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Thread: Magic.scar Having problems.

  1. #1
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    Default Magic.scar Having problems.

    I'm trying to get this to work. but for some reason, even if I have the spell runes ready on my test acc, it still runs as if it cannot detect the spell.

    program New;
    {.Include SRL/SRL.Scar}
    {.Include SRL/SRL/Skill/Magic.Scar}

    begin
    setupsrl;
    setupmagic;
    If Cast('Telekinetic Grab') then
    writeln (' we can cast');
    end.

  2. #2
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    Default

    Put it in lowercase:
    SCAR Code:
    program New;
    {.Include SRL/SRL.Scar}
    {.Include SRL/SRL/Skill/Magic.Scar}

    begin
    SetupSrl;
    If Cast('telekinetic grab') then
    writeln (' we can cast');
    end.

  3. #3
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    Default

    Still a no go =\.

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    Default

    That's odd, as that's what I'm using right now, and it's working.

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    hmm. then something is failing on my side. That isn't working, just runs and ends.

    using 3.20d, rev 32 + reflection. 32bit.

    Edit: just placed scar over the entire RS window. It then says "we can cast".???
    Last edited by mrpickle; 06-03-2009 at 07:34 AM.

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    Rev 32? Try updating to 33 and see if that helps.

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  8. #8
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    Works like a charm now =D thanks much.

    p.s. Why not just include the FlagChat fix on the web now? =D. Saves time from panicking for 2 seconds, and searching for fix.

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    Quote Originally Posted by mrpickle View Post
    Works like a charm now =D thanks much.

    p.s. Why not just include the FlagChat fix on the web now? =D. Saves time from panicking for 2 seconds, and searching for fix.
    The FlagChat fix is in rev 33.

  10. #10
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    When I dled it, I had to get that fix from the forum. would not compile before.

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