Code:
{So here my first script it runs pretty well
only bugs so far is thta sumtimes it clicks sumwhere else and doesnt drop allt he ore
(ong thts not to bad)
ty tickyy i looked on to your miner for proggy help and antibans and more
____________________setup__________________________
1. set up declareplayers
2. set ore type in line 38
3. setup player by rock you want to mine
3. save
4. run
5. post proggies and any bugs
btw it posts proggies all the way though so only post them t the end and takes 5-10 minute breaks every 50 loads
and enjoy :0
______________________________________________________}
program SimplePowerMiner;
{.Include SRL\SRL\Misc\SMART.SCAR}
{.include SRL\SRL.scar}
{.include SRL\SRL\skill\Mining.scar}
{agenda
0. fix DTMs
3. anti randoms
4. multi ores???
5. release it}
var
o,u,l,j,x,y,g,i,y,z,f: Integer;
const
NumOfPlayers = 1;
StartPlayer = 0;
WhichOre = varrock_Iron;
WhichOre2 = varrock_Iron;//if only mining 1 ore then have the same ore for which ore and which ore2
//more choses on bottom of script
procedure DeclarePlayers;//add more if needed
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := '';
Players[0].Active := True; // Use this account?
Players[0].Integers[1]:= 1000; // How many Loads
Players[0].Booleans[0]:= false//drop gems
{Players[1].Name := '';
Players[1].Pass := 't';
Players[1].Nick := '';
Players[1].Active := True; // Use this account?
Players[1].Integers[1] := 1000; // How many Loads}
end;
procedure AntiBanz;
begin
If(not LoggedIn)then Exit;
Case Random(12) of
0: MMouse(Random(MSX2),Random(MSY2),0,0);
1: HoverSkill('random',false);
2: PickupMouse;
3: GameTab(1+Random(12));
4: SleepAndMoveMouse(400+Random(1500));
5: if Random(2) = 1 then MMouse(1, 338, 515, 165);
6: if Random(2) = 1 then MMouse(515, 1, 250, 503);
7: RandomMovement;
8..11:
begin
case Random(3) of
0: begin
KeyDown(VK_RIGHT);
Wait(500+Random(2000));
KeyUp(VK_RIGHT);
end;
1: begin
KeyDown(VK_Left);
Wait(500+Random(2000));
KeyUp(VK_Left);
end;
2: begin
case Random(2) of
0: begin
KeyDown(VK_RIGHT);
Wait(500+Random(1400));
KeyUp(VK_RIGHT);
end;
1: begin
KeyDown(VK_Left);
Wait(500+Random(1400));
KeyUp(VK_Left);
z:=z + 1;
end;
end;
end;
end;
end;
end;
end;
procedure Setup;
begin
disguise('TY for using jps powerminer')
ClearDebug;
SMARTSetupEx(149, False, True, False);
Wait(5000);
SetTargetDC(SmartGetDC);
repeat
wait(100);
until(SmartGetColor(253, 233)<>1118604);
SetupSRL
SetupMining;
end;
procedure SkillCheck;
begin
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
disguise('checking stats')
HoverSkill('mining',false);
wait(500+(300));
end;
procedure Minethestuff;
var mines:integer;
begin
mines:=0;
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
repeat
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
if FindObjRock(x, y, WhichOre)then
begin
Inc(u);
Disguise('Found primary rock... mining');
Case (Random(3)) of
0,2 : begin
Mouse(x, y, 2, 2, False);
Wait(Random(100));
ChooseOption('Mine');//otherwise it may Examine
end;
1 : Mouse(x, y, 2, 2, True);
end;
wait(5000 + random(300));
end else
if not FindObjRock(x, y, WhichOre) then
begin
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
if FindObjRock(x, y, WhichOre2) then
begin
Inc(l);
Disguise('Found secondary rock... mining');
Case (Random(3)) of
0,2 : begin
Mouse(x, y, 2, 2, False);
Wait(Random(100));
ChooseOption('Mine');//otherwise it may Examine
end;
1 : Mouse(x, y, 2, 2, True);
end;
wait(5000 + random(300));
Inc(mines);
end;
end else
AntiBanz;
until(invfull)or(mines = 30)
end;
procedure OreDropping;
var OreDTM,drops:integer;
begin
drops:=0;
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
repeat
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
Disguise('dropping ores');
OreDTM := DTMFromString('78DA637463626078C28002FC0C54181E02694' +
'620FE0F048CEE40353718D000231209A403816AEE1350E30D54F3' +
'86801A7BA09A4F04D49800D53C26C29CEBF8D5000045B70DB0');
If FindDTM(OreDTM,x,y,MIX1,MIY1,MIX2,MIY2) then
Begin
Mouse(x,y,2,2,False);
wait(random(200));
ChooseOption('Drop');
wait(500 + random(100))
Inc(drops);
end;
Until not FindDTM(OreDTM,x,y,MIX1,MIY1,MIX2,MIY2) or (drops=29);
end;
procedure GemDroping;
var GemDrops,GemDTM:integer;
begin
If Not LoggedIn then
begin
NextPlayer(Players[CurrentPlayer].Active);
skillcheck;
end;
GemDrops:=0;
repeat
Disguise('dropping gems');
GemDTM := DTMFromString('78DA8DD2510E82300C06E06E814C144C500E0' +
'3461F603199E869B83127C17F3324F3616BFBB026DB97656BAB46' +
'4D6414C5715E2EB422FBDD0DA15E30EADFFC4EF71579862918F38' +
'6A904C630E603734A9BC2670BD3A54DE9F324307DFE5FC10C304D' +
'DA1CF67B8E02A31933E47B11CC4347D54A182B30BE3E1BE58D13B' +
'C87998D60EE3057C6DC605A410D6BC68CF9BE7782F909E629308E' +
'375FE5310F20');
if findDTM(GemDTM,x,y,MIX1,MIY1,MIX2,MIY2) then
Begin
Mouse(x,y,2,2,False);
wait(random(200));
ChooseOption('Drop');
wait(500 + random(100))
GemDrops:= GemDrops + 1;
Inc(f);
end;
Until not FindDTM(GemDTM,x,y,MIX1,MIY1,MIX2,MIY2) or (gemdrops = 5);//dont think your gonna get more than 1 a tie but just incase
end;
procedure Proggy;
begin
WriteLn(' _____ ______')
WriteLn(' | || \')
WriteLn(' | || |')
WriteLn(' | || ___/')
WriteLn(' /_____/ |__| ')
writeLn('____________________________________________')
writeln('Script has been running for ' +TimeRunning);
WriteLn('Player '+ Players[CurrentPlayer].Nick);
WriteLn('loads done '+ IntToStr(g));
WriteLn('primary ores mined ' + IntToStr(u));
WriteLn('secondary ores mined ' + IntToStr(l));
WriteLn('gems dropped ' + IntToStr(f));
writeLn('plz post the proggie here http://www.villavu.com/forum/showthr...565#post542565');
end;
procedure Freeeverything;
var oreDTM,GemDTM,ClayBMP:integer;
begin
FreeDTM(OreDTM);
FreeDTM(GemDTM);
FreeBitmap(ClayBMP);
end;
procedure break;
begin
disguise('breaking now')
logout;
wait(300000+random(300000));
LoginPlayer;
end;
begin
g:= 0;
l:=0;
u:=0;
j:=0;
f:=0;
Setup;
DeclarePlayers;
GraphicsSet := true;
LoginPlayer;
repeat
repeat
GetTimeRunning;
ClearDebug;
Proggy;
if g = 25 + random(25) then
break;
SkillCheck;
MineTheStuff;
OreDropping;
if Players[CurrentPlayer].Booleans[0]=true then
Gemdroping;
Inc(g);
until (g= (Players[CurrentPlayer].Integers[1])) or (not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active);
until(AllPlayersInactive);
Freeeverything;
end.
{rimmington_Clay
rimmington_Copper
rimmington_Tin
rimmington_Iron
rimmington_Gold
old_Clay
old_Copper
old_Tin
old_Iron
old_Coal
old_Mithril
old_Adamant
varrock_Clay
varrock_Copper
varrock_Tin
varrock_Iron
varrock_Silver
lumbridge_Copper
lumbridge_Tin
lumbridge_Coal
lumbridge_Mithril
lumbridge_Adamant
falador_Clay
falador_Copper
falador_Tin
falador_Iron
falador_Coal
falador_Mithril
falador_Adamant}