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Thread: Random events

  1. #1
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    Exclamation Random events

    OK, so i made a script that works fine until it hits a random event. The random event handler in my script is just FindNormalRandoms;. This works only sometimes, it never worked for the maze(more than one time it just sits there the mouse doesnt even move..same with molly), didn't work for the beekeeper,or the mime..! It only worked with the sandwich lady.

    Searching through the forums i see that people have edited some codes for randoms in the include file. Question: Do we have to manually modifiy the scripts for the random to work or do we just Check SVN update for them to be fixed.

    thanks

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    Quote Originally Posted by IwriteCode View Post
    OK, so i made a script that works fine until it hits a random event. The random event handler in my script is just FindNormalRandoms;. This works only sometimes, it never worked for the maze(more than one time it just sits there the mouse doesnt even move..same with molly), didn't work for the beekeeper,or the mime..! It only worked with the sandwich lady.

    Searching through the forums i see that people have edited some codes for randoms in the include file. Question: Do we have to manually modifiy the scripts for the random to work or do we just Check SVN update for them to be fixed.

    thanks
    SRL cannot solve all the randoms yet. It used to be able to but since the randoms changed, devs are still working on fixing all of them. Be patient...they are working on it. I suggest add logout and login after 7-10 minutes to prevent randoms

    You could try to make a temporary fix while the devs are fixing the SRL's. Beekeeper shouldn't be that hard. Naum is working on fixing Molly.

    Post here if you see a bug in the random solver.

    http://www.villavu.com/forum/showthread.php?t=48120

    And if you want to help more you can give the username and pass of a account stuck in a random to a dev so they can test the random solvers and fix the ones not working as it should

  3. #3
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    Link in my sig regarding randoms may help you.
    We can detect any random.
    We solve what we can solve.
    We attempt what we can attempt.
    And if all else fails, we log out.
    Is how FindNormalRandoms should work.

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