Hello boys and girls and friends...
Listen, since srl-forums had been down, I thought allot about the game.
This is the plan :
- We are going to use C++ with OpenGL for 2D game engine.
- My friends and I are going to refresh our C++ experiences or improve them by reading the C++ tutorial from
www.cplusplus.com
- Then we are going to read an OpenGL book we have 2 so we have to vote and pick one out of them.
Currently :
We are thinking about 2 layers/
The static stuff layer 1, and the destruct able objects and stuff on second layer included the players.
Now we want to know are we going to use big blocks like 10*10 where you can or can't walk through etc? Is it smart to set it for each pixel in the game?
Or would that make it slow??
How are we going to show the players through a server?
We were thinking about this:
We have a character animation so you will put your head down.
So if we send the middle of the player x = 2545 y =2575 and another variable HeadDown = true/false + towards which direction = "right" / "left"
Is that a good idea?
Also updated my Website :
www.home.impsoft.info
I added stuff bout this.