No Dragon Hatchet compatability? Removed FindHatchet Function, quickened up the wait time when running to and from bank. Chops and banks faster than I would be concentrating! While still within reasonable limits. =]
Coh3n, your my idol.
No Dragon Hatchet compatability? Removed FindHatchet Function, quickened up the wait time when running to and from bank. Chops and banks faster than I would be concentrating! While still within reasonable limits. =]
Coh3n, your my idol.
________________________
--> If you are lvl 3 / default clothes / bad name i will report you, if you are going to auto do it correctly.
________________________
An unhurried sense of time is, in itself, a form of wealth.
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Great
I am going to try to get 99 woodcutting
Thanks Coh3n i will post proggy soon!
I see Now, says the blind man
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Why do you have the oak cutting by the jail instead of right by the bank?
-Rasta-
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Speaking of that.. it wasn't that big of a problem, the guards attacking slowed it down a bit. But i did wander if you'd be willing to check out another close location with about 5 oaks bunched together. I did take into account the things necessary to script the walking. there seem to be good landmarks and even symbols on the MM. Let me know if you care to see it and i'll let ya know where im talking about, or even post a screen shot. It happens to be where I use your powercutter for oaks![]()
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-Removed this pic-
quick map o the oaks... didnt go to far into jail as i was on a lvl 3 >.<
E:making a bigger one, i see i missed a few... best spot is the jail so far
E: Ok, the safest spot for low levels with a few together is the corner up at the pottery place... there are about 5 there on that corner but you cant get to atleast one... 2 are in the same screen of eachother... i will post this new pic a bit later, ive added in diff colours for diff tree types >.<
E: Complete Draynor Lumber map. -The Mansion >.<
Im sure it was not necessary but well its done now. =-S
Last edited by Mrbanana; 01-14-2010 at 07:38 AM.
proggy for today
** Warning in Chop_Trees: Trees Not Found.**
Didn't detect random, just like your powerchopper script before you updated itCode:** Warning in Chop_Trees: Couldn't find trees after 50 tries, logging out... ** ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. ** [=================================================================] [ Coh3n's Draynor Chop N' Bank! ] [============================= V.3.2 =============================] [ ] [ You have chosen to cut Willow trees. ] [ ] [ Ran For: 2 Hours, 49 Minutes and 27 Seconds ] [ Loads Done: 56 ] [ Logs Chopped: 1568 ] [ Levels Gained: 1 ] [ Exp Gained: 105840 ] [ Breaks: 0 ] [ ] [=================================================================] [=================================================================] Successfully executed
Last edited by hubbard1989; 01-14-2010 at 07:37 AM.
@Mrbanana:Wasn't expecting that.
Most of the good places for Oaks seem to be really far away, and no matter how well the walking code is written, wouldn't run for very long. I think that the spot I have no is the best for Oaks. You'll just have to get your combat up before doing it (your combat should be high if you're autoing anyway). I may add in the one oak tree beside the bank for low level players, but I'll have to see.
Ah, on the last update I forgot to add a Randoms check if it didn't find the trees. I added one if it couldn't find the uptext, but not both. I'll be sure to add this to the next version.
I'm also working on a really sweet form for this script. I'm really proud of this form so far, so I hope you guys will like it.![]()
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hehe ok , and yeah just started a new toon and was like OMG 1HP RUUUN, just grabbed a power chopper for oaks and trees though.
***** STR: 'Leo The Gravedigger' RANDOM SOLVING FAILED! *****
** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out... **
** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
[================================================== ===============]
[ Coh3n's Draynor Chop N' Bank! ]
[============================= V.3.2 =============================]
[ ]
[ You have chosen to cut Willow trees. ]
[ ]
[ Ran For: 3 Hours, 42 Minutes and 13 Seconds ]
[ Loads Done: 15 ]
[ Logs Chopped: 420 ]
[ Levels Gained: 5 ]
[ Exp Gained: 28350 ]
[ Breaks: 0 ]
[ ]
[================================================== ===============]
[================================================== ===============]
damn randoms D:
Hey well at least I know my script is detecting the randoms.
Script Updated!
- You now have to download this script via SVN Checkout (see first post of instructions).
[Rev. 3]
- Added SRL stats.
- Added the option to play a random sound if a random event is detected.
- Fixed the amount of xp you get if you're cutting oak trees.
- Added a break time feature to the script setup.
- Took out the "Break_After" parameter in the DeclarePlayers. The script will now automatically break after 1 hour (+/- 5 min.) if you choose to take breaks.
EDIT: Got this nice report cutting Oaks. It stopped due to the failing of the Molly random.
EDIT2: Got another nice one, this time cutting Willows. This one stopped at the Pinball random.PHP Code:[=================================================================]
[ Coh3n's Draynor Chop N' Bank! ]
[============================= Rev.3 =============================]
[ ]
[ You have chosen to cut Oak trees. ]
[ ]
[ Ran For: 3 Hours, 43 Minutes and 58 Seconds ]
[ Loads Done: 75 ]
[ Logs Chopped: 1996 ]
[ Levels Gained: 0 ]
[ Exp Gained: 74850 ]
[ Breaks: 2 ]
[ ]
[=================================================================]
[=================================================================]
PHP Code:[=================================================================]
[ Coh3n's Draynor Chop N' Bank! ]
[============================= Rev.3 =============================]
[ ]
[ You have chosen to cut Willow trees. ]
[ ]
[ Ran For: 4 Hours, 7 Minutes and 38 Seconds ]
[ Loads Done: 66 ]
[ Logs Chopped: 1848 ]
[ Levels Gained: 1 ]
[ Exp Gained: 124740 ]
[ Breaks: 2 ]
[ ]
[=================================================================]
[=================================================================]
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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Great updates! I'll run it and post back with a good progScript Updated!
* You now have to download this script via SVN Checkout (see first post of instructions).
[Rev. 3]
- Added SRL stats.
- Added the option to play a random sound if a random event is detected.
- Fixed the amount of xp you get if you're cutting oak trees.
- Added a break time feature to the script setup.
- Took out the "Break_After" parameter in the DeclarePlayers. The script will now automatically break after 1 hour (+/- 5 min.) if you choose to take breaks.![]()
my uptext for some reason isn't working because it isn't clicking to chop on the trees
edit: fixed it will post proggy
Last edited by sk80rdie76; 01-16-2010 at 05:46 PM.
I can see your using it at my stats page. Thanks for signing up for the stats.
EDIT: Just got this report cutting Oaks. Stopped because I lost connection.
PHP Code:[=================================================================]
[ Coh3n's Draynor Chop N' Bank! ]
[============================= Rev.6 =============================]
[ ]
[ You have chosen to cut Oak trees. ]
[ ]
[ Ran For: 5 Hours, 12 Minutes and 34 Seconds ]
[ Loads Done: 103 ]
[ Logs Chopped: 2790 ]
[ Levels Gained: 0 ]
[ Exp Gained: 104625 ]
[ Breaks: 3 ]
[ ]
[=================================================================]
[=================================================================]
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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I just ran into an issue, whilst it was searching for trees i got a whole string of "couldn't find uptext" error messages followed by
** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out... **
** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **
I logged on, I was in a random (Niles i think, one of those guys anyway), I figure, after a few couln't find uptexts, does it check for randoms, if it doesn't that may be a good thing to add in on your next update
I was using V3.2 of your script and Scar 3.23beta
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
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Good job on latest version
Here is my latest progress report and feedback
[================================================== ===============]
[ Coh3n's Draynor Chop N' Bank! ]
[============================= Rev.3 =============================]
[ ]
[ You have chosen to cut Willow trees. ]
[ ]
[ Ran For: 4 Hours, 31 Minutes and 6 Seconds ]
[ Loads Done: 63 ]
[ Logs Chopped: 1764 ]
[ Levels Gained: 0 ]
[ Exp Gained: 119070 ]
[ Breaks: 3 ]
[ ]
[================================================== ===============]
[================================================== ===============]
It ran okay, except for the following glitch:
Script did not detect random. I got 2000 uptext errors in a row. after looking at your code, if i understand it correctly, it looks like you accidentally set wrongUptext = 0 every time it looks for a tree. i believe if you move that line of code to here, it will work properly.
EDIT:Code:if ((wrongUptext >= 50)) then begin Find_Randoms; wrongUptext := 0 //Move it here
i did this, and it didnt seem to help.....
Last edited by hubbard1989; 01-18-2010 at 12:04 AM.
I'm pretty sure that Findrandoms is a boolean, so you only want to reset the wronguptext to 0 if you DO find a random, otherwise you want to log the player out and terminate the script.
I Don't QUITE have the experiance to do it, so....I'll leave it up to you...
Thanks for the feedback, but the way I have it is suppose to work. I'm not sure why it didn't log you out. It only sets the wrongUptext variable back to 0 if the uptext is found. I also have it set to check for randoms if:
- The trees aren't found.
- The wrong uptext is found 50 times in a row. If you're chopping Oaks, I have to script try to relocate back to it's original position. If the uptext isn't found 60 times in a row, then the script is suppose to log out, and set that current player to false.
I've looked over my code three times, and don't understand why it wouldn't log out, other than it would find the right uptext inside the random every once in a while. The latter is unlikely considering there aren't any trees inside the randoms as far as I know. Depending on the random, there may not be a built-in detection system for it (it may be currently unsolvable). However, I thought that if it was unsolvable, there was still a function that would log the character out, and set it to false if it happened to come by that particular event.
I'm actually going to add a Writeln procedure in my Find_Randoms function, just to make sure it's actually being run. Please update to revision 9.
Thanks,
Coh3n
Last edited by Coh3n; 01-18-2010 at 04:47 AM.
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Here is what i did. after the line where you set wrongUptext :=0 i added
writeln('uptext has been set to zero')
so when the script is running, it will tell you if it gets set back to zero. here is what i got
so you can see, wrongUptext is being reset prematurelyCode:** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero ** Warning in Chop_Tree: Error Finding Uptext. ** uptext has been set to zero
I see it, but I don't believe it. That makes absolutely no sense. The WaitUpText function returns try only if the uptext is found, and the same should happen with this code:
Should only be executed if the uptext is found. I would love someone to educate me on why it's still begin executed, even though the if..then statement is false.SCAR Code:if (WaitUpTextMulti(Tree.UpText, 200)) then
// if WaitOptionMulti(Tree.UpText, 200) then
begin
wrongUptext := 0;
Mouse(x, y, 0, 0, True);
EDIT: Hubbard: I don't know where you put that line, but I don't think it was in the right place. Here's what I did:
And it did exactly what it's suppose to. I purposely set the uptext to one that would fail 50 times in a row. After it did, it looked for randoms, and then logged out. The debug info. was as follows:SCAR Code:if (WaitUpTextMulti(Tree.UpText, 200)) then
// if WaitOptionMulti(Tree.UpText, 200) then
begin
Writeln('Uptext found!');
wrongUptext := 0;
Writeln('Set wrongUptext back to 0.');
Mouse(x, y, 0, 0, True);
EDIT2: Please update to Rev. 10.Code:** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Tree: Error Finding Uptext. ** Scanning for random events... ** Warning in Chop_Trees: Couldn't find uptext after 50 tries, logging out. ** ** Warning in Next_Player: Your Player Is Inactive, Terminating Script. **![]()
Last edited by Coh3n; 01-18-2010 at 04:29 PM.
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