Poll: How would you rate this script?

Page 1 of 6 123 ... LastLast
Results 1 to 25 of 136

Thread: Solarwind's Monk Terminator

  1. #1
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Solarwind's Monk Terminator

    ..::[ Solarwind's Monk Terminator v0.59 ]::..

    --> Instant Download: v0.59 <--

    Older versions: (not recommended for download)
    --> Instant Download: v0.53<--
    --> Instant Download: v0.53<--
    --> Instant Download: v0.49 <--
    --> Instant Download: v0.47 <--
    --> Instant Download: v0.32 <--
    --> Instant Download: v0.25 <--




    This script is and always will be 100% free of charge. However, to continue development and improve this script, I require a small amount of money every month to pay for my RuneScape membership. If you like this script, please consider donating a small amount of money via PayPal (even $1.00 is much appreciated) to solarwind__@bluebottle.com for me to pay for my membership accounts and continue development of this script.



    Description:

    Solarwind's Monk Terminator kills monks, auto checks hp and auto heals from the monks. It is useful to level up your combat 10+ characters.


    Script Information:

    This script is designed to use SRL v3.6 and will always be up to date with the latest SRL release.
    This script is under the GNU General Public License.




    Status:
    Current: Stable release candidate (v0.55).
    Next update: Stable release.


    I'm currently waiting for people to post bug reports/enhancement suggestions. In the meantime, I'm working on the next release of this script and my Tutorial Island Runner.

    Features:

    - Automatic update checking.
    - Better monster finding.
    - Random mouse speed.
    - Anti randoms
    - Makes sure not to attack monsters while in a fight or target is in a fight.
    - Check for random events more often.
    - Rotate screen if monster not found.
    - Skill training selection.
    - Multi player.
    - Progress report.
    - Check hit points while in a fight.

    Runtime notes:

    During the first run, the script will ask access to: http://www.solarwind.frih.net/MonkTe...or/Version.txt.
    This is only to check for the latest version and notify you of any updates. Please select always allow for this URL and press OK.


    Next release / upcoming releases:


    Next release plan: (top priority first)


    - Terminate script if all players dead or all players not active.
    - Run away if InFight timeout occurs (that is, if in a fight for too long).
    - Runs from fight if hit points gets too low during a fight or if player is too weak to wait for a monk to heal it.
    - Graphical user interface.
    - Range training support.
    - Find a yellow dot on mini map without a white dot beside it (that is, a monk that is not in a fight, or at least a monk with no human near it).
    - Fix monk clicking problems: check for monks already in fight and all that and don't click monks that are already in a fight.



    Future release plan:


    - Fight for a while, then go a little north to pick cabbages at the monastery.
    - Auto chat/auto responding.
    - Option for bone burying.
    - Trade handling.
    - Magic training support.

    Far future release plan:

    - Support for other types of monsters.
    - Walkback to goblin area support.

    In the near future, this Monk Terminator will be a complete training suite to quickly and efficiently level up noob characters. It will support auto goblin killing with walkback for the first few levels until the combat is sufficient to fight harder monsters. Then, the script will fight monks and auto heal to gain further levels. If further training is required, this script will be able to auto fight any other specified monster and heal by eating food or running away while low on hitpoints.


    Top progress report:

    Quote Originally Posted by bharat View Post
    PHP Code:
    +---------------------------------------------------------------------------------------------------+
    Solarwind's Monk Terminator v0.55

    | Name:      IxxxxxxxxI
    | Number:    0
    | Autoing:   True
    | Died:      0 times.
    | Player worked:    264 Minutes.
    | Player time left:  12 Minutes
    | Total time worked: 05:35:40.
    +---------------------------------------------------------------------------------------------------+
    | 0: IxxxxxxxxI: Active: T At: 41 St: 56 Df: 1 HP: 47 Worked: 264 Minutes. Killed: 545 Monks. 
    +---------------------------------------------------------------------------------------------------+

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |    [url]www.villu-reborn.com[/url]      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in              :  8  |
    | Talking Random[s]      :  26 |
    | OldMen Solved          :  4  |
    | Lamp[s] Solved         :  4  |
    | Frog[s] Solved         :  3  |
    | Capn Hand[s] Solved    :  2  |
    | Certer[s] Missed       :  13 |
    | New Box[es] Solved     :  7  |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ 
    Awesomest script ever... thanks a lot man =]
    Notes:

    This Monk Terminator script is prone to many bugs and faults and I am constantly looking to fix them and improve this script. Also, if you have more ideas that can be added to the ToDo list, please post so I can improve this script for everyone. Also, please do not post this script anywhere without my permission. If you would like to give/advertise it to someone, please send/post the link to this page (found in my signature). If you like the functions/procedures/ideas found in this script, feel free to copy them and use them in your own script but please give me proper credits.



  2. #2
    Join Date
    Dec 2006
    Posts
    65
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Looks pretty good!

  3. #3
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    This is my best version yet, try it out and post progress reports; and this time, the player timing issue has been fixed! This means good, solid looking progress reports!

    And remember, please rate this thread, post progress reports and click the install button on the top right..

  4. #4
    Join Date
    Dec 2006
    Posts
    374
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Very nice solarwind! i glad to see a multiplayer update =] althought ur version of my script has multplayer and antirandom/ban in it =] imma DL ur newest one and tell u how it goes =]
    Another awsome scripting forum! Check it out: www.Uberbroproductions.net/forums
    TRY MY VARROCK ZAMMY MAGE CURSER/CONFUSER/WEAKENER! THE LINK IS BELOW
    http://www.srl-forums.com/forum/varr...56.html?t=6356
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~


  5. #5
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks guys! I'm looking forward to your feedback!

  6. #6
    Join Date
    Nov 2006
    Location
    Belgium
    Posts
    110
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I stay getting the 4-letter problem as password.. Ys i have set the Player-Form correctly, not with asdf as password -_-

  7. #7
    Join Date
    Oct 2006
    Posts
    20
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    plz attach it or send it to me, the link only brings up a white page.. if you dont attach it, ill reduce the rating! =P
    email: keyblade2sword@yahoo.com
    my msn doesnt work so i use yahoo

  8. #8
    Join Date
    Jul 2006
    Posts
    189
    Mentioned
    1 Post(s)
    Quoted
    19 Post(s)

    Default

    small prob... that i need some help.

    .Line 275: [Error] (16157:5): Unknown identifier 'GetXP' in script C:\Program Files\SCAR 2.03\Scripts\rs\Solarwind Monk Terminator v0[1].53.scar.

    cheers

  9. #9
    Join Date
    Sep 2006
    Posts
    916
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    PHP Code:
    +---------------------------------------------------------------------------------------------------+
    Solarwind's Monk Terminator v0.53

    | Name:      pkr rees1
    | Number:    0
    | Autoing:   True
    | Died:      0 times.
    | Player worked:    81 Minutes.
    | Player time left:  11 Minutes
    | Total time worked: 01:25:41.
    +---------------------------------------------------------------------------------------------------+
    | 0: pkr rees1: Active: T At: 40 St: 43 Df: 10 HP: 38 Worked: 81 Minutes. Killed: 90 Monks. 
    +---------------------------------------------------------------------------------------------------+ 
    Nice . Got a box, solved it 15 times, got it wrong 8 times -.-.

  10. #10
    Join Date
    Dec 2006
    Location
    UK!!
    Posts
    910
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i get that prob to ....
    Failed when compiling
    Line 281: [Error] (16163:5): Unknown identifier 'GetXP' in script C:\Program Files\SCAR 2.03\Scripts\Older Scripts\[SRL]monk.killer.scar

    and i was soo lookin forward to this ... and i jst dled srl 3.6 .. well srl 360b seom th area here so i think its the rite one ...

    spaz

  11. #11
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by hey321 View Post
    PHP Code:
    +---------------------------------------------------------------------------------------------------+
    Solarwind's Monk Terminator v0.53

    | Name:      pkr rees1
    | Number:    0
    | Autoing:   True
    | Died:      0 times.
    | Player worked:    81 Minutes.
    | Player time left:  11 Minutes
    | Total time worked: 01:25:41.
    +---------------------------------------------------------------------------------------------------+
    | 0: pkr rees1: Active: T At: 40 St: 43 Df: 10 HP: 38 Worked: 81 Minutes. Killed: 90 Monks. 
    +---------------------------------------------------------------------------------------------------+ 
    Nice . Got a box, solved it 15 times, got it wrong 8 times -.-.

    Cool, I'll stick that progress report on the front page, I think it's the best one.

    Also, for the rest of you having problems with the GetXP thing, I'll have to fix it. I'll post again and release v0.54 with the update if I have to.

  12. #12
    Join Date
    Nov 2006
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i ran it for 8 hours straight.. but i lost the progress report.. pretty awesome!

  13. #13
    Join Date
    Nov 2006
    Location
    Belgium
    Posts
    110
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Oke, solved the prob .. I can't use numbers as password ..

    Here is my progess report, It got stuck at frog random (also the number of monks isn't really correct, because it also counts monks that arre killed by other players .. i only got 3 str lvs in that 48 min.
    Code:
    +---------------------------------------------------------------------------------------------------+
    | Solarwind's Monk Terminator v0,53
    | 
    | Name:      let  me  own
    | Number:    0
    | Autoing:   True
    | Died:      0 times.
    | Player worked:    48 Minutes.
    | Player time left:  11 Minutes
    | Total time worked: 00:49:48.
    +---------------------------------------------------------------------------------------------------+
    | 0: let  me  own: Active: T At: 10 St: 31 Df: 0 HP: 23 Worked: 48 Minutes. Killed: 57 Monks. 
    | 1: let  me  own: Active: F At: 0 St: 0 Df: 0 HP: 0 Worked: 0 Minutes. Killed: 0 Monks. 
    +---------------------------------------------------------------------------------------------------+
    
    Spotted a random...
    ******** FOUND TALKING RANDOM TEXT********: Talk-to Frog             
    Rotating to position 2
    Rotating to position 3
    Rotating to position 4
    tol = 10
    Rotating to position 2
    Rotating to position 3
    Rotating to position 4
    tol = 15
    Rotating to position 2
    Rotating to position 3
    Rotating to position 4
    tol = 20
    Rotating to position 2
    Rotating to position 3
    Rotating to position 4
    tol = 25
    Rotating to position 2
    ******** FOUND FROG RANDOM ********
    ******** FROG RANDOM MISSED ********
    Frogs Missed Twice
    Hitpoints: 0/0 (0%)
    
    Hitpoints is less than HealHealth, finding a monk to get healed
    0
    Error detecting Compass Angle.
    0
    Error detecting Compass Angle.
    etc.

  14. #14
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks for the progress Mod Mopar. I don't know why you can't use numbers for passwords, but I'm pretty sure it's not my scripts fault for not letting you use numbers for passwords. Must be a bug in SRL.

  15. #15
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by itachi98 View Post
    plz attach it or send it to me, the link only brings up a white page.. if you dont attach it, ill reduce the rating! =P
    email: keyblade2sword@yahoo.com
    my msn doesnt work so i use yahoo
    Ummm... Dude, I don't know who the hell you are to threaten me to reduce the rating, but if the page doesn't work, it is likely your fault. This has never happened to anyone else so far, only you, so that must most likely be your fault. I will not attach it to noob leachers like you who threaten to reduce ratings. If you want to, go ahead and reduce the rating. I don't care about you.

  16. #16
    Join Date
    Sep 2006
    Posts
    916
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Do you want a nextplayerwait procedure ? Allows you to wait in between going to next player. Awesome for single player people.

  17. #17
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by hey321 View Post
    Do you want a nextplayerwait procedure ? Allows you to wait in between going to next player. Awesome for single player people.
    1) What do you mean by nextplayerwait procedure?

    2) What's FTW mean? (It's the last word in your signature).

  18. #18
    Join Date
    Sep 2006
    Posts
    916
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    1) It waits in between logging out and logging on.

    2) FTW is Fuck The What (WTF backwards)

  19. #19
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by hey321 View Post
    1) It waits in between logging out and logging on.

    2) FTW is Fuck The What (WTF backwards)
    Oh, K, that's a great idea. I'll add that in. Right now, I'm working on my tut runner.

  20. #20
    Join Date
    Sep 2006
    Posts
    916
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ah, do you need me to post mine? Or can you go find it in the questions forums ?

  21. #21
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I can make one.

  22. #22
    Join Date
    Nov 2006
    Posts
    14
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)
    FTW is really for the win... its like saying ownage... at least thats what ive been used to hearing anyway... dude... 0.49 works more flawlessly than the new version.. 0.53 has failed to detect randoms in several occasion... 0.49.. i can leave it on all day when im out to work and at return, it jumps about 5 str level =D... so far.. ive trained from level 42 to 54 str using your script.. its awesome... although i think u should scrap the 0.53 version and rework on 49 to make it all a bit faster... because when there is another player, it is always slow to respond... and it doesnt realise that there is already someone else attackin the monster.. so i think you should develop more on that aspect... but a very awesome script overall.

  23. #23
    Join Date
    Sep 2006
    Posts
    916
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yea, .49 was way better . It's just sorta, reclined. I think the procedures you had in .49 were good, you just need to up the antirandoms and stuff.

  24. #24
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hmmm... I like the 0.53 version because of a lot of issues fixed. If you guys could tell me exactly wrong with the 0.53 version, I'd fix that to make it perfect. The reason for this is because 0.53 has many many improvements. For example, the progress report and the player times are fixed, along with monk finding procedures.

  25. #25
    Join Date
    Sep 2006
    Posts
    916
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    It was faster overall, more stable (odd?). Stuff like that.

Page 1 of 6 123 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. [DIVI] Monk Terminator [DIVI]
    By I Karma I in forum RS3 Outdated / Broken Scripts
    Replies: 59
    Last Post: 07-20-2007, 01:40 AM
  2. Solarwind's Monk Terminator v0.47
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 12
    Last Post: 02-12-2007, 12:50 AM
  3. Solarwind's Monk Terminator v0.49
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 35
    Last Post: 02-08-2007, 12:02 PM
  4. Solarwind's Monk Terminator
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 22
    Last Post: 01-26-2007, 05:31 AM
  5. Solarwind's Monk Terminator v0.32
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 9
    Last Post: 01-07-2007, 04:10 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •