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Thread: Jagenomics

  1. #26
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    Haha, they even nerfed the party room.

  2. #27
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    Quote Originally Posted by Capricorn View Post
    Haha, they even nerfed the party room.
    See what I mean lol.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  3. #28
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    Did I see someone say GE sucks?
    Let's not be so selfish and only think about us autoers.

    No tradelimits and all prices are player declared = street price
    -> Autoers notice: hey! I can make alot of money with essences!
    -> Every autoer makes 10 accounts that run essenceminers 7 hours a day
    -> Markets are full of rune essences. There are so many of them that no-one can have them all sold
    -> Prices drop incredibly low, and will stay low. They will never rise again.
    -> Autoers make little money with essences, legitimate players don't do any money by mining them (in practice)

    And this same would happen to all
    • ores
    • fish
    • logs
    • craftable runes
    • commonly autoed food


    So now legit players (f2p) are practically unable to make any money.
    Mediocre autoers make little money with some iron miners etc (24/7 autoing)
    Only hardcore autoers with very advanced scripts make real money.

    Those few ppl who can really make money, rule the economy of all very desired items.
    They are willing to auto for a month to get an Armadyl Godsword, paying hundreds of millions, even billions, for one. Same would happen to
    • all Godswords
    • all Spirit shields
    • Rune scimitars and 2H (f2p pkers buy loads of them to bank, in case of loss in pvp)
    • Barrows armour
    • Armadyl/Bandos armour
    • Dragon armour (maybe, it's not that good anyway...)


    All those items would become so expensive, that legit players could NEVER get the money for them (without merchanting etc other tricks)

    Now we are in the situation where all common ways of moneymaking are inflated, and all actually useable and good items cost even more all the time.

    Would that really be good?

  4. #29
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    Quote Originally Posted by marpis View Post
    Did I see someone say GE sucks?
    Let's not be so selfish and only think about us autoers.

    No tradelimits and all prices are player declared = street price
    -> Autoers notice: hey! I can make alot of money with essences!
    -> Every autoer makes 10 accounts that run essenceminers 7 hours a day
    -> Markets are full of rune essences. There are so many of them that no-one can have them all sold
    -> Prices drop incredibly low, and will stay low. They will never rise again.
    -> Autoers make little money with essences, legitimate players don't do any money by mining them (in practice)

    And this same would happen to all
    • ores
    • fish
    • logs
    • craftable runes
    • commonly autoed food


    So now legit players (f2p) are practically unable to make any money.
    Mediocre autoers make little money with some iron miners etc (24/7 autoing)
    Only hardcore autoers with very advanced scripts make real money.

    Those few ppl who can really make money, rule the economy of all very desired items.
    They are willing to auto for a month to get an Armadyl Godsword, paying hundreds of millions, even billions, for one. Same would happen to
    • all Godswords
    • all Spirit shields
    • Rune scimitars and 2H (f2p pkers buy loads of them to bank, in case of loss in pvp)
    • Barrows armour
    • Armadyl/Bandos armour
    • Dragon armour (maybe, it's not that good anyway...)


    All those items would become so expensive, that legit players could NEVER get the money for them (without merchanting etc other tricks)

    Now we are in the situation where all common ways of moneymaking are inflated, and all actually useable and good items cost even more all the time.

    Would that really be good?
    .... Did it happen? This whole post you wrote, did you care to look back and see if this really happened? Other then P-ess that is.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  5. #30
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    1 - Runescape ****ed up when they introduced trading cap.
    2 - GE is good idea, but again capping prices is stupid. They should introduce an auctioning system if anything (with no limits).
    3 - Max hp 99? PUH-LEASE! They need to fix up the game mechanics, make leveling more fun/challenging.
    4 - They also screwed up with deciding to stop releasing tradable event items/making event items once in a life time limited edition bull****. They should just release the same item every year if they really have to at all.

  6. #31
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    Quote Originally Posted by marpis View Post
    Did I see someone say GE sucks?
    Let's not be so selfish and only think about us autoers.

    No tradelimits and all prices are player declared = street price
    -> Autoers notice: hey! I can make alot of money with essences!
    -> Every autoer makes 10 accounts that run essenceminers 7 hours a day
    -> Markets are full of rune essences. There are so many of them that no-one can have them all sold
    -> Prices drop incredibly low, and will stay low. They will never rise again.
    -> Autoers make little money with essences, legitimate players don't do any money by mining them (in practice)

    And this same would happen to all
    • ores
    • fish
    • logs
    • craftable runes
    • commonly autoed food


    So now legit players (f2p) are practically unable to make any money.
    Mediocre autoers make little money with some iron miners etc (24/7 autoing)
    Only hardcore autoers with very advanced scripts make real money.

    Those few ppl who can really make money, rule the economy of all very desired items.
    They are willing to auto for a month to get an Armadyl Godsword, paying hundreds of millions, even billions, for one. Same would happen to
    • all Godswords
    • all Spirit shields
    • Rune scimitars and 2H (f2p pkers buy loads of them to bank, in case of loss in pvp)
    • Barrows armour
    • Armadyl/Bandos armour
    • Dragon armour (maybe, it's not that good anyway...)


    All those items would become so expensive, that legit players could NEVER get the money for them (without merchanting etc other tricks)

    Now we are in the situation where all common ways of moneymaking are inflated, and all actually useable and good items cost even more all the time.

    Would that really be good?
    You're forgetting about the effect of the economy on autoers, too. If for example rune essence becomes very cheap, and unsellable, people arent going to auto it anymore. They will move on to other, more profitable things - coal, gold, yews, flax, whatever. This creates a balance - sure, prices fluctuated every now and again but they all stayed relatively stable because it was a real economy. Now we've got a false economy which depends almost purely upon which merchanting clan is merching which item at what time. Along with this, we have less autoers producing raw materials which means items can be bought up more easily, making the price fluctuate even more.

    The problem wasnt that mining rune essence wasnt profitable enough, it was that it was too profitable for the work required for it. It never crashed until pure essence was brought in, it was stable around 80-100gp a piece. Members bought it, turned it into nats/laws, and got a big profit, everyone was happy. Then pure essence was brought in - normal essence was useless to members, which caused the crash you talked about above, and pure essence went to a crazy price, fucking up the rune market, the alching market (less profit per alch), and therefore the fletching and woodcutting market (logs becoming worth less in order to make profit from fletching, less people fletching because the profit wasnt as great). You used to be able to make a good profit from fletching.

    Basically, everything was balanced (reached a natural equilibrium) because the legit players and autoers decided the market value for things. Now everything is out of whack, and continues to be due to merch clans.

  7. #32
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    Free market ftw. I strongly dislike jagex's marxist system, as it is unnatural. Back in the day, even if a merchanting clan would try to buy an item out, there'd be auto-talkers/traders selling for the equilibrium price.

    ~RM

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  8. #33
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    Quote Originally Posted by The Claw View Post
    The problem wasnt that mining rune essence wasnt profitable enough, it was that it was too profitable for the work required for it. It never crashed until pure essence was brought in, it was stable around 80-100gp a piece. Members bought it, turned it into nats/laws, and got a big profit, everyone was happy. Then pure essence was brought in - normal essence was useless to members, which caused the crash you talked about above, and pure essence went to a crazy price, fucking up the rune market, the alching market (less profit per alch), and therefore the fletching and woodcutting market (logs becoming worth less in order to make profit from fletching, less people fletching because the profit wasnt as great). You used to be able to make a good profit from fletching.
    The problem with very easy to use bots and people who rape the benefits is that they don't stop. That was the problem with essence. Essence was changed partly because they didn't want members buying rune essence at 20-30 gp each (yes, it did get that low because of Aryan) and making cheap natures and laws.

  9. #34
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    Quote Originally Posted by The Claw View Post
    You're forgetting about the effect of the economy on autoers, too. If for example rune essence becomes very cheap, and unsellable, people arent going to auto it anymore. They will move on to other, more profitable things - coal, gold, yews, flax, whatever. This creates a balance - sure, prices fluctuated every now and again but they all stayed relatively stable because it was a real economy. Now we've got a false economy which depends almost purely upon which merchanting clan is merching which item at what time. Along with this, we have less autoers producing raw materials which means items can be bought up more easily, making the price fluctuate even more.

    The problem wasnt that mining rune essence wasnt profitable enough, it was that it was too profitable for the work required for it. It never crashed until pure essence was brought in, it was stable around 80-100gp a piece. Members bought it, turned it into nats/laws, and got a big profit, everyone was happy. Then pure essence was brought in - normal essence was useless to members, which caused the crash you talked about above, and pure essence went to a crazy price, fucking up the rune market, the alching market (less profit per alch), and therefore the fletching and woodcutting market (logs becoming worth less in order to make profit from fletching, less people fletching because the profit wasnt as great). You used to be able to make a good profit from fletching.

    Basically, everything was balanced (reached a natural equilibrium) because the legit players and autoers decided the market value for things. Now everything is out of whack, and continues to be due to merch clans.
    Very nice well said. A free market would suit Runescape and its players better...
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  10. #35
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    Quote Originally Posted by Capricorn View Post
    The problem is bots do not keep items in check. They flood the market with items. And pleeeease, don't even bring up merchant clans. You think people didn't buy out items before? You really cannot compare prices from now to what they were 3 years ago. To much has changed and their values cannot even be close to compared now.
    Iron ore had been at ~100gp each for 3+ years, now:
    http://runescape.wikia.com/wiki/File:GEMH_Iron_ore.png
    Last edited by [-jesus-]; 11-11-2009 at 11:08 PM.

    "Far better it is to dare mighty things, to win glorious triumphs, even though checkered by failure, than to take rank with those poor spirits who neither enjoy much nor suffer much because they live in the gray twilight that knows neither victory nor defeat."
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