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Thread: does anyone

  1. #1
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    Default does anyone

    have a good tutorial with like everything?
    i just did a quick one and made my first script which blows, has no walking or anything, its got 3 procedures lmao, chop tree, declare players and antiban. but does anyone have a tut that will show me how to bank and walk and everything?
    pwned

  2. #2
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  3. #3
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    Default

    if i just use a dropper will it be suspicious for someone to report?
    sdflk;jsdfalkjsdfj;lksfdkljldksf
    Last edited by jayzarks95; 07-21-2009 at 12:07 AM.
    pwned

  4. #4
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  5. #5
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    im using cohens one,
    if you could do u think you could give me a walk through on what to do to it to make it bank?
    pwned

  6. #6
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    Default

    i can do that add my msn

  7. #7
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  8. #8
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    alright ill add you after i get a cavity filled >.<
    pwned

  9. #9
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    Default

    There are a few different ways to bank on rs, Lets start on the simply way, let's open Bank.scar on the SRL includes... Let's start from the easiest one.

    SCAR Code:
    function OpenBankFast(Location: String): Boolean;
    By: Wizzup? and Nielsie95 updated by N1ke!
    Description: Opens the bank.
    Valid arguments are:
    'feb', 'falador east bank'
    'fwb', 'falador west bank'
    'veb', 'varrock east bank'
    'vwb', 'varrock west bank'
    'db' , 'draynor bank'
    'akb', 'al-kharid bank'
    'ctb', 'catherby bank'
    'clt', 'camelot bank'
    'nab', 'north ardougne bank'
    'sab', 'south ardougne bank'
    'ynb', 'yanille bank'
    'ngb', 'north gnome bank'
    'sgb', 'south gnome bank'
    'wgb', 'warrior guild bank'
    'fgb', 'fishing guild bank'
    *******************************************************************************}

    Its the fastest banking it goes direct into into bank finding without doing anything else, but there are a few more functions that do the same thing, but in different ways...

    SCAR Code:
    {*******************************************************************************
    function OpenBank(WhichBank: String, ChangeCompass, ChangeAngle: Boolean): Boolean;
    by: SRL Development Team
    Description: Opens the bank if possible.
    Valid arguments are:
    'feb' (Falador East Bank)
    'fwb' (Falador West Bank)
    'veb' (Varrock East Bank)
    'vwb' (Varrock West Bank)
    'db'  (Draynor Bank)
    'akb' (Al-Kharid Bank)
    'lb'  (Lumbridge Bank)
    'ctb' (Catherby bank)
    'clt' (Camelot bank)
    'nab' (North Ardougne bank)
    'sab' (South Ardougne bank)
    'ynb' (Yanille bank)
    'ngb' (North gnome bank)
    'sgb' (South gnome bank)
    'wgb' (Warrior guild bank)
    'fgb' (Fishing guild bank)
    *******************************************************************************}

    This opens the selected bank and plus you can make it to change the compass and angle for a better bank finding... so you sure will find the bank if you are near it, well now you wonder how to use all this? Let's make an example

    Here is an example of my way banking.

    SCAR Code:
    procedure Bankit;
    var
      time, i : Integer;
    begin
      if (not(Loggedin)) then exit;
      for i:=1 to 3 do
      begin
        OpenBank('veb', True, True);
        if ((bankscreen) or (pinscreen)) then break;
        if i=3 then
        begin
          logout;
          Writeln('couldnt find teh bank!');
          TerminateScript;
        end;
        wait(Randomrange(200, 500));
      end;
      if PinScreen then InPin(Players[CurrentPlayer].Pin);
      FixBank;
      if Wielding then
        DepositAll
      else
        Deposit(2, 28, True);
      CloseBank
    end;

    ... Looks complicated? I'll explain everything for you.

    SCAR Code:
    if (not(Loggedin)) then exit;

    That's just a failsafe, we may have logged out from lagging or something else, if so then it'll exit from the procedure without doing anything in that procedure.

    SCAR Code:
    for i:=1 to 3 do
      begin
        OpenBank('veb', True, True);
        if ((bankscreen) or (pinscreen)) then break;
        if i=3 then
        begin
          logout;
          Writeln('couldnt find teh bank!');
          TerminateScript;
        end;

    The One for i := 1 to 3 do is like a repeating loop it may have failed at the first time so it'll repeat... if it finds the bankscreen or pinscreen then the break is for breaking the repeating loop, and if it repeated 3 times with trying to find the bank, it will logout, and terminate the script so it doesn't have to do that all the time (so you won't get banned).

    I hope you understood everything you need to know...

    If there is anything else i am always ready to help new scripters, you can contact me at Tickyy_@msn.com

    Good Luck.
    Hi

  10. #10
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    Default

    alright i did my best to rid my script of dropping and add in the banking..
    its running smoothly now but i havn't gotten a full inv. yet ill let ya know if it works?
    pwned

  11. #11
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    Default

    did you read my tut?

    it doesnt teach you how to make a wood cutter, but it teaches you things that you need to know how to make any script.
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  12. #12
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    Default

    FML
    i felt all accomplished...
    and now my heart is broken!
    after i get a full inv my guy just runs around....
    lol?
    this is what this script looks like, take a look at it and tell me how to fix it please?
    thanks

    scar Code:
    program PowerChopper;
      {.Include SRL\SRL\Misc\SMART.SCAR}
      {.include SRL\SRL.scar}
      {.include SRL\SRL\Misc\Debug.scar}

    const
      ScriptVersion = 'V.0.9';
      SMARTWorld = 152;
      Members = False;
      SignedClient = True;

    var
      LevelUp, Loads, NumOfLogs, TotalProggies, c : Integer;
      TreeColor : TIntegerArray;
      XpGain : TExtendedArray;
      TP : TPoint;

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name := '';
      Players[0].Pass := '';
      Players[0].Nick := 'z95';
      Players[0].Active := True;//Use this player?
      Players[0].Strings[0] := 'willow';//Which tree to cut?
      Players[0].Integers[0] := 2500;//How many logs to cut?
      Players[0].Booleans[0] := true;//Is hatchet equiped?
      Players[0].BoxRewards := ['Xp', 'mote', 'ostume'];

     {Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := '';
      Players[1].Active := True;
      Players[1].Strings[0] := '';//Which tree to cut?
      Players[1].Integers[0] := 000;//How many logs to cut?
      Players[1].Booleans[0] := True;//Is hatchet equiped?
      Players[1].BoxRewards := ['Xp', 'mote', 'ostume'];}

    end;

    procedure S_Signature;
    begin
      ClearDebug;
      Writeln('                                            ___          ');
      Wait(250);
      Writeln('                       ____                /\__\         ');
      Wait(250);
      Writeln('                      /\___\     ____      \/ _/         ');
      Wait(250);
      Writeln('       _____          \/_  /    /\___\      \/ _____     ');
      Wait(250);
      Writeln('      /\____\  _______/ / /___ _\/___ \_____  /\____\    ');
      Wait(250);
      Writeln('     / /  ___\/\______\/ /____\\____/ /_____\/ / ____\   ');
      Wait(250);
      Writeln('    / /  /__ / / ___  / ____  //___  / ____  \/ /___\    ');
      Wait(250);
      Writeln('   / /  /___\ / /__/ / / / / /____/ / /  / / /____  /    ');
      Wait(250);
      Writeln('   \/_______//______/_/ /_/_/______/_/__/_/_/____/ /     ');
      Wait(250);
      Writeln('                             \/___________________/      ');
      Wait(250);
      Writeln(PadR('                      Anywhere Powerchopper ' + ScriptVersion +'!', 57));
    end;

    procedure S_FindRandoms;
    begin
      LampSkill := 'woodcutting';
      FindNormalRandoms;
    end;

    function S_LevelUp: Boolean;
    begin
      if FindNPCChatText('ongrat', Nothing)then
      begin
        ClickContinue(True, True);
        Wait(80 + Random(100));
        HoverSkill('woodcutting', True);
        CloseWindow;
        Writeln('Congratulations, you have gained a Woodcutting level!');
        Result := True;
      end;
    end;

    procedure S_MyAntiBan;
    begin
      case Random(80) of
        0: RandomMovement;
        1: BoredHuman;
        2: HoverSkill('random', false);
        3: RandomRClick;
        4: begin
             case Random(2) of
               0: begin
                    MakeCompass(20 + Random(40));
                    MakeCompass(320 - Random(40));
                  end;
               1: begin
                    MakeCompass(50 + Random(30));
                    MakeCompass(300 - Random(30));
                  end;
              end;
           end;
        5: begin
             MakeCompass(80 + Random(20));
             MakeCompass(280 - Random(80));
           end;
        6: HoverSkill('woodcutting', false);
        7: PickUpMouse;
      end;
    end;

    function Lv_GetLevel: Integer;
    begin
      Result := GetSkillLevel('woodcutting');
      Writeln('Woodcutting level is ' + IntToStr(Result) + '.');
    end;

    function Lv_LevelUp: Boolean;
    var
      Level : Integer;
    begin
      if FindNPCChatText('ongrat', Nothing)then
      begin
        ClickContinue(True, True);
        Wait(80 + Random(100));
        Level := GetSkillLevel('woodcutting');
        if(Level = Lv_GetLevel + 1)then
        begin
          Writeln('Congratulations, you have gained a Woodcutting level!');
          HoverSkill('woodcutting', True);
          Result := True;
          Inc(LevelUp);
        end;
      end;
    end;

    procedure Brk_TakeBreak;
    var
      BrkTime : Integer;
    begin
      BrkTime := 13000 + Random(4000);
      if Players[CurrentPlayer].Booleans[1] then
      begin
        Writeln('Taking a 15 minute break.');
        Logout;
        Wait(BrkTime);
        Writeln('Break over, logging back in.');
        LoginPlayer;
      end;
    end;

    procedure Cut_FindHatchet;
    var
      x, y, i : Integer;
      HatchetDTM : Array of Integer;//[0] := All, but Dragon, [1] := Dragon.
    begin
      SetArrayLength(HatchetDTM, 2);
      HatchetDTM[0] := DTMFromString('78DA63CC6664605805C448A0354590811F488' +
           '344FF0301631690B509550D44164602E934206B23013520739611' +
           '50930F642D24A0A61CC85A44404D2990B51ABF1A00963F0CC9');
      HatchetDTM[1] := DTMFromString('78DA63F4676460B800C448205C989B810B488' +
              '344FF0301A30790751A550D44164602696720EB2201355E40D655' +
              '026A6C81AC2704D404035937F1AB01006E8F0B4B');//Thanks to Da 0wner for DTM.
      if Players[CurrentPlayer].Booleans[0] then
        GameTab(tab_Equip)
      else
        GameTab(tab_Inv);
      if FindDTM(HatchetDTM[i], x, y, MIX1, MIY1, MIX2, MIY2) then
        Writeln('Found hatchet.')
      else
      begin
        Writeln('Didn''t find hatchet, logging out.');
        Players[CurrentPlayer].Active := False;
        Logout;
        Exit;
      end;
      FreeDTM(HatchetDTM[i]);
    end;

    function Cut_TreeColors : Integer;//Credit to Da 0wner for procedure. :)
    var
      TreeColor : TIntegerArray;
    begin
        TreeColor := [2450006, 3764069, 4481105, 4162165];
        InStrArrEx(Lowercase(Players[CurrentPlayer].Strings[0]), ['tree', 'oak', 'willow', 'yew'], Result);
        Result := TreeColor[result];
        Result := Result * (Integer((Lowercase(Players[CurrentPlayer].Strings[0]) = 'tree') xor (Result > 2450007)));
        if result <> 0 then
          exit;
        Writeln('No tree specified, logging out.');
        Wait(80 + Random(100));
        Logout;
        Players[CurrentPlayer].Active := False;
    end;

    procedure Cut_ColorSpeeds;
    begin
      case Lowercase(Players[CurrentPlayer].Strings[0]) of
        'tree' : SetColorSpeed2Modifiers(0.05, 1.37);
        'oak' : SetColorSpeed2Modifiers(0.10, 1.63);
        'willow' : SetColorSpeed2Modifiers(0.18, 0.28);
        'yew' : SetColorSpeed2Modifiers(0.01, 0.76);
      end;
    end;

    function Cut_ColorTolerance: Integer;
    begin
      case Lowercase(Players[CurrentPlayer].Strings[0]) of
        'tree' : Result := 6;
        'oak' : Result := 5;
        'willow' : Result := 14;
        'yew' : Result := 14;
      end;
    end;

    function Cut_TreeCutDown: Boolean;
    var
      TPA : TPointArray;
    begin
      if not LoggedIn then Exit;
      ColorToleranceSpeed(2);
      Cut_ColorSpeeds;
      FindColorsTolerance(TPA, Cut_TreeColors, TP.x - 20, TP.y - 20, TP.x + 20, TP.y + 20, Cut_ColorTolerance);
      if(Length(TPA) < 10)then
      begin
        //Writeln('Length inside box: ' + IntToStr(Length(TPA)));
        Result := True;
      end;
      SetColorSpeed2Modifiers(0.2, 0.2);
      ColorToleranceSpeed(1);
    end;

    procedure Cut_WhileChopping;
    var
      ClickTree, NCTime, LastCount : Integer;
    begin
      MarkTime(ClickTree);
      NCTime := 15000 + Random(10000);
      LastCount := InvCount;
      while(InvCount < 28)and LoggedIn do
      begin
        if Cut_TreeCutDown then Break;
        if TimeFromMark(ClickTree) > NCTime then
          if InvCount = LastCount then Break;
        S_MyAntiBan;
        Wait(80 + Random(5000));
        S_LevelUp;
        S_FindRandoms;
      end;
    end;

    procedure Cut_ChopTrees;
    var
      fx, fy, i, x, y: Integer;
      s, t : String;
      TPA : TPointArray;
      ATPA : T2DPointArray;
    begin
      if not LoggedIn then Exit;
      RunEnergy(60);
      ColorToleranceSpeed(2);
      Cut_ColorSpeeds;
      repeat
        FindColorsSpiralTolerance(fx, fy, TPA, Cut_TreeColors, MSX1, MSY1, MSX2, MSY2, Cut_ColorTolerance);
        //Writeln('Tolerance is: ' + IntToStr(Cut_ColorTolerance) + '.');
        ATPA := SplitTPAEx(TPA, 5, 5);
        //DebugATPA(ATPA, '');
        if Length(ATPA) = 0 then Exit;
        SortATPAFromFirstPoint(ATPA, Point(MSCX, MSCY));

        for i := 0 to High(ATPA) do
        begin
          //Writeln('Length:' + IntToStr(Length(ATPA[i])));
          if(Length(ATPA[i]) < 30)then Continue;
          MiddleTPAEx(ATPA[i], fx, fy);
          Wait(30 + Random(20));
          MMouse(fx, fy, 4, 4);
          s := RS_GetUpText;
          t := Players[0].Strings[0];
          if((Pos('hop', s) > 0) and (Pos((Copy(t, 2, Length(t))), s) > 0))then
          begin
            GetMousePos(x, y);
            Wait(80 + Random(100));
            Mouse(x, y, 0, 0, True);
            TP := IntToPoint(x, y);
            Cut_WhileChopping;
          end;
        end;
      until(InvFull or not LoggedIn);
      SetColorSpeed2Modifiers(0.2, 0.2);
      ColorToleranceSpeed(1);
    end;

    procedure Bankit;
    var  time, i : Integer;
    begin
       if (not(Loggedin)) then exit;
       for i:=1 to 3 do
       begin
        OpenBank('db', True, True);
        if ((bankscreen) or (pinscreen)) then break;
        if i=3 then
        begin
         logout;
         Writeln('couldnt find teh bank!');
         TerminateScript;
        end;
        wait(Randomrange(200, 500));
       end;  if PinScreen then InPin(Players[CurrentPlayer].Pin);
       FixBank;
         DepositAll
       CloseBank;
    end;

    {*******************************************************************************
     function Prg_PlayerActivity(i: integer): string;
     By: Drags111
     Description: Determines whether the player is active or not.
     *******************************************************************************}


    function Prg_PlayerActive(i : Integer): String;
    begin
      if Players[i].Active then Result := 'T' else Result := 'F';
    end;

    procedure Prg_ExpGained;
    var
      g : Integer;
    begin
      SetArrayLength(XpGain, 4)
        XpGain := [25, 37.5, 67.5, 175];
      case Lowercase(Players[CurrentPlayer].Strings[0])of
        'tree' : g := 0;
        'oak' : g := 1;
        'willow' : g := 2;
        'yew' : g := 3;
      end;
    end;

    procedure Prg_Multiplayer;
    var
      i : Integer;
    begin
      Players[i].Integers[9] := Loads;
      Players[i].Integers[10] := NumOfLogs;
      Players[i].Integers[11] := LevelUp;
    end;

    procedure Prg_ProgReport;
    var
      i, g  : Integer;
    begin
      Inc(TotalProggies);
      Prg_ExpGained;
      if(HowManyPlayers <= 1)then
      begin
        Writeln('[===============================================]');
        Writeln(PadR('[        Coh3n''s Anywhere PowerChopper', 48) + ']');
        Writeln('[==================== ' + ScriptVersion + ' ====================]');
        Writeln('[                                               ]');
        Writeln(PadR('[  Ran For: ' + TimeRunning, 48) + ']');
        Writeln(PadR('[  Loads Done: ' + IntToStr(Loads), 48) + ']');
        Writeln(PadR('[  Logs Chopped: ' + IntToStr(NumOfLogs), 48) + ']');
        Writeln(PadR('[  Exp Gained: ' + FloatToStr(NumOfLogs * XpGain[g]), 48) + ']');
        Writeln(PadR('[  Levels Gained: ' + IntToStr(LevelUp), 48) + ']');
        Writeln('[                                               ]');
        Writeln('[===============================================]');
      end else
      begin
        Writeln('[===============================================]');
        Writeln(PadR('[        Coh3n''s Anywhere PowerChopper', 48) + ']');
        Writeln('[==================== ' + ScriptVersion + ' ====================]');
        Writeln(PadR('[    Ran For: ' + TimeRunning, 48) + ']');
        Writeln('[                                               ]');
        Writeln('[    Nick     T/F     Loads     Logs    Lvls    ]');
        Writeln('[    Â¯Â¯Â¯Â¯     ¯¯¯     ¯¯¯¯¯     ¯¯¯¯    Â¯Â¯Â¯Â¯    ]');
        for i := 0 to High(Players)do
          Writeln('[    ' + PadR(Players[i].Nick, 9) + PadR(Prg_PlayerActive(i), 9)
                            + PadR(IntToStr(Players[i].Integers[9]), 9)
                            + PadR(IntToStr(Players[i].Integers[10]), 9)
                            + PadR(IntToStr(Players[i].Integers[11]), 8) + ']');
        Writeln('[===============================================]');
      end;
    end;

    procedure F_PlayerSetup;
    begin
      LoginPlayer;
      SetAngle(True);
      Cut_FindHatchet;
      Lv_GetLevel;
    end;

    procedure F_ScriptSetup;
    begin
      ClearDebug;
      Disguise('Anywhere PowerChopper');
      S_Signature;
      Smart_Server := SMARTWorld;
      Smart_Members := Members;
      Smart_Signed := SignedClient;
      Smart_SuperDetail := False;
      Writeln('Loading, please wait...');
      SetupSRL;
      DeclarePlayers;
    end;

    procedure F_MainLoop;
    var
      Start : Integer;
    begin
      F_ScriptSetup;
      repeat
        F_PlayerSetup;
        MarkTime(Start);
        repeat
          Cut_TreeColors;
          repeat
            Cut_ChopTrees;
          until(InvFull);
          Prg_ProgReport;
          if(TimeFromMark(Start) > 60000)then
            if(HowManyPlayers = 1)then
              Brk_TakeBreak
            else
              NextPlayer(True);
        until((NumOfLogs >= Players[CurrentPlayer].Integers[0])or not LoggedIn);
        NextPlayer(False);
      until AllPlayersInactive;
    end;

    procedure ScriptTerminate;
    begin
      Prg_ProgReport;
    end;

    begin
      F_MainLoop;
    end.
    Last edited by jayzarks95; 07-21-2009 at 06:52 AM.
    pwned

  13. #13
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    Use [highlight=scar]Code Here[/highlight] to make it readable please


  14. #14
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    the problem is your not walking to the bank, what spot are you cutting willows at?
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  15. #15
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    draynor
    alrighty i got it into the code thing >.<
    it was simple i just had to re-read your guys' instructions and it was a piece of cake
    Last edited by jayzarks95; 07-21-2009 at 06:53 AM.
    pwned

  16. #16
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    in your bank procedure, add this in(im not using SCAR, so it might not be right) into the begining:

    SCAR Code:
    if not findsymbol(x, y, 'bank') then
    begin
      writeln('Cannot Find Bank');
      //what ever else you want, i would drop the logs
      exit;
    end;
    mouse(x, y, 3, 3, true);
    flag;

    then add var x, y: integer; between the procedure, and the first begin.

    tbh though, i think you should be talking to cohen, this is his script after all

    also, to add SCAR tags, type [scar ] [/ scar](without spaces)

    and when you post your script, post it into the tags, instead of just in the post
    Last edited by Awkwardsaw; 07-21-2009 at 06:44 AM.
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  17. #17
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    in your bank procedure, add this in(im not using SCAR, so it might not be right) into the begining:
    scar Code:
    if not findsymbol(x, y, 'bank') then
    begin
     writeln('Cannot Find Bank');
      //what ever else you want, i would drop the logs
      exit;
    end;
    mouse(x, y, 3, 3, true);
    flag;
    did not work at all..
    same exact problem as before my char just runs around or continues to try and cut trees.
    Last edited by jayzarks95; 07-21-2009 at 07:07 AM.
    pwned

  18. #18
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    Well, I don't see anything else then Chopping Stuff, you don't have any walking, to the bank, or somewhere else, Try something like RadialRoadWalk... I guess you need a little bit of help.

    You can Try This Post, which i recommend because its not complicated, short and easy to understand.

    Or

    You Can try The tutorial made by ZephyrsFury
    Hi

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