They can be found in SCAR 1.13, but how can they be included in things like GetTextAtEx and ect? Or am I just missing something?
They can be found in SCAR 1.13, but how can they be included in things like GetTextAtEx and ect? Or am I just missing something?
Thick As Blood
I tried that and failed hard.
Here is what I did...
It says this in the scar manual:Code:program New; var x, y, Charsrsc, mask: Integer; S: String; begin Charsrsc := LoadChars2(AppPath + 'Fonts\Charsrsc\'); {mask := CreateBitmapMaskFromText('p', Charsrsc); if FindBitmapMaskTolerance(mask, x, y, 370, 3, 600, 30, 30, 30) then WriteLn(IntToStr(x)+', '+IntToStr(y));} WriteLn(IntToStr(CharsRSC)); S := GetTextAtEx(379, 5, 0, Charsrsc ,false, true, 0 ,1, -1, 100, false, tr_AllChars) writeln(S); end.
(If you are planning on creating your own character set, make sure bitmap images are named according to their ASCII codes.)
So I did it, but it still wont work (They are not according their ASCII codes in scar 1.13)
How how would I go about making this possible?
Thick As Blood
lol im wondering the same thing...
I have tried countless many times to work with LoadChars() and LoadChars2() but I have never ever managed to get it to work.. In the end I made my own FindText.. >.<
Guys i fould out that they have actually changed some letters. Most if not all changes are just 1 pixel. I think that after fixing them we can use gettextat
Edit: They have only changed m and X. Attached fixed m and X
You already have your own thread.. Just post there instead.
You need the correct font in Simba's fonts folder. Then use whatever text reading function you want. http://docs.villavu.com/simba/scriptref/ocr.html
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