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Thread: Nadeem's | Smart Cutta [Ultimate] | Cut Anywhere, Anything!

  1. #101
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    hey i got an idea as improvement of the script could you mabey make a lvl chcker so if you lvl it tells in the progress box that we lvld

    like: we gianed : 8 lvls in wc

    correct me if the script alrdy has it looked for couldent find it does check exp :P

    ty gonna get ya some more proggies anytime soon

  2. #102
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    sorry if im missing something here but the only link i see in your first post is the downloader. When i run the script it works fine and says that version 1.14 was succesfully downloaded now exit scar and open the file.... but i cant find the file! where is it saved? lol
    thanks
    To be old and wise you must first be young and stupid...

  3. #103
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    Saved in:
    C:\Program Files\SCAR\Scripts\Smart Cutter\Script.scar

    or whatever your scar location is then "\Scripts\Smart Cutter\"

    Says this in the info dialog when finished.
    ~Let the InFERNO Consume you~

  4. #104
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    i checked in the scripts folder, theres nothing about the smart cutta folder :S

    EDIT: nvm, i had some settings wrong i think thanks for the help!
    Last edited by ritchmister; 04-25-2009 at 03:34 AM.
    To be old and wise you must first be young and stupid...

  5. #105
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    Quote Originally Posted by ritchmister@hotmail.com View Post
    i checked in the scripts folder, theres nothing about the smart cutta folder :S
    Hey

    Ok, when you run the downloader, it will tell you exact locations of the downloaded content in the debug box. (As Sirhiro has stated)

  6. #106
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    Then download the files manually:
    http://www.nsyed.com/SCAR/SC/Nadeem%5Bglobal%5D.cfg
    http://www.nsyed.com/SCAR/SC/SC_Splash.bmp
    http://www.nsyed.com/SCAR/SC/form
    http://www.nsyed.com/SCAR/SC/script

    And put them all in 1 directory.


    EDIT: Btw Nadeem I have problems with this script, You say if doing yews start in edgeville bank or at yews, well if I start in bank it wont run to the yews it just looks for the trees in the bank and if I start at the yews it chops one tree then logs out -.-;
    Last edited by Sirhiro; 04-25-2009 at 03:42 AM.
    ~Let the InFERNO Consume you~

  7. #107
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    Quote Originally Posted by Sirhiro View Post
    Then download the files manually:
    http://www.nsyed.com/SCAR/SC/Nadeem%5Bglobal%5D.cfg
    http://www.nsyed.com/SCAR/SC/SC_Splash.bmp
    http://www.nsyed.com/SCAR/SC/form
    http://www.nsyed.com/SCAR/SC/script

    And put them all in 1 directory.


    EDIT: Btw Nadeem I have problems with this script, You say if doing yews start in edgeville bank or at yews, well if I start in bank it wont run to the yews it just looks for the trees in the bank and if I start at the yews it chops one tree then logs out -.-;
    Hmmm... Ok, I am posting a video tutorial soon on how to setup the script properly. Hopefully, you can see if you went wrong somewhere by accident


    Edit: Video released! Find link on thread's main post.
    Last edited by Nadeem; 04-25-2009 at 09:04 AM.

  8. #108
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    Video has been removed by user.

  9. #109
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    Quote Originally Posted by furuchan64 View Post
    Video has been removed by user.
    My bad :S Link updated!! Works now

  10. #110
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    Yeah I still have the same problem with your script, I have the setup correctly. =\
    ~Let the InFERNO Consume you~

  11. #111
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    Video looks good. Nice new members status as well

  12. #112
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    Quote Originally Posted by Sirhiro View Post
    Yeah I still have the same problem with your script, I have the setup correctly. =\
    err... :S
    Try this, Turn On DebugMode, and see the errors you get. Let me know then

    Quote Originally Posted by furuchan64 View Post
    Video looks good. Nice new members status as well
    hehe tyty xD

  13. #113
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    Still waitin for that 3.20 compatibility haha

  14. #114
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    Quote Originally Posted by furuchan64 View Post
    Still waitin for that 3.20 compatibility haha
    lol 3.20 compbatibility is available already if you comment out the include of [SC]Form.scar and use no form :P

    Freddy still has to fix the types/records major bug in order for the form to work... unless... hmmm... maybe I should experiment with the form in 3.20 to see if I can work around that bug

  15. #115
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    Ha Ill just comment out that stuff

  16. #116
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    how do u comment something out?

  17. #117
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    Quote Originally Posted by kylescoulter View Post
    how do u comment something out?
    Hi, by added two slashes at the beginning of the line.

    Ex:
    SCAR Code:
    {.include [SC]Form.scar} // This line is un-commented

    //{.include [SC]Form.scar} // This line is commented
    Last edited by Nadeem; 04-27-2009 at 03:52 AM.

  18. #118
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    TData Array on line 92 or something like that for the player setup.

  19. #119
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    Quote Originally Posted by furuchan64 View Post
    TData Array on line 92 or something like that for the player setup.
    Ummm.. Those are the form stuff...

