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Thread: Wizzup's [SRL] Essence Miner.

  1. #2176
    Join Date
    Jun 2007
    Location
    south park
    Posts
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    Default

    post your scirpt just blank out ur passwords and names!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  2. #2177
    Join Date
    Jun 2007
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    Default

    Um Im not sure what help it would be posting then entire script.


    Code:
    program EssMiner;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/Skill/Mining.scar}
    {.include SRL/SRL/misc/trade.scar}
    
    {
    "Stars, Hide your fires, Let not light see my black and deep desires.
    The eye wink at the hand; Yet let that be, Which the eye fears when it
    is done to see"
                   Macbeth - Shakespeare
    }
    
    
    Const
       StartPlayer = 0;
       NumberOfUsers = 4;
       MinutesPerLoad = 5;
       Loads = 10;
       VersionNumber = '1.15';
       YourSRLSTATSID   = '';  // Stats ID.
       YourSRLSTATSPASS = ''; // Stats Pass.
       // SRL Stats are fun, register at:
       // http://www.stats.srl-forums.com/
       YourRCMASTER      = ''; // Remote Control Master.
       WizzyDebug = False;
    
    Type
      AColor = Record
        Color: Integer;
        Amount: Integer;
    End;
    
    Var
       Colors: Array Of AColor;
    Var
       Position : String;
       EssencePoint : Array [0..4] Of TPoint;
       MiningMark, Abyss, NOAbyss, AuburyText, AuburyDTM,
       RuneEssenceMined, PureEssenceMined, iMark, IdleMark, Aubs, MyMark, BankDTM: Integer;
       PortalBool : Boolean;
       NormalRandomsTime, FastRandomsTime, FindTalkTime, RespondTime: LongInt;
    
    Procedure DeclarePlayers;
    
    Begin
       HowManyPlayers:= NumberOfUsers;
       NumberOfPlayers( HowManyPlayers );
       CurrentPlayer := StartPlayer;
       Players[0].Name :='';
       Players[0].Pass :='';
       Players[0].Nick :='';
       Players[0].Loc :='Bank';
       Players[0].Active:=True;
       Players[0].Boolean1  := True;       // Is The Pick Equipped?
       Players[0].Boolean2 := False; // False for brightness Check Once.
       Players[0].String1 := '';   // Bank PIN, If any.
    
       Players[1].Name :='';
       Players[1].Pass :='';
       Players[1].Nick :='';
       Players[1].Loc :='Bank';
       Players[1].Active:=True;
       Players[1].Boolean1  := True;       // Is The Pick Equipped?
       Players[1].Boolean2 := False; // False for brightness Check Once.
       Players[1].String1 := '';   // Bank PIN, If any.
    
       Players[2].Name :='';
       Players[2].Pass :='';
       Players[2].Nick :='l';
       Players[2].Loc :='Bank';
       Players[2].Active:=True;
       Players[2].Boolean1  := True;       // Is The Pick Equipped?
       Players[2].Boolean2 := False; // False for brightness Check Once.
       Players[2].String1 := '';   // Bank PIN, If any.
    
       Players[3].Name :='';
       Players[3].Pass :='';
       Players[3].Nick :='';
       Players[3].Loc :='Bank';
       Players[3].Active:=True;
       Players[3].Boolean1  := True;       // Is The Pick Equipped?
       Players[3].Boolean2 := False; // False for brightness Check Once.
       Players[3].String1 := '';   // Bank PIN, If any.
    
       Players[4].Name :='';
       Players[4].Pass :='';
       Players[4].Nick :='';
       Players[4].Loc :='Bank';
       Players[4].Active:=True;
       Players[4].Boolean1  := True;       // Is The Pick Equipped?
       Players[4].Boolean2 := False; // False for brightness Check Once.
       Players[4].String1 := '';   // Bank PIN, If any.
    
       Players[5].Name :='';
       Players[5].Pass :='';
       Players[5].Nick :='';
       Players[5].Loc :='Bank';
       Players[5].Active:=True;
       Players[5].Boolean1  := True;       // Is The Pick Equipped?
       Players[5].Boolean2 := False; // False for brightness Check Once.
       Players[5].String1 := '';   // Bank PIN, If any.
    
       Players[6].Name :='';
       Players[6].Pass :='';
       Players[6].Nick :='';
       Players[6].Active:=True;
       Players[6].Loc := 'Bank';
       Players[6].Boolean1  := True;       // Is The Pick Equipped?
       Players[6].Boolean2 := False; // False for brightness Check Once.
       Players[6].String1 := '';   // Bank PIN, If any.
    
       Players[7].Name :='';
       Players[7].Pass :='';
       Players[7].Nick :='';
       Players[7].Active:=True;
       Players[7].Loc := 'Bank';
       Players[7].Boolean1  := True;       // Is The Pick Equipped?
       Players[7].Boolean2 := False; // False for brightness Check Once.
       Players[7].String1 := '';   // Bank PIN, If any.
    
       Writeln( IntToStr ( NumberOfUsers ) + ' Players' );
    End;
    
    Function FindAuburyText: Boolean;  // FindTalk by Renax, but adepted.
    var
      ExitCond, NoMoreYellow: Boolean;
      Yint, Xmin, diff, difflast, Xmax, XmidRec, Xmid: Integer;
      RawMenuText: string;
    begin
      x := 0;
      y := 0;
      Xmid := 0;
      Xmin := 0;
      Xmax := 0;
      NoMoreYellow := False;
      if (FindColor(x, y, 65535, 10, 25, 511, 334)) and (not (FindColor(x, y, 65280, 220, 130, 290, 165))) then
      begin
        Result := False;
        if (not (FindBitmapMaskTolerance(AuburyText, x, y, 0, 0, 516, 338, 0, 40)))
          then
          Exit;
        if (FindColorSpiral(x, y, 65535, x - 10, y - 10, x + 10, y + 10)) then
        begin
          Wait(10);
          if (GetColor(x, y) = 65535) then
          begin
            Status('Spotted aubury text');
            Wait(10);
            NoMoreYellow := False;
            Yint := 0;
            repeat
              Yint := Yint + 1;
              y := y + Yint;
              x := 0;
              repeat
                ExitCond := False;
                x := x + 1;
                Xmin := x;
                if (GetColor(x, y) = 65535) then
                  ExitCond := True;
                if (x > 500) then
                begin
                  x := 0;
                  ExitCond := True;
                  NoMoreYellow := True;
                end;
              until (ExitCond);
              ExitCond := False;
              x := 520;
              while (NoMoreYellow = False) and (ExitCond = False) do
              begin
                x := x - 1;
                Xmax := x;
                if (GetColor(x, y) = 65535) then
                  ExitCond := True;
              end;
              diff := (Xmax - Xmin);
              if (diff > difflast) and (diff > 25) then
              begin
                XmidRec := ((diff / 2) + Xmin);
              end;
              difflast := diff;
            until (NoMoreYellow)
              x := XmidRec;
            MMouse(x, y + 6, 3, 0);
            Wait(100);
            ColorToleranceSpeed(1);
            if IsUpTextMulti('Talk', 'lk-to', 'to')  Then
            begin
              GetMousePos(x, y);
              Mouse(x, y + 6, 0, 0, False);
              if (ChooseOptionGetMenuText(RawMenuText, x, y, 'Teleport')) then
              begin
                Status('Found Aubury')
                FFlag(1);
                Wait(1000 + Random(500))
                Result := True;
                Exit;
              end;
            end;
          end;
        end;
      end;
    end;
    
    {--------------------------------------------------------
    
    Function FindFastRandoms: Boolean;    // By WT-Fakawi.
    
    FindFastRandoms is a quicker version of FindNormalRandoms.
    It does not include ALL the Anti-Randoms though.
    
    --------------------------------------------------------}
    
    Function FindFastRandoms: Boolean;    // By WT-Fakawi.
    var
      i: Integer;
    begin
      for i:=1 to 10 do
      begin
        case I of
           1:  If FindDead then
                 Result := True;
           2:  If FindMod then
                 Result := True;
           3:  If FindMime then
                 Result := True;
           4:  If FindMaze then
                 Result := True;
           5:  If FindQuiz then
                 Result := True;
           6:  If FindDemon then
                 Result := True;
           7:  if NoGameTab then
                 begin
                   Result := True;
                   Players[CurrentPlayer].loc := 'No GameTab';
                   Logout;
                   Exit;
                 end;
           8 : If RC Then Result := True;
    
           9: If FindTalk Then Result := True;
    
           10: If HandleTrade Then Result := True;
        End;
        Wait(1);
      end;
    end;
    
    // New Randoms Checking.
    
    Function ScanMiniMap(iFrom, iTo, Distance: Integer): Integer;
    
    Var
       I, iX,iY: Integer;
    Begin
      For I := iFrom To ITo Do
      Begin
        iX := Round(Distance * Sin(I * Pi / 180)) + 648;
        iY := Round(-Distance * Cos(I * Pi / 180)) + 80;
        If GetColor(iX, iY) = 0 Then
        Begin
          Result := Result + 1;
        End;
      End;
    End;
    
    Function FindNormalRandomsTimeEx: Boolean;
    
    Var
      TempTime, Time1, Time2: LongInt;
    
    Begin
      TempTime := GetSystemTime;
      If TempTime - NormalRandomsTime > 6000 Then
      Begin
        NormalRandomsTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindNormalRandoms;
        Time2 := GetSystemTime;
        Status('Calling FNRandoms; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;
    
      If TempTime - FastRandomsTime > 2000 Then
      Begin
        FastRandomsTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindFastRandoms;
        Time2 := GetSystemTime;
        Status('Calling FFRandoms; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;
    
      If TempTime - FindTalkTime > 500 Then
      Begin
        FindTalkTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindTalk;
        Time2 := GetSystemTime;
        Status('Calling FT; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;
    
      If TempTime - RespondTime > 1000 Then
      Begin
        RespondTime := GetSystemTime;
        Time1 := GetSystemTime;
      //  Respond;
        Time2 := GetSystemTime;
        Status('Calling RP; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;
    
    End;
    
    Function InAbyss: Boolean;
    
    Var
       A : Integer;
    
    Begin
      A := ScanMiniMap(0, 359, 50);
      Status('In Abyss gave '+IntToStr(A)+'.');
      If A = 360 Then
      Begin
        WriteLn('We are in the Abyss random.');
        Result := True;
      End
    End;
    
    Function GuessAbyssRandom: Boolean;
    
    Var
       AbyssalMark, iX, iY, I, ChosenColor, Tol, Tries: Integer;
       WeirdColors: Array [0..3] Of Integer;
       Operate: TPoint;
    Begin
      WeirdColors[0] := 13751777;
      WeirdColors[1] := 4953873;
      WeirdColors[2] := 2509833;
      Repeat
        Case Random(4) Of
          0: Begin Operate.X := 252; Operate.Y := 150; End;
          1: Begin Operate.X := 278; Operate.Y := 170; End;
          2: Begin Operate.X := 238; Operate.Y := 200; End;
          3: Begin Operate.X := 215; Operate.Y := 166; End;
        End;
    
        For I := 0 To 2 Do
        Begin
          Tol := 0;
          Repeat
            Tol := Tol + 1;
            iX := MSCX;
            iY := MSCY;
            If FindColorSpiralTolerance(iX, iY, WeirdColors[I], MSX1, MSY1, MSX2, MSY2, Tol) Then
            Begin
              ChosenColor := WeirdColors[I];
              If (Distance (iX, iY, MSCX, MSCY) < 120) Then Break;
            End;
            If ChosenColor <> 0 Then Break;
          Until Tol > 9;
        End;
    
        If ChosenColor <> 0 Then
        Begin
          MMouse(iX, iY, 0, 0);
          Wait(100);
          If IsUpText('perate') Then
          Begin
            GetMousePos(iX, iY);
            Mouse(iX, iY, 0, 0, True);
          End;
        End;
    
        Wait(5000+Random(500));
        If Not InAbyss Then
        Begin
          Abyss := Abyss + 1;
          ReportVars[8] := ReportVars[8] + 1;
          Result := True;
          Wait(1000);
          ClickToContinue;
          SRLRandomsReport;
          Exit;
       End;
        Tries := Tries + 1;
        If TimeFromMark(AbyssalMark) > 60000 * 5 Then Break;
      Until Tries > 30;
    
       Tries := 0;
       If InAbyss Then
       Begin
        Repeat
          Case Random(4) Of
            0: Begin Operate.X := 252; Operate.Y := 150; End;
            1: Begin Operate.X := 278; Operate.Y := 170; End;
            2: Begin Operate.X := 238; Operate.Y := 200; End;
            3: Begin Operate.X := 215; Operate.Y := 166; End;
          End;
          iX := Operate.X;
          iY := Operate.Y;
          If FindColorSpiralTolerance(iX, iY, 3393, MSX1, MSY1, MSX2, MSY2, Tol)
          Or FindColorSpiralTolerance(iX, iY, 2040150, MSX1, MSY1, MSX2, MSY2, Tol) Then
          Begin
            If (Distance (iX, iY, MSCX, MSCY) < 80) Then
            Begin
              MMouse(iX, iY, 0, 0);
              Wait(100);
              If IsUpText('perate') Then
              Begin
                GetMousePos(iX, iY);
                Mouse(iX, iY, 0, 0, True);
                Wait(5000+ Random(500));
                If Not InAbyss Then
                Begin
                  Abyss := Abyss + 1;
                  ReportVars[8] := ReportVars[8] + 1;
                  Result := True;
                  ClickToContinue;
                  SRLRandomsReport;
                  Exit;
                End;
              End;
            End;
          End;
          Tries := Tries + 1;
          Tol := Tol + 2;
          If Tol > 20 Then Tol := 2;
        Until Tries > 50;
      End;
      LogOut;
      NOAbyss := NOAbyss + 1;
      ReportVars[9] := ReportVars[9] + 1;
      Players[CurrentPlayer].Loc := 'Abyss';
      SRLRandomsReport;
      WriteLn('Abyss Random Event.');
    End;
    
    Function GetUpTextBlue:String;
    
    Begin
      Result := Trim(GetTextAtEx(7, 7, 140, upchars, true,
      true, 0, 2, 14277634, 50, True, tr_AllChars));
    End;
    
    Function IsUpTextBlue(Text: String): Boolean;
    
    Begin
      Result := (Pos(Text, GetUpTextBlue) <> 0)
    End;
    
    Function OpenVarrockEastBank: Boolean;
    
    Var
       x, y, T: Integer;
    
    Begin
      FFlag(0);
      Wait(500 + Random (500));
      ColorToleranceSpeed(0)
      x := 250 + Random(20);
      y := 210 + Random(20);
      If FindColorSpiralTolerance(x, y, 2970721, MSX1, MSY1, MSX2, MSY2, 19) Then
      Begin
        MMouse(x, y, 0, 0);
        Wait(100+Random(150));
        ColorToleranceSpeed(1);
        If IsUpText('ank') Then
        Begin
          Mouse(x, y, 0,0, False);
          Wait(50);
          If ChooseOption(x, y, 'uick') Then
          Begin
            T := GetSystemTime;
            Repeat
              If BankScreen Then Break;
              Wait(100);
            Until GetSystemTime - T >  6000;
            Result := BankScreen;
            ColorToleranceSpeed(1);
            Exit;
          End;
        End;
      End;
      ColorToleranceSpeed(1);
    End;
    
    Function FindEssence(Var iX, iY: Integer): Boolean;
    
    Var
      I, Tolerance : Integer;
    Begin
      If Not LoggedIn Then Exit;
      For I := 0 To 2 Do
      Begin
        Tolerance := - 1;
        While Tolerance < 10 Do
        Begin
          Tolerance := Tolerance + 1;
          iX := EssencePoint[I].X;
          iY := EssencePoint[I].Y;
          If FindColorSpiralTolerance(iX, iY, 9539996, MSX1, MSY1, MSX2, MSY2, Tolerance) Then
          Begin
            If Distance(iX, iY, EssencePoint[I].X, EssencePoint[I].Y) < 80 Then
            Begin
              MMouse(iX, iY, 0, 0);
              Wait(100);
              If IsUpTextBlue('ssen') Then
              Begin
                GetMousePos(iX, iY);
                Result := True;
                Status('Found Essence');
                Exit;
              End;
            End;
          End;
        End;
      End;
      WriteLn('Did not find any essence..');
    End;
    
    Function WeirdMiddle(TPA: TpointArray): TPoint;
    
    Var
      L, I: Integer;
    Begin
      L := GetArrayLength(TPA) - 1;
      For I := 0 To L Do
      Begin
        Result.X := Result.X + TPA[I].X;
        Result.Y := Result.Y + TPA[I].Y;
      End;
      Try
      Result.X := Round(Result.X Div GetArrayLength(TPA));
      Result.Y := Round(Result.Y Div GetArrayLength(TPA));
      Except WriteLn('Error in WeirdMiddle'); End;
    End;
    
    
    Function AtMine: Boolean;
    
    Var
      iX, iY: Integer;
    
    Begin
      Result := FindColoredAreaTolerance(iX, iY, 0, MMX1, MMY1, MMX2, MMY2, 100, 0);
    End;
    
    Function UsePortal: Boolean;
    
    Var
       Count: Integer;
       Portal: TPoint;
       PortalTPA: TPointArray;
    
    Begin
      If Not AtMine Then
      Begin
        Result := True;
        Exit;
      End
      ColorToleranceSpeed(2);
      Repeat
        FindColorsTolerance(PortalTPA, 11059142, MSX1, MSY1, MSX2, MSY2, 9);
        WriteLn(IntToStr(GetArrayLength(PortalTPA)));
        Wait(50);
        Count := Count + 1;
        If Count > 100 Then Break;
      Until GetArrayLength(PortalTPA) > 80;
      ColorToleranceSpeed(1);
      If Not Count > 100 Then
      Begin
        WriteLn('Portal Popped up');
        Portal := WeirdMiddle(PortalTPA);
        MMouse(Portal.X, Portal.Y, 0, 0);
      GetMousePos(Portal.X, Portal.Y);
      Wait(100+Random(50));
      If IsUpText('ort') Then
        Result := True;
      End;
    End;
    
    Function ToPortal: Boolean;
    
    Var
      iX, iY, C : Integer;
      Boolie : Boolean;
    Begin
      If Not LoggedIn Then Exit;
      If Not AtMine Then
      Begin
        Result := True;
        Exit;
      End
      If FindSymbol(iX, iY, 'transportation') Then
      Begin
        Mouse(iX, iY, 2, 2, True);
        Wait(10);
        FFlag(0);
        FindNormalRandoms;
        iX := MSCX;
        iY := MSCY;
        Repeat
          If Random(4) = 3 Then
            Boolie := True;
          If Boolie Then
          Begin
            Case Random(3) Of
              0: MakeCompass('E');
              1: MakeCompass('S');
              2: MakeCompass('W');
            End;
          End;
          Wait(50);
          C := C + 1;
          If Not AtMine Then
          Begin
            Result := True;
            Exit;
          End
          If UsePortal Then
          Begin
            GetMousePos(iX, iY);
            Mouse(iX, iY, 0, 0, True);
            Wait(10);
            Result := True;
            FFlag(0);
            Exit;
          End Else WriteLn('No Portal');
          If Not AtMine Then
          Begin
            Result := True;
            Exit;
          End
          If FindObj(iX, iY, 'rtal', 10731205, 15) Then
          Begin
            Mouse(iX, iY, 0, 0, True);
            Wait(10);
            Result := True;
            FFlag(0);
            Exit;
          End Else WriteLn('No Portal');
          Wait(1000);
        Until C > 4;
      End;
    End;
    
    Function RunToPortal: Boolean;
    
    Begin
      MarkTime(iMark);
      Repeat
        If Not LoggedIn Then Break;
        If (TimeFromMark(iMark) > 120000) Then
        Begin
          If WizzyDebug Then WriteLn('Portal Took too long..logging');
          LogOut;
          Players[CurrentPlayer].Loc := 'Portal';
        End;
        If ToPortal Then
        Begin
          FFlag(0);
          Wait(6000);
        End
        Else Wait(100);
      Until Not AtMine;
      Result := True;
      PortalBool := True;
    End;
    
    Function HighestBrightNess: Boolean;
    
    Begin
      GameTab(11);
      Wait(400);
      If GetColor(712, 226) <> 16777215 Then
      Begin
        Mouse(712, 226, 2, 2, True);
        Result := True;
        Wait(200);
      End;
    End;
    
    Function GetMiddle:String;
    
    Var
       Ex, Ey: Integer;
    Begin
      If Not LoggedIn Then Exit;
    
      If ScanMiniMap(330, 380, 55) < 35 Then
      Begin
        Result := 'MiddleSW';
        Status(Result);
        ReportVars[4] := ReportVars[4] + 1;
        Ex := 610; // 605
        Ey := 120; // 116
        EssencePoint[0].X := 170;
        EssencePoint[0].Y := 240;
        EssencePoint[1].X := 190;
        EssencePoint[1].Y := 290;
        EssencePoint[2].X := 200;
        EssencePoint[2].Y := 223;
      End
      Else
      Begin
        Result := 'MiddleNE';
        Status(Result);
        ReportVars[3] := ReportVars[3] + 1;
        Ex := 690;
        Ey := 30;
        EssencePoint[0].X := 360;
        EssencePoint[0].Y := 40;
        EssencePoint[1].X := 450;
        EssencePoint[1].Y := 100;
        EssencePoint[2].X := 390;
        EssencePoint[2].Y := 30;
      End;
      Mouse(Ex, Ey, 2, 2, True);
      Wait(10);
      FFlag(0);
      Wait(100);
    End;
    
    Function GetPositionInMine: String;
    
    Begin
      MakeCompass('N');
      If Not LoggedIn Then Exit;
      If Not FindSymbol(x, y, 'transportation') Then
      Begin
        Result := GetMiddle;
        Exit;
      End;
    
      If ScanMiniMap(220, 240, 60) < 15 Then
      Begin
        Result := 'North-East';
        ReportVars[5] := ReportVars[5] + 1;
        EssencePoint[0].X := 340;
        EssencePoint[0].Y := 61;
        EssencePoint[1].X := 295;
        EssencePoint[1].Y := 50;
        EssencePoint[2].X := 395;
        EssencePoint[2].Y := 120;
        Status(Result);
        Exit;
      End;
    
      If ScanMiniMap(125, 155, 60) < 20 Then
      Begin
        Result := 'North-West';
        ReportVars[6] := ReportVars[6] + 1;
        EssencePoint[0].X := 140;
        EssencePoint[0].Y := 115;
        EssencePoint[1].X := 18;
        EssencePoint[1].Y := 70;
        EssencePoint[2].X := 120;
        EssencePoint[2].Y := 150;
        Status(Result);
        Exit;
      End;
    
      If ScanMiniMap(285, 325, 60) < 25 Then
      Begin
        Result := 'South-East';
        ReportVars[7] := ReportVars[7] + 1;
        EssencePoint[0].X := 350;
        EssencePoint[0].Y := 160;
        EssencePoint[1].X := 337;
        EssencePoint[1].Y := 210;
        EssencePoint[2].X := 362;
        EssencePoint[2].Y := 125;
        Status(Result);
        If (ScanMiniMap(140, 170, 55) <> 31) Then
          Exit;
      End;
    
      Result := 'South-West';
      ReportVars[2] := ReportVars[2] + 1;
      EssencePoint[0].X := 190;
      EssencePoint[0].Y := 60;
      EssencePoint[1].X := 146;
      EssencePoint[1].Y := 94;
      EssencePoint[2].X := 285;
      EssencePoint[2].Y := 54;
      Status(Result);
    
    End;
    
    Function SpotAubury: Boolean;
                                        // 10855856, 3005947, 2998011
    Var
      iX, iY, C: Integer;
    
    Begin
      Repeat
        CloseWindow;
        Wait(50);
        If FindAuburyText Then
        Begin
          Result := True;
          Break;
        End;
        iX := MSCX;
        iY := MSCY;
        If AtMine Then
        Begin
          Result := True;
          Exit;
        End;
        If FindColorSpiralTolerance(iX, iY, 2998011, MSX1, MSY1, MSX2, MSY2, 4)
        Or FindColorSpiralTolerance(iX, iY, 1888494, MSX1, MSY1, MSX2, MSY2, 4) Then
        Begin
          MMouse(iX, iY, 0, 0);
          Wait(100);
          If IsupTextMulti('Talk','bury','alk-to') Then
          Begin
            Status('Aubury Found..Right Clicking now.');
            Mouse(iX, iY, 0, 0, False);
            Result := ChooseOption(iX, iY, 'eleport');
            If Result Then Exit;
          End;
        End;
        C := C + 1;
      Until C > 5;
      Wait(500);
    
      If Not LoggedIn Then Exit;
    End;
    
    Function OpenDoor: Boolean;
    
    Var
      x, y: Integer;
    Begin
      ColorToleranceSpeed(2);
      If FindObj(x, y, 'oor', 4813698, 19) Then
      Begin
        GetMousePos(x, y);
        Wait(100);
        If IsUpText('pen') Then
        Begin
          Mouse(x, y, 0, 0, True);
          Result := True;
          WriteLn('Door Found and Opened');
          Wait(50);
          FFlag(0);
        End
        Else Result := IsUpText('lose');
      End;
      ColorToleranceSpeed(1);
    End;
    
    Function ToBank: Boolean;
    
    Var
       iX, iY, DoorMark, C: Integer;
       AngleVar : Extended;
    
    Begin
      MarkTime(DoorMark);
      SetRun(True);
      Repeat
        Mouse(680, 30, 4, 4, True);
        Wait(100);
        If FlagDistance < 40 Then
        Begin
          Mouse(MMCX, MMCY, 4, 4, True);
          OpenDoor;
          Wait(3000);
          FFlag(0);
          OpenDoor;
        End
        Else
        Begin
    //      Wait(7000);
          Wait(6000);
          FFlag(0);
          Break;
        End;
        If TimeFromMark(DoorMark) > 240000 Then
        Begin
          LogOut;
          Players[CurrentPlayer].Loc := 'DoorMark > 240000';
        End;
        If Not LoggedIn Then Break;
      Until False;
    
      If Not LoggedIn Then Exit;
      C := 0;
      Repeat
        C := C + 1;
        If FindDTMRotated(BankDTM, iX, iY, MMX1, MMY1, MMX2, MMY2, -1.0, 2.0, 1, AngleVar) Then
        Begin
          Result := True;
          Mouse(iX, iY + 1, 0, 0, True);
          Wait(3000);
          FFlag(0);
          Break;
        End
        Else
        Begin
          If C > 19 Then
          Begin
            LogOut;
            Players[CurrentPlayer].Loc := 'ToBank2';
            WriteLn('Bank not found');
            Break;
          End;
        End;
        MakeCompass('N');
        Wait(1000);
      Until C > 20;
    End;
    
    
    Function ToAubury: Boolean;
    
    Var
      x, y, AubMark: Integer;
      Angle: Extended;
    
    Begin
    
      If Not Players[CurrentPlayer].Boolean2 Then
      Begin
        HighestBrightness;
        Players[CurrentPlayer].Boolean2 := True;
        //SetRun(True);
      End;
      SetRun(False);
      If Not LoggedIn Then Exit;
      Mouse(663, 142, 6, 6, True);
      Wait(15000+Random(4000));
      FFlag(0);
      MarkTime(AubMark);
      Repeat
        If FindDTMRotated(AuburyDTM, x, y, MMX1, MMY1, MMX2, MMY2,
           -Radians(35), Radians(35), 0.05, Angle) Then
        Begin
          Mouse(x, y, 0, 0, True);
          GetMousePos(x, y);
          Wait(100);
          FFlag(0);
          Result := True;
          If LoggedIn Then Players[CurrentPlayer].Loc := 'Aubury';
          Exit;
        End;
      Until TimeFromMark(AubMark) > 60000;
    End;
    
    Function ToMine: Boolean;
    
    Var
       zMark, iX, iY: Integer;
    Begin
      MarkTime(zMark);
      Repeat
        FindNormalRandomsTimeEx;
        If (TimeFromMark(zMark) > 240000) Then
        Begin
          WriteLn('Aubury Took too long..logging');
          LogOut;
          Players[CurrentPlayer].Loc := 'AuburyNF';
        End;
        If Random(10) = 1 Then OpenDoor;
        If SpotAubury Then
        Begin
          FFlag(0);
          Wait(4000);
        End
        Else
        Begin
          Wait(100);
          ChooseOption(iX, iY, 'ancel');
        End;
    
        If Not LoggedIn Then Break;
      Until AtMine;
    
      Result := True;
      If LoggedIn Then Players[CurrentPlayer].Loc := 'Mine';
    End;
    
    Function MyOpenBank: Boolean;
    
    Var
       C, iX, iY: Integer;
       Angle: Extended;
    
    Begin
      Repeat
        C := C + 1;
        If OpenVarrockEastBank Then
        Begin
          Result := True;
          Exit;
        End;
        OpenBankGlass('veb',False,False);
        FFlag(0);
        Wait(2000);
        If BankScreen Or PinScreen Then
        Begin
          Result := True;
          If PinScreen Then InPin(Players[CurrentPlayer].String1);
          Exit;
        End;
        If FindDTMRotated(BankDTM, iX, iY, MMX1, MMY1, MMX2, MMY2, -1.0, 2.0, 0.05, Angle) Then
        Begin
          Mouse(iX, iY, 0, 0, True);
          Wait(3000);
          FFlag(0);
        End
      //  If OpenBankQuiet('veb') Then Result := True;
        If PinScreen Then InPin(Players[CurrentPlayer].String1);
      Until (C > 4);
    End;
    
    
    Function BankStuff: Boolean;
    
