SCAR Code:
function CheckForDeAxe(Gear: boolean): boolean;
var
AxeType: TIntegerArray;
begin
AxeType[0] := DTMFromString('78DA637462666058C4C8800C7CAC9519FE036' +
'990E87F20607403AA5980AA06220B2381B41D50CD7C22D42C21A0' +
'C615A866397E3500294F0A3D');
AxeType[1] := DTMFromString('78DA633CCAC4C0709B010584F8F931FC07D28' +
'C40FC1F08184F02D5DC6040038C4824903E04547397083584CC39' +
'0154F310BF1A00D60F0E27');
AxeType[2] := DTMFromString('78DA63F4606260F8CF8002AA8B8BC0428C40F' +
'C1F0818BD816AFE30A001462412487B01D5B032E257E34284394E' +
'40358CF8CD0100DA6E0AD6');
AxeType[3] := DTMFromString('78DA632C606260B8CD8002ECEC6318FE03694' +
'620FE0F048C7940353718D000231209A4CB806A6E1250530C54F3' +
'90801A905D77F1AB010017A60C6C');
AxeType[4] := DTMFromString('78DA639CC3C4C0709B010538873833FC07D28' +
'C40FC1F08186700D5DC6040038C4824905E00547393809AB94035' +
'0F09A8990E547317BF1A00716C0D40');
AxeType[5] := DTMFromString('78DA632C646260F8CF80025CA353C1428C40F' +
'C1F0818F3806AFE30A001462412489701D5FC25A0A604A8869511' +
'BF9A5CA01A46FC6A001A9B0B4F');
if(Gear)then CustomGameTab('gear');
for i := 0 to 5 do
begin
result := (FindDTM(AxeType[i], x, y, MIx1, MIy1, MIx2, MIy2));
if(result)then
begin
D('We have found your axe!');
Break;
end;
end;
for i := 0 to 5 do
begin
FreeDTM(AxeType[i]);
end;
end;
SCAR Code:
[Runtime Error] : Out Of Range in line 88 in script
Same problem... Anything else?