I need to create a function to check if "we" are still fishing. I've tried posting my function but many people told me it wasn't effective. Can someone give me an idea? I used InvCount but like i said, many said it wasn't effective.
I need to create a function to check if "we" are still fishing. I've tried posting my function but many people told me it wasn't effective. Can someone give me an idea? I used InvCount but like i said, many said it wasn't effective.
I've never made a fishing script, so I dont know how effective this is but I hear alot of people say to wield a fire staff and check for the color. If it doesn't find it then you are still fishing.
i know that may work, but i don't want the user to be forced to use a staff.
I agree, I wouldn't either. Unless you use Reflection though, there is very limited ways to do it.
Yes with reflection you can use Animations.. But you can of course make a Timing or get like this..
If inventory count is same as it was 5 seconds ago then we are not fishing.. Well these are ideas (:
~Home
Look at the script in my Signature.
I use an alright method.
Originally Posted by irc
Here is how to do it with reflection:
Ill try coming up with different ways for you.SCAR Code:if (GetAnimation > 0) then
check xp, if xp is going up... ur still fishing.
Did someone say GDK?
@ Jakey, that's pretty much the same as counting the inventory.
@ TriLeZ I know about reflection..but i want it to be an 100% color script.
Edit: I guess i'll redo my inven counting method.
what are you fishing with? You could do like Wizzup does in his edgeville fisher and 'look' out beyond the player and count a color to see if the rod is still there or w/e you are fishing.
"Failure is the opportunity to begin again more intelligently" (Henry Ford)
Thats what I did.
Originally Posted by irc
I'll check his fisher in a bit. I'm caging and harpooning.
woah guys. of course there are methods. In my fisher i use the timer one, with 30 secs.
A different method, used by wizzup and nava2 is that you get your equipment colors fro mthe inventory, and then check for them in the ms.
~RM
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