Page 23 of 100 FirstFirst ... 1321222324253373 ... LastLast
Results 551 to 575 of 2479

Thread: [SRL-6] Draynor Chop N' Bank | By Coh3n

  1. #551
    Join Date
    May 2009
    Location
    Brisvegas, AU
    Posts
    44
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    No Dragon Hatchet compatability? Removed FindHatchet Function, quickened up the wait time when running to and from bank. Chops and banks faster than I would be concentrating! While still within reasonable limits. =]

    Coh3n, your my idol.
    ________________________
    --> If you are lvl 3 / default clothes / bad name i will report you, if you are going to auto do it correctly.
    ________________________
    An unhurried sense of time is, in itself, a form of wealth.

  2. #552
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by EpicProject View Post
    No Dragon Hatchet compatability? Removed FindHatchet Function, quickened up the wait time when running to and from bank. Chops and banks faster than I would be concentrating! While still within reasonable limits. =]

    Coh3n, your my idol.
    It should work with a Dragon hatchet...

  3. #553
    Join Date
    Jan 2008
    Location
    england
    Posts
    232
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Hmm that's weird. Where was your character when this happened? And did that happen right away?

    its cause i was using an old version of scar.

    it works now

  4. #554
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by ben600006 View Post
    its cause i was using an old version of scar.

    it works now
    Haha, alright, I'm glad you got it working.

  5. #555
    Join Date
    Aug 2009
    Posts
    242
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Great
    I am going to try to get 99 woodcutting
    Thanks Coh3n i will post proggy soon!
    I see Now, says the blind man

  6. #556
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by rya View Post
    Great
    I am going to try to get 99 woodcutting
    Thanks Coh3n i will post proggy soon!
    Don't use it too much though, you don't want to get banned.

  7. #557
    Join Date
    Oct 2008
    Location
    Illinois
    Posts
    131
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Why do you have the oak cutting by the jail instead of right by the bank?
    -Rasta-

  8. #558
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Rasta View Post
    Why do you have the oak cutting by the jail instead of right by the bank?
    Because there's only one tree by the bank, and there's 3 near the jail.

  9. #559
    Join Date
    Dec 2009
    Location
    Savannah, Georgia
    Posts
    38
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Because there's only one tree by the bank, and there's 3 near the jail.
    Speaking of that.. it wasn't that big of a problem, the guards attacking slowed it down a bit. But i did wander if you'd be willing to check out another close location with about 5 oaks bunched together. I did take into account the things necessary to script the walking. there seem to be good landmarks and even symbols on the MM. Let me know if you care to see it and i'll let ya know where im talking about, or even post a screen shot. It happens to be where I use your powercutter for oaks

  10. #560
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by raggdoll811 View Post
    Speaking of that.. it wasn't that big of a problem, the guards attacking slowed it down a bit. But i did wander if you'd be willing to check out another close location with about 5 oaks bunched together. I did take into account the things necessary to script the walking. there seem to be good landmarks and even symbols on the MM. Let me know if you care to see it and i'll let ya know where im talking about, or even post a screen shot. It happens to be where I use your powercutter for oaks
    PM me a screenshot.

  11. #561
    Join Date
    Dec 2009
    Posts
    111
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    -Removed this pic-
    quick map o the oaks... didnt go to far into jail as i was on a lvl 3 >.<

    E:making a bigger one, i see i missed a few... best spot is the jail so far

    E: Ok, the safest spot for low levels with a few together is the corner up at the pottery place... there are about 5 there on that corner but you cant get to atleast one... 2 are in the same screen of eachother... i will post this new pic a bit later, ive added in diff colours for diff tree types >.<

    E: Complete Draynor Lumber map. -The Mansion >.<



    Im sure it was not necessary but well its done now. =-S
    Last edited by Mrbanana; 01-14-2010 at 07:38 AM.

  12. #562
    Join Date
    Jan 2010
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    proggy for today

    ** Warning in Chop_Trees: Trees Not Found.**
    Code:
    ** Warning in Chop_Trees: Couldn't find trees after 50 tries, logging out... **
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
    [=================================================================]
    [                 Coh3n's Draynor Chop N' Bank!                   ]
    [============================= V.3.2 =============================]
    [                                                                 ]
    [      You have chosen to cut Willow trees.                       ]
    [                                                                 ]
    [      Ran For: 2 Hours, 49 Minutes and 27 Seconds                ]
    [      Loads Done: 56                                             ]
    [      Logs Chopped: 1568                                         ]
    [      Levels Gained: 1                                           ]
    [      Exp Gained: 105840                                         ]
    [      Breaks: 0                                                  ]
    [                                                                 ]
    [=================================================================]
    [=================================================================]
    Successfully executed
    Didn't detect random, just like your powerchopper script before you updated it
    Last edited by hubbard1989; 01-14-2010 at 07:37 AM.

  13. #563
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    @Mrbanana: Wasn't expecting that. Most of the good places for Oaks seem to be really far away, and no matter how well the walking code is written, wouldn't run for very long. I think that the spot I have no is the best for Oaks. You'll just have to get your combat up before doing it (your combat should be high if you're autoing anyway). I may add in the one oak tree beside the bank for low level players, but I'll have to see.

    Quote Originally Posted by hubbard1989 View Post
    proggy for today

    ** Warning in Chop_Trees: Trees Not Found.**
    Code:
    ** Warning in Chop_Trees: Couldn't find trees after 50 tries, logging out... **
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
    [=================================================================]
    [                 Coh3n's Draynor Chop N' Bank!                   ]
    [============================= V.3.2 =============================]
    [                                                                 ]
    [      You have chosen to cut Willow trees.                       ]
    [                                                                 ]
    [      Ran For: 2 Hours, 49 Minutes and 27 Seconds                ]
    [      Loads Done: 56                                             ]
    [      Logs Chopped: 1568                                         ]
    [      Levels Gained: 1                                           ]
    [      Exp Gained: 105840                                         ]
    [      Breaks: 0                                                  ]
    [                                                                 ]
    [=================================================================]
    [=================================================================]
    Successfully executed
    Didn't detect random, just like your powerchopper script before you updated it
    Ah, on the last update I forgot to add a Randoms check if it didn't find the trees. I added one if it couldn't find the uptext, but not both. I'll be sure to add this to the next version.

    I'm also working on a really sweet form for this script. I'm really proud of this form so far, so I hope you guys will like it.

  14. #564
    Join Date
    Dec 2009
    Posts
    111
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    hehe ok , and yeah just started a new toon and was like OMG 1HP RUUUN, just grabbed a power chopper for oaks and trees though.

    ***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****
    ** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out... **
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
    [================================================== ===============]
    [ Coh3n's Draynor Chop N' Bank! ]
    [============================= V.3.2 =============================]
    [ ]
    [ You have chosen to cut Willow trees. ]
    [ ]
    [ Ran For: 3 Hours, 42 Minutes and 13 Seconds ]
    [ Loads Done: 15 ]
    [ Logs Chopped: 420 ]
    [ Levels Gained: 5 ]
    [ Exp Gained: 28350 ]
    [ Breaks: 0 ]
    [ ]
    [================================================== ===============]
    [================================================== ===============]

    damn randoms D:

  15. #565
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Hey well at least I know my script is detecting the randoms.

    Script Updated!

    • You now have to download this script via SVN Checkout (see first post of instructions).


    [Rev. 3]
    - Added SRL stats.
    - Added the option to play a random sound if a random event is detected.
    - Fixed the amount of xp you get if you're cutting oak trees.
    - Added a break time feature to the script setup.
    - Took out the "Break_After" parameter in the DeclarePlayers. The script will now automatically break after 1 hour (+/- 5 min.) if you choose to take breaks.

    EDIT: Got this nice report cutting Oaks. It stopped due to the failing of the Molly random.
    PHP Code:
    [=================================================================]
    [                 
    Coh3n's Draynor Chop N' Bank!                   ]
    [============================= 
    Rev.3 =============================]
    [                                                                 ]
    [      
    You have chosen to cut Oak trees.                          ]
    [                                                                 ]
    [      
    Ran For: 3 Hours43 Minutes and 58 Seconds                ]
    [      
    Loads Done75                                             ]
    [      
    Logs Chopped1996                                         ]
    [      
    Levels Gained0                                           ]
    [      
    Exp Gained74850                                          ]
    [      
    Breaks2                                                  ]
    [                                                                 ]
    [=================================================================]
    [=================================================================] 
    EDIT2: Got another nice one, this time cutting Willows. This one stopped at the Pinball random.
    PHP Code:
    [=================================================================]
    [                 
    Coh3n's Draynor Chop N' Bank!                   ]
    [============================= 
    Rev.3 =============================]
    [                                                                 ]
    [      
    You have chosen to cut Willow trees.                       ]
    [                                                                 ]
    [      
    Ran For: 4 Hours7 Minutes and 38 Seconds                 ]
    [      
    Loads Done66                                             ]
    [      
    Logs Chopped1848                                         ]
    [      
    Levels Gained1                                           ]
    [      
    Exp Gained124740                                         ]
    [      
    Breaks2                                                  ]
    [                                                                 ]
    [=================================================================]
    [=================================================================] 

  16. #566
    Join Date
    Dec 2009
    Location
    Savannah, Georgia
    Posts
    38
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Script Updated!

    * You now have to download this script via SVN Checkout (see first post of instructions).


    [Rev. 3]
    - Added SRL stats.
    - Added the option to play a random sound if a random event is detected.
    - Fixed the amount of xp you get if you're cutting oak trees.
    - Added a break time feature to the script setup.
    - Took out the "Break_After" parameter in the DeclarePlayers. The script will now automatically break after 1 hour (+/- 5 min.) if you choose to take breaks.
    Great updates! I'll run it and post back with a good prog

  17. #567
    Join Date
    Oct 2006
    Posts
    313
    Mentioned
    0 Post(s)
    Quoted
    13 Post(s)

    Default

    my uptext for some reason isn't working because it isn't clicking to chop on the trees

    edit: fixed it will post proggy
    Last edited by sk80rdie76; 01-16-2010 at 05:46 PM.

  18. #568
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by sk80rdie76 View Post
    my uptext for some reason isn't working because it isn't clicking to chop on the trees

    edit: fixed it will post proggy
    I can see your using it at my stats page. Thanks for signing up for the stats.

    EDIT: Just got this report cutting Oaks. Stopped because I lost connection.
    PHP Code:
    [=================================================================]
    [                 
    Coh3n's Draynor Chop N' Bank!                   ]
    [============================= 
    Rev.6 =============================]
    [                                                                 ]
    [      
    You have chosen to cut Oak trees.                          ]
    [                                                                 ]
    [      
    Ran For: 5 Hours12 Minutes and 34 Seconds                ]
    [      
    Loads Done103                                            ]
    [      
    Logs Chopped2790                                         ]
    [      
    Levels Gained0                                           ]
    [      
    Exp Gained104625                                         ]
    [      
    Breaks3                                                  ]
    [                                                                 ]
    [=================================================================]
    [=================================================================] 

  19. #569
    Join Date
    Dec 2009
    Location
    Newcastle, Australia
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I just ran into an issue, whilst it was searching for trees i got a whole string of "couldn't find uptext" error messages followed by

    ** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out... **
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **

    I logged on, I was in a random (Niles i think, one of those guys anyway), I figure, after a few couln't find uptexts, does it check for randoms, if it doesn't that may be a good thing to add in on your next update

    I was using V3.2 of your script and Scar 3.23beta

  20. #570
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Bad Boy JH View Post
    I just ran into an issue, whilst it was searching for trees i got a whole string of "couldn't find uptext" error messages followed by

    ** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out... **
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **

    I logged on, I was in a random (Niles i think, one of those guys anyway), I figure, after a few couln't find uptexts, does it check for randoms, if it doesn't that may be a good thing to add in on your next update

    I was using V3.2 of your script and Scar 3.23beta
    Yeah, I don't remember if I added the random's check in that version or if it was the next. That issue should be fixed in the current version. Just download and away you go. I'm about to update it again so make sure it's at revision 6.

