Hey guys.
Is there anyone out there that can help me find out the formula for working out approximately how much exp I am gaining an hour?
And how to implement this into a SCAR script?
Thanks alot!
TurboBk![]()
Hey guys.
Is there anyone out there that can help me find out the formula for working out approximately how much exp I am gaining an hour?
And how to implement this into a SCAR script?
Thanks alot!
TurboBk![]()
The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".
Anyone pleeeeaase???
I really need this fast!
The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".
Just look other peoples scripts, and you'll get the ideaGood luck
~Home






SCAR Code:var
TotalExp: Integer
ExpPerHour := (TotalExp * 3600) / (GetSystemTime / 1000);
SCAR Code:var
TotalExp: Integer
ExpPerHour := (TotalExp * 3600) / (GetRunningTime / 1000);
Isn't get system time just that... GetSystemTime not the scripts running time...
Oh well, I use the same formula just with GetRunningTime![]()
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Thanks alot guys!
Really helpful!
+Rep
The game has an unexplainable attraction that convinces the player they are having fun, despite the fact that all they are doing is performing repetitive tasks to increase their statistics. "The game is actually a graphical nightmare and its gameplay is simple at best. Yet something, perhaps by subliminal means, forces the player - against his will - to play the game, and to believe that they are having fun".






Yea GetTimeRunning not GetSystemTime :P
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