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Thread: SRL Randoms - bugs

  1. #451
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    Cap'n Arnav - didn't even detect it - went to music tab, then logged out.
    Can't give you this one account.

    ~Eerik.

  2. #452
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    Quote Originally Posted by whatev View Post
    Oddly enough, I'm passing certain randoms yet failing to open the mysterious boxes, which then are stuck in my inventory as they are not bankable.

    Randoms that I've caught MSI/SRL fail since 10/24

    -Freaky Forester (Failed-didn't see why)
    -Pillory (Failed-didn't see why)
    -Evil Bob's Island (Tried but failed)
    -Prison Pete (Instantly logged upon arrival)

    I'm not sure which one(s) are working, but I'm getting some rewards so at least one is working!

    PS- If someone needs random accounts, lemee know. I'll probably have a few randoms today.
    I just committed a fix for the mysterious box last night so make sure you have up to date SRL.

    Thanks everyone for the accounts. Looks like I've got plenty to work on.

  3. #453
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    Code:
    [00:04:39]: Touched the shrine!
    [00:04:39]: MAZE SOLVED!
    [00:04:39]: ***** STR: 'Maze' RANDOM SOLVED SUCCESSFULLY! *****
    Was pretty fun to watch
    Logged in and was in maze, so I just watched it run

  4. #454
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    Quote Originally Posted by Zyt3x View Post
    Code:
    [00:04:39]: Touched the shrine!
    [00:04:39]: MAZE SOLVED!
    [00:04:39]: ***** STR: 'Maze' RANDOM SOLVED SUCCESSFULLY! *****
    Was pretty fun to watch
    Logged in and was in maze, so I just watched it run
    Awesome! I'm glad that one still works.

    Pinball seem to work perfectly fine for me. Bolshak reported that it didn't work for him, but I didn't experience any problems so I'm not sure what's up there.

    Also, confirmation that the UseRewardBox fix worked:
    Progress Report:
    Compiled successfully in 639 ms.
    SRL Compiled in 16 msec
    looking for box option
    Found no prefered reward items, chose default reward: Mystery Box
    Successfully executed.


    Edit: Committed this earlier:
    Progress Report:
    Certer: Updated BattleAxe item. Other likely need to be done.
    Sandwich: Updated chocolate bar item. Others likely need to be done.


    I can only get one item per account it seems so I'll be needing more accounts in each to get everything updated. Thanks Markus and HeavenzEyez for the accounts!

    E2: Also updated the list in first post.
    Last edited by NCDS; 11-01-2011 at 03:03 AM.

  5. #455
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    In sandwhich there are other items visible besides chocolate bar, right? You could've updated at least the 7 visible ones (not meant offensive in any way)
    I made a new script, check it out!.

  6. #456
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    Quote Originally Posted by Markus View Post
    In sandwhich there are other items visible besides chocolate bar, right? You could've updated at least the 7 visible ones (not meant offensive in any way)
    I didn't do it because I was thinking I wouldn't be able to test them, but now that I think of it I could have just manually had it search for the specific items...

    My bad then in that case. I'll get it done on a different account.

  7. #457
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    Progress Report:
    ***** STR: FOUND RANDOM: 'Mime' *****
    Screenshot of: Found Mime random 1 Hours, 37 Minutes and 39 Seconds
    Mime solver currently broken.
    ***** STR: 'Mime' RANDOM SOLVING FAILED! *****


    pming you

  8. #458
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    Progress Report:
    ***** STR: FOUND RANDOM: 'Pinball' *****
    Screenshot of: Found Pinball random 4 Minutes and 14 Seconds
    Starting the pinball solver.
    Exit Found
    Pinball Solved.
    ***** STR: 'Pinball' RANDOM SOLVED SUCCESSFULLY! *****
    looking for box option
    Found Reward Item: XP


    watched it work perfectly after i manually clicked the last click to continue. maybe add higher wait between click to continues? rest was beautiful

  9. #459
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    I asked someone to post something for me from the irc because i didnt have time, but it solved the abyss via finding the unique appendage, but after it teleported back to draynor the solver thought it hadnt solved and started moving the mouse around the screen. iirc the abyss random uses mousespiral function, so I guess that was it.

    Also Fishing in draynor causes anti randoms to check for evil bob's island, so it keeps checking the music tab. Somethings up :/

    Ive got a leo and a certer. Its not even detecting thats its in Leo, and it couldnt identify the item in the certer
    Last edited by noidea; 11-02-2011 at 11:02 PM.
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  10. #460
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    i have Mordaut, ill pm markus because he said hed take it, if you dont want it, feel free to pm it to ncds or anyone else that is willing to work on it that you trust. if you trust them, then thats good enough for me

  11. #461
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    Quote Originally Posted by noidea View Post
    I asked someone to post something for me from the irc because i didnt have time, but it solved the abyss via finding the unique appendage, but after it teleported back to draynor the solver thought it hadnt solved and started moving the mouse around the screen. iirc the abyss random uses mousespiral function, so I guess that was it.

    Also Fishing in draynor causes anti randoms to check for evil bob's island, so it keeps checking the music tab. Somethings up :/

    Ive got a leo and a certer. Its not even detecting thats its in Leo, and it couldnt identify the item in the certer
    I'll look into the Evil bob false positive in a bit.

    I need accounts in certer to update the items.

    Edit:
    Progress Report by svn logs:
    Certer: Updated Shield record. Still need accounts.
    Leo: Updated/Fixed inRandom and set to logout upon detection until I have the plugin fixed.

    Thanks noidea for the accounts.

    Leo has been broken for some time now. I can however fix the InRandom function so it will at least log out. I'm trying to fix the whole plugin, but it takes some time.
    Last edited by NCDS; 11-03-2011 at 01:58 AM.

  12. #462
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    not sure if its relevant here(most likely not) but i think this would be a good time to fix up randomtool(it never worked for me, tried everything) because often im near my comp while botting and i dont want my character to log out. Also, pillory random didn't work for me.

  13. #463
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    Mordaut is weird, it seems the function in the plugin doesn't even get called! It crashes at calling it. Wizzup, any ideas?
    I made a new script, check it out!.

  14. #464
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    Quote Originally Posted by Markus View Post
    Mordaut is weird, it seems the function in the plugin doesn't even get called! It crashes at calling it. Wizzup, any ideas?
    That's how it is for all the solvers in the Iroki plugin, not just mordaut. (In case anyone else wants to try their hand at this.)

    @KingKong: I'll fix Pillorys status on the first post. Also, I'll have a look at randomTool probably tonight.

  15. #465
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    I'll try and see if I can get some kind of callback in Simba, that should fix the problem.
    I made a new script, check it out!.

  16. #466
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    Code:
    Error: Exception: Invalid pointer operation at line 408
    Line 408 in antirandoms.scar:

    Simba Code:
    if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2) or

    Was something to do with anti-randoms changed and updated previously today? I cannot run any script that calls "Findnormalrandoms" at the moment because of it.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  17. #467
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    I have an account in Leo if anyone needs it.
    Quote Originally Posted by h_king1998 View Post
    how come it does not bank in al-kharid when i do mine 1 drop 1

  18. #468
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    Quote Originally Posted by Flight View Post
    Code:
    Error: Exception: Invalid pointer operation at line 408
    Line 408 in antirandoms.scar:

    Simba Code:
    if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2) or

    Was something to do with anti-randoms changed and updated previously today? I cannot run any script that calls "Findnormalrandoms" at the moment because of it.
    Have you tried just restarting Simba? I'm having no problems, and I haven't changed anything in FindLamp at all..

    Quote Originally Posted by doublex8 View Post
    I have an account in Leo if anyone needs it.
    You can remove the account if you'd like. I need to get the plugin fixed before I can actually do the solver, unless I just re-do it all I guess.

  19. #469
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    cap'n arnav random
    didn't even detect it

    I can give the account. PM
    ''If you want something you've never had, you have to do something you've never done''


    total leve 2715/1b exp +... exterminated.

  20. #470
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    Quote Originally Posted by onilika View Post
    cap'n arnav random
    didn't even detect it

    I can give the account. PM
    My inbox is always welcoming to accounts caught in randoms.

  21. #471
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    Progress Report:
    ***** STR: FOUND RANDOM: 'Frog' *****
    Screenshot of: Found Frog random 2 Hours, 48 Minutes and 16 Seconds
    Trying to click a frog...
    Princess not found!
    Trying to click a frog...
    Trying to click a frog...
    Princess not found!
    Walking to Gas Hole...
    Trying to click a frog...
    Princess not found!
    Princess not found!
    Trying to click a frog...
    Trying to click a frog...
    Trying to click a frog...
    Trying to click a frog...
    Trying to click a frog...
    Princess not found!
    Trying to click a frog...
    Princess not found!
    Trying to click a frog...
    Trying to click a frog...
    Princess not found!
    Warning! You passed a wrong ys to a finder function: -2. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Princess not found!
    Princess not found!
    Princess not found!
    Trying to click a frog...
    ***** STR: 'Frog' RANDOM SOLVING FAILED! *****


    pming you

    E: watched maze fail as well

    Progress Report:
    ***** STR: FOUND RANDOM: 'Maze' *****
    Screenshot of: Found Maze random 29 Seconds
    Maze Background color = 259
    Maze Background color = 259
    Maze Background color = 259
    Maze Background color = 259
    Detected Blue Path
    Maze Background color = 259
    1581
    
