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Thread: InGE final fix

  1. #1
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    Default InGE final fix

    This one works and its super short

    SCAR Code:
    function InGE: Boolean;
    var
      P: TPoint;
    begin
      Result := FindColor(P.X, P.Y, 247475, 72, 70, 143, 142);
    end;

  2. #2
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    Doesn't work for me.

  3. #3
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    hmm wierd are in the actual menu?


    edit i just tried it it works


    Code:
    Successfully compiled (50 ms)
    True
    Successfully executed
    New client targeted
    Successfully compiled (49 ms)
    True
    Successfully executed
    New client targeted
    Successfully compiled (49 ms)
    True
    Successfully executed
    Last edited by JPHamlett; 08-21-2009 at 03:50 AM.

  4. #4
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    Mhmm. Didn't work for me. 'o.O

    Seems pretty obvious.. Use different coords/colors. That will only work if you don't have anything selling/buying in the first slot. >_>

    SCAR Code:
    function InGE: Boolean;
    begin
      Result := GetColor(211, 44) = 39116;
    end;
    Last edited by ian.; 08-21-2009 at 04:03 AM.

  5. #5
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    run this in the screen

    SCAR Code:
    function InGE: Boolean;
    var
      P: TPoint;
    begin
      Result := FindColor(P.X, P.Y, 247475, 72, 70, 143, 142);
    end;

    begin
      activateclient;
      writeln(booltostr(inge));
    end.

    thats what i run and it works everytime

  6. #6
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    I know how to run it. Haha but if something is being bought/sold, it doesn't work. I just tried it on three different worlds, opening and closing the window every time. Mine works.

  7. #7
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    good point ill have it look for a second color hang on

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    Ermm.. I posted a fix. Tried in multiple worlds, too.

  9. #9
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    oops sorry didnt see that one lol ya that sould work

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    Quote Originally Posted by J_Pizzle View Post
    good point ill have it look for a second color hang on
    Quote Originally Posted by ian. View Post
    Ermm.. I posted a fix. Tried in multiple worlds, too.
    There really is no need to continue posting new threads with new fixes. None of them will be added to srl.


    The Dev's will fix when they want to...

  11. #11
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    Quote Originally Posted by NCDS View Post
    There really is no need to continue posting new threads with new fixes. None of them will be added to srl.


    The Dev's will fix when they want to...
    Yeah, it's usually the Author who fixes his things, which in this case is Rasta.

  12. #12
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    Actually, I've been getting threads/fixes for EC! and he should be adding them soon. So add fixes when you find them, and PM to EC! ^^.

  13. #13
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    Quote Originally Posted by NCDS View Post
    There really is no need to continue posting new threads with new fixes. None of them will be added to srl.


    The Dev's will fix when they want to...
    Well the whole point of this and the Pub SVN forum is for you guys to post suggestions and bug fixes so we really do welcome them. Many of us are too busy to really test and fix everything anyway.

  14. #14
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    Quote Originally Posted by ZephyrsFury View Post
    Well the whole point of this and the Pub SVN forum is for you guys to post suggestions and bug fixes so we really do welcome them. Many of us are too busy to really test and fix everything anyway.
    I more so meant just stop posting fixes for this particular function because there is already 3 or 4 different ones and this is his second.

    I know you guys do what you can to help with everything.

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