  21. #571
    Join Date
    Jan 2010
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Good job on latest version

    Here is my latest progress report and feedback
    [================================================== ===============]
    [ Coh3n's Draynor Chop N' Bank! ]
    [============================= Rev.3 =============================]
    [ ]
    [ You have chosen to cut Willow trees. ]
    [ ]
    [ Ran For: 4 Hours, 31 Minutes and 6 Seconds ]
    [ Loads Done: 63 ]
    [ Logs Chopped: 1764 ]
    [ Levels Gained: 0 ]
    [ Exp Gained: 119070 ]
    [ Breaks: 3 ]
    [ ]
    [================================================== ===============]
    [================================================== ===============]
    It ran okay, except for the following glitch:

    Script did not detect random. I got 2000 uptext errors in a row. after looking at your code, if i understand it correctly, it looks like you accidentally set wrongUptext = 0 every time it looks for a tree. i believe if you move that line of code to here, it will work properly.
    Code:
          if ((wrongUptext >= 50))  then
          begin
            Find_Randoms;
            wrongUptext := 0 //Move it here
    EDIT:
    i did this, and it didnt seem to help.....
    Last edited by hubbard1989; 01-18-2010 at 12:04 AM.

  22. #572
    Join Date
    Dec 2009
    Location
    Newcastle, Australia
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm pretty sure that Findrandoms is a boolean, so you only want to reset the wronguptext to 0 if you DO find a random, otherwise you want to log the player out and terminate the script.

    I Don't QUITE have the experiance to do it, so....I'll leave it up to you...

  23. #573
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Thanks for the feedback, but the way I have it is suppose to work. I'm not sure why it didn't log you out. It only sets the wrongUptext variable back to 0 if the uptext is found. I also have it set to check for randoms if:
    1. The trees aren't found.

    2. The wrong uptext is found 50 times in a row. If you're chopping Oaks, I have to script try to relocate back to it's original position. If the uptext isn't found 60 times in a row, then the script is suppose to log out, and set that current player to false.

    I've looked over my code three times, and don't understand why it wouldn't log out, other than it would find the right uptext inside the random every once in a while. The latter is unlikely considering there aren't any trees inside the randoms as far as I know. Depending on the random, there may not be a built-in detection system for it (it may be currently unsolvable). However, I thought that if it was unsolvable, there was still a function that would log the character out, and set it to false if it happened to come by that particular event.

    I'm actually going to add a Writeln procedure in my Find_Randoms function, just to make sure it's actually being run. Please update to revision 9.

    Thanks,
    Coh3n
    Last edited by Coh3n; 01-18-2010 at 04:47 AM.

  24. #574
    Join Date
    Jan 2010
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Here is what i did. after the line where you set wrongUptext :=0 i added

    writeln('uptext has been set to zero')

    so when the script is running, it will tell you if it gets set back to zero. here is what i got
    Code:
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    ** Warning in Chop_Tree: Error Finding Uptext. **
    uptext has been set to zero
    so you can see, wrongUptext is being reset prematurely

  25. #575
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by hubbard1989 View Post
    so you can see, wrongUptext is being reset prematurely
    I see it, but I don't believe it. That makes absolutely no sense. The WaitUpText function returns try only if the uptext is found, and the same should happen with this code:
    SCAR Code:
    if (WaitUpTextMulti(Tree.UpText, 200)) then
          // if WaitOptionMulti(Tree.UpText, 200) then
          begin
            wrongUptext := 0;
            Mouse(x, y, 0, 0, True);
    Should only be executed if the uptext is found. I would love someone to educate me on why it's still begin executed, even though the if..then statement is false.

    EDIT: Hubbard: I don't know where you put that line, but I don't think it was in the right place. Here's what I did:
    SCAR Code:
    if (WaitUpTextMulti(Tree.UpText, 200)) then
      // if WaitOptionMulti(Tree.UpText, 200) then
      begin
        Writeln('Uptext found!');
        wrongUptext := 0;
        Writeln('Set wrongUptext back to 0.');
        Mouse(x, y, 0, 0, True);
    And it did exactly what it's suppose to. I purposely set the uptext to one that would fail 50 times in a row. After it did, it looked for randoms, and then logged out. The debug info. was as follows:
    Code:
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Tree: Error Finding Uptext. **
    Scanning for random events...
    ** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out. **
    ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
    EDIT2: Please update to Rev. 10.
    Last edited by Coh3n; 01-18-2010 at 04:29 PM.

Page 23 of 100 FirstFirst ... 1321222324253373 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •