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Thread: Bad Boy's Ultimate Cooking Script

  1. #1
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    Default Bad Boy's Ultimate Cooking Script

    After a couple weeks, its ready for release. Its an Al Kharid Cooker

    Features Include
    - Multiplayer
    - Antiban / Antirandom
    - Drops Burnt Fish
    - Fail-safes
    - Works with ANY f2p fish Tuna
    Last edited by Bad Boy JH; 02-14-2010 at 10:48 AM.

  2. #2
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    Quote Originally Posted by Bad Boy JH View Post
    After a couple weeks, its ready for release. Its an Al Kharid Cooker

    Features Include
    - Multiplayer
    - Antiban / Antirandom
    - Drops Burnt Fish
    - Fail-safes
    - Works with ANY f2p fish

    SCAR Code:
    //start in al karid bank
    program FishCooker;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/skill/Cooking.scar}

    Var
    PlayerCount, foodDTM, CFoodDTM, x, y:integer;
    Tpoint:TPoint;
    issue:boolean;

    procedure DeclarePlayers;
    begin
    NumberOfPlayers(3);
    CurrentPlayer:= 0;

    Players[0].Name := '';
    Players[0].Pass := '';
    Players[0].Nick := '';
    Players[0].Active := True;//Use this player?
    Players[0].Pin := '';//Bank pin.  Leave blank if you don't have one.
    Players[0].BoxRewards := ['Xp', 'mote'];
    Players[0].Strings[0] := 'Tuna';//Fish to be cooked
    Players[0].Strings[1] := 'Runecrafting';//The skill to boost with lamp
    Players[0].integers[0] := 10;//The amount of loads to do.
    Players[0].Booleans[0] :=True//Do not touch this, for errors

    Players[1].Name := '';
    Players[1].Pass := '';
    Players[1].Nick := '';
    Players[1].Active := False;
    Players[1].Pin := '';
    Players[1].BoxRewards := ['Xp', 'mote'];
    Players[1].Strings[0] := '';
    Players[1].Strings[1] := '';
    Players[1].integers[0] := 0;
    Players[1].Booleans[0] :=True

    Players[2].Name := '';
    Players[2].Pass := '';
    Players[2].Nick := '';
    Players[2].Active := False;
    Players[2].Pin := '';
    Players[2].BoxRewards := ['Xp', 'mote'];
    Players[2].Strings[0] := '';
    Players[2].Strings[1] := '';
    Players[2].integers[0] := 0;

    end;

    {*******************************************************************************
    function RadialWalkTol(TheColor, StartRadial, EndRadial, Radius: Integer): Boolean;
    Originally Radial Walk By: Nielsie95
    Modified by me to add some tolerance.
    Description: Walks TheColor from StartRadial to EndRadial for Radius Distance
    *******************************************************************************}


    function RadialWalkTol(TheColor, StartRadial, EndRadial, Radius: Integer): Boolean;
    {I added this function, as i wanted a Radial Walk with Tolerance}
    var
      tpa: TPointArray;
      i: Integer;
    begin
      Result := False;
      if (not LoggedIn) then exit;
       if (RoadColorChecker) then
         srl_Warn('RadialRoadWalk', 'Updated RoadColor through RoadColorChecker: ' +
           IntToStr(RoadColor), warn_Debug);

        if RadialWalkEx(tpa, MMCX, MMCY, TheColor, 10, StartRadial, EndRadial, Radius) then
        for i := 0 to High(tpa) do
          if MFNF(tpa[i].x, tpa[i].y, 2, 0) then
          begin
            FlagEx(10, True);
            Result := True;
            Break;
          end;
    end;

    Procedure LoadrawDTM;
    begin
      case Players[CurrentPlayer].Strings[0] of
        'Tuna' : FoodDTM:=DTMFromString('78DA63E464646028664001FBB76F03D38C503' +
           'E230B9055CE8006984857C30B64A51350230364A51150230764E5' +
           'E2570300140F053C');
           
        'Crayfish' : FoodDTM := DTMFromString('78DA639CCCC4C050C1C8800C0A1D95C1344C9' +
           '47122504D39AA1A0606265435DD407E230135F380FC52026A1602' +
           'F97904D44C01F2D3F1AB0100B8DA073A');
           
        'Shrimp' : FoodDTM := DTMFromString('78DA63DCCDC4C050C2C8800C0E74668369982' +
           '8E336A09A5C54350C0C4CA86A0E03F90504D41C00F21B09A8D902' +
           'E457E05703008B8E07C8');
           
        'Anchovies' : FoodDTM := DTMFromString('78DA63F461626098C4C8800CE2E272C1344C9' +
           '4D11CA86602AA1A0606265435F640FE6C026A5C80FC2504D4F801' +
           'F9D350D5F0F2F2A2A80100807E05BB');
           
        'Swordfish' : FoodDTM := DTMFromString('78DA63CC66626098CAC8800C56966F06D3305' +
           '1C6544C350C0C4CA86A8A80FC7E026AAA80FC9904D49401F97309' +
           'A88905F297E25703005F88081F');
           
        'Lobster' : FoodDTM := DTMFromString('78DA639CCEC4C0308B910119943AAB8069982' +
           '8E312A09A5E54350C0C4CA86AE600F95D04D4CC02F2971150D301' +
           'E4CFC3AF0600056606EC');
           
        'Sardine' : FoodDTM := DTMFromString('78DA63DCCBC4C0308B910119CCD93A074CC34' +
           '4197700D5CC4155C3C0C084AAE600116A4E01F95309A8390CE44F' +
           'C0AF0600021C08C8');
           
        'Herring' : FoodDTM := DTMFromString('78DA6374616260D8CBC8800CFA3B3BC1344C9' +
           '4D112A86637AA1A0606265435E640FE51026A1C89501300E4EF21' +
           'A0C61BC8DF845F0D0027DD07CA');
           
        'Pike' : FoodDTM := DTMFromString('78DA63CC666260D8CBC8800CE272E3C0344C9' +
           '43107A86633AA1A06062654351540FE56026A0A81FC7D04D4A402' +
           'F92708A84900F20FE257030045E60843');
           
        'Salmon' : FoodDTM := DTMFromString('78DA639CCEC4C0B0979101194C890D06D3305' +
           '1C66940359B51D530303091AE663190BF95801A907B8E1050D301' +
           'E41FC3AF0600D0E20954');
           
        'Trout' : FoodDTM := DTMFromString('78DA63DCC7C4C0B09F910119CC9E3A154CC34' +
           '4190F00D56C4655C3C0C084AAE620907F84809AED40FE09026A40' +
           'EED94E40CD39207F1B7E3500B30B0ADB');
       end;
    end;

    Procedure LoadCookedDTM;
    begin
      case Players[CurrentPlayer].Strings[0] of
        'Tuna' : CFoodDTM := DTMFromString('78DA63DCC3C4C0B09F910119A445458069982' +
           '8E331A09AEDA86A18189850D59C05F2F711507300C83F4140CD16' +
           '20FF207E3500CE7508BA');
       
        'Crayfish' : CFoodDTM := DTMFromString('78DA63DCC7C4C050C6C8800CA686898269982' +
           '8E321A09A0C54350C0C4CA86ACE00F9F904D4EC06F29B09A8D902' +
           'E4D7E0570300265C0729');
           
        'Shrimp' : CFoodDTM := DTMFromString('78DA639CC3C4C090CBC8800C2627888069982' +
           '8E32CA09A2C54350C0C4CA86ADA81FC22026ABA80FC0A026A4076' +
           'D5E3570300C82B064A');
           
        'Anchovies' : CFoodDTM := DTMFromString('78DA632C636260C86364400666D649601A26C' +
           'A980754938DAA86818109554D22909F43404D02905F45404D3190' +
           '5F8D5F0D00520B0547');
           
        'Swordfish' : CFoodDTM := DTMFromString('78DA639CCAC4C030859101195485358269982' +
           '8E31CA09A7E54350C0C4C986A661050D305E42F22A06612903F01' +
           'BF1A0044A90749');
           
        'Lobster' : CFoodDTM := DTMFromString('78DA639CC9C4C0B09B910119AC099500D3305' +
           '1C6854035EB51D5303030A1AAE901F27711503311C83F4A40CD7C' +
           '20FF007E35006DCB07DA');
       
        'Sardine' : CFoodDTM := DTMFromString('78DA63DCC3C4C0309B9101194C6EAA07D3305' +
           '1C6DD40353350D5303030A1AAD90FE4CF21A06617903F8F809AA3' +
           '40FE14FC6A00C899086C');
           
        'Herring' : CFoodDTM := DTMFromString('78DA63CC666260D8C7C8800C3262A2C0344C9' +
           '4B108A8661BAA1A06062654355540FE1E026A40761D25A02681B0' +
           '1A00228B071C');
       
        'Pike' : CFoodDTM := DTMFromString('78DA637464626098C1C8800C82F33CC1344C9' +
           '4D109A8A61F550D030313AA1A2F207F3A01359640FE12026ACC80' +
           'FCB9F8D500006AAD0567');
           
        'Salmon' : CFoodDTM := DTMFromString('78DA6374666260D8C3C8800CD6984A8069982' +
           '82348CD1654350 C0C4CA86A4C80FC6304D480CC394A408D3F90BF' +
           '1DBF1A00AB010619');
           
        'Trout' : CFoodDTM := DTMFromString('78DA63CC62626098C5C8800C5222C2C0344C9' +
           '4B102A8A607550D030313AA9A3C207F1E01356940FE122AA849C6' +
           '7433396A00004B0864');

       end;
    end;

    Function ItemWithdraw:Boolean;
    begin
      LoadrawDTM
      if(FindDTM(FoodDTM, x, y, MBX1, MBY1, MBX2, MBY2)) then
      begin
        Result := True
        Mouse(x, y, 5, 5, false)
        wait(200+random(200))
        mouse(x, y + 75, 5, 5, true)
        FreeDTM(FoodDTM)
      end else;
      Result := False
    end;


    procedure AntiBan;
    begin
      case random(60) of
        0: Gametab(21+random(13));
        1: RandomMovement;
        2: HoverSkill('cooking', false);
        3: RandomRClick;
        4: PickUpMouse;
        5..10: Levelup;
      end;
      gametab(tab_inv);
      FindNormalRandoms;
      LampSkill := Players[CurrentPlayer].Strings[1];
    end;

    Function Bank:Boolean;
    begin
    Result := False
       if(OpenBankNPC) then
       begin
         wait(625+random(250));
         if(depositall) then
         begin
           wait(625+random(250));
           if(ItemWithdraw) then
           begin
             wait(625+random(250));
             Result := True
           end;
         end;
       end;
    end;


    Function WalkToRange : Boolean;
    begin
      if(FindSymbol(x, y, 'Kebab Shop')) or FindSymbol(x, y, 'Cook')then
        begin
          Mouse(x, y, 5, 5, True);
          Result := True;
        end;
      if(RadialWalkTol(195836, 180, 210, 60))then
      begin
        Wait(2000);
        Result := True
      end else
      begin
        Result := False;
        Exit;
      end;
      while(IsMoving)do
        Wait(500);
    end;

    Function Cook:Boolean;
    var
      counter:integer;

    begin
      repeat
        wait(1000);
        inc(counter)
      until(FindRange(x, y)) or (counter=90)
      If(counter=90) then
        begin
        result := False;
        Exit;
        end else;
        Counter := 0;
      TPoint:=itemcoords(1);
      mouse(TPoint.x, TPoint.y, 5, 5, True);
      wait(250+random(250));
      mouse(x, y, 5, 5, true);
      wait(1000+random(1000));
      MMouse(233, 408, 5, 5);
      while not(isuptext('ook')) do;
        wait(500+750);
      mouse(236, 408, 5, 5, false);
      wait(500+random(750));
      mouse(255, 459, 5, 5, True);
      loadrawDTM;
      repeat
        wait(5000);
        antiban;
        inc(counter);
      untiL not(finddtm(FoodDTM, x, y, MIX1, MIY1, MIX2, MIY2)) or (counter=30);
      if(counter=30) then
        begin
        Result := False;
        Exit;
        end;
      freedtm(foodDTM)
      Result := True
      wait(1000+random(4000))
    end;

    Procedure Dropburns;
    var
      i:integer;
      Tbox:Tbox;

    begin
      LoadCookedDTM
      for i:=1 to 28 do
      begin
        Tbox:=invbox(i);
        IF not(FindDTM(CFoodDTM, x, y, TBox.x1, TBox.y1, TBox.x2, TBox.y2)) then;
          dropitem(i);
      end;
      FreeDTM(CFoodDTM)
    end;
       

    Function WalkToBank:Boolean;
    begin
      if(findsymbol(x, y, 'Bank')) then
        begin
        Result := True;
        mouse(x, y, 5, 5, true);
        end else
        If(radialwalktol(16777215, 180, 210, 60)) then
          Result:=True else
          If(radialwalktol(195836, 180, 210, 60)) then
          Result := True else
          begin
          Result:=False
          exit;
          end;
      repeat
        wait(500)
      until not(ismoving)
    end;

    Procedure WriteReport;
    Var
      Count:integer;
    Begin;
      repeat
        writeln(Players[Count].Name + ' cooked ' + inttostr(28 * Players[Count].Integers[1]) +
                '' + Players[CurrentPlayer].Strings[0])
        inc(count)
        until(count=PlayerCount)
      writeln('Thanks for using my fish cooker')
    end;

    Function Cookaload:boolean;
    begin
      Result:=False
      if(bank) then
        if(Walktorange) then
          if(cook) then
          begin
            dropburns;
            if(Walktobank) then
            begin
              antiban;
              Result := False;
            end;
          end;
    end;

    begin
      SetupSRL;
      SetupCooking;
      DeclarePlayers;
      Loginplayer;
      repeat
        inc(playercount);
        walktobank;
        gametab(25);
        repeat
          if(Cookaload) then
          begin
            Issue := True
            inc(players[Currentplayer].Integers[1])
          end;
        until(players[Currentplayer].Integers[0]=players[Currentplayer].Integers[1]) or Issue
        nextplayer(false);
      until(allplayersinactive);
      writereport;
    end.
    the mouse keeps hovering around the bankers and bankbooths but did nothing.

  3. #3
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    Quote Originally Posted by emuleuser12345 View Post
    the mouse keeps hovering around the bankers and bankbooths but did nothing.
    thats cos UpText is down
    once it gets fixed this should be good
    Project: Welcome To Rainbow

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    Default

    OK... that would be an issue with the SRL procedure OpenBankNPC, Not my script.

  5. #5
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    You could temporarily replace it by making your own banking procedure. Colorfinding the bankbooth/banker color and then making it right click and use a small findbitmap/dtm to find a part of "quickly" and then mouse it? Just a suggestion .
    Back to scripting.

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    Im not patching a solution for a problem that should only exist for a little while not worth my time, I have a life...

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    Quote Originally Posted by Bad Boy JH View Post
    Im not patching a solution for a problem that should only exist for a little while not worth my time, I have a life...
    A solution that would take up about 2 minutes. I doubt your life is that busy..
    Back to scripting.

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    Fairly simple, cooked dtms are not needed. Fish dont change shape when they get cooked.
    More failasfe and a little more organization will make this script better . I wouldn't say you worked on this for 2 weeks, you might have been learning for two weeks, but not making this script for two weeks, cmon :P.
    Woot woot.

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    I thought Radial Walk Tolerance was made by Coh3n...

    Your function looks exactly the same with some simple things added but the main function looks like its taken from Coh3ns RadialWalkTolerance. Shouldn't you give him the credit?
    Last edited by FEAR; 12-18-2009 at 08:25 PM.

  10. #10
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    You finally released it! Here are some small adjustments:

    Your ItemWithdraw function could be
    SCAR Code:
    function ItemWithdraw : Boolean;
    begin
      LoadrawDTM
      if(FindDTM(FoodDTM, x, y, MBX1, MBY1, MBX2, MBY2))then
      begin
        Result := True;
        Mouse(x, y, 5, 5, false);
        wait(200+random(200))
        // Place ChooseOption rather than a mouse click
        FreeDTM(FoodDTM);
      end else // no semicolon after this
      Result := False;
    end;

    Your Bank function could be:
    SCAR Code:
    Function Bank:Boolean;
    begin
    Result := False
       if(OpenBankNPC) then
       begin
         wait(625+random(250));
         if(depositall) then
         begin
           wait(625+random(250));
           Result := ItemWithdraw;
           wait(625+random(250));
         end;
       end;
    end;

    In your cook function, take the semicolons off after the "else" and "do".

    Overall you need standards work. But good job, you're getting the hang of it

    ~Camo
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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    When posting a bug, please post debug! Help us, help you!

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    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  11. #11
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    Quote Originally Posted by Dub View Post
    A solution that would take up about 2 minutes. I doubt your life is that busy..
    Well, its not just that, I would have to design that and a find range function, and it is getting up to Christmas, which means lots of visiting family.

    Quote Originally Posted by FEAR View Post
    I thought Radial Walk Tolerance was made by Coh3n...

    Your function looks exactly the same with some simple things added but the main function looks like its taken from Coh3ns RadialWalkTolerance. Shouldn't you give him the credit?
    Plain and simple, No. I had made that function a week or so before that was released, I have no doubt that some of the idea to make that function ame from me.

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    Quote Originally Posted by Bad Boy JH View Post
    lain and simple, No. I had made that function a week or so before that was released, I have no doubt that some of the idea to make that function ame from me.
    Are you sure about that? Because that function was released on 11-25-2009 before you even joined SRL...

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    Walking to the kebab shop failed which wasn't totally unexpected.
    Symbol clicking isn't the most accurate way to mapwalk.. I suggest you use DTMs.

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    Quote Originally Posted by FEAR View Post
    Are you sure about that? Because that function was released on 11-25-2009 before you even joined SRL...
    A. I did have a previous account and have done basic scripting before.

    B. I must have got an outdated version of SRL, because it wasn't there for me.

    Quote Originally Posted by marpis View Post
    Walking to the kebab shop failed which wasn't totally unexpected.
    Symbol clicking isn't the most accurate way to mapwalk.. I suggest you use DTMs.
    I Looked at DDTM, but with al kharid's differing colors (ie ther aren't enough colors that are the same, without people walking past them, I have got failsafes, and If they don't work, I can't do much else.

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    Quote Originally Posted by Bad Boy JH View Post
    I Looked at DDTM, but with al kharid's differing colors (ie ther aren't enough colors that are the same, without people walking past them, I have got failsafes, and If they don't work, I can't do much else.
    The green wall next to the palace? Cactus'? Palm trees? Plenty of DTM point potential.

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    Quote Originally Posted by benjaa View Post
    thats cos UpText is down
    once it gets fixed this should be good
    Uptext IS fixed. Look in the scar section of the forums or search 'UpText OCR'. The latest pre-release of SCAR in the SVN has a new uptext OCR that works perfectly fine.

    "Failure is the opportunity to begin again more intelligently" (Henry Ford)


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    First off, good job with this script : It's full of failsafes, probably works very well !

    I have tried to modify it to cook seaweed instead of fish, but it doesn't seems to work. I attached it so you could see if I did anything wrong

    If you want to add me on MSN I'd love to have a chat.
    I don't check this place often, sorry.

    Currently working on - Software Engineering degree. Thank you SRL for showing me the one true path

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    allright to add you own cooking procedure, to cook anything, in the same way as this, ie select the item, and use on range... and its not a F2P fish...then...

    you need a DTM of the cooked and Raw Version of the food...

    Go to LoadrawDTM

    Add This line

    SCAR Code:
    'newfood' : FoodDTM:=DTMFromString(*DTM number*);

    replacing newfood with a name for your food and DTM number with...string you got for your DTM...

    then go to...

    LoadCookedDTM
    add this line

    SCAR Code:
    'newfood' : CFoodDTM:=DTMFromString(*Cooked DTM number*);

    the only difference here is the CFoodDTM instead of GooDTM and you use the cooked DTM not the RawDTM

    Then when you select the food, put in whatever you set as 'newfood' in the two procedures above...

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    LADIES AND GENTLEMEN!
    NOW ANNOUNCING THE REVIVAL OF THIS SCRIPT
    completely revamped, but not with all fish, currently tuna only, as that is all I had at the time...

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    ^^^^^Nice
    May use in the future when You have included More choices to cook
    Being A Boss

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    Yeah, the DTM's Were broken, Runescape changed the outline ages ago i think, and since it was a while since I did anything with this, I wanted something simple-ish to get the hang of stuff, then I moved onto my chopper, which taught me more advanced stuff, now I decided that I wanted to finish of the whole bank load of stuff I had to cook, so I re-started this thing, almost from scratch, it was VERY basic...

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    imma test this out.

    also:

    SCAR Code:
    rawmonkfish := DTMFromString('78DA638C606460B8C18002F2FDEDC0342394C' +
           'FE80764DD6240034CA86AA280AC8704D46400590F08A84903B26E' +
           '12A1E6127E350042BB086B');
      cookedmonkfish := DTMFromString('78DA634C61666050606440067E6E36601A26C' +
           'A580254A382AA86818109554D1A508D360135514498530C54238D' +
           '5F0D00B17803B0');

    Last edited by Awkwardsaw; 02-18-2010 at 12:34 AM.
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

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    Hey, I am going to get any f2p fish *soonish* but anyone who wants to give me DTM for p2p fish, I will add them in.
    Last edited by Bad Boy JH; 02-18-2010 at 09:37 PM.

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