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Thread: Leo random solver (fixed)

  1. #1
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    Default Leo random solver (fixed)

    I'm ill and i have lots of free time so i decided to fix this random And after one day of hard work i end work on it

    INSTRUCTION:

    replace Leo.scar with attached one
    place LoePlugin in yours plugins folder

    And now SCAR can solve Leo random for you

    proof:
    Code:
    ***** STR: FOUND RANDOM: 'Leo The Gravedigger' *****
    Coffins(0): cooking
    Coffins(1): woodcutting
    Coffins(2): crafting
    Coffins(3): farming
    Coffins(4): mining
    woodcutting
    farming
    cooking
    crafting
    mining
    Solved Leo!
    ***** STR: 'Leo The Gravedigger' RANDOM SOLVED SUCCESSFULLY! *****
    Last edited by Iroki; 05-04-2009 at 09:27 PM.
    :P

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    Wow first comment

    Anyway great relese i'll put it in right now and hope it solvs it. Added rep +

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    You and your random solvers

    Naice work

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    Thanks man nice work.

    Its funny how your a "srl random developer" and yet your a junior member
    Last edited by Nava2; 04-28-2009 at 08:15 AM. Reason: Dont want to start the convo.

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    Good job on the solver, i think prayer will finally be a macroable skill?
    Last edited by Nava2; 04-28-2009 at 08:16 AM.

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    Looks great, good job.

    @People I mod'd Sorry, ignore it!
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  8. #8
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    i did everything and i got


    Line 418: [Error] (12430:9): Unknown identifier 'Leo_AnalyzeCoffin2' in script C:\Program Files\SCAR 3.20\includes\SRL/SRL/Core/AntiRandoms/Leo.scar
    Failed when compiling

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    Quote Originally Posted by J_Pizzle View Post
    i did everything and i got


    Line 418: [Error] (12430:9): Unknown identifier 'Leo_AnalyzeCoffin2' in script C:\Program Files\SCAR 3.20\includes\SRL/SRL/Core/AntiRandoms/Leo.scar
    Failed when compiling
    Were you trying to run it from the script?

    if you want to
    Code:
    Program New;
    {.includes SRL/SRL/Core/AntiRandoms/Leo.Scar}
    begin
    SolveLeo;
    end.


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    Quote Originally Posted by Simtoon View Post
    Were you trying to run it from the script?

    if you want to
    Code:
    Program New;
    {.includes SRL/SRL/Core/AntiRandoms/Leo.Scar}
    begin
    SolveLeo;
    end.
    No, he forgot to move the plugin.

    Iroki, let me know which accounts are in Leo and I will fix up the scar parts buddy
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

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    So this works?

    what do I do with the dpr file?

    How about that sandwitch lady?
    Last edited by Punkgi; 04-28-2009 at 01:08 PM.

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    Sandwich lady is solved, isn't it?

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    Yes 99_

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    Then what is Punkgi talking about? And Punkgi, don't say it's not working because I fixed it D:<

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    thnx iroki... ill put it in my includes and test it when i get some

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    Quote Originally Posted by 99_ View Post
    Then what is Punkgi talking about? And Punkgi, don't say it's not working because I fixed it D:<
    Technically it's only fixed if you're using the dev repository. Punkgi might be using the standard one, which doesn't have the fix in it.

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    I still fixed it ^^

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    Ok, i tried identyfing graves and coffins with Leo_BuryCoffins; procedure and here are results:
    Coffins(0): woodcutting
    Coffins(1): cooking
    Coffins(2): crafting
    Coffins(3): farming
    Coffins(4): mining
    cooking
    farming
    crafting
    woodcutting
    mining

    it placed right coffins into all graves

    updated first post, redownload plugin
    :P

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    Quote Originally Posted by senrath View Post
    Technically it's only fixed if you're using the dev repository. Punkgi might be using the standard one, which doesn't have the fix in it.

    Well it says here its fixed.

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    Quote Originally Posted by Iroki View Post
    Ok, i tried identyfing graves and coffins with Leo_BuryCoffins; procedure and here are results:
    Coffins(0): woodcutting
    Coffins(1): cooking
    Coffins(2): crafting
    Coffins(3): farming
    Coffins(4): mining
    cooking
    farming
    crafting
    woodcutting
    mining

    it placed right coffins into all graves

    updated first post, redownload plugin
    How long does it take? and how did you handle the object not turning into view for a long time?

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    analyzing coffin hmm its about 1 second but analyzing gravestone 12seconds
    :P

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    Quote Originally Posted by Dark Arcana View Post
    Well it says here its fixed.
    He said it wasn't working because their was a bug that I fixed ^^

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    Oh okay, good job on fixing it.

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    Thanks

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    the most annoying bug is that it sometimes mixes graves i mean it detect that it must put
    'cooking' coffin to grave and it select 'cooking' coffin but it puts it into 'farming' grave :/
    :P

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