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Thread: [R] Tad's MultiMiner [Banking] [PowerMining]

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    Post [R] Tad's MultiMiner [Banking][PowerMining]

    EDIT: As far as I know, this script is broken.


    This wasn't getting much use in the Members section, so it is now here

    WARNING: If the price of any ores starts falling drastically from this date (8/7/09), I will move this back to Members. OR if there's tons of downloads and no proggies, I will also move it back.

    Note: If you want more customizable powermining, use my PowerMiner script.

    Note: Please set up Dev Reflection and Dev SRL via Tortoise SvN (There have been problems when people install with the automatic installers). Here's Coh3n's guide on it - http://www.villavu.com/forum/showthread.php?t=47714

    Note:
    Quote Originally Posted by Tad View Post
    Guys, please post ALL random bugs on this thread - http://www.villavu.com/forum/showthread.php?t=48120

    Yes, my name is Tad/Tadas. Get used to it

    ~Current Functionality~

    (More detailed Mine info is down below)

    Legend:

    Gray - Needs Tested by Users.
    Red - Broken/Doesn't work too well.
    Orange - At least Stable; Not tested enough to know if it's flawless.
    Green - Flawless/Near Flawless.

    • Al-Kharid Mine
    • Barbarian Village Mine
    • Lumbridge Swamp Mine
    • Rimmington Mine
    • Varrock West Mine
    • Varrock East Mine
    • Crafting Guild Mine
    • Dwarfen Mine (South East)
    • Dwarfen Mine (North)
    • Dwarfen Mine (South West)
    • Mining Guild Mine
    • Edgeville Dungeon Mine


    ~Features~

    • Support at ALL (if not all, then I just didn't notice it) F2P mines (Excluding Wilderness)
    • Surpasses all ladders, doors, stairs, etc.
    • All the regular stuff, such as AntiBan, AntiRandoms, Multiplayer, etc.
    • A very up-to-date status report. If you choose to do so, even the Program Name will keep you up to date on how your current miner is doing.
    • A fully functioning Breaks system
    • The option to Rest after falling below X energy
    • A fully reflection system for walking and mining
    • The option to use Color or Reflection Antirandoms
    • The option to play a sound when all players are inactive
    • The option to switch worlds when X amount of people are on the minimap
    • Ability to prioritize which rocks to mine first, second, etc.
    • The ability to run separate characters at separate mines mining separate ores in a separate order
    • The ability for members and free accounts to run on the same script
    • Ability to drop ores, in case you only want the most expensive ores, but don’t want your account to be idling the whole time
    • The ability to define how long a player is to be online for via minutes or loads, your choice
    • A seemingly flawless mining procedure, which will walk to ores that it cannot see on the Mainscreen, or even on the MiniMap
    • An amazing progress report, with everything from exp and profit to which mine and ore each player is at.
    • I feel like I’m forgetting something...Let’s just say – Much, much more.


    ~Setup~

    • Make sure you have Scar 3.21 or later, along with the latest Reflection Developer revision, along with Rev 36 or higher SRL.
    • Get all your players to the mine or bank of their defined mine path
    • Make sure your players have the levels and items required (Pickaxes, 60 mining if Mining Guild, Brown Apron and level req. for Crafting Guild, etc)
    • Download the script
    • Fill out the constants and DeclarePlayers (Sample Below)
    • Click Run
    • Watch and be amazed


    Sample of DeclarePlayers:

    SCAR Code:
    Procedure DeclarePlayers;
    begin
      HowManyPlayers:= 1;              // How many players are there arrays for?
      CurrentPlayer:= 0;               // Which player should we start with?
      NumberOfPlayers(HowManyPlayers); // Do Not Change.

