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Thread: Using SRL's SmartColors for object finding

  1. #51
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    Quote Originally Posted by Cigue View Post
    I'd like to work it out with someone who is more familiar with the include, think you could help me?
    My PM box is open; Whatever I can help with and whatever I have time for, I'd be glad to help

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  2. #52
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    Bumpity bump.
    New users should notice this imo. Maybe even more with all the new rs update.

    Also I recall more new srl update then new thread here. Not that every single addition should get a tutorial but there may have been a few that requires further explaining.
    Maybe not, again, I didn't check out the updates recently(~1.5 year).

    Oh, and I used the search for this, sorry if I didn't see any recent version of this so bear with me if this was unnecessary.

  3. #53
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    Quote Originally Posted by Sabzi View Post
    Bumpity bump.
    New users should notice this imo. Maybe even more with all the new rs update.
    This is, indeed, brilliant.
    Thanks for bringing this thread up!

  4. #54
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    I know this is old now, but does this still work? It looks like it could be mighty helpful to me

  5. #55
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    It should.
    I mean, there is nothing runescape related in there. So as long as there is no compile error I think it's good to go.
    Why don't you just give it a try?

  6. #56
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    Has Flight released his FMiner?

    Once he does his methods of finding the bound of the object onscreen after IDing it should be added to this - the code should find the colors within that bound that are both unique and plentiful.

    This is an amazing step to the next level, let's continue to make it better.

  7. #57
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    Still works, going to do some testing to see how well and find out the real power of it. Thanks Devs

  8. #58
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    Updated this guide and moved it to SRL Tutorials.

  9. #59
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    that's pretty smart!
    Like A Boss

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