Poll: How would you rate this script?

Page 6 of 6 FirstFirst ... 456
Results 126 to 136 of 136

Thread: Solarwind's Monk Terminator

  1. #126
    Join Date
    Dec 2006
    Posts
    65
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I really can't wait!

    Off topic: Welcome back!

  2. #127
    Join Date
    Jan 2007
    Posts
    90
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    multiplayer? there is only a space for one, do i add the others myself? or are u using some sorta funny thing that i dont understand?

  3. #128
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by warbeak1245 View Post
    multiplayer? there is only a space for one, do i add the others myself? or are u using some sorta funny thing that i dont understand?
    No, nothing funny, all you have to do is add more players and change the constant "mynumberofplayers" to how many players are there in total. It's that simple. Or, you could wait a little bit 'till the next version, because the next version will have a GUI (Graphical User Interface) so it'll be very easy to set up and run.

  4. #129
    Join Date
    Dec 2006
    Posts
    249
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hi Solarwind,

    Just tried version 0.59. quite nice although all the spinning around has made me feel quite sick. I amended all of the waits so the was a longer gap between the make compass turns.

    Hopefully the next version will not spin as much and will attack monks quicker.

    0: : Active: T At: 37 St: 21 Df: 21 HP: 30 Worked: 20 Minutes. Killed: 4 Monks.

    20 mins to kill '4' which was really only 2.

    did not get to see the monk heal process work as when damage was sustained, the length of time between the next monk I had healed anyway.

    Thanks

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  5. #130
    Join Date
    Feb 2007
    Posts
    215
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Wow, works great, for about 2 hours, then i died (but it was because i have 1 defense)

  6. #131
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    @petrock6
    Selling accounts is forbidden at this forum.
    Please get rid of that sig before an admin screams at you.

  7. #132
    Join Date
    Mar 2006
    Posts
    13,241
    Mentioned
    228 Post(s)
    Quoted
    267 Post(s)

    Default

    only admins can scream? darn...i like screaming
    STOP PM'ING ME

  8. #133
    Join Date
    Sep 2006
    Location
    In Finland
    Posts
    124
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Looks great im going to test it out soon!

  9. #134
    Join Date
    Dec 2006
    Location
    Canada
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Need help

    What are we suppose to input for the nickname?
    And howcome the anti random dont work for me...?
    PLz help! ty

  10. #135
    Join Date
    Feb 2007
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Testing it, that's for sure

  11. #136
    Join Date
    Oct 2006
    Posts
    40
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Im pretty sure it doesnt have run away from fight randoms (evil chicken). When it dies, it doesn't stop the script and logs out... no, it keeps rotating the script until it gets banned.

    Please put in something that will make it stop when it dies. My progress report for that time looked like this:

    Ran for 8 hours.
    Killed 20 monks.
    ...

Page 6 of 6 FirstFirst ... 456

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. [DIVI] Monk Terminator [DIVI]
    By I Karma I in forum RS3 Outdated / Broken Scripts
    Replies: 59
    Last Post: 07-20-2007, 01:40 AM
  2. Solarwind's Monk Terminator v0.47
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 12
    Last Post: 02-12-2007, 12:50 AM
  3. Solarwind's Monk Terminator v0.49
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 35
    Last Post: 02-08-2007, 12:02 PM
  4. Solarwind's Monk Terminator
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 22
    Last Post: 01-26-2007, 05:31 AM
  5. Solarwind's Monk Terminator v0.32
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 9
    Last Post: 01-07-2007, 04:10 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •