Page 34 of 40 FirstFirst ... 243233343536 ... LastLast
Results 826 to 850 of 983

Thread: [Simba/SCAR] Coh3n's Anywhere PowerChopper

  1. #826
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    Change it to 'op Iv'. And that's the wrong experience.
    i changed it accordingly to what you said, but now it just hovers back and forth over all the ivy's but doesn't click.
    Code:
        'ivy':
      with Result do
      begin
        Name   := 'Ivy';
        UpText := ['chop ivy', 'op ivy'];
        Color  := 4488049;
        Hue    := 0.63;
        Sat    := 0.06;
        Exp    := 332.5;
        Tol    := 10;
      end;

  2. #827
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    Capital I.

  3. #828
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    Capital I.
    so u want it to be changed to capitital I, or lowercase it?

  4. #829
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default

    UpText := ['Chop Ivy', 'op Ivy'];

  5. #830
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    yay! it works, i will post a proggy!!!!!
    EDIT: to good to be true lol. im close though, so using aka by yakman, how do i make the colors more unique, becuz i noticed that the tree's behind the ivy came up with red spots on em, so they are simililiar colors, to make it more unique, do i just keep trying different color combo's until the trees dont show up red? becuz the mouse hovers over the trees and it will only click on the ivy the first two times
    Last edited by kevinconklin; 03-28-2010 at 02:47 PM.

  6. #831
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    Here's what I used, and it works quite well.

    PHP Code:
    'ivy':
      
    with Result do
      
    begin
        Name 
    := 'Ivy';
        
    UpText := ['hop I''op Iv'];
        
    Color := 4620386;
        
    Hue := 0.03;
        
    Sat := 0.07;
        
    Exp := 332.5;
        
    Tol := 8;
    end
    If that doesn't work, use the ACA by Niels/Sum and make sure you do CTS 2 in the bottom right.
    Last edited by i luffs yeww; 03-28-2010 at 02:54 PM.

  7. #832
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ok so it clicks the first ivy and cuts it down, but then it wont click the second ivy and it eventually just gets logged out

  8. #833
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by kevinconklin View Post
    ok so it clicks the first ivy and cuts it down, but then it wont click the second ivy and it eventually just gets logged out
    The debug doesn't say "Tree as been cut down" or anything like that? It's hard for me to help you out seeing as I've never seen Ivy in the game before.

    I wish I had more time to add this. Hopefully I will sometime within the next week.

  9. #834
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    Yeah, I've yet to add that. I sent some of what I did to Coh3n, but for now I can't finish it. If he finds the time (he has a lot of stuff, too), then it'd be added officially, but as of now, I can't help much. :/

    It says something, Cohen, but it can say it 100 times for one ivy or one time. I was just gonna use a TPA like I did in a miner I used and it should be able to work indefinitely.

  10. #835
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Trees Not Found.**
    Scanning for randoms...
    ** Warning in Chop_Trees: Couldn't find trees after 50 tries, logging out .**
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **

  11. #836
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    Yeah, I've yet to add that. I sent some of what I did to Coh3n, but for now I can't finish it. If he finds the time (he has a lot of stuff, too), then it'd be added officially, but as of now, I can't help much. :/

    It says something, Cohen, but it can say it 100 times for one ivy or one time. I was just gonna use a TPA like I did in a miner I used and it should be able to work indefinitely.
    Don't worry. All your help is appreciated.

    I don't see why the current method of detecting whether a tree is cut down or not wouldn't work. It searches for the color within a small box around the point clicked. Again, sorry guys, once I get more time I'll be able to look into it.

  12. #837
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Don't worry. All your help is appreciated.

    I don't see why the current method of detecting whether a tree is cut down or not wouldn't work. It searches for the color within a small box around the point clicked. Again, sorry guys, once I get more time I'll be able to look into it.
    ok coh3n thats fine, thanks for all your help so far

  13. #838
    Join Date
    Jan 2010
    Posts
    20
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by i luffs yeww View Post
    That's not the script's fault.
    fixed it just had to put it on safe mode
    Last edited by topgamer; 03-28-2010 at 09:53 PM.

  14. #839
    Join Date
    Mar 2010
    Location
    ontario
    Posts
    75
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    is "ivy" updated in cohens powercutter? or do i have to make a new load_treesrecords for ivy.