    -> Walking Blue Path : 0 / 40
    >> X = -4, Y = 36
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 3 / 40
    >> X = 30, Y = -10
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 5 / 40
    >> X = 13, Y = 23
       ~ Found a suspected Maze_Door
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
         + Didn't Get UpText of Maze_Door, Trying again to find it
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 8 / 40
    >> X = 31, Y = 7
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 10 / 40
    >> X = -15, Y = 7
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 12 / 40
    >> X = -13, Y = 35
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 15 / 40
    >> X = 25, Y = -20
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 18 / 40
    >> X = 43, Y = -13
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 20 / 40
    >> X = 16, Y = -10
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Blue Path : 23 / 40
    >> X = 40, Y = -10
       * Door Not Found
    Quick Shrine finding failed. Trying motion detector.
    Shrine not found!
    Couldn't touch shrine!
    ***** STR: 'Maze' RANDOM SOLVING FAILED! *****


    it was between 15/40 and 20/40 im not sure which one, but it clicked too far and over rotated so it didnt get the right gate and was clicking gates it couldnt reach leading to the failure.

    5/40 did click the right one eventually but itdidnt hover over it before when it was spazzing saying it couldnt find it, the mouse was still up in the minimap

    ill pm you that one as well i guess
    Last edited by bolshak25; 11-05-2011 at 04:41 AM.

  22. #472
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    Awesome!

    I've fixed and committed the frog solver, that should be all set. I could still use another account in there though..

    I'm not very familiar with the maze solver, but I'll certainly have a look. Thanks a ton rep+

  23. #473
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    i woke one of my accounts up and they were stuck in the quiz. here is the last debug from that account

    Progress Report:
    [] ------ Colours found < Accuracy
    [] ---- MSI_WaitWhileMining: Finished
    [] ---- MSI_FindObjectTPA: ROCK_MITHRIL
    [] ------ Not enough points: 9
    [] ------ Not enough points: 5
    [] ------ Not enough points: 5
    [] ------ Point is on player
    [] ------ Points found: 2
    [] ------ Took 125 ms to complete
    [] ---- MSI_FindObjectTPA: True
    [] ------ Uptext: Talk-to Mr. Mordaut / 2 more options
    [] ------ Failed to find uptext: ['ocks']
    [] ------ Uptext: Walk here / 1 more options
    [] ------ Failed to find uptext: ['ocks']
    [] ------ Scanning for randoms...
    [] ------ MSI_FindRandoms: Finished Random Event!
    [] -- MSI_AutoObjects: False
    [] -- Went inactive somewhere in SRL
    [] -- MSI_UnsetPlayer
    [] ---- Failed to use script: Lumby Swamp West Miner
    Quote Originally Posted by h_king1998 View Post
    how come it does not bank in al-kharid when i do mine 1 drop 1

  24. #474
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    Progress Report:
    ***** STR: FOUND RANDOM: 'Maze' *****
    Screenshot of: Found Maze random 6 Minutes and 5 Seconds
    Maze Background color = 328706
    Detected Purple Path
    Maze Background color = 328706
    280
    
    -> Walking Purple Path : 0 / 41
    >> X = -4, Y = -2
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 2 / 41
    >> X = -45, Y = -8
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 4 / 41
    >> X = -45, Y = 3
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 6 / 41
    >> X = 22, Y = 9
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 8 / 41
    >> X = -20, Y = 7
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 10 / 41
    >> X = 50, Y = 9
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 12 / 41
    >> X = -50, Y = 9
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 14 / 41
    >> X = -37, Y = 26
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 18 / 41
    >> X = 15, Y = -13
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 20 / 41
    >> X = 2, Y = 43
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 24 / 41
    >> X = 19, Y = -46
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 28 / 41
    >> X = 40, Y = 7
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 30 / 41
    >> X = 17, Y = 15
       ~ Found a suspected Maze_Door
       ~ Found Door
    
    -> Walking Purple Path : 33 / 41
    >> X = 9, Y = 35
       * Door Not Found
    Quick Shrine finding failed. Trying motion detector.


    figured out how to fix it so it doesnt fail like that, btw this was on 20/41 that failed. anyways, if it reads the bottom line in chat if it says cant reach that then it picked the wrong door, but im not sure how it would tell if after the first one if it gets through after a second try that those words would still be there. not sure, but thats probably the only way to verify it made it through the right door and didnt miss.

    also im sending you the new mime because the original got locked so id rather just use a clean account that i care less about and am just using for randoms.

    do you want the new maze account as well, or will just the first one be fine?

  25. #475
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    Quote Originally Posted by Flight View Post
    Code:
    Error: Exception: Invalid pointer operation at line 408
    Line 408 in antirandoms.scar:

    Simba Code:
    if (FindDTM(Lamp, x, y, MIX1, MIY1, MIX2, MIY2) or

    Was something to do with anti-randoms changed and updated previously today? I cannot run any script that calls "Findnormalrandoms" at the moment because of it.
    This is fixed. Not a SRL issue.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


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