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Thread: YoHoJo's [P]ower [M]iner [S]upreme

  1. #126
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    @iJake well it doesn't detect it, doesn't need to, it only drops ores and gems

    @Town WOWOWOWEWA! Sweet reports. What exactly did you change Just curious. And yeah randoms are a pain, but are getting fixed. Let me know what you modded please maybe itll help my version be better .

    @iJake again, is it working fine for you now...?

    @Rya, hmm the report says "L:Cant Find Rock " meaning for over 90 seconds it couldn't find a rock, meaning colors messed up (doubt it) no rocks in view or someone was outmining you really fast

  2. #127
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    Quote Originally Posted by YoHoJo View Post
    @Rya, hmm the report says "L:Cant Find Rock " meaning for over 90 seconds it couldn't find a rock, meaning colors messed up (doubt it) no rocks in view or someone was outmining you really fast
    Well it had just took a break and did not log back in i think
    and when it was minning there was some other person but i was out minning him
    I see Now, says the blind man

  3. #128
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    Quote Originally Posted by rya View Post
    Well it had just took a break and did not log back in i think
    and when it was minning there was some other person but i was out minning him
    Did you log back in with that char? Could be a random?

  4. #129
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    Quote Originally Posted by FEAR View Post
    Did you log back in with that char? Could be a random?
    No i think it stayed logged out and tryed to find the rock
    I see Now, says the blind man

  5. #130
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    Here are the few functions I changed:

    SCAR Code:
    Until (InvCount = PlusOne)  Or (TimeFromMark(tMine) > ((Players[CurrentPlayer].Integers[2]*1000) + Random(500)));
           Result:=True;
           Exit;
          End else
          begin
            Gametab(21 + Random(17));
            Wait(500 + Random(1500));
            GameTab(25);
            Wait(500 + Random(1500));
          end;
        End else
          for i := 0 to 10 do
          begin
            if (FindNormalRandoms) then
            begin
              Wait(1500 + Random(2500));
              break;
            end;
            Wait(100);
          end;
        Wait(250+Random(100));
      End;
    End;

    That's the end of MineRock. Switching game tabs if the uptext is not found isn't something that I suggest in practice, but it deals with the problem of being stuck on "Use". As well, I added an extra random check if the ore is not found. This should help as many times it takes awhile to load teleport randoms. They're both just failsafes but I like to think they've done something.

    SCAR Code:
    Begin
      Smart_Server := World;
      Smart_Signed := Ssigned;
      Smart_SuperDetail := False;
      SetupSRL;
      DeclarePlayers;
      StartTime:=GetSystemTime;
      ProgXP;
      Repeat
        StatsGuise(Players[CurrentPlayer].Nick + ' logging in');
        LoginPlayer;
        Wait(1000+Random(500));
        Players[CurrentPlayer].Integers[82]:=0; //Temp Loads
        Players[CurrentPlayer].Level[15]:=GetSkillLevel(15);
        StatsGuise(Players[CurrentPlayer].Nick + ' Mining Lv ' +IntToStr(Players[CurrentPlayer].Level[15]));
        SetRun(True);
        SetAngle(True);
        FastDropOres(False);
        MarkTime(WeMined);
        LoadsPerLogin := LoadsPerLoginA - 1 + Random(3);
        Repeat
          If Not(LoggedIn) Then Break;
          If MineRock(Players[CurrentPlayer].Integers[1]) Then MarkTime(WeMined);
          RT:=GetSystemTime;
          If FindNormalRandoms Then
          begin
           IncEx(WeMined,GetSystemTime - RT);
           wait(1500 + Random(2500));
          end;
          If (TimeFromMark(WeMined) > 90000) Then
          Begin
            for i := 0 to 20 do
            begin
              if (FindNormalRandoms) then break;
              Wait(100);
            end;
            if (i = 20) then
            begin
              SaveScreenShot(TheDate(1) + ' ' + Replace(TheTime, ':', '_') + '.bmp');
              Players[CurrentPlayer].Loc:='Cant Find Rock :(';
              StatsGuise('NP:Cnt.Fnd.Rock');
              PlayerCurTime := GetSystemTime;
              Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked + (PlayerCurTime - PlayerStartTime);
              Logout;
              Break;
            end;
          End;
          If OreInLast Then Begin MarkTime(WeMined); FastDropOres(True); ProgressReport; End;
          If (Players[CurrentPlayer].Integers[81] = LoadsTotal) Then
          Begin
            Players[CurrentPlayer].Loc:='Finished Loads!';
            StatsGuise('NP:Fin.All.Load');
            PlayerCurTime := GetSystemTime;
            Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked + (PlayerCurTime - PlayerStartTime);
            Logout;
            Break;
          End;
        Until (OverAnd);
        Players[CurrentPlayer].Active := LoggedIn;
        if (Players[CurrentPlayer].Active = false) then
          for i := 0 to 20 do
          begin
            if (LoggedIn) or (FindNormalRandoms) then
              Players[CurrentPlayer].Active := true;
            Wait(100);
          end;
        PlayerCurTime := GetSystemTime;
        Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked + (PlayerCurTime - PlayerStartTime);
        Logout;
        If SleepyWeepie>0 Then
        Begin
          StatsGuise('Sleep Started');
          SleepCounter:=0;
          SleepMinutes:=(SleepyWeepie*60000);
          SleepTime:=( SleepMinutes + RandomRange(-60000,60000));
          While SleepCounter< SleepTime Do
          Begin
            Wait(5000);
            SleepCounter:=(SleepCounter+5000);
            StatsGuise('Breaking:'+IntToStr(((SleepTime)-SleepCounter)/1000)+'s Left');
          End;
        End;
        StatsGuise('NP:NextPlayer');
        ProgressReport;
        If AllPlayersInactive Then
        Begin
          PlayerCurTime := GetSystemTime;
          Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked + (PlayerCurTime - PlayerStartTime);
          LogOut;
          StatsGuise('All Players Inactive');
          TerminateScript;
        End;
        Currentplayer:=NextPlayerIndex;
        Wait(20000);
      Until(False);
    End.

    That's the main loop. I added randomness to loads like Bebe suggested. I also added assorted random and lag failsafes.

    I'm pretty sure that was all, actually, so it wasn't much of anything. Something is making a pretty big difference, though. All of my characters are active after about 4 hours on this run. I really appreciate this script.

  6. #131
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    PHP Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          
    YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Worked for 2 Hours55 Minutes and 56 Seconds
    Mined 758 ores at a rate of 258 per hour
    Mined 28 loads at a rate of 9 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level  Worked   Mined  Loads  XP   Location
    met  T    28   02:07:28   758    28    13265 L:Mining
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Successfully executed 
    Manually stopped. Getting the level still isn't working for me, my character is lvl 31, not 28 .
    Great tho .
    NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN

  7. #132
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    PHP Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          
    YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Worked for 1 Hours22 Minutes and 12 Seconds
    Mined 822 ores at a rate of 600 per hour
    Mined 35 loads at a rate of 25 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level  Worked   Mined  Loads  XP   Location
    : ***  = T    55   00:22:03   242    10    8470  L:Mining
    : ***  = T    56   00:21:29   240    10    8400  L:Mining
    : ***  = F    56   00:10:29   100    5     3500  L:Mining
    : ***  = T    57   00:21:32   240    10    8400  L:Mining
    : ***  = T    0    00:00:00   0      0     0     L:
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> 
    No randoms, ran it until SMART blacked out,
    Awesome script!!!


    EDIT
    PHP Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          
    YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Worked for 2 Hours52 Minutes and 5 Seconds
    Mined 1609 ores at a rate of 561 per hour
    Mined 65 loads at a rate of 22 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level  Worked   Mined  Loads  XP   Location
    : ***  = T    60   00:49:21   500    20    17500 L:Mining
    : ***  = T    60   00:29:55   378    15    13230 L:Mining
    : ***  = T    59   00:23:36   251    10    8785  L:Mining
    : ***  = T    59   00:23:18   240    10    8400  L:Mining
    : ***  = T    60   00:21:50   240    10    8400  L:Mining
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> 
    2nd run, ran until black screen, :\ anyone know a fix to that?
    Last edited by vcvv; 12-23-2009 at 11:14 AM. Reason: new proggie

  8. #133
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    PHP Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          
    YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Worked for 13 Minutes and 12 Seconds
    Mined 28 ores at a rate of 127 per hour
    Mined 1 loads at a rate of 4 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level  Worked   Mined  Loads  XP   Location
    met  F    31   00:17:48   28     1     980   L:Cant Find Rock :(
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> 
    PHP Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          
    YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Worked for 9 Minutes and 44 Seconds
    Mined 0 ores at a rate of 0 per hour
    Mined 0 loads at a rate of 0 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level  Worked   Mined  Loads  XP   Location
    met  F    31   00:05:09   0      0     0     L:Mining
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> 
    I seem to be having a bit of trouble now that I'm moving to iron..the second one was a glitch...SMART blacked out.
    NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN

  9. #134
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    SCAR Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    | Worked for 21 Hours, 18 Minutes and 14 Seconds
    | Mined 3784 ores at a rate of 177 per hour
    | Mined 141 loads at a rate of 6 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

    Three randoms, three characters false. I stopped it since this group's levels were getting so much higher than my others.

  10. #135
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    Quote Originally Posted by Town View Post
    SCAR Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | -->          YoHoJos PMS 1.2                                            <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    | Worked for 21 Hours, 18 Minutes and 14 Seconds
    | Mined 3784 ores at a rate of 177 per hour
    | Mined 141 loads at a rate of 6 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

    Three randoms, three characters false. I stopped it since this group's levels were getting so much higher than my others.
    How many characters did you use? Location? And damn you for beating me

    /me runs powerminer

  11. #136
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    That was 7 players in the Dwarven Mines with bronze pickaxes mining iron. That's why the rate is so low.. (There is also only one rock)

  12. #137
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    Just some little things for results of functions, works the same but people always do the 'this code is shorter and does the same thing'...

    SCAR Code:
    Function CountUpColor(Color:string; Q1, U1, Q2, U2, Count1, Count2:Integer):Boolean;
    var ColStats:TIntegerArray;
    Begin
      SetArrayLength(ColStats,2);
      Case Uppercase(Color) Of
        'Y':  ColStats:=[1105118, 36];
        'B':  ColStats:=[13882894, 30];
      End;
      Result := InRange(CountColorTolerance(ColStats[0], Q1, U1, Q2, U2, ColStats[1]), Count1, Count2);
    End;

    Function OreInLast:Boolean;
    Begin
      {If ( GetColor(703, 458) And GetColor(702, 441) = 131072 ) Or
         ( GetColor(696, 436) And GetColor(708, 456) = 131072 ) Then}

      Result := InvFull;
    End;

    Function GemThere(x1,y1,x2,y2:Integer):Boolean;
    var x,y:Integer;
    Begin
      Result := FindDTM(Gemdtm,x,y,x1,y1,x2,y2);
    End;

    all of these just had if then statements to get result.

    if this then
    Result := true;

    just little stupid things.
    for 'good/correct' coding practices, you are suppose to also put 'Result := False' at the beginning of every boolean function.

    "Failure is the opportunity to begin again more intelligently" (Henry Ford)


  13. #138
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    Hey HyperSecret. Haven't seen you for a while. Welcome back

  14. #139
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    Different colors in the text box represent the different players.

    Close one,
    Good thing I was near the computer and responded.

  15. #140
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    Haha Happens to me all the time...Which is why before going afk I talk a little and make sure the ppl I talk to stays there for a while to prevent some new guy from calling me a bot

    BTW: Now that RS bots got a little smarter I don't think people reports anyone anymore. I have seen many obvious bots and people just laugh at them when they beat them to the rock They don't report anymore...much
    Last edited by FEAR; 12-24-2009 at 08:34 AM.

  16. #141
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    Quote Originally Posted by FEAR View Post
    Haha Happens to me all the time...Which is why before going afk I talk a little and make sure the ppl I talk to stays there for a while to prevent some new guy from calling me a bot

    BTW: Now that RS bots got a little smarter I don't think people reports anyone anymore. I have seen many obvious bots and people just laugh at them when they beat them to the rock They don't report anymore...much
    I report obvious bots and trust me there are tons of them on members lately

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    I don't think it works anymore, it opens up RuneScape, signs in, and just stands there 'Searching for rock'

  18. #143
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    Works for me, using it right now!!

  19. #144
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    Hypersecret, thanks, a few of those aren't in that format because I'm going to add onto them, also changing that code like that saves literally under 5ms, if any at all.

    Town, oh my god, almost a whole 24 hour report! I'm glad its working so well, and that the only problems seem to be due to randoms/other SCAR related things and not the script itself

    @People getting 'BLACK' smart screens or spazy smarts. Just either 1) Read the SCAR tab, or open the scar screen and read they very bottom gray box they both debug what the script is currently doing, also there is a line on the script "DebugATPA..." if you un-comment that, it will kinda show you what is going on in SMART without having to open it. Once smart is started, he does not liked to be tinkered with, no fixes for it really, just run scar, minimize the smart, and just leave it minimized! That's why I have the script debug so much stuff for you, so you dont have to look at SMART and it can run longer.

    Anyways, thanks to all testers and people giving feedback im so happy the script is working so well for all of you guys! Ill be home again on the 30th, (I'm in NY right now) and then ill fix any small problems/bugs and release a new version if necessary.

    Lets see who can beat TOWN'S record and maybe even get the first 24+ hour report?!

    Enjoy the script guys, ill post again in a few days if i get time, or just when I get home!

  20. #145
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    Quote Originally Posted by HyperSecret View Post
    Just some little things for results of functions, works the same but people always do the 'this code is shorter and does the same thing'...
    Quote Originally Posted by YoHoJo View Post
    Hypersecret, thanks, a few of those aren't in that format because I'm going to add onto them, also changing that code like that saves literally under 5ms, if any at all.

    Hence is why I put the whole part about being short and same thing in quotes. I was being sarcastic about it because I don't understand why some people are so gun happy about it...

    Tomorrow I will get some characters using this and get you a good breakdown of the script.

    "Failure is the opportunity to begin again more intelligently" (Henry Ford)


  21. #146
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    Yeah anyone at all feel free to look over my code and give me tips. This is the first script I've written and released in years! For me, and I believe many others, using multiplyer often messes up and reduces script runtime, It seems to be a trend that people running the script with one player tend to get longer reports compared to people who run the script with multiple players, its really really bugging me, I've been tweaking my version a bunch and trying to get the multiplyer working out better, its getting much better though!

    Once again, thanks for feedback and reports and testing everyone, it really means a lot! And once again lets see who can get the first 24+ hour progress report, lets try to get one by the new year!!!

    Expect a minor update when I get back home from New York (December 30th!). Enjoy the script guys.

  22. #147
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    YoHoJo. your going to love me

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> YoHoJos PMS 1.2 <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    | Worked for 6 Hours, 36 Minutes and 39 Seconds
    | Mined 3166 ores at a rate of 479 per hour
    | Mined 117 loads at a rate of 17 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level Worked Mined Loads XP Location
    0 : ward = T 72 05:29:39 3166 117 110810L:Mining
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

    SINGLE player. still going . i wanna get ~8 hours
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  23. #148
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    Awkwardsaw

    Why not try to beat Town and get 21+ hours?! Lawl. Good job though, great report. Script tends to work better single player for some reason....

  24. #149
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    final prog

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> YoHoJos PMS 1.2 <-- |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    | Worked for 8 Hours, 20 Minutes and 20 Seconds
    | Mined 3702 ores at a rate of 444 per hour
    | Mined 137 loads at a rate of 16 per hour
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    # : Nick = A : Level Worked Mined Loads XP Location
    0 : ward = F 72 10:59:31 3702 137 129570L:Cant Find Rock
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

    it just didnt find color
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  25. #150
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    Noooooooooooooo! Great prog, you got your 8 hours!

    More info about not fidning color.
    Where was character? In a random? Near rocks? Any idea if someone was out-mining you/the mine was really crowded? Cant Find Color only happens when you cant find rock for 90 seconds, so something odd musta happened. Cant Find Color error happens for no reason sometimes :/ its odd.


    Anyways, speed prog Good job!

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