Results 1 to 10 of 10

Thread: bannable failsafe

  1. #1
    Join Date
    Feb 2009
    Posts
    2,155
    Mentioned
    4 Post(s)
    Quoted
    42 Post(s)

    Default bannable failsafe

    if radial walkin and ddtm fails would a mousebox failsafe be bannable?

  2. #2
    Join Date
    Feb 2007
    Posts
    3,616
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    MouseBox is not a bannable function if used properly. I use it all the time when I know where the coordinates of something will be (like with fletching). You can do the exact same thing with Mouse that you can with MouseBox too.

    Like
    SCAR Code:
    Mouse(50,50,50,50,true);

    Is the same as:

    SCAR Code:
    MouseBox(50,50,100,100,1);

  3. #3
    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    7,805
    Mentioned
    5 Post(s)
    Quoted
    3 Post(s)

    Default

    You may want to use something like Cazax's BlindClick which will walk regardless of the angle kind of thing. It'd be a better fail safe than the one you are thinking of using.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  4. #4
    Join Date
    Sep 2008
    Location
    Not here.
    Posts
    5,422
    Mentioned
    13 Post(s)
    Quoted
    242 Post(s)

    Default

    Quote Originally Posted by JAD View Post
    MouseBox is not a bannable function if used properly. I use it all the time when I know where the coordinates of something will be (like with fletching). You can do the exact same thing with Mouse that you can with MouseBox too.

    Like
    SCAR Code:
    Mouse(50,50,50,50,true);

    Is the same as:

    SCAR Code:
    MouseBox(50,50,100,100,1);
    no, thats not right... its the same as
    SCAR Code:
    MouseBox(0,0,100,100,1);

  5. #5
    Join Date
    Feb 2007
    Posts
    3,616
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by mormonman View Post
    no, thats not right... its the same as
    SCAR Code:
    MouseBox(0,0,100,100,1);
    No, I'm right.

    Mouse(50,50,50,50,true) = between 50,50, and 100 100 (adds a random 50 to each of those 50's).

    My MouseBox was 50,50,100,100, making them the same.


  6. #6
    Join Date
    Sep 2008
    Location
    Not here.
    Posts
    5,422
    Mentioned
    13 Post(s)
    Quoted
    242 Post(s)

    Default

    I thought Randx and Randy were both positive and negative?

  7. #7
    Join Date
    Feb 2007
    Location
    Alberta, Canada
    Posts
    4,615
    Mentioned
    50 Post(s)
    Quoted
    429 Post(s)

    Default

    Quote Originally Posted by mormonman View Post
    I thought Randx and Randy were both positive and negative?
    I concur. If it isn't, why isn't it?

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  8. #8
    Join Date
    Sep 2008
    Location
    Chicago
    Posts
    224
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I always thought it was positive or negative too... but i guess it isn't.

    This is what it is:
    Code:
        X := x + random(rx);
        Y := y + random(ry);
    should be changed to

    Code:
        X := RandomRange(x - rx, x + rx);
        Y := RandomRange(y - ry, y + ry);

  9. #9
    Join Date
    Feb 2009
    Location
    Hungary (GMT + 1)
    Posts
    1,774
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Heysus View Post
    I always thought it was positive or negative too... but i guess it isn't.

    This is what it is:
    Code:
        X := x + random(rx);
        Y := y + random(ry);
    should be changed to

    Code:
        X := RandomRange(x - rx, x + rx);
        Y := RandomRange(y - ry, y + ry);
    +1

    I also always thought that it can be negative too.

  10. #10
    Join Date
    Feb 2008
    Posts
    517
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Def should be negative as well.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •