i just created a simple dtm of a lobby then withdrew it from the bank.... it a pretty simple fix but i now can run your script and let u know how it goes =]
edit: i think the bug could be in fixbank
edit 2: sorry i didnt see your post.... lol pretty funny we both thought the same thing...... replaced your fix same error as before, so i removed fixbank and nothing changed., then i just used a dtm to find food in bank and it seems to be working ok wthout fixbank but my fix
edit 3: runs really good
Code:
Nose Smasher's Roach Smasher
/~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~\
| |
| Total Roaches Killed --> 74 |
| |
| Total EXP Gained ---> 7596 |
| |
| Time Running ---> 51 Minutes and 2 Seconds |
| |
| Player Active Banked Killed XP-Gained PickUps XP/Hour |
| # 0 True 0 74 7596 20 8936 |
| |
| |
\--------------------------------------------------------------------------/
60 second break.
NextPlayer(Active: True);
Jacob2171
Loc = nomorefood
Ladder color = 10326 at 664,52
Ladder color = 10326 at 626,88
Loc = exit
[Runtime Error] : Exception: Access violation at address 006D691C in module 'scar.exe'. Read of address 00000000 in line 561 in script C:\Users\Jacob\Desktop\scar\Scripts\RoachSmasherRelease.scar
this happened just as it tried to bank for the first time, just looked through and i didnt declare my dtm properly
anyways il fix and post a longer proggy
Code:
Nose Smasher's Roach Smasher
/~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~\
| |
| Total Roaches Killed --> 105 |
| |
| Total EXP Gained ---> 15404 |
| |
| Time Running ---> 1 Hours, 37 Minutes and 14 Seconds |
| |
| Player Active Banked Killed XP-Gained PickUps XP/Hour |
| # 0 True 1 105 15404 27 9528 |
| |
| |
\--------------------------------------------------------------------------/
stopped to change fight mode def to str solid script made about 40k and went from 58 to 60 def