Page 1 of 6 123 ... LastLast
Results 1 to 25 of 127

Thread: Auto WoodCutter.

  1. #1
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Auto WoodCutter v5

    Four's Powercutter.

    ENT FINDER WORKS THANKS YOHOJO!
    AXE HEAD FINDER WORKS!
    ADDED A BUNCH OF ANTIBAN

    NEXT VERSION, FIX BUGS YOU REPORT, AUTORESPONDER.


    SCAR Code:
    {         YOHOJO8's ENT FINDER IS IN HERE

    INSTRUCTIONS   v 5
           1. Declare your players starting at line 27 of script.
           2. Hit play then fill out Setup Form.
           3. You must enter the tree name EXACTLY 'Willow' not 'willow'
           4. Trees can be either 'Tree' 'Oak' or 'Willow
           5. Hit OK and Watch.             }

    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  2. #2
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Updated!
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  3. #3
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    does it find axe hat if its drops?
    so he can work again...??

  4. #4
    Join Date
    Oct 2006
    Posts
    2,297
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    wow! this is a nice script! congratz!

  5. #5
    Join Date
    Oct 2006
    Posts
    2,297
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by crimedevil View Post
    does it find axe hat if its drops?
    so he can work again...??
    Nope it doesn't, but i think he will add it, isn' tit?

  6. #6
    Join Date
    Jan 2007
    Posts
    513
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Man, how can you script like THAT?

  7. #7
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Dam

    If that was in it is was a damm good script

    witout that i dont gonne use it...

  8. #8
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    The reason axe and ent finder's are not in it yet, is because I want to make my own functions. And I havn't got arround to that yet. Thanks for the comments. Ill have both those things added to the script soon. Which could be a few days to a week.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  9. #9
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ok cool.

  10. #10
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    anyway its working very good.

    but the droping is a liltle slow.. but thats maybe for anti ban ore somthing...

  11. #11
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I put out V4... it has the SRL find axe and Find ent, could some ppl test it out and see if it works? I know for sure that the script is lagg slightly because of the find ent... but thats it.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  12. #12
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I test.

  13. #13
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Hey four to speed up dropping change the wait time,
    ill tell you the wait times on mine beacuse its very fast.
    Ill teach you how to add axe head fining too.
    Looks like your script is becoming prety popular with t3h noobs =).
    Great start

  14. #14
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Im fine with that. Cool ill get on MSN soon. Needa study a bit first though. Dropping should be easy.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  15. #15
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    So Has it a Find axe head option now?

  16. #16
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Maybe a good idea

    To make a choose option Only cut and drop

    Ore Cut & burn.. that would be cool to!


    And can u make maybe the droping faster..
    The droping takes omost longer then the cutting..

    but it works good now . only slow drop and no axehead finding..

  17. #17
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    He Olso dont saw the Cursed Willow

    And it broke my axe

    isnt there a thing for? ant the axe finder

    then whil it be a SUPER SCRIPT!

  18. #18
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    please dont triple post crimedevil.
    And it its called an ENT not cursed willow.
    It has ent protection, but i guess it didnt work this time.
    I dont belive there is an axe head finder right now, but hes gona add one soon.

  19. #19
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yeah updated... works alot better.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  20. #20
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanx for the great update

  21. #21
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Oh, so the update works well?
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  22. #22
    Join Date
    Oct 2006
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Axe head finding dindt work...

    (i use mith axe)

  23. #23
    Join Date
    Sep 2006
    Location
    West U.S.
    Posts
    2,172
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    *stares at screen*
    *blinks*
    *stares at screen a little more...*
    (8 hours later...)
    *ZZZZZZZZZZZ*

    nice and well done, well done!

  24. #24
    Join Date
    Oct 2006
    Posts
    189
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm sorry was that suposed to be funny? If so.... "Hah", just to humor you. Thanks for the complement though.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  25. #25
    Join Date
    Feb 2007
    Location
    Toronto, Ontario, Canada
    Posts
    586
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    A really awesome script... I like the DisguiseSCAR thing, it's really a nice touch that is a lot easier, you can flick on your monitor, glance at it, and leave again. Axe head finding didn't work for me the one time I saw it happen, but that's probably the exception to the rule...par for the course anyway, you lose a few axes, so what....
    I know I'm being nitpicky, but in your debug report, it says
    <Scrips has been running for ' + TimeRunning + '.'
    Just a minor minor thing to keep in mind should you release a v6.


    Oh ya, and it would be kind of nice if you could have an experience counter... I looked at the one The Nerd has and made my own: (there is probably a MUCH more concise way of doing this, I simply don't know of it)
    SCAR Code:
    function OakXP: integer;
    var OXP : integer;
    begin
    OXP  := 37 * TotalLogs

    result := OXP
    end;

    function WillowXP: integer;
    var WXP : integer;
    begin
    WXP := 67 * TotalLogs
    result := WXP
    end;

    function TreeXP: integer;
    var TXP : integer;
    begin
    TXP := 25 * TotalLogs
    result := TXP
    end;
    //[][][][][][][][][][][][][][][][][][][][]
    //Progress Report <======================
    //[][][][][][][][][][][][][][][][][][][][]
    Procedure ProgressReport;
    var XPGained : integer;
    Begin
    If NameofTree = ('Oak') then
    XPGained := OakXP
    If NameofTree = ('Willow')then
    XPGained := WillowXP
    If NameofTree = ('Tree') then
    XPGained := TreeXP

    ClearDebug;
    WriteLn('')
    WriteLn('<---------------------------------------------------------------->')
    WriteLn('<Script has been running for ' + TimeRunning + '.')
    WriteLn('<---------------------------------------------------------------->')
    WriteLn('<Script has chopped and dropped ' +IntToStr(TotalLogs) + ' logs.')
    WriteLn('<---------------------------------------------------------------->')
    WriteLN('<You have gained a total of ' + IntToStr(XPGained) + 'experience')
    WriteLN('<---------------------------------------------------------------->')
    end;

    I also have an idea for levels gained, I'm not too familiar with the functions though, kind of like.... --> If StartLevel + XPGained > (the experience to next level, is there a function for this? ) then Writeln (you gained X levels).....or more simply, a thing that marks each time the congratulations you have gained a level text pops up.

Page 1 of 6 123 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. auto woodcutter
    By faster789 in forum First Scripts
    Replies: 4
    Last Post: 10-01-2007, 05:50 AM
  2. auto woodcutter
    By faster789 in forum OSR Help
    Replies: 1
    Last Post: 10-01-2007, 01:38 AM
  3. AUTO Woodcutter
    By martinpwns in forum RS3 Outdated / Broken Scripts
    Replies: 2
    Last Post: 07-09-2007, 02:35 PM
  4. auto woodcutter yew !
    By ConneX in forum RS3 Outdated / Broken Scripts
    Replies: 6
    Last Post: 05-17-2007, 01:06 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •