Like the title says.
I can't use Tiles with reflection because tiles are not the same every time.
I can't use DTM's because there is to much change at the minimap to use DTM's.
If anyone have a suggestion i am glad to hear about that
Thx
Like the title says.
I can't use Tiles with reflection because tiles are not the same every time.
I can't use DTM's because there is to much change at the minimap to use DTM's.
If anyone have a suggestion i am glad to hear about that
Thx
~Fre
screen of minimap area you are using?
yeah, screen :P
:P
I would just like to use the minimap.
~Fre
Yes.. show us a SCREENSHOT and we MIGHT be able to HELP?
Thx
I would like to find a way to see what maze i need to solve.
So i tought i need to look at the minimap to find the current maze i am near.
~Fre
Help plz
~Fre
umm maybe try some bmps... idk... try to find a spot on the maze that is only seen on that maze, like a couple of turns, and use that as a small bmp. that would be my best suggestion.
or maybe u can use a middle TPA of all the white color. since there are different amounts of white colors on the minimap for the different mazes, u could say that if x,y is the center... then it is Maze 1. but if x1,y1 is the center than... so on n so forth.
idk pulling random ideas out of the blue
DDTM, DTM or RadialWalk with AutoColoring.
Maybe you should count grey color.
if InRange(GrayColor, MinGrayColor, MaxGrayColor) then Maze := 'Maze' else
if...
:P
Create an autocolor for the gray colored floor, get a TPA of it, and take note of the lengths for each maze type. Add some tolerance for the lengths too. Example:SCAR Code:FindColorsTolerance(TPA, FindMazeFloorColor, MMX1, MMY1, MMX2, MMY2, 0);
case Length(TPA) of
90..100: DoMaze1;
190..200: DoMaze2;
290..300: DoMaze3;
end;
If this doesn't work, compare TPA lengths for the white walls inside the maze rather than the floor.
Last edited by lordsaturn; 04-11-2009 at 09:56 PM.
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