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Thread: Auto-Responder for Quick Chat

  1. #1
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    Default Auto-Responder for Quick Chat

    There are certain worlds in which you can only chat using quick chat and since there are only a limited number of chat lines then you could be able to reply to anything. Also, if you press 'F9' after someone speaks using quick chat then it brings up a list of possible replys.

    I might try to make a quick chat auto-responder when I get decent at scripting. I'm currently learning how to script at the moment though so it might be a while.

    What are your thoughts on this?

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    Default

    GAHH, you know how many people have this idea. I'm pretty sure someone is already trying to make one....

    Good idea though, even if pretty much everyone beat you to asking this lol jkl...

  3. #3
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    Default

    Also, you could make yourself talk in quick chat when botting, so it seems more real, like you are a real player!

  4. #4
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    Default

    These would make it easyer =)

    Finds Text in Chat
    SCAR Code:
    function InChat(Text: String): Boolean;

    QuickChat Commands in SRL
    SCAR Code:
    // » function QCOpen: Boolean;                                             | by EvilChicken!
    // » procedure OpenQC;                                                               | by EvilChicken!
    // » procedure CloseQC;                                                               | by EvilChicken!
    // » procedure QCOpenTab(Tab: string; SubTabs: array of Char);        | by EvilChicken!
    // » procedure QCSayLevel(Which: string);                                      | by EvilChicken!

    mabye i should add this to my woodcutter >.> (not in rs doign this off the top of my head)
    SCAR Code:
    if (InChat('What is your level in: Woodcutting?')) then
    begin
      QCSayLevel('Woodcutting');
    end;

    Dg's Small Procedures | IRC Quotes
    Thank Wishlah for my nice new avatar!
    Quote Originally Posted by IRC
    [22:12:05] <Dgby714> Im agnostic
    [22:12:36] <Blumblebee> :O ...you can read minds

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    Default

    Thought I would contribute this:

    Code:
    function QC_InChat : Integer;
    var
    qc_count, qc_chatCount, qc_x, qc_y : Integer;
    begin 
      QCIcon := DTMFromString('78DA63B4666060286364400677EEDC01D320D' + 
              '1FF40C0E8046494E35603A6416AAA08A801D9558D5F0D007A1111' + 
              '35');
      qc_chatCount := 0;
      for qc_count := 0 to 7 do
        qc_chatCount := qc_chatCount + FindDTM(QCIcon, qc_x, qc_y, 17, (qc_count * 14) + 346, 97, (qc_count * 14) + 360);		
      FreeDTM(QCIcon);
      Result := qc_chatCount;
    end;

  6. #6
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    Default

    slight grave dig, but i beleive its appropriate :P, i started an auto responder till i read this a while ago. then stopped cuz figured someone else would finish b4 me. apparently noone will release one soon so i will coninue . it will not be normal, in a sense.

    it will have a rating system, which will act as an attitude, and i think it will simulate humans quite well.
    Sell botted goods at mid to high prices!!! Else we lose our profit AND ruin the game!!!!

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