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Thread: CS 1.6 hacks! YEAH!

  1. #1
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    Default CS 1.6 hacks! YEAH!

    SO! i want to make a aimbot for cs 1.6? but can't quite make it aim as i want to:

    it's very rude througe:
    Code:
    program New;
    var
    x,y: integer;
    begin
     repeat
     wait(25)
      if (FindColor(x , y , 2769226 , 325, 225, 475, 375))then
       begin
       MoveMouse(x,y);
       Wait(50);
       ClickMouse(400,300,true);
       wait(100);
       ClickMouse(400,300,true);
       wait(100);
       ClickMouse(400,300,true);
       wait(100);
       end else
      Wait(10);
     until(false)
    end.
    playing it in 8/6 btw.
    it has trouble locating colours and reaction. Basicly the hole bot
    I ... Am ... CARTMANN!

  2. #2
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    um, wouldn't this move the mouse to where that colour is, then move mouse in "clickmouse" to the x,y, coordinats 400,300? whats the point in that?

    SCAR Code:
    program cs;
    {.include srl/SRL.scar}

    var
    x,y: integer;

    begin
     repeat
     wait(25+random(10))
      if (FindColor(x , y , 2769226 , 325, 225, 475, 375))then
       begin
         Status('Found colour, clicking...');
         Mouse(x, y, 3, 3, true);
         Wait(50+random(30));
         ClickMouse(x, y, true);
         wait(100+random(30));
         ClickMouse(x, y, true);
         wait(100+random(30));
         ClickMouse(x, y, true);
         wait(100+random(30));
       end else
         begin
           Wait(10+random(10));
           Status('Couldnt find colour...');
         end;
     until(false)
    end.

    try this. (fixed your standards too )
    Last edited by Bionicle; 11-18-2009 at 10:46 PM.
    NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN

  3. #3
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    Default

    a bot with scar? this interests me, i might have to dust off my cs 1.6..

  4. #4
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    Default

    If you want a smooth aim then you would have to find out if the target is to the left or the right and if it is over or under the crosshair and then move the mouse (using MoveMouse) 1-3 px at the time.
    I remember my first aimbot...

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    Should download or make some skins that give the Ts and/or CTs a distinct colour on their chest/head.

  6. #6
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    Quote Originally Posted by bionicle1800 View Post
    um, wouldn't this move the mouse to where that colour is, then move mouse in "clickmouse" to the x,y, coordinats 400,300? whats the point in that?

    SCAR Code:
    program cs;
    {.include srl/SRL.scar}

    var
    x,y: integer;

    begin
     repeat
     wait(25+random(10))
      if (FindColor(x , y , 2769226 , 325, 225, 475, 375))then
       begin
         Status('Found colour, clicking...');
         Mouse(x, y, 3, 3, true);
         Wait(50+random(30));
         ClickMouse(x, y, true);
         wait(100+random(30));
         ClickMouse(x, y, true);
         wait(100+random(30));
         ClickMouse(x, y, true);
         wait(100+random(30));
       end else
         begin
           Wait(10+random(10));
           Status('Couldnt find colour...');
         end;
     until(false)
    end.

    try this. (fixed your standards too )
    CS 1.6 works abit diffrent then runescape :P
    When you move your mouse to the target, his in the "middle" of the screen. (which is 400,300) if you said clickmouse(x,y) it would move you aim the same distance as you move it the first time, example:

    xxxxxxxxxxx
    xxxxKxxxxxx ---- K = kill at 300,200
    xxxxxAxxxxx ---- A = aim at 400,300
    xxxxxxxxxxx
    xxxxxxxxxxx

    First it would movemouse to 300,200, when that is done, K would be at 400,300. if i "clickmoused" at 300,200 again, my kill would change coordinates to 500,400.

    Hope you understand it :P

    There's more props, when they run out and in tunnels ect. head color changes.
    I ... Am ... CARTMANN!

  7. #7
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    Default

    Yup, move mouse = screen moves with it, there's no fixed client as in RS. Whereas the head of a T would be at 250,300 (for example) and you'd move the mouse there, the head wouldn't be at 250,300 anymore, but at wherever your crosshairs are, so the only thing you have to do it click the mouse without moving it. I'd do:
    SCAR Code:
    program cs;

    var
      x, y : integer;

    begin
      repeat
        Disguise('Looking for colour.');
        Wait(25 + Random(10));
        if (FindColor(x, y, 2769226, 325, 225, 475, 375))then
        begin
          Status('Found colour, clicking...');
          MoveMouse(x, y);
          Wait(10);
          GetMousePos(x, y);
          HoldMouse(x, y, True);
          Wait(500 + Random(500)); //keep firing for this long
          ReleaseMouse(x, y, True);
        end;
      until(false)
    end.
    Ce ne sont que des gueux


  8. #8
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    well the only prop about that is recoil, after a 2-3 shot burst depending on your configs and FPS (don't use a flatscreen, that sucks ass with 60 hertz :P) your recoil will ruin your aim.
    other prop is that it only attacks the "edge" of the head, problably becouse that's where i locate the first color, how can you avoid that? by using clusterTPA? middleTPA?
    I ... Am ... CARTMANN!

  9. #9
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    MiddleTPA'ing will do it I guess. Bitmaps perhaps?
    Don't use AK47 or something, use m4a1, few bullets to the head will do it
    Ce ne sont que des gueux


  10. #10
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    Don't make an aimbot in SCAR. Color scales of real games are way too wide...

  11. #11
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    how about reflection? i know that you will have to create your own hooks n so on?
    doese any1 know what normal aimbots are written in?:
    http://www.tobys.dk/cs/hack/cs-hack.php - link to a hacker site.
    I ... Am ... CARTMANN!

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