Results 1 to 11 of 11

Thread: An Uber Cow Killer+Hide Banker

  1. #1
    Join Date
    May 2007
    Location
    Fremont, California
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Arrow An Uber Cow Killer+Hide Banker

    Now there is one thing that I always wanted, it was there for a limited time, and now its gone. I really want an active, up-to-date SRL script for killing cows and banking their hides. I know there is one called "Cows!" but it is now outdated. I just want a script that is SMART compatible that can kill cows and bank their hides. Thank you.


    Some extra features-


    Autoresponder

    Antiban

    AntiRandoms

    DeathWalkPath

  2. #2
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default

    Ok, it will be next on my list.
    maybe a week or two.

    T~M

  3. #3
    Join Date
    May 2007
    Location
    Fremont, California
    Posts
    46
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

  4. #4
    Join Date
    Feb 2009
    Posts
    1,447
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    I have a Cow Killer but it dosnt bank hides yet.
    Hide banking is on the next version; which will be released soon and the beta sooner.
    If you want a Cow Killer go here:
    http://www.villavu.com/forum/showthread.php?t=45730

  5. #5
    Join Date
    Mar 2008
    Posts
    59
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    There's a pretty nice field with some cows north of the lumbridge wind mill that has someone (Beefy Bill I think) to bank your hides but he takes 10% of the hides. If someone updates/makes one for the west lumbridge field a tanner could be added to it and bank in Al Kharid.

  6. #6
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    6,136
    Mentioned
    28 Post(s)
    Quoted
    17 Post(s)

    Default

    The big problem with any cowkiller is the gate. I remember I wrote two or three methods to determine whether the player was through the gate. (Cows!)

    I think Cows! is outdated because the SRL-core changed and the flow of RS changed.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  7. #7
    Join Date
    Feb 2007
    Posts
    133
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I am back from long 4 month vacation from RS.
    I'll try to make one just for you .

  8. #8
    Join Date
    Dec 2008
    Posts
    2,813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Naum is making one.

  9. #9
    Join Date
    Aug 2007
    Location
    Where do you live?
    Posts
    934
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by SWAT321 View Post
    There's a pretty nice field with some cows north of the lumbridge wind mill that has someone (Beefy Bill I think) to bank your hides but he takes 10% of the hides. If someone updates/makes one for the west lumbridge field a tanner could be added to it and bank in Al Kharid.
    The Beefy Bill idea isn't bad... No worries about walking or going through a gate... Only problem is that the cows aren't close together so you'd have MM walk to the yellow dots... I might try making it

  10. #10
    Join Date
    Feb 2009
    Posts
    1,447
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    I have just released my cow killer. Cow Fighter v3.1 [SMART] BETA 1
    Its still in the BETA stage right now, but I think its flawless. I havnt encountered a bug with it yet after finishing the script.
    Tons of features!
    Download it here: http://www.villavu.com/forum/showthread.php?t=46972

  11. #11
    Join Date
    Dec 2006
    Location
    Program TEXAS home of AUTOERS
    Posts
    7,934
    Mentioned
    26 Post(s)
    Quoted
    237 Post(s)

    Default

    Quote Originally Posted by WT-Fakawi View Post
    The big problem with any cowkiller is the gate. I remember I wrote two or three methods to determine whether the player was through the gate. (Cows!)

    I think Cows! is outdated because the SRL-core changed and the flow of RS changed.
    yeah i remember i used this script once or twice, only thing that got me caught was the Gate lol

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •