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Thread: [Idea]Waterbirth Island Rock Crab killer! [Reflection]

  1. #1
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    Default [Idea]Waterbirth Island Rock Crab killer! [Reflection]

    What about that!
    I've been wanting to do it for a long time and now I've really started it.
    Post ideas for it and what you think of it!

    Things it'll have:
    • If they are un-agressive; run away and back.
    • Pick-up edible seaweed.
    • POST IDEAS!


    SPOILERSSS
    PHP Code:
    [DEBUG][MESSAGE]: Setting up all coords/vars.
    [
    DEBUG][MESSAGE]: Walking to the Main Spot.
    [
    DEBUG][MESSAGE]: Walking to SpecialSpot to prevent crab-popping.
    [
    DEBUG][MESSAGE]: Waiting for a crab attacking.
    [
    DEBUG][MESSAGE]: A crab attacked.
    [
    DEBUG][MESSAGE]: Walking to Main spot.
    [
    DEBUG][MESSAGE]: At Main spot.
    [
    DEBUG][MESSAGE]: No crab popped at the east spot.
    [
    DEBUG][MESSAGE]: No crab popped at the south spot.
    [
    DEBUG][MESSAGE]: No crab popped at the west spot.
    [
    DEBUG][MESSAGE]: In a fight.
    [
    DEBUG][MESSAGE]: Killed a crab
    I've done this:
    SCAR Code:
    {///////////////////////////////////////
      GLOBAL VARS:
        - Coordinates:
          ~ 2513, 3766 | Main camping spot.
          ~ 2512, 3766 | Crab spawn WEST.
          ~ 2513, 3765 | Crab spawn SOUTH.
          ~ 2514, 3766 | Crab spawn EAST.
          ~ 2529, 3767 | De-agressive step 1.
          ~ 2543, 3759 | De-agressive step 2.
          ~ 2553, 3747 | De-agressive step 3.
          ~ 2515, 3766 | Special spot
                         Used in De-agressive walking back.
          ~ 2522, 3765 | Backup spot
                         Used in De-agressive walking back.
        - ID's:
          ~ 403  | Edible seaweed.
          ~ 1268 | "Unpopped" Crab
          ~ 1265 | "Popped" Crab
    ©Floor66 @ villavu.com
    ////////////////////////////////////////}

    NOTE: This is my first ever BIG reflection script involving maximum failsafes so it can run for ever! [In theory].
    Ce ne sont que des gueux


  2. #2
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    Would be awesome if you could manage to create this script.

  3. #3
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    he can do anything.

    ;D

  4. #4
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    I'm currently gathering all info.
    Tiles, Animation ID's, etc.
    Ce ne sont que des gueux


  5. #5
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    Is there any possibility you could create a red chinchompa catcher in the nearest future?
    Because red chinchompas are great money and exp.

  6. #6
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    I would if I had an acc that had a high enough hunt lvl >.>
    Ce ne sont que des gueux


  7. #7
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    If you could borrow mine how long do you think it would take?

  8. #8
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    I'm first making this script, then focus on good grades =S

    EDIT:
    Added a little debug box text
    The script can actually sort of work already!
    Ce ne sont que des gueux


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