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Thread: Walking

  1. #1
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    Default Walking

    Wasjnt sure where this should be posted so i put it here.. im just wondering how safe is ddtm walking to use? i mean like the way it reaches a flag then stops and searches for the next ddtm is this very bot like and shouldnt it be used? or is it fine and a reliable walking method?

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    if you combine it with proper FFlag() is doesnt have to wait until the flag is gone, and if you add a large randomness, its not only safe but the most accurate way to walk.
    “Ignorance, the root and the stem of every evil.”

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    I tried FFlag() but it didnt seem to do anything here is what i use to walk:

    SCAR Code:
    function WalkToDdtm: Boolean;
    var
      WalktoDtm, i : integer;
    begin
     for i := 1 to 8 do
      begin
       Walktodtm := LoadAllDTMWalks(i);
       if DTMRotated(Walktodtm, X, Y, MMx1,MMy1,MMx2,MMy2) then
       begin
        AntiBan;
        AntiRandoms;
        Mouse(X, Y, 0, 0, True);
        WriteLn('DDTM(' + IntToStr(i) + ') Walking Found!');
        FFlag(10);
        Result := True;
        end else Logout;
         try
         FreeDTM(Walktodtm);
         except end;
          end;
    end;

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    Default

    try FFlag(15) or FFlag(20), and sometimes FFLag() doesnt work, dont ask me why, I encounter problems like that all the time :/
    “Ignorance, the root and the stem of every evil.”

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    Default

    Ok thanks my only other thought could be that it cant see all the subpoints on the screen until it reaches the flag?

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    maybe, who knows. Maybe add a timer to see how long it takes your script to find the ddtm's, if made correctly it should be fast, I find mine usually under 100 ms.
    “Ignorance, the root and the stem of every evil.”

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    i made FFlag(60); and it hardly waits for the flag now, it finds some slower due to there size but i had to do that to make it accurate, otherwise it would start clicking other path parts

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    Quote Originally Posted by pl0xmypl0x View Post
    i made FFlag(60); and it hardly waits for the flag now, it finds some slower due to there size but i had to do that to make it accurate, otherwise it would start clicking other path parts
    FFlag(60) is waaaaay toooo big in my honest opinion. I have never seen numbers like that in FFlag(). Is it even on the minimap? That number is the distance from the center of the minimap to the flag in pixels.

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