      Players[0].Name := 'zezima'; // Username.
      Players[0].Pass := 'imcool'; // Password.
      Players[0].Nick := 'ezim';    //2-4 letters of your Username (that are not capital letters or spaces).
      Players[0].Pin := '0000'; // Bank Pin. If none, leave as '' (blank).
      Players[0].Active := True;
      Players[0].Booleans[1] := False; //True = Measure Player Online Time in Loads. False = Measure in Time.
      Players[0].Integers[0] := 20; //Loads to do/Minutes to Run
      Players[0].Strings[0] := 'dmse'; //Which Mine? bvm,akm,lsm,rm,vwm,vem,mgm,dmse,dmsw,dmn,cgm (Future : edm, ym)
      Players[0].Booleans[2] := True; //Prioritize?
      Players[0].Strings[1] := 'addy,mith'; //Which Ores to Mine and Bank? ('copper,tin' etc)
      Players[0].strings[2] := 'iron,copper'; //Which Ores to Mine and Drop? ('copper,tin' etc)
      Players[0].Booleans[0] := false; //Members?

    end;

    ~Consts and DeclarePlayers~

    Although everything is explained in the script, clearer explanations don’t hurt

    • RunFor
      • Setting this to something other than 0 will automatically logout and terminate the script after that amount of minutes have gone by.

    • SwitchingPlayers
      • Setting this to true means your players will not stop looping until they all are false. Setting it to false means each player will do their loads/minutes once and be done.
    • DebugIt
      • Gives Script Debugging in the Debug Box. I suggest to keep this checked so you can help me improve the script when something goes wrong.
    • DisguiseIt
      • Checking this box will use the function Disguise alongside every Status. The Program Title will change to the script’s status.
    • Take Breaks
      • Set to true if you wish to take breaks, then set HowLong (how long to break for, in minutes) and HowOften (every how many loads to break).
    • ColorAntiRandoms
      • If False, Reflection AntiRandoms will be used
    • DoSound
      • Plays a sound (defined in WhereSound) when all players are inactive.
    • SwitchWhenAmtIs
      • If not set to 0, when that amount of people are on the minimap, it will switch worlds.
    • SwitchWhenNoRock
      • Not sure why I added this I guess when/if I add Rune Mining it’ll be useful. Or if you want to use it for Addy mining or something.
    • RestAt
      • Rests when your energy reaches this value. Set to 0 to never rest.
    • SwitchWorlds
      • Switches worlds every logout. Useful if you don't want people to see similar characters of your army, for example. Warning: ChangeWorld has a tendency to fail on the occasion, especially if you have 'Favorite Worlds' set up. Hence, if you don't need it, don't use it.
    • TakeScreens
      • Takes a screeny when you level. Have a folder named Screenshots in the same folder as the script, and screenshots will be saved there, otherwise they will be saved in the same folder as the script.



    As for DeclarePlayers…

    Pretty much self explanatory. A short list of what to keep in mind:

    • Don't put spaces where you must separate variables with commas
    • Post your DeclarePlayers and Consts if something isn't working as you'd like it
    • Next is a list of all the mines...


    Mining Locations

    • Al-Kharid Mine ('akm') via Al-Kharid Bank
      • Silver
      • Gold
      • Iron
      • Copper
      • Addy
      • Coal
      • Tin
      • Mith

    • Barbarian Village Mine ('bvm') via Edgeville Bank
      • Tin
      • Coal

    • Lumbridge Swamp Mine ('lsm') via Draynor Bank
      • Mith
      • Coal
      • Addy

    • Rimmington Mine ('rm') via Falador East Bank
      • Iron
      • Gold
      • Copper
      • Tin

    • Varrock West Mine ('vwm') via Varrock West Bank
      • Tin
      • Iron
      • Silver
      • Clay

    • Varrock East Mine ('vem') via Varrock East Bank
      • Copper
      • Tin
      • Iron

    • Crafting Guild Mine ('cgm') via Falador East Bank
      • Gold
      • Silver
      • Clay

    • Dwarfen Mine (South East) ('dmse') via Falador East Bank
      • Addy
      • Gold
      • Mith
      • Coal
      • Copper
      • Tin

    • Dwarfen Mine (North) ('dmn') via Falador East Bank
      • Copper
      • Tin
      • Iron
      • Gold
      • Clay

    • Dwarfen Mine (South West) ('dmsw') via Falador East Bank
      • Copper
      • Clay

    • Mining Guild Mine ('mgm') via Falador East Bank
      • Mith
      • Coal

    • Edgeville Dungeon Mine ('edm') via Edgeville Bank
      • Mith
      • Coal
      • Tin
      • Silver
      • Addy
      • Iron
      • Copper


    ~Bugs~
    • If mining in a dugout mine (such as Al-Kharid), it may occasionaly misclick and wind up outside the mine. Script will keep going, just wastes some time.
    • I think RestAt isn't working well. 90% sure it's an SRL bug.
    • Keep on the lookout for fake rock IDs. During the first part of this script's development, I didn't notice that Jagex placed numerous 'fake' rock IDs. Intentionally or on accident, I don't know. Either way, if there is a rock that the script is constantly mousing over, whether it is mineable or not, OR the script is constantly mousing over a spot on which there is no rocks, please alert me of this.
    • Some features have not been tested, so I'm not sure if they work (such as the SwitchWhenAmtIs)



    ~Future Updates~
    • New Locations, including
      • Taking all reasonable requests (can be P2P, might need to borrow an account for a bit though)
    • Fix for the first bug (misclick in dugout mines) Not high priority, seeing as it's rare.
    • Implementation of my BETA Rock Predictor, which predicts which rock will be active next. Not high priority though, seeing as most people don't like their account to be idle waiting for rocks anyway


    ~Progress Reports~

    Rison:

    Code:
    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++ Tad's MultiMiner +++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++
    ++++++ Time Running: 16 Hours, 32 Minutes and 55 Seconds
    ++++++ Ores Banked: 3798
    ++++++ Coal: 3239
    ++++++ Mith: 559
    ++++++ Gems: 35
    ++++++ Profit Gained: 835164
    ++++++ Profit/Hour: 50467
    ++++++ EXP Gained: 206670
    ++++++ EXP/Hour: 12489
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++
    | Player | Active | Oretypes | Mine | Lev | Lev Gained | Ores Mined | Time Run|
    |-------------------------------------------------------------------------|
    | 0 | True | mith,coal | MGM | 69 | 2 | 3798 | 16:32:29
    |-------------------------------------------------------------------------|
    ~Update Log~
    Current Version: 1.5

    V0.1 (7/24/09)
    - First (BETA) Release

    V1.0 (8/2/09)
    - First Release

    V1.1 (8/6/09)
    - Fixed VWM bug (I think)
    - Added EDM
    - Efficiency upgrades (mostly dealing with object handling)

    V1.2 (8/11/09)
    - Improved Global Object Handling
    - Improved Global Walking
    - Fixed the last of the fake rocks (I think)

    V1.3 (8/12/09)
    - Added Object Failsafes, shouldn't fail now
    - Redid VEM Path
    - Fixed the fake rocks

    V1.4 (8/12/09)
    - Fixed Object Handling...Once and for all?

    V1.5 (8/13/09)
    - Added SwitchWorlds (after each player, set it true in consts if you want to use it)
    - Added TakeScreens (takes a screeny when you gain a level)
    - Added Levels Gained (In Proggy)
    - Fixed Profit (and resulting error)
    - Sexified proggy (more so just made it look slightly different )

    V1.6 (8/17/09)
    - New Paths (most bugs fixed, overall better, more efficient)
    - Now SwitchWhenAmt is checks for people inside the mine, not people on the minimap
    - Other little bugfixes, flawless maybe? :S
    - (Notice this a big update, you can tell from the KB difference from V1.5 and V1.6 )

    V1.7 (8/18/09)
    - Improved, humanlike walking




    ~History~

    V0.1 - % Extreme MultiMiner [Beta].scar (69.8 KB, 10 views)
    V1.0 - Tad's MultiMiner.scar (87.5 KB, 5 views)
    V1.1 - Tad's MultiMiner [Online].scar (92.2 KB, 32 views)
    V1.2 - Tad's MultiMiner [Online].scar (93.0 KB, 15 views)
    V1.3 - Tad's MultiMiner [Online].scar (95.1 KB, 8 views)
    V1.4 - Tad's MultiMiner [Online].scar (95.3 KB, 11 views)
    V1.5 - Tad's MultiMiner [Online].scar (95.9 KB, 20 views)
    V1.6 - Tad's MultiMiner [Online].scar (120.9 KB, 6 views)
    V1.7 - Download Below
    Last edited by Sir R. M8gic1an; 10-05-2009 at 12:44 AM.

  2. #2
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    2,5k lines, excellent work!
    SCAR Code:
    var
      AxeEquipped, IsLadders, IsDoors, Check, SinglePlayer, EType : boolean;
      counter, Loads, tLoads, pLoads, BreakedFor, TimesBreaked, StartLevel,
      StartEXP, antiban, allantiban, LadderCounter, DoorCounter : integer;
      TheRocks : Array of Rock;
      WhichBank : string;
      BankPath, MinePath, LadderTiles, OutsideDoorTiles : Array of TPoint;
      LadderActivateMine, LadderActivateBank, DoorIDs, DoorActivateMine,
      DoorActivateBank : TIntegerArray;
      DoorDir, TheText : TStringArray;
      CopperOre, TinOre, ClayOre, IronOre, CoalOre, MithOre, SilverOre, AddyOre,
      GoldOre, RuneOre, tOres, Gems, CurLoadTime, CopperPrice, TinPrice, ClayPrice,
      IronPrice, MithPrice, SilverPrice, AddyPrice, GoldPrice, RunePrice, CoalPrice
      : Integer;
    Lots of variables!
    Local var? Arrays?
    ~Hermen

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    Quote Originally Posted by Hermen View Post
    2,5k lines, excellent work!
    SCAR Code:
    var
      AxeEquipped, IsLadders, IsDoors, Check, SinglePlayer, EType : boolean;
      counter, Loads, tLoads, pLoads, BreakedFor, TimesBreaked, StartLevel,
      StartEXP, antiban, allantiban, LadderCounter, DoorCounter : integer;
      TheRocks : Array of Rock;
      WhichBank : string;
      BankPath, MinePath, LadderTiles, OutsideDoorTiles : Array of TPoint;
      LadderActivateMine, LadderActivateBank, DoorIDs, DoorActivateMine,
      DoorActivateBank : TIntegerArray;
      DoorDir, TheText : TStringArray;
      CopperOre, TinOre, ClayOre, IronOre, CoalOre, MithOre, SilverOre, AddyOre,
      GoldOre, RuneOre, tOres, Gems, CurLoadTime, CopperPrice, TinPrice, ClayPrice,
      IronPrice, MithPrice, SilverPrice, AddyPrice, GoldPrice, RunePrice, CoalPrice
      : Integer;
    Lots of variables!
    Local var? Arrays?
    Yeah I got a bit lazy halfway through Everything except the integers hasn't really been implemented yet though, so I'm not sure if I'll be keeping them. As for the integers...I might fix those up for the first actual release

    By the way, 2.5k lines is just the beginning I haven't added Rock or Mine information for a ton of mines, including a lot of big ones (Guild Mine, Dwarfen Mines, etc). And there's still a bunch of features I'd like to add.

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    Quote Originally Posted by Runescapian aka Tad View Post
    Yeah I got a bit lazy halfway through Everything except the integers hasn't really been implemented yet though, so I'm not sure if I'll be keeping them. As for the integers...I might fix those up for the first actual release

    By the way, 2.5k lines is just the beginning I haven't added Rock or Mine information for a ton of mines, including a lot of big ones (Guild Mine, Dwarfen Mines, etc). And there's still a bunch of features I'd like to add.
    Keep ehm coming and don't be lazy!
    ~Hermen

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    will test it for u

    edit it didnt click the ores it jsut hovered over them
    Last edited by JPHamlett; 07-30-2009 at 02:10 PM.

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    Quote Originally Posted by J_Pizzle View Post
    will test it for u

    edit it didnt click the ores it jsut hovered over them
    AKA uptext wasn't working? Scar bug, restart Scar.

    I have alot of stuff updated, including many bugs. I also have the obstacle avoiding working (stairs, ladders, and doors), now I just have to use my Path and Ore tools to implement some more locations. I have some decent internet for a couple days, so I should get it done, then V1.0 will come

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    Quote Originally Posted by Runescapian aka Tad View Post
    AKA uptext wasn't working? Scar bug, restart Scar.

    I have alot of stuff updated, including many bugs. I also have the obstacle avoiding working (stairs, ladders, and doors), now I just have to use my Path and Ore tools to implement some more locations. I have some decent internet for a couple days, so I should get it done, then V1.0 will come
    ok ill test the new one

    edit every time it mines a rock it goes and right clicks up by the minimap
    Last edited by JPHamlett; 07-31-2009 at 01:48 AM.

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    Quote Originally Posted by J_Pizzle View Post
    ok ill test the new one

    edit every time it mines a rock it goes and right clicks up by the minimap
    That's weird O_O Where are you mining? I didn't test all of the locations I put on there.

    Progress with the new version is pretty good Might have it up by tomorrow.

    Mining Guild sample...

    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\ Tad's MultiMiner /\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\ Time Running: 39 Minutes and 12 Seconds /\/\/\
    /\/\/\ Ores Banked: 165 /\/\/\
    /\/\/\ Coal: 136 /\/\/\
    /\/\/\ Mith: 29 /\/\/\
    /\/\/\ Gems: 3 /\/\/\
    /\/\/\ Profit Gained: 7520 /\/\/\
    /\/\/\ Profit/Hour: 11506 /\/\/\
    /\/\/\ EXP Gained: 9120 /\/\/\
    /\/\/\ EXP/Hour: 13954 /\/\/\
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    | Player | Active | Oretypes | Which Mine | Ore Mined | Time Run |
    |-------------------------------------------------------------------------|
    | 0 | True | mith,coal | MGM | 165 | 00:38:15 |
    |-------------------------------------------------------------------------|

  9. #9
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    Quote Originally Posted by Runescapian aka Tad View Post
    That's weird O_O Where are you mining? I didn't test all of the locations I put on there.
    varrock east mine

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    Weird. I tested that, it worked fine and I stopped it after about 2 hours. I'll test it again before releasing 1.0. Until then.. Are you sure you have the latest SRL and Reflection? If so, could you explain a bit more in detail what exactly was going on? I don't really get it :\

    EDIT: Also paste how you set it up in DeclarePlayers.

    EDIT: Ugh. I was going to finish 1.0 yesterday, but something came up and I wasn't home all day Hopefully I can get it done today and/or tomorrow.

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    (Sorry for double post :\)

    UPDATED

    V1.0 (8/2/09)
    - First Release


    Please give this thing a chance

    EDIT: By the way J_Pizzle, I didn't get a chance to test VEM. Try this version and tell me if it keeps happening.

    Mines I'm sure work well:

    MGM
    CGM
    All DMs

    Mines I'm pretty sure work well:

    VEM
    LSM
    AKM

    I don't know about the others, but in theory they should be good

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    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\ Tad's MultiMiner /\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\ Time Running: 1 Hours, 33 Minutes and 38 Seconds /\/\/\
    /\/\/\ Ores Banked: 557 /\/\/\
    /\/\/\ Iron: 557 /\/\/\
    /\/\/\ Gems: 3 /\/\/\
    /\/\/\ Profit Gained: 92462 /\/\/\
    /\/\/\ Profit/Hour: 59245 /\/\/\
    /\/\/\ EXP Gained: 19495 /\/\/\
    /\/\/\ EXP/Hour: 12492 /\/\/\
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    | Player | Active | Oretypes | Mine | Lev | Ores Mined | Time Run|
    |-------------------------------------------------------------------------|
    | 0 | True | iron | VWM | 55 | 557 | 01:33:29|
    |-------------------------------------------------------------------------|
    Something went wrong during WalkToMine. Next Player.

  13. #13
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    AIO miner doesn't support powermining?

    1-99 fletching from pure autoing

    My account unlocks: 92 mage 90 range lvl 80 | 94 mage 87 range lvl 91 | 85 mining lvl 41 | Rich lvl 65

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    Quote Originally Posted by skvatboy View Post
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\ Tad's MultiMiner /\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\ Time Running: 1 Hours, 33 Minutes and 38 Seconds /\/\/\
    /\/\/\ Ores Banked: 557 /\/\/\
    /\/\/\ Iron: 557 /\/\/\
    /\/\/\ Gems: 3 /\/\/\
    /\/\/\ Profit Gained: 92462 /\/\/\
    /\/\/\ Profit/Hour: 59245 /\/\/\
    /\/\/\ EXP Gained: 19495 /\/\/\
    /\/\/\ EXP/Hour: 12492 /\/\/\
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    | Player | Active | Oretypes | Mine | Lev | Ores Mined | Time Run|
    |-------------------------------------------------------------------------|
    | 0 | True | iron | VWM | 55 | 557 | 01:33:29|
    |-------------------------------------------------------------------------|
    Something went wrong during WalkToMine. Next Player.
    VWM was one I didn't test :\ Will try to fix soon. EDIT: Where exactly was it stuck?

    Quote Originally Posted by Swift View Post
    AIO miner doesn't support powermining?
    Theoretically you could set it up to. I haven't tried, but you should be able to just not put anything in the variable to bank ores and whatever you want to powermine in the drop ores. But if you want to powermine, I recommend my PowerMiner, as it's much more flexible

    I forgot to remove the note to not use this until I update the post >.>. Fixed.

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    I'll test it today and get about 3 hours.

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    Yeah I guess it's the path then. Maybe try another mine if you want iron? I know Rimmington works well, as does VEM (though I tested them awhile ago, but nothing should have changed). I'd fix it but I won't have good internet till tomorrow, and then only for a day.

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    I dont think is u script srl or lag
    i tested the VEM is feil more then VWM in 1.0
    in 1.1 i get out of range in line 2017 :S Edit forgot to set Ores
    Last edited by skvatboy; 08-06-2009 at 09:32 PM.

  18. #18
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    Now that this has been moved to Jr. Members (Thanks tarajunky), I welcome you to the only mining script you'll ever need (I hope)! Please heed the warning near the top of the post.

    Without further ado, enjoy!

  19. #19
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    Amazing script :O proggy will be coming!

  20. #20
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    Wow, I requested a script like this a few days back, and got told it was on members.

    Will get you the best proggies I can!

  21. #21
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  22. #22
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    Quote Originally Posted by pl0xmypl0x View Post
    Amazing script :O proggy will be coming!
    Quote Originally Posted by vinnievinboy View Post
    Wow, I requested a script like this a few days back, and got told it was on members.

    Will get you the best proggies I can!
    Quote Originally Posted by Smarter Child View Post
    Sexy miner, i think ill use at VEM
    Hope to hear back from you guys, those gray mining locations at the top are lacking some color

  23. #23
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    Bit of feedback on the crafting guild mining, sometimes if someone opens the door just before you the bot will start clicking on the minimap trying to walk but really its stuck in the crafting guild still, and it ends up logging out saying error walking. Maybe if you could somehow make it check that it has opened the door to prevent this

    also a chat feature would be cool, i saw it in a script you hold F2 and you can chat without stopping the script from doing what it does

  24. #24
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    Quote Originally Posted by pl0xmypl0x View Post
    Bit of feedback on the crafting guild mining, sometimes if someone opens the door just before you the bot will start clicking on the minimap trying to walk but really its stuck in the crafting guild still, and it ends up logging out saying error walking. Maybe if you could somehow make it check that it has opened the door to prevent this

    also a chat feature would be cool, i saw it in a script you hold F2 and you can chat without stopping the script from doing what it does
    I believe that was one of zasz's scripts. .

  25. #25
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    Here is my proggy for crafting guild - (i stopped the script running)

    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\ Tad's MultiMiner /\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\ Time Running: 6 Hours, 24 Minutes and 31 Seconds /\/\/\
    /\/\/\ Ores Banked: 1106 /\/\/\
    /\/\/\ Gold: 1106 /\/\/\
    /\/\/\ Gems: 10 /\/\/\
    /\/\/\ Profit Gained: 612724 /\/\/\
    /\/\/\ Profit/Hour: 95606 /\/\/\
    /\/\/\ EXP Gained: 71890 /\/\/\
    /\/\/\ EXP/Hour: 11217 /\/\/\
    /\/\/\ Times Breaked: 0 /\/\/\
    /\/\/\ Minutes Breaked For: 0 /\/\/\
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    | Player | Active | Oretypes | Mine | Lev | Ores Mined | Time Run|
    |-------------------------------------------------------------------------|
    | 0 | True | gold | CGM | 63 | 1106 | 06:24:25|
    |-------------------------------------------------------------------------|

    i say crafting guild mine is flawless

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