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Thread: worldswitching

  1. #1
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    Default worldswitching

    SCAR Code:
    type Activeworld = record
    WorldNumber:integer;
    Active:boolean;
    Member:boolean;
    end;

    var
    MyWorlds:array[0..131] of ActiveWorld;

    procedure DeclareWorlds;

    begin
    MyWorlds[0].WorldNumber:=1;
    MyWorlds[0].Active:=true;
    MyWorlds[0].Member:=false;

    MyWorlds[1].WorldNumber:=2;
    MyWorlds[1].Active:=true;
    MyWorlds[1].Member:=true;

    MyWorlds[2].WorldNumber:=3;
    MyWorlds[2].Active:=true;
    MyWorlds[2].Member:=false;

    MyWorlds[3].WorldNumber:=4;
    MyWorlds[3].Active:=true;
    MyWorlds[3].Member:=false;

    MyWorlds[4].WorldNumber:=5;
    MyWorlds[4].Active:=true;
    MyWorlds[4].Member:=false;

    MyWorlds[5].WorldNumber:=6;
    MyWorlds[5].Active:=true;
    MyWorlds[5].Member:=true;

    MyWorlds[6].WorldNumber:=7;
    MyWorlds[6].Active:=true;
    MyWorlds[6].Member:=false;

    MyWorlds[7].WorldNumber:=8;
    MyWorlds[7].Active:=true;
    MyWorlds[7].Member:=false;

    MyWorlds[8].WorldNumber:=9;
    MyWorlds[8].Active:=true;
    MyWorlds[8].Member:=true;


    MyWorlds[9].WorldNumber:=10;
    MyWorlds[9].Active:=true;
    MyWorlds[9].Member:=false;

    MyWorlds[10].WorldNumber:=11;
    MyWorlds[10].Active:=true;
    MyWorlds[10].Member:=false;

    MyWorlds[11].WorldNumber:=12;
    MyWorlds[11].Active:=true;
    MyWorlds[11].Member:=true;

    MyWorlds[12].WorldNumber:=13;
    MyWorlds[12].Active:=true;
    MyWorlds[12].Member:=false;

    MyWorlds[13].WorldNumber:=14;
    MyWorlds[13].Active:=true;
    MyWorlds[13].Member:=true;

    MyWorlds[14].WorldNumber:=15;
    MyWorlds[14].Active:=true;
    MyWorlds[14].Member:=true;

    MyWorlds[15].WorldNumber:=16;
    MyWorlds[15].Active:=true;
    MyWorlds[15].Member:=true;

    MyWorlds[16].WorldNumber:=17;
    MyWorlds[16].Active:=true;
    MyWorlds[16].Member:=true;

    MyWorlds[17].WorldNumber:=18;
    MyWorlds[17].Active:=true;
    MyWorlds[17].Member:=true;

    MyWorlds[18].WorldNumber:=19;
    MyWorlds[18].Active:=true;
    MyWorlds[18].Member:=true;

    MyWorlds[19].WorldNumber:=20;
    MyWorlds[19].Active:=true;
    MyWorlds[19].Member:=true;

    MyWorlds[20].WorldNumber:=21;
    MyWorlds[20].Active:=true;
    MyWorlds[20].Member:=true;

    MyWorlds[21].WorldNumber:=22;
    MyWorlds[21].Active:=true;
    MyWorlds[21].Member:=true;

    MyWorlds[22].WorldNumber:=23;
    MyWorlds[22].Active:=true;
    MyWorlds[22].Member:=true;

    MyWorlds[23].WorldNumber:=24;
    MyWorlds[23].Active:=true;
    MyWorlds[23].Member:=true;

    MyWorlds[24].WorldNumber:=25;
    MyWorlds[24].Active:=true;
    MyWorlds[24].Member:=true;

    MyWorlds[25].WorldNumber:=26;
    MyWorlds[25].Active:=true;
    MyWorlds[25].Member:=true;

    MyWorlds[26].WorldNumber:=27;
    MyWorlds[26].Active:=true;
    MyWorlds[26].Member:=true;

    MyWorlds[27].WorldNumber:=28;
    MyWorlds[27].Active:=true;
    MyWorlds[27].Member:=true;

    MyWorlds[28].WorldNumber:=29;
    MyWorlds[28].Active:=true;
    MyWorlds[28].Member:=true;

    MyWorlds[29].WorldNumber:=30;
    MyWorlds[29].Active:=true;
    MyWorlds[29].Member:=true;

    MyWorlds[30].WorldNumber:=31;
    MyWorlds[30].Active:=true;
    MyWorlds[30].Member:=true;

    MyWorlds[31].WorldNumber:=32;
    MyWorlds[31].Active:=true;
    MyWorlds[31].Member:=true;

    MyWorlds[32].WorldNumber:=33;
    MyWorlds[32].Active:=true;
    MyWorlds[32].Member:=true;

    MyWorlds[33].WorldNumber:=34;
    MyWorlds[33].Active:=true;
    MyWorlds[33].Member:=true;

    MyWorlds[34].WorldNumber:=35;
    MyWorlds[34].Active:=true;
    MyWorlds[34].Member:=true;

    MyWorlds[35].WorldNumber:=36;
    MyWorlds[35].Active:=true;
    MyWorlds[35].Member:=true;

    MyWorlds[36].WorldNumber:=37;
    MyWorlds[36].Active:=true;
    MyWorlds[36].Member:=true;

    MyWorlds[37].WorldNumber:=38;
    MyWorlds[37].Active:=true;
    MyWorlds[37].Member:=true;

    MyWorlds[38].WorldNumber:=39;
    MyWorlds[38].Active:=true;
    MyWorlds[38].Member:=true;

    MyWorlds[39].WorldNumber:=40;
    MyWorlds[39].Active:=true;
    MyWorlds[39].Member:=true;

    MyWorlds[40].WorldNumber:=41;
    MyWorlds[40].Active:=true;
    MyWorlds[40].Member:=true;

    MyWorlds[41].WorldNumber:=42;
    MyWorlds[41].Active:=true;
    MyWorlds[41].Member:=true;

    MyWorlds[42].WorldNumber:=43;
    MyWorlds[42].Active:=true;
    MyWorlds[42].Member:=true;

    MyWorlds[43].WorldNumber:=44;
    MyWorlds[43].Active:=true;
    MyWorlds[43].Member:=true;

    MyWorlds[44].WorldNumber:=45;
    MyWorlds[44].Active:=true;
    MyWorlds[44].Member:=true;

    MyWorlds[45].WorldNumber:=46;
    MyWorlds[45].Active:=true;
    MyWorlds[45].Member:=true;

    MyWorlds[46].WorldNumber:=47;
    MyWorlds[46].Active:=true;
    MyWorlds[46].Member:=true;

    MyWorlds[47].WorldNumber:=48;
    MyWorlds[47].Active:=true;
    MyWorlds[47].Member:=true;

    MyWorlds[48].WorldNumber:=49;
    MyWorlds[48].Active:=true;
    MyWorlds[48].Member:=true;

    MyWorlds[49].WorldNumber:=50;
    MyWorlds[49].Active:=true;
    MyWorlds[49].Member:=true;

    MyWorlds[50].WorldNumber:=51;
    MyWorlds[50].Active:=true;
    MyWorlds[50].Member:=true;

    MyWorlds[51].WorldNumber:=52;
    MyWorlds[51].Active:=true;
    MyWorlds[51].Member:=true;

    MyWorlds[52].WorldNumber:=53;
    MyWorlds[52].Active:=true;
    MyWorlds[52].Member:=true;

    MyWorlds[53].WorldNumber:=54;
    MyWorlds[53].Active:=true;
    MyWorlds[53].Member:=true;

    MyWorlds[54].WorldNumber:=55;
    MyWorlds[54].Active:=true;
    MyWorlds[54].Member:=true;

    MyWorlds[55].WorldNumber:=56;
    MyWorlds[55].Active:=true;
    MyWorlds[55].Member:=true;

    MyWorlds[56].WorldNumber:=57;
    MyWorlds[56].Active:=true;
    MyWorlds[56].Member:=true;

    MyWorlds[57].WorldNumber:=58;
    MyWorlds[57].Active:=true;
    MyWorlds[57].Member:=true;

    MyWorlds[58].WorldNumber:=59;
    MyWorlds[58].Active:=true;
    MyWorlds[58].Member:=true;

    MyWorlds[59].WorldNumber:=60;
    MyWorlds[59].Active:=true;
    MyWorlds[59].Member:=true;

    MyWorlds[60].WorldNumber:=61;
    MyWorlds[60].Active:=true;
    MyWorlds[60].Member:=true;

    MyWorlds[61].WorldNumber:=62;
    MyWorlds[61].Active:=true;
    MyWorlds[61].Member:=true;


    MyWorlds[62].WorldNumber:=63;
    MyWorlds[62].Active:=true;
    MyWorlds[62].Member:=true;

    MyWorlds[63].WorldNumber:=64;
    MyWorlds[63].Active:=true;
    MyWorlds[63].Member:=true;

    MyWorlds[64].WorldNumber:=65;
    MyWorlds[64].Active:=true;
    MyWorlds[64].Member:=true;

    MyWorlds[65].WorldNumber:=66;
    MyWorlds[65].Active:=true;
    MyWorlds[65].Member:=true;

    MyWorlds[66].WorldNumber:=67;
    MyWorlds[66].Active:=true;
    MyWorlds[66].Member:=true;

    MyWorlds[67].WorldNumber:=68;
    MyWorlds[67].Active:=true;
    MyWorlds[67].Member:=true;

    MyWorlds[68].WorldNumber:=69;
    MyWorlds[68].Active:=true;
    MyWorlds[68].Member:=true;

    MyWorlds[69].WorldNumber:=70;
    MyWorlds[69].Active:=true;
    MyWorlds[69].Member:=true;

    MyWorlds[70].WorldNumber:=71;
    MyWorlds[70].Active:=true;
    MyWorlds[70].Member:=true;

    MyWorlds[71].WorldNumber:=72;
    MyWorlds[71].Active:=true;
    MyWorlds[71].Member:=true;

    MyWorlds[72].WorldNumber:=73;
    MyWorlds[72].Active:=true;
    MyWorlds[72].Member:=true;

    MyWorlds[73].WorldNumber:=74;
    MyWorlds[73].Active:=true;
    MyWorlds[73].Member:=true;

    MyWorlds[74].WorldNumber:=75;
    MyWorlds[74].Active:=true;
    MyWorlds[74].Member:=true;

    MyWorlds[75].WorldNumber:=76;
    MyWorlds[75].Active:=true;
    MyWorlds[75].Member:=true;

    MyWorlds[76].WorldNumber:=77;
    MyWorlds[76].Active:=true;
    MyWorlds[76].Member:=true;

    MyWorlds[77].WorldNumber:=78;
    MyWorlds[77].Active:=true;
    MyWorlds[77].Member:=true;

    MyWorlds[78].WorldNumber:=79;
    MyWorlds[78].Active:=true;
    MyWorlds[78].Member:=true;

    MyWorlds[79].WorldNumber:=80;
    MyWorlds[79].Active:=true;
    MyWorlds[79].Member:=true;

    MyWorlds[80].WorldNumber:=81;
    MyWorlds[80].Active:=true;
    MyWorlds[80].Member:=true;

    MyWorlds[81].WorldNumber:=82;
    MyWorlds[81].Active:=true;
    MyWorlds[81].Member:=true;

    MyWorlds[82].WorldNumber:=83;
    MyWorlds[82].Active:=true;
    MyWorlds[82].Member:=true;

    MyWorlds[83].WorldNumber:=84;
    MyWorlds[83].Active:=true;
    MyWorlds[83].Member:=true;

    MyWorlds[84].WorldNumber:=85;
    MyWorlds[84].Active:=true;
    MyWorlds[84].Member:=true;

    MyWorlds[85].WorldNumber:=86;
    MyWorlds[85].Active:=true;
    MyWorlds[85].Member:=true;

    MyWorlds[86].WorldNumber:=87;
    MyWorlds[86].Active:=true;
    MyWorlds[86].Member:=true;

    MyWorlds[87].WorldNumber:=88;
    MyWorlds[87].Active:=true;
    MyWorlds[87].Member:=true;

    MyWorlds[88].WorldNumber:=89;
    MyWorlds[88].Active:=true;
    MyWorlds[88].Member:=true;

    MyWorlds[89].WorldNumber:=90;
    MyWorlds[89].Active:=true;
    MyWorlds[89].Member:=true;

    MyWorlds[90].WorldNumber:=91;
    MyWorlds[90].Active:=true;
    MyWorlds[90].Member:=true;

    MyWorlds[91].WorldNumber:=92;
    MyWorlds[91].Active:=true;
    MyWorlds[91].Member:=true;

    MyWorlds[92].WorldNumber:=93;
    MyWorlds[92].Active:=true;
    MyWorlds[92].Member:=true;

    MyWorlds[93].WorldNumber:=94;
    MyWorlds[93].Active:=true;
    MyWorlds[93].Member:=true;

    MyWorlds[94].WorldNumber:=95;
    MyWorlds[94].Active:=true;
    MyWorlds[94].Member:=true;

    MyWorlds[95].WorldNumber:=96;
    MyWorlds[95].Active:=true;
    MyWorlds[95].Member:=true;


    MyWorlds[96].WorldNumber:=97;
    MyWorlds[96].Active:=true;
    MyWorlds[96].Member:=true;

    MyWorlds[97].WorldNumber:=98;
    MyWorlds[97].Active:=true;
    MyWorlds[97].Member:=true;

    MyWorlds[98].WorldNumber:=99;
    MyWorlds[98].Active:=true;
    MyWorlds[98].Member:=true;

    MyWorlds[99].WorldNumber:=100;
    MyWorlds[99].Active:=true;
    MyWorlds[99].Member:=true;

    MyWorlds[100].WorldNumber:=101;
    MyWorlds[100].Active:=true;
    MyWorlds[100].Member:=true;

    MyWorlds[101].WorldNumber:=102;
    MyWorlds[101].Active:=true;
    MyWorlds[101].Member:=true;

    MyWorlds[102].WorldNumber:=103;
    MyWorlds[102].Active:=true;
    MyWorlds[102].Member:=true;

    MyWorlds[103].WorldNumber:=104;
    MyWorlds[103].Active:=true;
    MyWorlds[103].Member:=true;

    MyWorlds[104].WorldNumber:=105;
    MyWorlds[104].Active:=true;
    MyWorlds[104].Member:=true;

    MyWorlds[105].WorldNumber:=106;
    MyWorlds[105].Active:=true;
    MyWorlds[105].Member:=true;

    MyWorlds[106].WorldNumber:=107;
    MyWorlds[106].Active:=true;
    MyWorlds[106].Member:=true;

    MyWorlds[107].WorldNumber:=108;
    MyWorlds[107].Active:=true;
    MyWorlds[107].Member:=true;

    MyWorlds[108].WorldNumber:=109;
    MyWorlds[108].Active:=true;
    MyWorlds[108].Member:=true;

    MyWorlds[109].WorldNumber:=110;
    MyWorlds[109].Active:=true;
    MyWorlds[109].Member:=true;

    MyWorlds[110].WorldNumber:=111;
    MyWorlds[110].Active:=true;
    MyWorlds[110].Member:=true;

    MyWorlds[111].WorldNumber:=112;
    MyWorlds[111].Active:=true;
    MyWorlds[111].Member:=true;

    MyWorlds[112].WorldNumber:=113;
    MyWorlds[112].Active:=true;
    MyWorlds[112].Member:=true;

    MyWorlds[113].WorldNumber:=114;
    MyWorlds[113].Active:=true;
    MyWorlds[113].Member:=true;

    MyWorlds[114].WorldNumber:=115;
    MyWorlds[114].Active:=true;
    MyWorlds[114].Member:=true;

    MyWorlds[115].WorldNumber:=116;
    MyWorlds[115].Active:=true;
    MyWorlds[115].Member:=true;

    MyWorlds[116].WorldNumber:=117;
    MyWorlds[116].Active:=true;
    MyWorlds[116].Member:=true;

    MyWorlds[117].WorldNumber:=118;
    MyWorlds[117].Active:=true;
    MyWorlds[117].Member:=true;

    MyWorlds[118].WorldNumber:=119;
    MyWorlds[118].Active:=true;
    MyWorlds[118].Member:=true;

    MyWorlds[119].WorldNumber:=120;
    MyWorlds[119].Active:=true;
    MyWorlds[119].Member:=true;

    MyWorlds[120].WorldNumber:=121;
    MyWorlds[120].Active:=true;
    MyWorlds[120].Member:=true;

    MyWorlds[121].WorldNumber:=122;
    MyWorlds[121].Active:=true;
    MyWorlds[121].Member:=true;

    MyWorlds[122].WorldNumber:=123;
    MyWorlds[122].Active:=true;
    MyWorlds[122].Member:=true;

    MyWorlds[123].WorldNumber:=124;
    MyWorlds[123].Active:=true;
    MyWorlds[123].Member:=true;

    MyWorlds[124].WorldNumber:=125;
    MyWorlds[124].Active:=true;
    MyWorlds[124].Member:=true;

    MyWorlds[125].WorldNumber:=126;
    MyWorlds[125].Active:=true;
    MyWorlds[125].Member:=true;

    MyWorlds[126].WorldNumber:=127;
    MyWorlds[126].Active:=true;
    MyWorlds[126].Member:=true;

    MyWorlds[127].WorldNumber:=128;
    MyWorlds[127].Active:=true;
    MyWorlds[127].Member:=true;

    MyWorlds[128].WorldNumber:=129;
    MyWorlds[128].Active:=true;
    MyWorlds[128].Member:=true;

    MyWorlds[129].WorldNumber:=130;
    MyWorlds[129].Active:=true;
    MyWorlds[129].Member:=true;

    MyWorlds[130].WorldNumber:=131;
    MyWorlds[130].Active:=true;
    MyWorlds[130].Member:=true;

    MyWorlds[131].WorldNumber:=132;
    MyWorlds[131].Active:=true;
    MyWorlds[131].Member:=true;
    end;

    //chooses a random world, if Current is false, Active is amde false, Members false for non-member worlds only and
    //Active for choosing active worlds only
    //made by iloveit8... boreas basicly did it;) he told me how to....


    procedure RandomWorld(Current, Members, Active : Boolean);
     var
      WhichWorld:integer;
    begin
     if(Active) then
      begin
       if(Members=true)then
        begin
         repeat
          WhichWorld:=random(131);
         until(MyWorlds[WhichWorld].Active);
         SCSSLoadWorld(MyWorlds[WhichWorld].WorldNumber,true)
         if not(current) then MyWorlds[WhichWorld].Active:=false;
       end else
       begin
         repeat
          WhichWorld:=random(131);
         until((MyWorlds[WhichWorld].Active = true)and(MyWorlds[WhichWorld].Member = false));
         SCSSLoadWorld(MyWorlds[WhichWorld].WorldNumber,true)
         if not(current) then MyWorlds[WhichWorld].Active:=false;
       end;
      end else
      begin
       if(Members=true)then
        begin
          WhichWorld:=random(131);
          SCSSLoadWorld(MyWorlds[WhichWorld].WorldNumber,true)
         if not(current) then MyWorlds[WhichWorld].Active:=false;
       end else
       begin
         repeat
          WhichWorld:=random(131);
         until(MyWorlds[WhichWorld].Member = false);
         SCSSLoadWorld(MyWorlds[WhichWorld].WorldNumber,true)
         if not(current) then MyWorlds[WhichWorld].Active:=false;
       end;
      end;
     wait(30000);
    end;

    thanks to boreas... BIG thanks to boreas
    Infractions, reputation, reflection, the dark side of scripting, they are.

  2. #2
    Join Date
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    Default

    You should write another function, that keeps track of the 10 (or some number) last used worlds, and makes them false. Then when you use another world, the 10th one (or whatever the earliest used was) becomes active, they all move down one spot, and the one just used goes in the 1 spot. This is so that you don't go back to a world too soon. Otherwise the above doesn't do much more than a load random world function that freddy already wrote (SCSSLoadRandomWorld).

  3. #3
    Join Date
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    Default

    you are still able to 'filter' out worlds by putting .active to false... but yeah good idea, im gonna try that
    Infractions, reputation, reflection, the dark side of scripting, they are.

  4. #4
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    Default

    Yea that's I mean, without a filtering function, this doesn't do anything.

  5. #5
    Join Date
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    Default

    How about an INI file retrieved by the latest SRL INI file of the worlds from the web, similar to the txt file in the arga folder, and then you can add in the links, etc.

    If you don't know what I'm talking about, here is an example of the text file in arga.
    Code:
    1=ul2\:free 
    2=ul4\:members 
    3=po3\:free 
    4=po4\:free 
    5=po5\:free 
    6=po6\:members 
    7=above2\:free 
    8=above3\:free 
    9=above4\:members 
    10=jolt7\:free 
    11=jolt8\:free 
    12=jolt9\:members 
    13=nl3\:free 
    14=nl4\:free 
    15=uk2\:free 
    16=uk3\:free 
    17=tor1\:free 
    18=tor2\:members 
    19=nl7\:free 
    20=nl8\:free 
    21=nl11\:free 
    22=nl1\:members 
    23=uk4\:members 
    24=uk5\:members 
    25=nl12\:free 
    26=ul5\:members 
    27=nl5\:members 
    28=nl6\:members 
    29=ul6\:free 
    30=po7\:free 
    31=po8\:free 
    32=ul1\:free 
    33=at1\:free 
    34=at2\:free 
    35=at3\:free 
    36=at4\:members 
    37=tor3\:free 
    38=planet1\:free 
    39=planet2\:free 
    40=planet3\:free 
    41=planet4\:members 
    42=po2\:members 
    43=sl11\:free 
    44=at6\:members 
    45=planet5\:free 
    46=planet6\:members 
    47=above5\:free 
    48=above6\:members 
    49=ams1\:free 
    50=ams2\:free 
    51=ams3\:free 
    52=ams4\:free 
    53=ams5\:members 
    54=ams6\:members 
    55=ch1\:free 
    56=nl10\:free 
    57=ch3\:free 
    58=ch4\:members 
    59=ch5\:members 
    60=ch6\:members 
    61=se1\:free 
    62=se2\:free 
    63=se3\:free 
    64=se4\:members 
    65=se5\:members 
    66=se6\:members 
    67=jolt10\:free 
    68=jolt11\:free 
    69=jolt12\:members 
    70=sl10\:members 
    71=uk7\:members 
    72=sl1\:free 
    73=sl2\:free 
    74=sl3\:free 
    75=sl4\:free 
    76=sl5\:free 
    77=sl6\:members 
    78=sl7\:members 
    79=sl8\:members 
    80=jolt1\:free 
    81=jolt2\:free 
    82=jolt3\:free 
    83=jolt4\:members 
    84=jolt5\:members 
    85=ny1\:free 
    86=ny2\:free 
    87=ny4\:free 
    88=ny5\:members 
    89=ny6\:members 
    90=ny7\:free 
    91=ny8\:members 
    92=nl9\:free 
    93=mi1\:free 
    94=mi2\:free 
    95=mi3\:free 
    96=mi4\:free 
    97=mi5\:free 
    98=mi6\:members 
    99=mi7\:members 
    100=mi8\:members 
    101=at7\:free 
    102=at8\:free 
    103=at9\:members 
    104=at10\:members 
    105=uk8\:free 
    106=uk9\:free 
    107=au1\:free 
    108=au2\:free 
    109=au3\:free 
    110=au4\:members 
    111=au5\:members 
    112=au6\:members 
    113=tor4\:free 
    114=tor5\:members 
    115=tor6\:members 
    116=tor7\:members 
    117=swe1\:free 
    118=swe2\:free 
    119=swe3\:free 
    120=swe4\:members 
    121=swe5\:members 
    122=swe6\:free 
    123=swe7\:members 
    124=swe8\:members 
    125=va1\:free 
    126=va3\:free 
    127=va4\:free 
    128=va5\:free 
    129=va6\:members 
    130=va7\:members 
    131=va8\:members 
    132=va9\:members
    Short, sweet, and easy to manipulate using scar.

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