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Thread: Cow Fighter v3.1 [SMART] BETA 1

  1. #1
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    Default Cow Fighter v3.1 [SMART] BETA 3

    .::Cow Fighter v3.1 [SMART] BETA 4::.
    Features:

    SMART
    Multiplayer
    AntiRandoms
    Takes breaks
    Rune Checking
    Arrow Checking
    SMART XP Counter
    Random world switching
    Awsome Progress Report
    Attacks cows not in fight
    Uses melee, magic and range
    Auto reflection hook updating
    Walks back to cows from death
    Picks up bones and burries them if wanted
    Picks up cowhides and banks them if wanted
    Walks to a cow on minimap if none are found on screen
    AntiBan With Skill Clicking, Random Clicking, Emote Clicking And More


    Instructions

    Go to the cows under Fallador
    Fill in the Const secttion
    Fill in the DeclarePlayers procedure
    Run the script!


    *Needs Reflection*

    Please Read:

    If you find a bug, please report it here. This is going to be the official Cow Fighter v3.1 [SMART] BETA page. When testing, make sure you have the latest BETA edition.
    The Latest BETA Edition is: 4
    Please check over my whole script because I am going to be applying for SRL Membership with this script. If I need to change something, say so. Give advice and tell me if you'd vote my script. -Already applied with
    Just to let you know, Reflection is allowed but most people expect more when it's Reflection.

    Best Proggy:
    ************************************************** **************************
    Cow Fighter v3.1 [SMART] BETA 1 by TRiLeZ Used by: TRiLeZ
    ************************************************** **************************
    Running Time: 7 Hours, 42 Minutes and 55 Seconds
    Killed: 1043 Cows.
    Xp Gained: 31044 of Strength
    Bones Picked Up: 786
    Deaths: 0
    ************************************************** **************************
    -Stopped it manually because I needed t do something

    http://www.villavu.com/forum/showthr...835#post608835 - Non Beta Version
    Last edited by TRiLeZ; 08-26-2009 at 02:28 PM.

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    wil test it for you


    kinda slow at attacking and picking up

    ************************************************** **************************
    Cow Fighter v3.1 [SMART] BETA 1 by TRiLeZ Used by: j_pizzle
    ************************************************** **************************
    Running Time: 36 Minutes and 16 Seconds
    Killed: 72 Cows.
    Xp Gained: 2360 of Strength
    Cowhides Picked Up: 48
    Deaths: 0
    ************************************************** **************************

    manualy stopped
    Last edited by JPHamlett; 06-25-2009 at 08:50 AM.

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    Sweet, second post! Script looks alright by what I can see (still working on learning) :P
    Will reserve for a proggy but I'm leaving now so it will be in a few hours

    EDIT: Hate to sound like a noob but I had a problem or two xD
    Failed when compiling
    Line 168: [Hint] (25428:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 408: [Hint] (25668:1): Variable 'S' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 405: [Hint] (25665:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 1353: [Error] (27496:1): Unknown identifier 'OpenWorldScreen' in script C:\Program Files\SCAR 3.20\Scripts\Cow Fighter v3.1 [SMART] BETA 1.scar
    Last edited by backfire420; 06-25-2009 at 01:57 AM.

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    Quote Originally Posted by backfire420 View Post
    Sweet, second post! Script looks alright by what I can see (still working on learning) :P
    Will reserve for a proggy but I'm leaving now so it will be in a few hours

    EDIT: Hate to sound like a noob but I had a problem or two xD
    Failed when compiling
    Line 168: [Hint] (25428:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 408: [Hint] (25668:1): Variable 'S' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 405: [Hint] (25665:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 1353: [Error] (27496:1): Unknown identifier 'OpenWorldScreen' in script C:\Program Files\SCAR 3.20\Scripts\Cow Fighter v3.1 [SMART] BETA 1.scar
    Update SRL to Rev #35

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    Quote Originally Posted by backfire420 View Post
    Sweet, second post! Script looks alright by what I can see (still working on learning) :P
    Will reserve for a proggy but I'm leaving now so it will be in a few hours

    EDIT: Hate to sound like a noob but I had a problem or two xD
    Failed when compiling
    Line 168: [Hint] (25428:1): Variable 'CI' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 408: [Hint] (25668:1): Variable 'S' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 405: [Hint] (25665:10): Variable 'Result' never used in script C:\Program Files\SCAR 3.20\includes\SRL\SRL\Reflection\AntiRandoms\Morda ut.scar
    Line 1353: [Error] (27496:1): Unknown identifier 'OpenWorldScreen' in script C:\Program Files\SCAR 3.20\Scripts\Cow Fighter v3.1 [SMART] BETA 1.scar
    Download reflection then. search how to download relfection on the SRL forum search..it should solve it!'

    EDIT: It is working perfectly fine so far... will post proggy!
    DOUBLE EDIT: LOL i was killing cows in lumbridge my bad...no wonder u got hecka awesome cow kills
    TRIPLE EDIT: It keeps on runing away from the cow pen o_0
    Last edited by DeceptionZD; 06-25-2009 at 06:25 AM.

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    BETA 2 Now Released! Has some minor changes. Some the the changes were:
    Better door finding from deathwalk and dosnt walk to pig pen if it dosnt find any cows.

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    Line 1348: [Error] (26432:1): Unknown identifier 'OpenWorldScreen' in script C:\Users\Alex\Documents\Downloads\Cow Fighter v3.1 [SMART] BETA 2.scar

    what do i do?

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    Quote Originally Posted by alexrocket2 View Post
    Line 1348: [Error] (26432:1): Unknown identifier 'OpenWorldScreen' in script C:\Users\Alex\Documents\Downloads\Cow Fighter v3.1 [SMART] BETA 2.scar

    what do i do?
    This question was already answered higher up on the page.

    Update to SRL Revision #35.

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    BETA 3 now released! Has some minor changes including:
    Dosnt log out after death, better death finding and Strings[1] and Strings[3] isnt case sensitive anymore!

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    Your script is GREAT. It is a fast cow killer, and gets a new one right away after it dies. It doesnt look very bottish either. There is just one problem though. When it is going to FEB it almost always gets lost, ends up in the mining guild entrance and logs out.
    Other than that minor fix I think you should also try to add in a auto responder if you want to go all the way with the script

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    Quote Originally Posted by final_result View Post
    Your script is GREAT. It is a fast cow killer, and gets a new one right away after it dies. It doesnt look very bottish either. There is just one problem though. When it is going to FEB it almost always gets lost, ends up in the mining guild entrance and logs out.
    Other than that minor fix I think you should also try to add in a auto responder if you want to go all the way with the script
    Im going to make the script full reflection walking to bank, and back to the cow pen so your character dosnt get lost.

    If I were to make an auto responder, I would have to make it respond to 50+ sayings. It would take a long time to find out eveything it should respond to. Maybe I will add an autoresponder over time.

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    BETA 4 has been released! Some upgrades are:
    Dosnt randomly log out, reflection only walking, dosnt randomly execute, better cowhide/bone text finding and will logout after 4 minutes of inactivity.
    Please post progies and bugs.

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    For some reason when I use this script it logs out randomly with the message of "something 3 minutes terminating script"

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    well not bad. i'll try this tonight

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    Well, why would there be 4 minutes of inactivity? And yes, I'm using beta 4.

    By the way, for some reason, the volume isn't turned off, like the scroller turns it off, but it still keeps going, you have to disable SMART and scroll the scroller yourself.

    EDIT: The inactivity happens when I play a maximized game I realized, without playing the game it works perfectly.

    EDIT2: Logged out for 3 minutes of inactivity for some reason, must be random, couldn't tell the reason because I was sleeping...

    Anyways, as I was looking through the code, I noticed that ArrowCheck won't work for long range attacks:
    SCAR Code:
    Lowercase(Players[CurrentPlayer].Strings[1] = 'longRange') then

    As you can see, it converts the string into lowercase, but the compared string itself has one capitalized letter, same thing happens with MageCheck.

    Also, emotes don't run 8/10 times, since you're still considered to be in fight, add a small wait or something.

    BTW: Walking to cows on MM if none on MS are found doesn't work.
    Last edited by Feroc1ty; 07-07-2009 at 09:59 AM.

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    Quote Originally Posted by Feroc1ty View Post
    Well, why would there be 4 minutes of inactivity? And yes, I'm using beta 4.

    By the way, for some reason, the volume isn't turned off, like the scroller turns it off, but it still keeps going, you have to disable SMART and scroll the scroller yourself.

    EDIT: The inactivity happens when I play a maximized game I realized, without playing the game it works perfectly.

    EDIT2: Logged out for 3 minutes of inactivity for some reason, must be random, couldn't tell the reason because I was sleeping...

    Anyways, as I was looking through the code, I noticed that ArrowCheck won't work for long range attacks:
    SCAR Code:
    Lowercase(Players[CurrentPlayer].Strings[1] = 'longRange') then

    As you can see, it converts the string into lowercase, but the compared string itself has one capitalized letter, same thing happens with MageCheck.

    Also, emotes don't run 8/10 times, since you're still considered to be in fight, add a small wait or something.

    BTW: Walking to cows on MM if none on MS are found doesn't work.
    Fixed MM walking to cows. Fixed 'longRange' and 'mageDef'.
    I think all of the flaws have been removed and Ill be posting the script soon.

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    it logs in fine and changes all the options and all of that but then it just right clicks cows really fast but never attacks them
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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    Quote Originally Posted by dxzgxz View Post
    it logs in fine and changes all the options and all of that but then it just right clicks cows really fast but never attacks them
    Dont you know about the recent RuneScape update? ChooseOption is broken so it dosnt attack.

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    Quote Originally Posted by TRiLeZ View Post
    Dont you know about the recent RuneScape update? ChooseOption is broken so it dosnt attack.
    oh ok, and no i had no idea at all.. i just came back after not playing for about a year or two

    i didnt know it was recent sorry
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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    hmmm why is your failsafe for finding cow the tree? why not make it walk to a tile to the center of the pen?
    Oh Hai Dar

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    Quote Originally Posted by Main_Ftw View Post
    hmmm why is your failsafe for finding cow the tree? why not make it walk to a tile to the center of the pen?
    Its not... it looks for a cow on the MiniMap.

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    it always go to that tree with the milking cow (:
    Oh Hai Dar

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    Quote Originally Posted by Main_Ftw View Post
    it always go to that tree with the milking cow (:
    Just to let you know this is the first beta version.

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    But it works like a charm!
    Can you just change the find cow (if non appears on screen) into a walktotile?
    Oh Hai Dar

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