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Thread: 2nd September 2009 - RuneTek 5 Game Engine

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    Default 2nd September 2009 - RuneTek 5 Game Engine


    This week sees the release of a massive upgrade to several elements of the RuneScape game engine. These include the RuneTek 5 graphics upgrade described in last week’s developer blog as well as key parts of the game server and RuneScript systems.

    The graphics engine update brings with it a complete revamp of the Standard Detail option, bringing resizable window (for everyone) and fullscreen (members only) modes, as well as optional new features that include:

    * Distance fogging and sky colour.
    * Ground blending and path smoothing.
    * Underwater visibility.

    We've also improved High Detail mode with shadowing across all world levels (if your computer can support it) and an improved minimap in both versions. You'll also be pleased to know this upgrade has allowed us to fix several long-standing bugs, including:

    * Mis-clicking in heavy load areas (such as the Grand Exchange) causing unwanted actions.
    * Progress bars on Grand Exchange interfaces not working on several graphics cards.

    Less visibly, we've also taken the time to heavily update parts of the server action and scripting systems. This follows on from work we did earlier in the year which Andrew described in this blog. The aim behind this batch of changes was to try to make the timing of actions more consistent across the game, which will help to make future content bugs less likely. We have done weeks of additional testing on these server updates, however, they are quite extensive and incredibly wide-ranging, so if any bugs have managed to slip through the net, we encourage you to submit a bug report.

    All told, we have written or re-written around 50,000 lines of the game engine over the last few months to really improve these key areas and allow us to create a whole new set of exciting upgrades over the coming months and years.

    This update to the game engine has allowed us to pull both the SD and HD versions of the game into the same applet. As such, we have updated the home page of the website so there is now only one ‘Click here to play’ button. If you wish to switch between using free or member worlds, this can be done using the ‘World Select’ feature, which can be found on the game applet's main menu.

    Whether you see an advert above the login screen or not is dependent on whether the last world that you logged in was a free or a members’ world.

    Mod Chris E
    Game Engine


    In other news...

    One thing the new engine has allowed us to do is create context-sensitive cursors. If you choose to turn this option on in the Game Options menu, your mouse cursor will display a small icon of the default interaction with any object, location or NPC – e.g. “Open Door” will change your mouse cursor to an icon of a door opening. These cursors have not been added for every default interaction just yet, but we will be looking to expand upon them in future.

    The Special Attack bar in the combat interface now also displays the amount of special attack energy you have remaining as a percentage.

    We’ve made some changes to the World Select page. Firstly, you’ll notice we’ve removed some of the information to clean it up a bit. The Quick Chat and PvP columns have moved into the more general ‘Activity/Location’ column. This column will now only specify a flag and country if the world doesn’t have a theme, and we’ve created a RuneScape flag to go with the latter. On the right-hand side you’ll notice a ‘Ping’ column. This displays the response time between you and the servers – lower is better, so this should help you find a lag-free word near you. Note that some of your preferences may have changed if you were previously sorting by some of the removed columns. Simply select your new preferred choice(s) and it will store those for next time.

    Mobilising Armies themed worlds now come in two varieties: worlds where games require four players for a game to start, and worlds where games require 20 players to start. Visit the Themed Worlds page to see how many players are required to start a game on each world.
    Wow. Thats quite a huge update. We need a mousecursor detection for scar now .

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    since this update i havent been able to load SMART is it just me ?

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    Quote Originally Posted by optikal View Post
    since this update i havent been able to load SMART is it just me ?
    usigned smart still seems to work. I had problems with the normal smart too o_O.

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    how can i load smart unsigned ?

    After checking most my scripts it seems they still run but halt at the SMART start up phase,

    this update looks pretty nice i like the water effects and what not but its a shame it hit me 10k away from 77 wc lol

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    Quote Originally Posted by optikal View Post
    how can i load smart unsigned ?

    After checking most my scripts it seems they still run but halt at the SMART start up phase,

    this update looks pretty nice i like the water effects and what not but its a shame it hit me 10k away from 77 wc lol
    Smart_Signed := False;

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    Nice =D

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    thank you caused,


    no i dont think it will work as there has been a layout adjustment

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    Quote Originally Posted by optikal View Post
    thank you caused,


    no i dont think it will work as there has been a layout adjustment
    the login procedures seem to not work though. You'd need to write your own one for the time until srl is updated.


    I just recognized that this update will make a great difference on the way we write our scripts. And a great part of srl need to be updated.

    ~caused

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    Welcome to poopscape, autoing is now dead.

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    Quote Originally Posted by Zyt3x View Post
    Welcome to poopscape, autoing is now dead.
    Ohh really?
    Explain, because I'm dying to know why!

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    uhh mine says updating hooks, then just finishes? whats up wit that?

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    why do they feel the need to constantly update a game that cant be made any better with small adjustments

    also, im getting this wen trying to run a script

    Attempting to update Hooks...
    New Hooks are not uploaded yet - please try later...
    Successfully executed

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    Quote Originally Posted by ben600006 View Post
    why do they feel the need to constantly update a game that cant be made any better with small adjustments

    also, im getting this wen trying to run a script

    Attempting to update Hooks...
    New Hooks are not uploaded yet - please try later...
    Successfully executed
    Reflection won't work at the moment. Try it again in a couple of days.

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    The mouse cursor thing could be a great failsafe for finding objects, attacking NPCs, etc.
    lol

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    color is basicly dead reflection will probs still work after hooks are updated if they need updating

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    Quote Originally Posted by pur3b100d View Post
    color is basicly dead reflection will probs still work after hooks are updated if they need updating
    no it isn't.

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    Quote Originally Posted by pur3b100d View Post
    color is basicly dead reflection will probs still work after hooks are updated if they need updating
    We've coped with much bigger updates than this before.
    <3

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    so what do we do? just wait for scar and srl to update too?

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    Well.. all the MSX1 and MSY1's and stuff like that are broken, my screen is 1900x1080 and you cant run runescape in a window?

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    Go to graphics options, choose fixed size 800x600 I think.

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    If you click that thing bottom-left in the start screen it also gets a fixed size.

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    Quote Originally Posted by day416 View Post
    so what do we do? just wait for scar and srl to update too?
    It doesn't fix itself. Myself, others, and the SRL Developers are working as hard as we can to get SRL back up again. It will take time though.

    Richard.
    <3

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    I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.

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    Quote Originally Posted by nielsie95 View Post
    If you click that thing bottom-left in the start screen it also gets a fixed size.
    Doesn't work for me, the login size changes but not in-game
    Thanks Boreas

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    Quote Originally Posted by nielsie95 View Post
    If you click that thing bottom-left in the start screen it also gets a fixed size.
    I think that just toggles whether the login screen is animated or not.
    <3

    Quote Originally Posted by Eminem
    I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.

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    on the login screen, click graphics options then click fixed
    Last edited by ben600006; 09-03-2009 at 08:20 PM.

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