  15. #840
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Vitaminpee View Post
    is "ivy" updated in cohens powercutter? or do i have to make a new load_treesrecords for ivy.
    its not updated into it, i just did it myself, ofcourse being walkthroughed with some smarty pants, thanks guys

  16. #841
    Join Date
    Mar 2010
    Location
    ontario
    Posts
    75
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    lmfao kevin help me on msn

    dragon hatchet is not working, even if i put a rune hatchet and a dhatchet in my inv it would work but drops both when it is a full inv. (it says hatchet not found then logs off)

  17. #842
    Join Date
    Oct 2006
    Posts
    90
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    excellent script
    [================================================== ===============]
    [ Coh3n's Anywhere PowerChopper! ]
    [============================= V.2.9 =============================]
    [ ]
    [ You have chosen to cut Willow trees. ]
    [ ]
    [ Ran For: 1 Hours, 48 Minutes and 49 Seconds ]
    [ Loads Done: 21 ]
    [ Logs Chopped: 588 ]
    [ Levels Gained: 7 ]
    [ Exp Gained: 39690 ]
    [ Breaks: 1

    had to stop cause played and autoed enough lol. will try a better one soon

  18. #843
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Vitaminpee View Post
    lmfao kevin help me on msn

    dragon hatchet is not working, even if i put a rune hatchet and a dhatchet in my inv it would work but drops both when it is a full inv. (it says hatchet not found then logs off)
    what the ivy cutter or coh3n's?

  19. #844
    Join Date
    Jan 2010
    Posts
    5,227
    Mentioned
    6 Post(s)
    Quoted
    60 Post(s)

    Default

    Vitamin, I've a working dragon hatchet DTM, but I'm not on my laptop right now. Cohen has it, though.

  20. #845
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Okay guys, I've uploaded a version that does support Ivy. Keep in mind that I haven't actually tested the cutting because I can only find and hover the Ivy in F2P. I've also updated the Dragon hatchet DTM.

    Thanks i luffs yeww for all the work you did.

  21. #846
    Join Date
    Oct 2006
    Posts
    90
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    [================================================== ===============]
    [ Coh3n's Anywhere PowerChopper! ]
    [============================= V.2.9 =============================]
    [ ]
    [ You have chosen to cut Willow trees. ]
    [ ]
    [ Ran For: 2 Hours, 2 Minutes and 54 Seconds ]
    [ Loads Done: 31 ]
    [ Logs Chopped: 868 ]
    [ Levels Gained: 6 ]
    [ Exp Gained: 58590 ]
    [ Breaks: 1


    2nd prog had to stop cause of dum update
    [================================================== ===============]
    [ Coh3n's Anywhere PowerChopper! ]
    [============================= V.2.9 =============================]
    [ ]
    [ You have chosen to cut Willow trees. ]
    [ ]
    [ Ran For: 3 Hours, 4 Minutes and 39 Seconds ]
    [ Loads Done: 46 ]
    [ Logs Chopped: 1288 ]
    [ Levels Gained: 4 ]
    [ Exp Gained: 86940 ]
    [ Breaks: 2

    failed after error tree thing, was cutting in rimmington willows
    it failed to notice the pinball random and still was looking for trees but awesome any more anti random features like you being able to talk would be wicked or anti randoms like movement or random phrases if some1 is there and it replys

    Ty
    Last edited by bangali; 03-29-2010 at 04:50 PM.

  22. #847
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    I'm never going to add autotalkers to my scripts. In my opinion they make you more likely to get banned. You can't get banned for not talking as you have the option to turn public chat off. If you reply to someone with an answer that makes no sense, they're more likely to report you.

  23. #848
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ty coh3n i will test ivy

  24. #849
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by kevinconklin View Post
    ty coh3n i will test ivy
    Okay sweet. Like I said, I couldn't actually test the cutting, etc. as I didn't have a members account, but I see no reason why it wouldn't work.

  25. #850
    Join Date
    Jul 2009
    Posts
    206
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ok something weird it just hovers over wc skill and says this:
    Code:
    Current Woodcutting Level: -1.
    Found Hatchet!
    Initial Woodcutting experience is -1

Page 34 of 40 FirstFirst ... 243233343536 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •