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Thread: MultiFighter - Melee and Ranged

  1. #326
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    Quote Originally Posted by masterBB View Post
    ^you had this line in declare players on true: Active := True; ?

    And loop Time on 0?

    And that bitmap thing doesn't matter. It loads a bitmap, but doesn't forget it when the script is terminated.
    Active := True; This was on the whole time

    And I just set loop time to 0.

  2. #327
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    Quote Originally Posted by kufo View Post
    I also recommend using atleast two characters for safer and more efficient autoing. Running one char just doesn't work as good. if you plan on using two in my experience have it set to switch players every 10-15 minutes really minimized your chances for randoms. And loop time don't really matter atm considering your only running one character.. And as far as i know the sleeping part won't help because it doesn't exactly log you out. And you only have marked for 7 minutes so your character will just sleep ingame for that time.
    {================================================= =============================]
    [ SCRIPT SETTINGS ]
    [================================================== ============================}
    const
    MousSpeed = 17; // Mouse Speed
    LoopTime = 0; // How many minutes to play before switching Players
    SleepTime = '1h 04m'; // Example: '6h 15m' sleeps every 6th hour 15th minute
    SleepFor = '0h 00m'; // Example: '1h 30m' sleeps For 1 hour And 30 minutes
    SaveLogs = True; // Save screenshots and autoresponder logs?
    AntiRandoms = True; // Set False If FindNormalRandoms is not working
    CheckUpText = False; // Set False If GetUpText is not working
    CalcXP = True; // Calculate XP Gained
    RightClickOnly = False; // Only right click monsters?

    {================================================= =============================]
    [ DECLARE PLAYERS ]
    [================================================== ============================}
    Var mFighter: array of mUser; SRLName: String;
    Procedure DeclarePlayers;
    Begin

    HowManyPlayers := 1; // How many Players are you using? (including inactive)
    CurrentPlayer := 0; // Starting Player?

    SetArrayLength(mFighter, HowManyPlayers);
    NumberOfPlayers(HowManyPlayers);

    With mFighter[0] Do
    Begin
    { -=- Playerinfo -=- }
    Name := '*******';
    Nick := '*&&^%$';
    Pass := '****************';
    Active := True;

    { -=- Fighting -=- }
    FightMode := 'Attack'; // Read instructions above
    MonsterColors := [5265769, 5798047, 5798047, 2964804];
    KillTime := 15; // Max time to Wait in battle in seconds
    MonsterNames := ['Cow'];
    CombatSetup := [False, True, False]; // Multicombat zone? Eat food? SpecialAttack?
    SpecialPower := 100; // If you use Special Attacks how much power does it drain?

    { -=- Pickups -=- }
    PickupColors := []; // Bone picking below
    PickupNames := [''];
    PickupFocus := [0, 0] // Bones? Other?

    { -=- Others -=- }
    Others := [False, False]; // Click Minimap dots? Open doors?
    RunDir := 'W'; // N, E, S, W
    BoxReward := ['dama', 'thril', 'oin', 'ash', 'motion'];
    End;

  3. #328
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    What i would do if you plan on only using one char. I'd change loop time to 10-15 minutes and set ur same guy as character(1). So that way it at least logs out every once in a while to help prevent randoms. The way you got it set that script never going to run longer then an hour. and you don't need that many colors. use 3 at the most. As far as cows. Get the pink color and one other color off another cow. So if you can use just 2-3. Don't need too many more then that.

    Let me know if it runs any better. And also try the mugger place i said. No one is ever there.

  4. #329
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    Quote Originally Posted by kufo View Post
    What i would do if you plan on only using one char. I'd change loop time to 10-15 minutes and set ur same guy as character(1). So that way it at least logs out every once in a while to help prevent randoms. The way you got it set that script never going to run longer then an hour. and you don't need that many colors. use 3 at the most. As far as cows. Get the pink color and one other color off another cow. So if you can use just 2-3. Don't need too many more then that.

    Let me know if it runs any better. And also try the mugger place i said. No one is ever there.
    Ok, so Im at the mugger place and it is 0wnage lol, thanks for that...

    Now as far as switching chars.
    U have a good idea, but i want it to log off every 64mins for about 5 mins.

    I set the loop time to 64. Now What do I set so that it will LOG OFF for 5 mins then log back in. Also, where do i add the information for my "2nd account"

  5. #330
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    "Let me know if it runs any better. And also try the mugger place i said. No one is ever there."

    Also the mugger place is great, except the script keeps making my char go into the entry spot which is too far from the monsters, then it hangs up.. Doesn't this happen to u?

  6. #331
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    Quote Originally Posted by shadohead View Post
    Ok, so Im at the mugger place and it is 0wnage lol, thanks for that...

    Now as far as switching chars.
    U have a good idea, but i want it to log off every 64mins for about 5 mins.

    I set the loop time to 64. Now What do I set so that it will LOG OFF for 5 mins then log back in. Also, where do i add the information for my "2nd account"
    Ok copy and paste ur first player(0) and just change the (0) to a (1).and paste it on the next line down after end. should look like this.

    Var mFighter: array of mUser; SRLName: String;
    Procedure DeclarePlayers;
    Begin

    HowManyPlayers := 1; // How many Players are you using? (including inactive)
    CurrentPlayer := 0; // Starting Player?

    SetArrayLength(mFighter, HowManyPlayers);
    NumberOfPlayers(HowManyPlayers);

    With mFighter[0] Do
    Begin
    { -=- Playerinfo -=- }
    Name := 'Username';
    Nick := 'sern';
    Pass := 'Password';
    Active := True;

    { -=- Fighting -=- }
    FightMode := 'Strength'; // Read instructions above
    MonsterColors := [5090470];
    KillTime := 60; // Max time to Wait in battle in seconds
    MonsterNames := ['Goblin'];
    CombatSetup := [True, True, False]; // Multicombat zone? Eat food? SpecialAttack?
    SpecialPower := 100; // If you use Special Attacks how much power does it drain?

    { -=- Pickups -=- }
    PickupColors := []; // Bone picking below
    PickupNames := [''];
    PickupFocus := [1, 1] // Bones? Other?

    { -=- Others -=- }
    Others := [False, False]; // Click Minimap dots? Open doors?
    RunDir := 'W'; // N, E, S, W
    BoxReward := ['dama', 'thril', 'oin', 'ash', 'motion'];
    End;
    With mFighter[1] Do
    Begin
    { -=- Playerinfo -=- }
    Name := 'Username';
    Nick := 'sern';
    Pass := 'Password';
    Active := True;

    { -=- Fighting -=- }
    FightMode := 'Strength'; // Read instructions above
    MonsterColors := [5090470];
    KillTime := 60; // Max time to Wait in battle in seconds
    MonsterNames := ['Goblin'];
    CombatSetup := [True, True, False]; // Multicombat zone? Eat food? SpecialAttack?
    SpecialPower := 100; // If you use Special Attacks how much power does it drain?

    { -=- Pickups -=- }
    PickupColors := []; // Bone picking below
    PickupNames := [''];
    PickupFocus := [1, 1] // Bones? Other?

    { -=- Others -=- }
    Others := [False, False]; // Click Minimap dots? Open doors?
    RunDir := 'W'; // N, E, S, W
    BoxReward := ['dama', 'thril', 'oin', 'ash', 'motion'];
    End;
    End;

    Might be hard to see but all you gotta do is copy and paste the first character. Paste it on the next line after end. and change (0) to (1) so it knows that its the second player. and make sure to change the number of players to 2.

    And yes once in a while my guy gets caught there. But usually id on't check it very often. I open up simba let it load and once it attacks its first mugger i just minimize and i usually don't check for another 8 hours. I have my other guy at south falador 3 guards. It's alot better then using north fala because of all the other guards there it will take u for a loop! lol.

    Btw after you minimize smart once. Don't open it back up, it causes errors. If you awnna check how they're doing, open up the prompt or simba.
    Last edited by kufo; 06-26-2010 at 05:16 PM.

  7. #332
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    ok, last i heard, this was a broken script, and i was going to fix it but got in over my head in school -.-

    was this fixed??
    Sell botted goods at mid to high prices!!! Else we lose our profit AND ruin the game!!!!

  8. #333
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    Quote Originally Posted by g0tp0t View Post
    ok, last i heard, this was a broken script, and i was going to fix it but got in over my head in school -.-

    was this fixed??
    Yep, for simba. He just did it like two days ago.

  9. #334
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    Quote Originally Posted by shadohead View Post
    It is having trouble finding the monsters (cows), i set 4 sets of 3 colors and it still had trouble finding them.

    MonsterColors := [5265769, 5798047, 5798047];

    Is that right? As far as format goes... and should i add like 5 more colors for accuracy?

    also, i get many "Warnings" one being this:

    Warning! You passed a wrong xs to a finder function: -13. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -20. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong ys to a finder function: -20. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Monsters Not found: 3
    Did you get it working yet?
    Were you using SMART?
    If not, did you pull the crosshair to focus on runescape client?

  10. #335
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    Yea i got it to work, now i just need to figure out how to make it not over eat... thats my only issue.

    Can you explain how to do this again, and exactly what i need to do so that it eats when i have 50% health, which is around 130 lp.

  11. #336
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    only picks up bones, won't pick up charms even though I added 'gold charm' to the pickupNames array and pickupColors

  12. #337
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    Quote Originally Posted by 0lumpy View Post
    only picks up bones, won't pick up charms even though I added 'gold charm' to the pickupNames array and pickupColors
    Does it move mouse over charms?
    -> No: Remember to set "PickupFocus := [1, 1];" and read instructions
    -> Yes: The name is case-sensitive, try 'harm'

  13. #338
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    i think i did something wrong i cant get simba to work i keep gettin: doesn't exist
    Exception in Script: Unable to find file 'SRL/SRL.scar' used from ''
    Any help would be great, thanks.

  14. #339
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    ^ How're you setting up the includes? Look for {.include SRL/SRL.scar} or {$i SRL/SRL.scar} towards the top of the script, and paste all of the things that have a similar start to that. (SRL/SRL.scar, SRL/SRL/misc/SMART.scar, etc.)

  15. #340
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    this script doesn't work for me. every time i try to compile it comes up with a "failed when compiling" message.

    Line 275: [Hint] (23721:10): Variable 'Result' never used in script C:\Documents and Settings\John\Desktop\Autofighter.scar

    Line 966: [Error] (24412:39): Unknown identifier 'skill_Defense' in script C:\Documents and Settings\John\Desktop\Autofight

    How do i fix this?

  16. #341
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    Quote Originally Posted by shadohead View Post
    Yea i got it to work, now i just need to figure out how to make it not over eat... thats my only issue.

    Can you explain how to do this again, and exactly what i need to do so that it eats when i have 50% health, which is around 130 lp.


    Someone please explain how to do this...

  17. #342
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    Quote Originally Posted by crimsonwind View Post
    this script doesn't work for me. every time i try to compile it comes up with a "failed when compiling" message.

    Line 275: [Hint] (23721:10): Variable 'Result' never used in script C:\Documents and Settings\John\Desktop\Autofighter.scar

    Line 966: [Error] (24412:39): Unknown identifier 'skill_Defense' in script C:\Documents and Settings\John\Desktop\Autofight

    How do i fix this?
    I think you have the incorrect version of SRL. You need the developer's revision. To put it simply, you just have to right click your desktop, SVN Checkout, then the URL of the repository (the first box ) is http://villavu.com/repositories/srl-opendev . Then you just have to move that folder (after renaming it to SRL), and put it in your Includes folder (SCAR/Includes (or Simba/Includes, if you're using Simba)), then go to Includes/SRL/place inside plugins folder/, copy all of the files (if you're using Simba, merely open up the folder called Simba Plugins (or something like that; it should be the only folder there, anyway)), and put it in the Plugins folder (SCAR/Plugins (or Simba/Plugins)).

    I just realized that you're most likely not using Simba, as Simba does this automatically.

    Quote Originally Posted by shadohead View Post
    Someone please explain how to do this...
    Apparently the way he's checking the health is off. If he's using SRL's functions, then it needs changing in SRL. If he's using his own, then he needs to fix. I can't help right now; not at a computer with Simba/SCAR/SRL.

  18. #343
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    Quote Originally Posted by i luffs yeww View Post
    I think you have the incorrect version of SRL. You need the developer's revision. To put it simply, you just have to right click your desktop, SVN Checkout, then the URL of the repository (the first box ) is http://villavu.com/repositories/srl-opendev . Then you just have to move that folder (after renaming it to SRL), and put it in your Includes folder (SCAR/Includes (or Simba/Includes, if you're using Simba)), then go to Includes/SRL/place inside plugins folder/, copy all of the files (if you're using Simba, merely open up the folder called Simba Plugins (or something like that; it should be the only folder there, anyway)), and put it in the Plugins folder (SCAR/Plugins (or Simba/Plugins)).
    I did everything you said, but the same weird thing keeps happening. Also im not using simba, im using scar. Is this script only available for simba?
    Last edited by crimsonwind; 06-30-2010 at 02:01 AM.

  19. #344
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    ^ I don't think so. Even if it was, your problem is related to SRL, I believe. Possibly.

    http://wizzup.org/simba/article/2

  20. #345
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    Quote Originally Posted by i luffs yeww View Post
    ^ I don't think so. Even if it was, your problem is related to SRL, I believe. Possibly.

    http://wizzup.org/simba/article/2
    is there another fix for this problem?

  21. #346
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    Try getting Simba. I'm not sure why you're getting the problem, though..

  22. #347
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    so i downloaded simba...and i tried the script again, but it didn't work. i got this error:

    Welcome to Runescape.
    Error: Out Of Range at line 446
    The following DTMs were not freed: [SRL - Lamp bitmap]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL\Logs\SRL Log 29-06-10 0.txt] has not been freed in the script, freeing it now.
    [Error] (81:14): Unknown identifier 'LoggedIn' at line 80
    Compiling failed.

    how do i fix this?

  23. #348
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    View > Extensions > Enable srl.sex. You might need to restart Simba after it updates SRL (it will tell you when it's done ).

  24. #349
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    SMART SETTINGS ]
    [================================================== ============================}

    {.include SRL/SRL/misc/smart.scar} // <-- UNCOMMENT THIS TO USE SMART!
    {.include SRL/SRL.scar}
    Const
    World = 118; // World number?
    Members = False; // Members world?
    Signed = True; // Signed client?

    {================================================= =============================}
    // don't touch
    Type
    mUser = Record
    Name, Nick, Pass, RunDir, FightMode, FightStyle: String;
    Active: Boolean;
    CombatSetup: TBooleanArray;
    Others: TBooleanArray;
    MonsterColors, PickupColors, PickupFocus: TIntegerArray;
    Levels, XPG, SXP, LevelUps: Array [0..6] of Integer;
    BoxReward, MonsterNames, PickupNames: TStringArray;
    HueMod, SatMod: Extended;
    MonTol, KillTime, SpecialPower, XP_TOT: Integer;
    End;
    {================================================= =============================]
    [ SCRIPT SETTINGS ]
    [================================================== ============================}
    const
    MousSpeed = 17; // Mouse Speed
    LoopTime = 25; // How many minutes to play before switching Players
    SleepTime = '0h 50m'; // Example: '6h 15m' sleeps every 6th hour 15th minute
    SleepFor = '0h 10m'; // Example: '1h 30m' sleeps For 1 hour And 30 minutes
    SaveLogs = True; // Save screenshots and autoresponder logs?
    AntiRandoms = True; // Set False If FindNormalRandoms is not working
    CheckUpText = False; // Set False If GetUpText is not working
    CalcXP = True; // Calculate XP Gained
    RightClickOnly = False; // Only right click monsters?

    {================================================= =============================]
    [ DECLARE PLAYERS ]
    [================================================== ============================}
    Var mFighter: array of mUser; SRLName: String;
    Procedure DeclarePlayers;
    Begin

    HowManyPlayers := 2; // How many Players are you using? (including inactive)
    CurrentPlayer := 0; // Starting Player?

    SetArrayLength(mFighter, HowManyPlayers);
    NumberOfPlayers(HowManyPlayers);

    With mFighter[0] Do
    Begin
    { -=- Playerinfo -=- }
    Name := '***';
    Nick := '***';
    Pass := '****';
    Active := True;

    { -=- Fighting -=- }
    FightMode := 'Strength'; // Read instructions above
    MonsterColors := [6129320];
    KillTime := 15; // Max time to Wait in battle in seconds
    MonsterNames := ['Hill Giant'];
    CombatSetup := [False, True, False]; // Multicombat zone? Eat food? SpecialAttack?
    SpecialPower := 100; // If you use Special Attacks how much power does it drain?

    { -=- Pickups -=- }
    PickupColors := [15066608, 2345213, 2518653, 12533821]; // Bone picking below
    PickupNames := ['Big bones, Coins, Limpwurt Root, Uncut Sapphire'];
    PickupFocus := [1, 1] // Bones? Other?

    { -=- Others -=- }
    Others := [False, False]; // Click Minimap dots? Open doors?
    RunDir := 'W'; // N, E, S, W
    BoxReward := ['dama', 'thril', 'oin', 'ash', 'motion'];
    End;

    With mFighter[1] Do
    Begin
    { -=- Playerinfo -=- }
    Name := '*****';
    Nick := '***';
    Pass := '******';
    Active := True;

    { -=- Fighting -=- }
    FightMode := 'Strength'; // Read instructions above
    MonsterColors := [6129320];
    KillTime := 15; // Max time to Wait in battle in seconds
    MonsterNames := ['Hill Giants'];
    CombatSetup := [False, True, False]; // Multicombat zone? Eat food? SpecialAttack?
    SpecialPower := 100; // If you use Special Attacks how much power does it drain?

    { -=- Pickups -=- }
    PickupColors := [15066608, 2345213, 2518653, 12533821]; // Bone picking below
    PickupNames := ['Big bones, Coins, Limpwurt Root, Uncut Sapphire'];
    PickupFocus := [1, 1] // Bones? Other?

    { -=- Others -=- }
    Others := [False, False]; // Click Minimap dots? Open doors?
    RunDir := 'W'; // N, E, S, W
    BoxReward := ['dama', 'thril', 'oin', 'ash', 'motion'];
    End;
    End;



    THere are many major problems:


    The script doesn't detect that someone else is fighting the hill giant, and it keeps trying to attack that monster.

    The script notices big bones and ocasionally picks them up :/

    The script NEVER picks up any of the other items i listed.

    The script doesn't bury the Big bones.

    The script sometimes tries to pick up normal bones.



    I really need help! THx
    Last edited by shadohead; 06-30-2010 at 05:35 AM. Reason: Browser closed on me :/

  25. #350
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    so i compiled this script on simba but all it does is move my mouse randomly.

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