It works with reflection walking.
I really have no idea why a click on a tile when the player isnt moving, with only 1 tile of randomness can click so far away :\.
I may just say screw it and make a couple ddtms to get the walking flawless, even though that is supposed to be the point of reflection, no? Flawless, simple walking? The TPA walking failsafe will only work from some places, since so many things are the same colours, and if walktotile is way off, and it goes to tpa, it will walk the wrong way. So I think that ddtm walking would be my best choice. Off to make some right now, actually. Maybe then I can say screw walktotile because it's been making me really mad lately.








.
Reply With Quote
By the way, you should add exp/hr, gp/hour, loads/hr.
. Only like 70 million right now. I have that, working ddtms, and a few other suprises coming in the next version. For now, the current version is working flawlessly. Ran for 7 hours again today, so I can't see any flaws.


