BUG EXPLOIT HAS BEEN FIXED DO NOT USE THIS SCRIPT, YOU CAN USE THIS FOR GENERAL KNOWLEDGE IF YOU WANT TO LEARN HOW TO SCRIPT ON FACEBOOK GAMES.
Code://////////////////////////////////////////////////////////////////////////////// //*~*~*~*~*~*~*~*~*~*~*~*~*~*INFORMATION*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~// //This script exploits a bug in a game on Facebook called Fish World. // //I do not condone the use of this script, because excessive use will probably// //result in banning or temporary suspension from the game known as Fish World.// //This script merely takes advantage of a bug in the gift window, which allows// //us to sell or have multiple of one gift, obviously this script sells, // //logging out of Fish World will remove gift from window and cause you to // //start over again // //////////////////////////////////////////////////////////////////////////////// // Setup // //There are variables right after the begin in main script, numbamax // //maxloopbreak, and breaktime. these you need to change or feel free to use // //what i have put in there, description of variable is next to it. You must // //also have latest SRL i think is revision 37. // //////////////////////////////////////////////////////////////////////////////// // How it works // //1.You must have a gift ready to click and use in game(dont touch it) // //This works on first gift u accepted through Facebook // //2.Login open game, and prefferably go to a tank with lesser or no fish // //3.Target Fish World app in browser // //4.Start script // //////////////////////////////////////////////////////////////////////////////// program New; {.include SRL\SRL.scar} var numba:integer; numbamax:integer; loopbreak:integer; maxloopbreak:integer; breaktime:integer; begin setupsrl; numbamax := 50+random(12); //this is how many times it sells items without break maxloopbreak := 5; //this is how many times the entire script loops back //ex:numbamax is 50 forget randomness with maxloopbreak at 5 //you will have sold all together amount of 250 breaktime := 120000; //this is how long the break is in milliseconds it has a //randomness built in of 30 seconds, 1000 ms = 1 second // dont touch below here unless you know what your doing numba := 0; loopbreak := 0; repeat repeat mousebox(693,490,731,531,1); //supply store button click wait(375+ random(250)); mousebox(383,154,499,171,1); //gift button click wait(375+ random(250)); mousebox(124,233,230,353,1); //clicks first gift button wait(375+ random(250)); mousebox(74,68,738,450,1); //clicks gift into tank wait(375+ random(250)); mousebox(406,525,501,538,1); //clicks sell button wait(375+ random(250)); mousebox(249,297,367,316,1); //clicks yes button to sell numba := numba + 1; until (numba = numbamax) wait(breaktime + random(30000)); loopbreak := loopbreak + 1; until(loopbreak = maxloopbreak); end.







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