It's my first script, but don't be afraid to be harsh on it.
It uses Reflection and colors.
I hope it is good.![]()
It's my first script, but don't be afraid to be harsh on it.
It uses Reflection and colors.
I hope it is good.![]()
Take a look at a new OpenDepositBox here.
Overall a pretty good script considering it your first script
However,
You don't assign the LeftTile to anything meaning it won't move.SCAR Code:procedure FixIt;
var
LeftTile : Tpoint;
begin
if(FindBlackChatMessage('here.'))then
Wait(100 + Random(73));
GetMyPos;
WalkToTile(LeftTile, 0, 0);
end;
You have two walking procedures, you could make them into one.
on Frt's point do:
SCAR Code:procedure FixIt;
var
LeftTile : Tpoint;
begin
LeftTile := (xxxx,xxxx); <-------------------
if(FindBlackChatMessage('here.'))then
Wait(100 + Random(73));
GetMyPos;
WalkToTile(LeftTile, 0, 0);
end;
Just add that bit
T~M
OH, ok sorry I didnt read any of the script so I just put the default in
T~M
FRT, That's exactly what I was trying to go for but I wasn't sure how to do it. (I knew LeftTile wasn't going to click on the left tile, I just named it that)
Thanks for the help guys.
Is there anything else that could be fixed?
Take a look at a new OpenDepositBox here.
As I said, you have two walking procedures and two loadpaths.
You could do something like:
SCAR Code:function LoadPath(Which: Integer): TPointArray;
begin
case Which of
0: Result := [Point(1, 1), Point(1, 2)];
end;
procedure Walk(Which: Integer);
var
Path: TPointArray;
H, i: Integer;
begin
Path := LoadPath(Which);
H := High(Path);
for i := 0 to H do
begin
AntiBan;
WalkToTile(Path[i], 1, 0);
end;
end;
I get what you are saying but not fully sure how to go about doing it.
Take a look at a new OpenDepositBox here.
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