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Thread: Super Varrock Clay Softener

  1. #51
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    Code:
    ****************************************************
    |v.9          Super Varrock Clay Softener
    |                By: x[Warrior]x3500
    |    12:29:15 AM         Total Time: 3 Hours, 16 Minutes and 55 Seconds
    |    Loads: 74
    |    Total: 2072
    |    Breaks: 2
    ****************************************************
    I still haven't gotten it to successfully switch between accounts.

  2. #52
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    Quote Originally Posted by Victim14 View Post
    Code:
    ****************************************************
    |v.9          Super Varrock Clay Softener
    |                By: x[Warrior]x3500
    |    12:29:15 AM         Total Time: 3 Hours, 16 Minutes and 55 Seconds
    |    Loads: 74
    |    Total: 2072
    |    Breaks: 2
    ****************************************************
    I still haven't gotten it to successfully switch between accounts.
    You sure you delcareplayers that everyone is True that you use?

    "Active:=True" ?


    ~Home

  3. #53
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    Great script got me 10k soft clay in a few days
    good thing I saved it from prison pete once but thats all !
    and prices on soft clay are rising (176max as we speak..)

  4. #54
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    I think we scriptz0rs who made any clay softening script should keep it private because I can't even sell my clay any more.(Using my private).
    ~Hermen

  5. #55
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    hermen, i manage to buy clay for min, and sell for max.
    Did someone say GDK?

  6. #56
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    Quote Originally Posted by Home View Post
    You sure you delcareplayers that everyone is True that you use?

    "Active:=True" ?


    ~Home
    Yeah, it actually logs into my second account, then does something stupid like run north towards the Grand Exchange. I even had it run all the way to Edgeville once.

    Here's another good proggy.

    Code:
    ****************************************************
    |v.9          Super Varrock Clay Softener
    |                By: x[Warrior]x3500
    |    10:07:25 AM         Total Time: 3 Hours, 37 Minutes and 43 Seconds
    |    Loads: 80
    |    Total: 2240
    |    Breaks: 2
    ****************************************************

  7. #57
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    Quote Originally Posted by Victim14 View Post
    Yeah, it actually logs into my second account, then does something stupid like run north towards the Grand Exchange. I even had it run all the way to Edgeville once.

    Here's another good proggy.

    Code:
    ****************************************************
    |v.9          Super Varrock Clay Softener
    |                By: x[Warrior]x3500
    |    10:07:25 AM         Total Time: 3 Hours, 37 Minutes and 43 Seconds
    |    Loads: 80
    |    Total: 2240
    |    Breaks: 2
    ****************************************************
    alright thanks for the info all.

    i will work on multiplayer in my next version. and i will include findnormalrandoms.

  8. #58
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    Quote Originally Posted by Pietz0r View Post
    Great script got me 10k soft clay in a few days
    good thing I saved it from prison pete once but thats all !
    and prices on soft clay are rising (176max as we speak..)
    Alright!!! Fainally lets just all keep selling at max peeps! ^~^ get it up to 200gp LOL

  9. #59
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    if anyone is confused about start up and how this bot should run, i put up a vid (using v.85) to help yall out. check out my the main post

  10. #60
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    One question. Will you fix the thing where it says no clay but there are tons of it. For me it's happening all the time. Great job otherwise

  11. #61
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    hehe this proggy made me wtf XD
    ************************************************** **
    |v.9 Super Varrock Clay Softener
    | By: x[Warrior]x3500
    | 06:25:31 PM Total Time: 3 Hours, 27 Minutes and 11 Seconds
    | Loads: 88
    | Total: 2464
    | Breaks: 1
    ************************************************** **
    Varrock RoadColor = 8357770
    True
    True
    Varrock RoadColor = 8357770
    True
    Could not find Ladder Color!
    Detected Something... Stoping Script...
    Successfully executed
    What went wrong here? (it wasnt in a random or anything..)

  12. #62
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    Quote Originally Posted by Pietz0r View Post
    hehe this proggy made me wtf XD


    What went wrong here? (it wasnt in a random or anything..)
    It sometimes just stops saying no more clay...
    Happens to me after less than 10 inventories...

