Page 2 of 6 FirstFirst 1234 ... LastLast
Results 26 to 50 of 135

Thread: Temporary SRL Stats

  1. #26
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    Quote Originally Posted by IceFire908 View Post
    Could you increase custom vars to 20?
    I could do that

    Quote Originally Posted by Infintry001 View Post
    Awesome! I'm going to get this going in my script(s) as soon as possible.

    Is it possible to make a "Clear Data" or something on the website? Could be useful for erasing stats that come from script testing 0_o
    Yeah, I'll add that.

    Quote Originally Posted by rogeruk View Post
    No not to discourage. But if you keep the stats from an old version then the stats wont be totally correct because you may have made the script faster and more effective.

    They wouldnt have the ability to use old scripts just to see the old stats. True stats of how your script is progressing.
    That's actually a pretty good idea, but I don't think I'll integrate it any time soon.

    Quote Originally Posted by The Claw View Post
    Integrate this with Tucos.
    Edit - Works great for scripts but for some reason it's not logging me in? So my account gets no time on it, while the script does. http://scriptmanager.freehostia.com/profile.php?uid=15 and http://scriptmanager.freehostia.com/scripts.php?sid=7
    tuCos is already integrated

    Also, I helped The Man with integrating it in a script. So that might be a useful resource if you're having trouble
    Last edited by nielsie95; 08-16-2009 at 07:48 PM.

  2. #27
    Join Date
    May 2007
    Location
    NSW, Australia
    Posts
    2,823
    Mentioned
    3 Post(s)
    Quoted
    25 Post(s)

  3. #28
    Join Date
    Apr 2007
    Location
    Australia
    Posts
    4,163
    Mentioned
    9 Post(s)
    Quoted
    19 Post(s)

    Default

    To add to custom variables assign Stats_CustomVars[YourIndexNumber] as an integer then call Stats_SendReport and Stats_ManageAccounts. When you call those two functions the stats are updated on the site, and your variables are reset to 0. So to add to an ore counter for example, I would count the ores mined in 1 load, assign it to the Stats_CustomVars array and then call those two functions.

  4. #29
    Join Date
    May 2007
    Location
    Netherlands, Amersfoort
    Posts
    2,701
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    This looks very good already, gj niels

    I've maked this a while back, you might be able to use it.

    The idee was: bronze botter (noob), iron botter (less noob) ~ rune botter (win)



    photoshop wonder:
    Last edited by MasterKill; 08-16-2009 at 10:50 PM.

  5. #30
    Join Date
    May 2008
    Location
    127.0.0.1
    Posts
    705
    Mentioned
    1 Post(s)
    Quoted
    6 Post(s)

    Default

    Quote Originally Posted by MasterKill View Post
    This looks very good already, gj niels

    I've maked this a while back, you might be able to use it.

    The idee was: bronze botter (noob), iron botter (less noob) ~ rune botter (win)



    photoshop wonder:
    ohhh i like it, and we can go through the god armor to possibly?
    <Wizzup> And he's a Christian
    <Wizzup> So he MUST be trusted
    ___________________________________________
    <Wizzup> she sounds like a dumb bitch

  6. #31
    Join Date
    May 2007
    Location
    Netherlands, Amersfoort
    Posts
    2,701
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Rubix View Post
    ohhh i like it, and we can go through the god armor to possibly?
    I can do full bandos with slayer mask or dragon chain with red mask if you and niels like?

  7. #32
    Join Date
    May 2008
    Location
    127.0.0.1
    Posts
    705
    Mentioned
    1 Post(s)
    Quoted
    6 Post(s)

    Default

    Quote Originally Posted by MasterKill View Post
    I can do full bandos with slayer mask or dragon chain with red mask if you and niels like?
    bronze > iron > steel > black > mith > addy > rune > god > (barrows of some sort) > dragon > NAKED!
    <Wizzup> And he's a Christian
    <Wizzup> So he MUST be trusted
    ___________________________________________
    <Wizzup> she sounds like a dumb bitch

  8. #33
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default

    Quote Originally Posted by rubix View Post
    bronze > iron > steel > black > mith > addy > rune > god > (barrows of some sort) > dragon > naked!
    +1

    t~m

  9. #34
    Join Date
    Dec 2006
    Location
    Houston, TX USA
    Posts
    4,791
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    z0mg Masterkill if you could get my old signature to work again I will love you forever.


  10. #35
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    I updated the site. It should be easier to see your Script and User ID now. Also added an option to reset your script's time (I made it so the script time gets reset, but the players' time stays the same), there might be some bugs left in there though..

    I've changed some of the SCAR functions too, so make sure you update them
    I'll expand the number of custom variables later.

    Those look pretty cool, MK
    Last edited by nielsie95; 08-17-2009 at 03:02 AM.

  11. #36
    Join Date
    Jun 2006
    Posts
    1,492
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks, nielsie. Your work is appreciated =)

  12. #37
    Join Date
    Mar 2006
    Posts
    3,051
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Accounts[i] := Implode('.|€stat€|.', [Players[i].Name, Players[i].Loc, IntToStr(Integer(Players[i].Active))]);

    Can't you use Players[i].Nick instead of .Name?


  13. #38
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Maybe send a md5 encrypted password to the server that way if people want they can set the bots password encrypted already incase the user doesn't have one allowing their password to be safe?

    I don't know just a suggestion.
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  14. #39
    Join Date
    Apr 2007
    Location
    Australia
    Posts
    4,163
    Mentioned
    9 Post(s)
    Quoted
    19 Post(s)

    Default

    A simple comment feature on scripts would be cool, a blog-comments sort of thing. We have the forums for commenting anyway, but it still might be useful. Also, a way for users to upload thier own custom stat sigs - you could have a form to fill in on your site which details what pixels to add the text at, and other custom options that the php handles, and then all they need to do is upload the sig.

  15. #40
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    Quote Originally Posted by tarajunky View Post
    Accounts[i] := Implode('.|€stat€|.', [Players[i].Name, Players[i].Loc, IntToStr(Integer(Players[i].Active))]);

    Can't you use Players[i].Nick instead of .Name?
    Sure, but I have accounts with the same nickname. You can change it if you prefer it that way though.

    Quote Originally Posted by Seroko View Post
    Maybe send a md5 encrypted password to the server that way if people want they can set the bots password encrypted already incase the user doesn't have one allowing their password to be safe?

    I don't know just a suggestion.
    I'm not sure really sure what you mean? Send in a md5 of the players' passwords? So you have to fill in the password before changing a player's status? I don't think that's necessary

    Quote Originally Posted by The Claw View Post
    A simple comment feature on scripts would be cool, a blog-comments sort of thing. We have the forums for commenting anyway, but it still might be useful. Also, a way for users to upload thier own custom stat sigs - you could have a form to fill in on your site which details what pixels to add the text at, and other custom options that the php handles, and then all they need to do is upload the sig.
    The comment future is not needed in my opinion. As you said, we have the forums for that. The signature thing would indeed be very cool, but first I want to get the basic signatures to work.
    Last edited by nielsie95; 08-17-2009 at 06:17 PM.

  16. #41
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default

    Yay
    I love this thing!
    Thank you sooo much Niels

    T~M

  17. #42
    Join Date
    Apr 2007
    Location
    UK
    Posts
    2,295
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    but first I want to get the basic signatures to work.
    Having problems with this?

    Rogeruk's Al-Kharid Tanner V1.1 [Released]
    Rogeruk's Barbarian Crafter [Coming Soon]
    Rogeruk's Guild Fisher [Coming Soon]
    !! - Taking Requests - !!

  18. #43
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    I haven't tried anything yet

    I upped the user defined vars to 20 (untested though).

  19. #44
    Join Date
    May 2008
    Location
    127.0.0.1
    Posts
    705
    Mentioned
    1 Post(s)
    Quoted
    6 Post(s)

    Default

    Another suggestion for the sigs (more levels) could be bronze medium > bronze full > iron med > iron full > etc. etc. etc.
    <Wizzup> And he's a Christian
    <Wizzup> So he MUST be trusted
    ___________________________________________
    <Wizzup> she sounds like a dumb bitch

  20. #45
    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    7,805
    Mentioned
    5 Post(s)
    Quoted
    3 Post(s)

    Default

    If you don't already, perhaps have a page accessible which outputs the stats info in a very simple output.

    Like maybe all of the vars just separated by a space etc. That way allowing for quick and easy parsing.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  21. #46
    Join Date
    Dec 2006
    Location
    Houston, TX USA
    Posts
    4,791
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I can't access the script page, where it shows you your script variables and where it lets you edit them.

  22. #47
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    Sorry, my bad. Try again

  23. #48
    Join Date
    Jun 2006
    Posts
    1,492
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    There's something sorta weird with the timekeeping.

    On my main script page, it says 3 hrs 39 minutes.
    Once you click on the graph by Randoms, it says 2 hrs 23 minutes.
    I'm the only one who uses this script (for sure), and I have used nothing but this script on this system. Yet I have 1 hour 28 minutes recorded.

    No rush to fix it, just letting you know

  24. #49
    Join Date
    Sep 2006
    Posts
    6,089
    Mentioned
    77 Post(s)
    Quoted
    43 Post(s)

    Default

    I found the bug for the advanced stats, thank you
    It's weird it's not recording it all to your account =\, for other people it seems to work..

  25. #50
    Join Date
    Jun 2006
    Posts
    1,492
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Actually, I think it was something with the SCAR side of things.

    I just got an "Invalid Username/Password" alert or something, even though I've been using the same ID and Password for the time it's been recording and the time it hasn't been.

Page 2 of 6 FirstFirst 1234 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •