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Thread: Solarwind's Monk Terminator

  1. #26
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    v0.55 is out.

  2. #27
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    hey, i downloaded this script, it all looks sweet, but when i try and run i get this message...

    Line 373: [Error] (16255:5): Unknown identifier 'GetXP' in script C:\Program Files\SCAR 2.03\Scripts\rs\Solarwind Monk Terminator v0[1].55.scar.

    any ideas whats happening?

    cheers

  3. #28
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    Quote Originally Posted by hey321 View Post
    1) It waits in between logging out and logging on.

    2) FTW is Fuck The What (WTF backwards)
    Ftw means For The Win ...

    Quote Originally Posted by solarwind View Post
    Thanks for the progress Mod Mopar. I don't know why you can't use numbers for passwords, but I'm pretty sure it's not my scripts fault for not letting you use numbers for passwords. Must be a bug in SRL.
    I think i know whats the problem .. I am using a AZERTY keyboard, i need shift on for typing numbers, thats why i always use the numbpad lol :P

  4. #29
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    MediaFire Uploads and Downloads will be offline from 1:30AM until 5:30AM CT for maintenance
    Oh, well

  5. #30
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    sob sob pls help i get the getxp error .. wat can i do?? i have srl 3.6 PLS HELP MEEEE lol ty spaz

  6. #31
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    here is my progress report

    +---------------------------------------------------------------------------------------------------+
    | Solarwind's Monk Terminator v0.55
    |
    | Name: IxxxxxxxxI
    | Number: 0
    | Autoing: True
    | Died: 0 times.
    | Player worked: 264 Minutes.
    | Player time left: -242 Minutes
    | Total time worked: 05:35:40.
    +---------------------------------------------------------------------------------------------------+
    | 0: IxxxxxxxxI: Active: T At: 41 St: 56 Df: 1 HP: 47 Worked: 264 Minutes. Killed: 545 Monks.
    +---------------------------------------------------------------------------------------------------+

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 8 |
    | Talking Random[s] : 26 |
    | OldMen Solved : 4 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Solved : 3 |
    | Capn Hand[s] Solved : 2 |
    | Certer[s] Missed : 13 |
    | New Box[es] Solved : 7 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    awesomest script ever... thanks a lot man =]

  7. #32
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    Quote Originally Posted by bharat View Post
    here is my progress report

    +---------------------------------------------------------------------------------------------------+
    | Solarwind's Monk Terminator v0.55
    |
    | Name: IxxxxxxxxI
    | Number: 0
    | Autoing: True
    | Died: 0 times.
    | Player worked: 264 Minutes.
    | Player time left: -242 Minutes
    | Total time worked: 05:35:40.
    +---------------------------------------------------------------------------------------------------+
    | 0: IxxxxxxxxI: Active: T At: 41 St: 56 Df: 1 HP: 47 Worked: 264 Minutes. Killed: 545 Monks.
    +---------------------------------------------------------------------------------------------------+

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 8 |
    | Talking Random[s] : 26 |
    | OldMen Solved : 4 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Solved : 3 |
    | Capn Hand[s] Solved : 2 |
    | Certer[s] Missed : 13 |
    | New Box[es] Solved : 7 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    awesomest script ever... thanks a lot man =]
    Thanks dude, I'll stick the progress report up top on the release page!

  8. #33
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    If anyone has the GetXP error, just remove that entirie line. The script should work fine. I don't know why GetXP doesn't work, it works for me, but if it's causing you problems, it's safe to remove that entire line which contains GetXP.

  9. #34
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    v0.59 Released.

  10. #35
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    whats new in 0.59? it looks pretty much the same inside..

  11. #36
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    Player time issue fixed again... Some minor fixes. Nothing much new, just removes some very minor bugs.

  12. #37
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    v.55 was okay. I liked that it normal clicked faster and better, but if someone else was fighting a monk it would keep clicking the monk and telling scar that it killed a monk, but ill test your other version later
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

  13. #38
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    Ok, will fix later...

  14. #39
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    THANK YOU SOLARWIND!!!!!!!! srry bout bein a pain

    spaz

    dont knwo y but it only clicks on monks which are in fights ... monks next to u it doesnt click on only ones that are in fites...... dont know y but yer ....

  15. #40
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    this script is good but needs alot of work!

    doesnt know when monks are fighting or not... plus it doesnt actually find the monk very quickly which means other people attack monks first!!

  16. #41
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    Quote Originally Posted by hello to you all View Post
    this script is good but needs alot of work!

    doesnt know when monks are fighting or not... plus it doesnt actually find the monk very quickly which means other people attack monks first!!
    If u clikc to fast u run the risk of getting banned and i dont think theres any function he could put into script to findfihgt all though i am kind of new to scripting :P And a solution to all that is train in members worlds

  17. #42
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    Solar I got an idea. Maybe, after you atack the monk, you could make the script look to see if 'Someone Else Is Already Fighting That Monster' comes up! Then if it does make it move around until it find another one
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

  18. #43
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    Quote Originally Posted by wtf i sp4nk View Post
    If u clikc to fast u run the risk of getting banned and i dont think theres any function he could put into script to findfihgt all though i am kind of new to scripting :P And a solution to all that is train in members worlds
    In fact, I made something to kill the problem.

    If solarwind wants to use my outfight with the chicken / swarmtimer, feel free, it worked for me, if the outfight goes too long, it will perform FindFight; and then run and run back, I set the timer to 90 secs, it atleast didnt get my char killed in that time, but you can make the time smaller for better effectiveness.

    Solar, if you wishto, feel free to use it.

  19. #44
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    almost got killed by swarm...please add that
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

  20. #45
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    add capability for using ranged and stoppng at a certain lvl..
    that would totally save my day..

  21. #46
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    I tried the script kept everything default except for the parts I needed to fill in and I died... Maybe a random? My character is level 45 so I don't think the monk killed him but maybe it did because his def is 10 and he fought like 290 of em... so perhaps the healing process might be glitchy? Not sure.. haven't ran through your script yet. But GOOD JOB!!!
    http://img141.imageshack.us/img141/6...ats2jk5fx8.png
    There are currently 10.0 blackmarks out of 10 on this account
    You are permanently banned --- Rest In Peace

  22. #47
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    Quote Originally Posted by looneytoon View Post
    Solar I got an idea. Maybe, after you atack the monk, you could make the script look to see if 'Someone Else Is Already Fighting That Monster' comes up! Then if it does make it move around until it find another one
    I think it would be really hard to identify what monk brought up the 'Someone Else Is Already Fighting That Monster' so even if it did do that I think you would still keep clicking the same monk... but who knows. I'm new to scripting but it seems difficult.
    http://img141.imageshack.us/img141/6...ats2jk5fx8.png
    There are currently 10.0 blackmarks out of 10 on this account
    You are permanently banned --- Rest In Peace

  23. #48
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    solar dont u have a function/procedure in the script thats runs somewhere and rest? maybe make it run there. also maybe u could make the script know where its fighting.. nw corner, ne corner, sw, and se. idk just suggestions

    I was wondering why my character kept dying, im pretty sure it was becuz of the swarm. when the swarm came i didnt touch anything i was waiting to see if the script would find it, i waited for a few minutes and ran.
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

  24. #49
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    Quote Originally Posted by looneytoon View Post
    solar dont u have a function/procedure in the script thats runs somewhere and rest? maybe make it run there. also maybe u could make the script know where its fighting.. nw corner, ne corner, sw, and se. idk just suggestions

    I was wondering why my character kept dying, im pretty sure it was becuz of the swarm. when the swarm came i didnt touch anything i was waiting to see if the script would find it, i waited for a few minutes and ran.
    Timing out is only way for autofighters to detect it.

    Like theres the outfight procedure, you just add the timeout timer there like I,

    if (timefrommark > 40000 ) Then
    begin
    FindFight;
    end;

    That did the trick for me.

  25. #50
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    now that i think about it, everytime i come back to my computer and im logged out and the script says 'cant find compass angle' and then i log back in i am at a random. this script isnt good at all with detecting randoms except mystery box, or am i doing something wrong?
    Download Looney/GoFez0r's Merchanter v.1.1
    http://www.fenjer.com/adnan/SRLStats/57.png
    http://www.fenjer.com/adnan/SRL/8/2/...nt%20Alpha.png
    MSN:ghettogeec@hotmail.com
    Procedure CreateCommonItemMerchant;
    if CommonItemMerchant=Working then
    CreateFullMerchant;

    Scar= Me=

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