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Thread: All Around Chicken Fighter [R]

  1. #76
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    Code:
     _______________________________________________________ 
    |                                                       |
    | You have been using: The Chicken Fighter              |
    |                                         -By Pure1993  |
    |_______________________________________________________|
    |                                                       |
    | Time Running: 1 Hours, 6 Minutes and 44 Seconds       |
    |_______________________________________________________|
    |                                                       |
    | Player #1                                             |
    | Nick: My name, bizatch.                       |
    | Total Feathers: 855                                   |
    |                                                       |
    | Gained Attack Experience: 1292                        |
    | Gained Attack Levels: 5                               |
    | Total Attack Level: 13                                |
    |                                                       |
    | Gained Strength Experience: 0                         |
    | Gained Strength Levels: 0                             |
    | Total Strength Level: 2                               |
    |                                                       |
    | Gained Defence Experience: 0                          |
    | Gained Defence Levels: 0                              |
    | Total Defence Level: 1                                |
    |                                                       |
    | Gained Prayer Experience: 437                         |
    | Gained Prayer Levels: 4                               |
    | Total Prayer Level: 6                                 |
    |_______________________________________________________|

  2. #77
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    Alright, the recognition of when the ranging/melee is over is damn fast... on the second to be exact. Uses exp recognition... after gaining 12 exp (4exp per life, 3 lifes per chicken) it checks if we are moving (the chicken might have regenerated a lief while in combat), because if we are moving, we are probably following the chicken...

    Currently I am working on the maging, and the recognition if the chicken we have clicked on is being attacked while we are moving torwads it... I'm going to check if how the hitpoints experience changes while maging, maybe that'll help... as for the the second problem... if anyone has an idea, you are more than welcome to post... The thing is it has to be fast and reliable...
    There is nothing right in my left brain and there is nothing left in my right brain.

  3. #78
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    When meleeing, add in the proggy:
    • Att level + [exp to next lvl]
    • Str level + [exp to next lvl]
    • Def level + [exp to next lvl]
    • HP level + [exp to next lvl]


    And when ranging:
    • Range level + [exp to next lvl]
    • Def level + [exp to next lvl] <- longrange lvling
    • HP level + [exp to next lvl]


    And with magic:
    • Mage level + [exp to next lvl]
    • Def level + [exp to next lvl]
    • HP level + [exp to next lvl]
    Ce ne sont que des gueux


  4. #79
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    Quote Originally Posted by Floor66 View Post
    When meleeing, add in the proggy:
    • Att level + [exp to next lvl]
    • Str level + [exp to next lvl]
    • Def level + [exp to next lvl]
    • HP level + [exp to next lvl]


    And when ranging:
    • Range level + [exp to next lvl]
    • Def level + [exp to next lvl] <- longrange lvling
    • HP level + [exp to next lvl]


    And with magic:
    • Mage level + [exp to next lvl]
    • Def level + [exp to next lvl]
    • HP level + [exp to next lvl]
    Thanks for the input floor ^^
    Anyway, I found a solution for ALL my problems
    Hiptpoints fomula: +1 for attacking a monster (doesn't need to hit), and +1 for every dmg made.
    Soooo, I'll do wait until (not moving); if hitpointsnow = hitpoints before then result := false, exit
    and for the fighting:
    repeat
    wait
    until gainedhitpoints >= 4 and (not moving)

    There is nothing right in my left brain and there is nothing left in my right brain.

  5. #80
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    when it reaches it goal it just stands in the chicken pen spaming in the chicken pen in the debug box and scrolling through tabs

  6. #81
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    Quote Originally Posted by J_Pizzle View Post
    when it reaches it goal it just stands in the chicken pen spaming in the chicken pen in the debug box and scrolling through tabs
    One of the reasons why I am making a new script... I'd say the script is 7/8 finished... then it will take a day or two of testing, and then I'll publish it... HOPFEULLY by Sunday... week is quite busy
    There is nothing right in my left brain and there is nothing left in my right brain.

  7. #82
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    Quote Originally Posted by Pure1993 View Post
    Alright, the recognition of when the ranging/melee is over is damn fast... on the second to be exact. Uses exp recognition... after gaining 12 exp (4exp per life, 3 lifes per chicken) it checks if we are moving (the chicken might have regenerated a lief while in combat), because if we are moving, we are probably following the chicken...
    That's a great way to check it. The experience updates long before the animation for the attack or damage pops up.

    But I suggest that you keep it simple. If your experience goes up by 12 in one hit, then you know for certain that you one-hit that chicken and it's dead. There's no need to check anything else at all. If it goes up by less than 12 in one hit, you can't be sure unless you use another method to confirm that the chicken is dead.

    It would be like loading a commonly used bit of information into your CPU cache memory. If it's there when you need it, you get a very nice speed boost. If not, you go look elsewhere, like the RAM or the hard drive.

    If you get a one-hit kill, you know it instantly and can immediately move on to the next chicken. If not, you can use another failsafe procedure to exit combat, like timing out or checking attack animations or HP bars.


  8. #83
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    This is gonna be an awesome script
    Ce ne sont que des gueux


  9. #84
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    yikes, hopefully I can live up to the expactations...
    Anyway, this week has been stress pure... but I got some work done, and since I have summer vacation now, I'll be on it.
    There is nothing right in my left brain and there is nothing left in my right brain.

  10. #85
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    Woo, can't wait! I really need 40 range and I'm too lazy to do it manually.

  11. #86
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    where can i get this reflection crap?
    Just messin Around with scrips > Hehe

  12. #87
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    Quote Originally Posted by musthavershacks View Post
    where can i get this reflection crap?
    Get TortoiseSVN
    Create a folder named "reflection", in the includes ( "includes/srl/srl/*folder here*")
    Right click on the folder and choose CheckoutSVN
    Enter http://scardevreflection.googlecode.com/svn/trunk in the URL field
    Press "okay" or "update" or w/e and let it update
    I would suggest updating it every day before starting scar to ensure that you have the latest version

    Information Update:
    I am currently struggeling to improve the speed of the fighting. The other parts still need to be tested and fixed accordingly. Bad news is that I have to leave on Sunday, and will be gone for 14 days. I'm really sorry for all those of you who are waiting for the script. I hate to disappoint anyone, but this script has chosen to become a huge pain in the butt... 2300 lines of code which need to be tested and fixed -.-
    There is nothing right in my left brain and there is nothing left in my right brain.

  13. #88
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    Quote Originally Posted by Pure1993 View Post
    Get TortoiseSVN
    Create a folder named "reflection", in the includes ( "includes/srl/srl/*folder here*")
    Right click on the folder and choose CheckoutSVN
    Enter http://scardevreflection.googlecode.com/svn/trunk in the URL field
    Press "okay" or "update" or w/e and let it update
    I would suggest updating it every day before starting scar to ensure that you have the latest version

    Information Update:
    I am currently struggeling to improve the speed of the fighting. The other parts still need to be tested and fixed accordingly. Bad news is that I have to leave on Sunday, and will be gone for 14 days. I'm really sorry for all those of you who are waiting for the script. I hate to disappoint anyone, but this script has chosen to become a huge pain in the butt... 2300 lines of code which need to be tested and fixed -.-

    Ohhhhhhhhhhh i knew that xD Thanks bro
    Just messin Around with scrips > Hehe

  14. #89
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    it clicks on the chickens whits the right mouse and then do nothing?

    what do i wrong?

    (sorry my english sucks)

  15. #90
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    Quote Originally Posted by piepolo View Post
    it clicks on the chickens whits the right mouse and then do nothing?

    what do i wrong?

    (sorry my english sucks)
    Nothing, it uses the srl text-based chooseOption, which currently doesn't seem to work (one reason why I am making a completely new version). If you replace all "ChooseOption"s with "R_ChooseOption" it should work again. If that doesn't work, I fear that you'll have to wait until I release my new version, someone else releases another chicken killer, or do it legit. I'm sorry
    There is nothing right in my left brain and there is nothing left in my right brain.

  16. #91
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    thx it works again

  17. #92
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    Yes fortunately replacing "ChooseOption" with "R_ChooseOption" makes the script work for now. Thanks for posting such a extensive script Pure. I'll post my first proggie in the next couple of hours.

    | |
    | You have been using: The Chicken Fighter |
    | -By Pure1993 |
    |_________________________________________________ ______|
    | |
    | Time Running: 3 Hours, 30 Minutes and 9 Seconds |
    |_________________________________________________ ______|
    | |
    | Player #1 |
    | Nick: ngyv |
    | Total Feathers: 8645 |
    | |
    | Gained Attack Experience: 4492 |
    | Gained Attack Levels: 2 |
    | Total Attack Level: 33 |
    | |
    | Gained Strength Experience: 0 |
    | Gained Strength Levels: 0 |
    | Total Strength Level: 2 |
    | |
    | Gained Defence Experience: 0 |
    | Gained Defence Levels: 0 |
    | Total Defence Level: 17 |
    | |
    | Gained Prayer Experience: 1485 |
    | Gained Prayer Levels: 3 |
    | Total Prayer Level: 22 |
    |_________________________________________________ ______|

    This is my first proggie, real total runtime is about eleven hours with a new character from scratch.
    Last edited by SeanJohn; 07-21-2009 at 03:54 AM.

  18. #93
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    Thanks for the proggz SeanJohn. Glad to see that it is still somewhat working.

    Alright, one week of vacation in Turky left, once I get back I'll fix the "last couple of bugs" (erm, maybe a bit more than that, but w/e xD) in the new version and release it ASAP. It seems to turn into all I promised it to be.

    This is the first and last time I can access the I-net on during this stay, so I wasn't able to work on it at all during my stay here, and I won't get the chance for the last week either... got no laptop with me, wind-surfing 24/7

    Well, going to bed now, and the time on this internet terminal is running out. c ya guys soon.
    There is nothing right in my left brain and there is nothing left in my right brain.

  19. #94
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    amazing script, i did have over a 9 hour proggie but the only reason why it stopped is because scar randomly closed, but i got this one

    | |
    | Time Running: 6 Hours, 40 Seconds |
    |_________________________________________________ ______|
    | |
    | Player #1 |
    | Nick: hats |
    | Total Feathers: 5 |
    | |
    | Gained Attack Experience: 0 |
    | Gained Attack Levels: 0 |
    | Total Attack Level: 32 |
    | |
    | Gained Strength Experience: 23200 |
    | Gained Strength Levels: 2 |
    | Total Strength Level: 51 |
    | |
    | Gained Defence Experience: 0 |
    | Gained Defence Levels: 0 |
    | Total Defence Level: 1 |
    |_________________________________________________ ______|

  20. #95
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    Hey - this is a great script. I love it.

    But I think you should add it bit more mouse moving to the antiban.

    Most of the anti ban is just panning the camera, it almost never moves the mouse.
    idk, it just looks weird not ever moving the mouse.

    AWESOME SCRIPT!

  21. #96
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    well... seeing as you still haven't released the new version, I will give you a proggy with my heavily modded version so that you will be motivated to finish the other one.
    Code:
     _______________________________________________________
    |                                                       |
    | Time Running: 17 Hours, 5 Minutes and 43 Seconds      |
    |_______________________________________________________|
    |                                                       |
    | Nick: *****                                          |
    | Total Feathers: 21145                                 |
    | Total Strength Level: 48                              |
    |_______________________________________________________|
    |                                                       |
    | Nick: ****                                            |
    | Total Feathers: 34740                                 |
    | Total Strength Level: 43                              |
    |_______________________________________________________|
    |                                                       |
    | Nick: ****                                            |
    | Total Feathers: 26687                                 |
    | Total Strength Level: 43                              |
    |_______________________________________________________|
    |                                                       |
    | Nick: ****                                            |
    | Total Feathers: 38585                                 |
    | Total Strength Level: 45                              |
    |_______________________________________________________|

  22. #97
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    I'm gonna get some "good" mage proggies for you, just let me run it for a while.


    Edit: I can't even get it to run
    Last edited by Choroid; 08-08-2009 at 02:49 AM.
    15:42 <Widget> well where i live (nearish chicago) we learn english and black

  23. #98
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    Quote Originally Posted by mormonman View Post
    well... seeing as you still haven't released the new version, I will give you a proggy with my heavily modded version so that you will be motivated to finish the other one.
    Code:
     _______________________________________________________
    |                                                       |
    | Time Running: 17 Hours, 5 Minutes and 43 Seconds      |
    |_______________________________________________________|
    |                                                       |
    | Nick: *****                                          |
    | Total Feathers: 21145                                 |
    | Total Strength Level: 48                              |
    |_______________________________________________________|
    |                                                       |
    | Nick: ****                                            |
    | Total Feathers: 34740                                 |
    | Total Strength Level: 43                              |
    |_______________________________________________________|
    |                                                       |
    | Nick: ****                                            |
    | Total Feathers: 26687                                 |
    | Total Strength Level: 43                              |
    |_______________________________________________________|
    |                                                       |
    | Nick: ****                                            |
    | Total Feathers: 38585                                 |
    | Total Strength Level: 45                              |
    |_______________________________________________________|
    The new version it techincally finsihed, just the maging is still not working the way I want it to... was planning it on releasing it yesterday, BUT then the maging started to freak... mainly because the fighting style setting is different from the melee/range, which made me re-design quite a bit of a few functions... It's going to be released either today (within the next 2 hours), or tomorrow... Erm, yeah, this time I am serious... I'll keep to this final deadline, if not, I'll give away all my rs accounts and never play/script again.

    Quote Originally Posted by Choroid View Post
    I'm gonna get some "good" mage proggies for you, just let me run it for a while.


    Edit: I can't even get it to run
    Hmm, what's wrong? Getting Errors? If they are "Unknown Identifier" errors, then you might be missing the dev ref... There is a link to it on my main post..
    There is nothing right in my left brain and there is nothing left in my right brain.

  24. #99
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    THE NEW RELEASE IS HERE! COME CHECK IT OUT!

    Sorry for double post... erm... 0:37 am, and that after 3 hours of fighting with array functions... I think in this state of mind, I can't be held responsible for any offences.... xD

    Anyway, I'll go off to bed now, if any bugs should occur within the next 12 hours, I'll fix them when I wake up, but hopefully this script won't need updating for a few months. ^^
    There is nothing right in my left brain and there is nothing left in my right brain.

  25. #100
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    Wow, giving up... not cool dude.

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