  13. #63
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    Quote Originally Posted by tico2 View Post
    It sometimes just stops saying no more clay...
    Happens to me after less than 10 inventories...
    ok the immediate fix would be to put {} around:
    Code:
      if not (invfull) then
      begin
        logout;
        Players[CurrentPlayer].Active := False;
        proggy;
        Writeln('No More Clay. Finished');
        if (AllPlayersInactive) then
        begin
          terminatescript;
        end;
        nextplayer(false);
      end;
    but yes i will adjust this and fix it also. and with the immediate fix, you should make sure you know how much time the script should run until it runs out of clay... and then check it when u think it should run out. because it wont stop

  14. #64
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    is there a limit to how many chars i can have in one script?
    [TUT]Good money and free smithing levels! http://www.villavu.com/forum/showthread.php?t=31209[/TUT]

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    Quote Originally Posted by playah8tah View Post
    is there a limit to how many chars i can have in one script?
    no, but the multiplayer does have many bugs. thus i am fixing it and will be included on v.95

  16. #66
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    Quote Originally Posted by tico2 View Post
    It sometimes just stops saying no more clay...
    Happens to me after less than 10 inventories...
    errr dude! read my proggy please.. It said couldnt find ladder color.. lol?:P

  17. #67
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    Quote Originally Posted by Pietz0r View Post
    errr dude! read my proggy please.. It said couldnt find ladder color.. lol?:P
    Oh sorry. Mabie to many people were there. Try a less crowded world mabie
    Sry the wrong anwser

  18. #68
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    Everyone, Please remember to Buy at Min-Mid and Sell at Mid-Max. Do NOT let prices drop. It may take longer to sell, but in the end it's worth it. Thank you everyone.
    ~Penguin
    Semi-active
    http://i44.tinypic.com/33vk9aq.jpg
    SELL AUTOED GOODS AT MID-MAX! DON'T LET PRICES FALL AND GIVE US LESS PROFIT. (Put this in your sig)

  19. #69
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    OK all, due to the new minimap update, some of my walking functions are screwed up. thus, it might mess up way more often. so now, before i fix anything else (like multiplayer and such) i am gunna need to fix the essential stuff (the walking).

    so right now, feel free to use the script, but it might not be as efficient as before

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    Quote Originally Posted by x[Warrior]x3500 View Post
    OK all, due to the new minimap update, some of my walking functions are screwed up. thus, it might mess up way more often. so now, before i fix anything else (like multiplayer and such) i am gunna need to fix the essential stuff (the walking).

    so right now, feel free to use the script, but it might not be as efficient as before
    Runescape updated there flag, read this thread http://www.villavu.com/forum/showthread.php?t=45818

  21. #71
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    Quote Originally Posted by Dark Arcana View Post
    Runescape updated there flag, read this thread http://www.villavu.com/forum/showthread.php?t=45818
    no i mean since they screwed up the minimap and added an icon that overlaps a procedure of mine. since the icon covers the object up, it messes up often.

  22. #72
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    The first time it banks it spends some time rotating the camera, then spends a very long time moving the mouse back and forth between the border around the stairs and the chainlink fence behind the banker.

    Eventually it displays the message "Unable to find bank. Exiting..." in the debug window, then proceeds to successfully bank.

    From that point on it runs smoothly. It's just the first time it banks.

    Letting it run for a bit so I can post a proggie, although I'm more interested in studying and learning from the script than leeching yours to run.

    Speaking in which, can you point me in the direction of a tutorial on using the Path. Confused on why it would an advantage to define an use all those points (some duplicated) over just using RadialWalk which seems to work well.

  23. #73
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    hmm that is weird for the first time... never happened to me. lol but at least it is only the first time.

    walkpath(); / setpath(); is just a DDTM that uses a single color (like findvarrockroadcolor) for ALL of the points.

    after learning how to better use DDTMs and TPAs and such, i do not use walkpath anymore. i just never changed it from my script because it works. why screw with something if it works?

    this is where i learned to use walkpath();
    http://www.villavu.com/forum/showthr...light=walkpath

  24. #74
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    Ah! My first thought when I saw that was "Wow thats a lot of code to walk a short distance - I must be missing something." Just starting out scripting I found RadialWalk much easier to wrap my mind around.

    And the banking issue reappeared after a few loads. No consistency: Runs fine for a while, has issue, runs fine for a while...

    Code:
    ****************************************************
    |v.9          Super Varrock Clay Softener
    |                By: x[Warrior]x3500
    |    07:43:20 PM         Total Time: 43 Minutes and 58 Seconds
    |    Loads: 19
    |    Total: 532
    |    Breaks: 0
    ****************************************************
    It would have run longer. But wanted/needed to work on my own script.

  25. #75
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    EDIT: oh! lol i understand the problem now.

    OpenBankQuiet('vwb'); just needs to find the bank

    this procedure that is in the Includes does not always find the bank immediately (it moves the mouse over to another place with a similar color), so in my script, if it doesn't find the bank, i make it rotate the camera and retry until it does.

    even thought it isn't flawless, in my opinion it is the best proc for finding the varrock west bank



    also, i used to use radial walk in my first few versions of the script. and i found it WAY to unreliable for my liking. maybe i just never got it to work right...

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