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Thread: Script usually doesn't open bank?

  1. #1
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    Default Script usually doesn't open bank?

    My auto I made used to work perfectly. It's an item user (can't really say what it does). So all it really needs to do outside the inventory is get the bank open. Many times, it clicks on a bank booth that isn't directly in front of the character, it moves over there, stops at a 45 degree angle to the booth and doesn't open the bank. The Flag stays on the map though. It's weird. Anyone else have this problem? Sometimes it can take 5 or 6 tries + to open the bank which is probably going to get suspicious, because this has really freaked out the mouse too.

    Sorry if this is the wrong forum for this. Thanks!

  2. #2
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    Default

    can you post how you used the function?

    maybe make a bank finder with TPAs and filter so the result is the closet point to you?

  3. #3
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    Default

    I'm not using the latest srl (actually, it's probably pretty old) because I have mine pretty modified for personal use. Although I never touched bank.scar

    I'm just using openbankquiet and openbankfast as a fail safe.

  4. #4
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    Default

    so your using OpenBank() or some deviation of it? Before you call it add

    SCAR Code:
    ColorToleranceSpeed(1);
    SetColorSpeed2Modifiers(0.20, 0.20);

    tell me if that works. (i found that when I use too many tpa's sometimes i forget to reset them, thus if I do it before I call something will 1 CTS or whatever it doesnt fuck it up.
    “Ignorance, the root and the stem of every evil.”

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