    Ok do this comment out the entire section:

    SCAR Code:
    LoadAllPlayers(SCPlayer);
          HowManyPlayers := CFG[0].Players;
          NumberOfPlayers(HowManyPlayers);
          CurrentPlayer := 0;

          for p:=0 to (CFG[0].Players - 1) do
          begin
            with Players[p] do
            begin
              Name         := SCPlayer[p].Username;
              Pass         := SCPlayer[p].Password;
              Nick         := SCPlayer[p].Nickname;
              Booleans[0]  := SCPlayer[p].FireLogs;
              Integers[1]  := SCPlayer[p].LoadsToC;
              Integers[2]  := CFG[0].TimeAuto;
              Integers[3]  := CFG[0].TimeRest;
              Integers[4]  := CFG[0].ChanceAB;
              Integers[5]  := CFG[0].DivideAB;
              Strings[0]   := SCPlayer[p].CutTrees;
              Strings[1]   := SCPlayer[p].ProgNick;
              PIN          := IntToStr(SCPlayer[p].BankPinC);
              Active       := SCPlayer[p].plActive;
            end;
          end;
    Its in the DeclarPlayers;

  20. #120
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    Quote Originally Posted by Nadeem View Post
    Ummm.. Those are the form stuff...

    Ok do this comment out the entire section:

    SCAR Code:
    LoadAllPlayers(SCPlayer);
          HowManyPlayers := CFG[0].Players;
          NumberOfPlayers(HowManyPlayers);
          CurrentPlayer := 0;

          for p:=0 to (CFG[0].Players - 1) do
          begin
            with Players[p] do
            begin
              Name         := SCPlayer[p].Username;
              Pass         := SCPlayer[p].Password;
              Nick         := SCPlayer[p].Nickname;
              Booleans[0]  := SCPlayer[p].FireLogs;
              Integers[1]  := SCPlayer[p].LoadsToC;
              Integers[2]  := CFG[0].TimeAuto;
              Integers[3]  := CFG[0].TimeRest;
              Integers[4]  := CFG[0].ChanceAB;
              Integers[5]  := CFG[0].DivideAB;
              Strings[0]   := SCPlayer[p].CutTrees;
              Strings[1]   := SCPlayer[p].ProgNick;
              PIN          := IntToStr(SCPlayer[p].BankPinC);
              Active       := SCPlayer[p].plActive;
            end;
          end;
    Its in the DeclarPlayers;
    I don't understand, I got the same error, clarify please?

  21. #121
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    lol here just replace the entire DeclarePlayers; procedure with this:

    SCAR Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1; //Change this accordingly
      NumberOfPlayers(HowManyPlayers); // Total Number Of Players
      CurrentPlayer := 0; // The Current Player To Start With

      Players[0].Name         := ''; // Character Name
      Players[0].Pass         := ''; // Character Pass
      Players[0].Nick         := ''; // Nickname 3 - 4 Letter's of char name
      Players[0].Booleans[0]  := False; // True = Make Fire | False = Drop Them
      Players[0].Integers[1]  := 1000; // Loads To Chop
      Players[0].Integers[2]  := 10; // Time in minutes to auto then sleep
      Players[0].Integers[3]  := 0; // Time in minutes to sleep
      Players[0].Integers[4]  := 60; // Chance of performing anti-ban. (enter integers between 0-99) [Enter -1 To make it 1 in a 50 chance)
      Players[0].Integers[5]  := 2;  // Enter division chance for performing antiban. Higher the number, more rare the chance. (Recommended between 2-4) [Enter 1 for NO anti-bans]
      Players[0].Strings [0]  := 'all'; // Type of trees to cut. (All, Normal, Oak, Willow, Yew, Maple, Teak, Mahogany) [TMAHO = Chop Both Teak & Mahogany]
      Players[0].Strings [1]  := '';    // Nickname recorded into the websites proggy list. (Leave blank to use Players[].Nick)
      Players[0].PIN          := '0000'; // Leave to '0000' if no pin.
      Players[0].Active       := True; // True to use player, False if else
    end;

  22. #122
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    It's a bit slow and missclicks a lot when powerchoping teaks. Any way of resolving this?

  23. #123
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    I get this error:

    Failed when compiling
    Line 41: [Error] (17128:12): Unknown type 'TDataArray' in script C:\Program Files\SCAR 3.20\scripts\Smart Cutta\[SC]Form.scar

    Any Ideas on how to fix it because I have no clue
    -Rasta-

  24. #124
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    I love this script. It is my main woodcutting. Only thing is sometimes he will get stuck when he is going to the Edgeville Bank and after a minute or two he will drop every single log and head back to the trees to go chop some more. That is my only problem
    Last edited by Ornec; 05-02-2009 at 10:02 AM.

  25. #125
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    testing edgy yews now. ill post proggy if works fine

    EDIT: AUTO UPLOADED PROGGY TO UR SITE>

    BUG: After a full load it goes to top tree. clicks somewhere near the bank symbol. and 1/3 times cant find bank booth even if hes right beside it. then goes back to yews n drops em all.

    is there an easy fix for this?

    other than that nice script REP ++
    Last edited by brad734; 05-07-2009 at 02:36 PM.
    The SRL team brings all the mods to the yard,
    And their like, "We kno u bot hard",
    "Damn right, We DO bot hard",
    "But you cant catch us, cos we use S.M.A.R.T!"

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