    Var
      RuneEss, PureEss: Integer;
    Begin
      If Not BankScreen Then Exit;
      RuneEss := BitmapFromString(8, 12, 'z78DA8DCD3112C3200C44D1' +
           '2BE1B02B9B1288B9FF91222315149107EFCCAFF4B08037BB584F0' +
           'E0E6F9143D724EBAC5F79BE0F1BABF7DDCEB25374B3925858BCC1' +
           '3BBC78E82AA1DBB07EBFAAC8DA3D3130BC1B8A191DFD8F8A6C424' +
           '57515D945E1C685D35564973FA23DD4D48ED5ABACDB560092CED4' +
           'BB9DF73F7ACE7D1F');
      PureEss := BitmapFromString(11, 10, 'z78DAA5CF490E03211003C' +
           '02FB1B56D8E0CCBFF9F1492CC012962B2B5251F4B6E451616192B' +
           'ABC8CEA62CC771F6A120AFA638D39594B213841C342F27151536A' +
           '6994110F214A59DB9D1783032FCE39018E8CCF474BF693434B48F' +
           '9C555B1CBAF98A185050BED0963DE8B8DFA3DF689BEF90E1670EA' +
           '4994F9C65D5D38159B736596763AB5D3A362C5B46B46AF5D4AE57' +
           'BD3837C02891A6');
      RuneEssenceMined := RuneEssenceMined + CountItemBmpTol(RuneEss, 15);
      PureEssenceMined := PureEssenceMined + CountItemBmpTol(PureEss, 15);
      ReportVars[1] := ReportVars[1] + 1;
      ReportVars[0] := CountItemBmpTol(RuneEss, 15) + CountItemBmpTol(PureEss, 15);
      Players[CurrentPlayer].Integer1 := Players[CurrentPlayer].Integer1 + CountItemBmpTol(PureEss, 15) + CountItemBmpTol(RuneEss, 15);
      ClickAllItemsBmpTolWait('All', RuneEss, 15, 1500);
      ClickAllItemsBmpTolWait('All', PureEss, 15, 1500);
      If EquipPick Then Deposit(1, 28, 2)
      Else Deposit(2, 28, 2);
      FreeBitMap(RuneEss);
      FreeBitMap(PureEss);
      If BankScreen Then CloseBank;
      Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
      Banks := Banks + 1;
      Result := True;
    End;
    
    Procedure PlayerReport;
    
    Var
      Active: String;
      I:Integer;
    
    Begin
      For I  :=  0 to HowManyPlayers - 1 Do
       Begin
         If Players[i].Active=True Then Active := 'T' Else Active := 'F';
         WriteLn( (IntToStr(I))+' : '+Players[I].nick+ ' = '+
         Active+ +'; Loc = '+Players[I].Loc+'; Banked: '+IntToStr(Players[I].Integer1)
         +' Ess; M lvl:'+IntToStr(Players[i].Level[15]));
       End;
    End;
    
    Procedure CurrentPlayerReport;
    
    Begin
      WriteLn('----------------------------------------------')
      WriteLn(Players[CurrentPlayer].Name+'.');
      WriteLn('Mined ' + IntToStr(Players[CurrentPlayer].Integer1) + ' Essence.');
      WriteLn('Mining level is ' + IntToStr(Players[CurrentPlayer].Level[15]));
      WriteLn('Location is ' + Players[CurrentPlayer].Loc+ '.');
      WriteLn('----------------------------------------------')
    End;
    
    Procedure ProgressReport;
    
    Begin
      WriteLn('----------------------------------------------')
      WriteLn('')
      WriteLn('Essence Miner by Wizzup?.')
      WriteLn('Version: '+VersionNumber)
      WriteLn('')
      If RuneEssenceMined > 0 Then WriteLn('Rune Essence Mined and Banked : '+IntToStr(RuneEssenceMined)+'.');
      If PureEssenceMined > 0 Then WriteLn('Pure Essence Mined and Banked : '+IntToStr(PureEssenceMined)+'.');
      If Abyss > 0 Then WriteLn('Solved '+IntToStr(Abyss)+' Abyssal Random Events.');
      If NOAbyss > 0 Then WriteLn('Missed '+IntToStr(NoAbyss)+' Abyssal Random Events.');
      Writeln('Worked for '+ TimeRunning);
      WriteLn('')
      WriteLn('----------------------------------------------')
      WriteLn('')
      PlayerReport;
      CurrentPlayerReport;
      SRLRandomsReport;
    End;
    
    Procedure ClearVars;
    
    Var
      I : Integer;
    Begin
      For I := 1 To 19 Do
      ReportVars[I] := 0;
    End;
    
    Procedure DoChats;
    
    Begin
      SetChat('On', 1);
      SetChat('On', 1);
      SetChat('Friends', 2);
      SetChat('Friends', 2);
      SetChat('Friends', 3);
      SetChat('Friends', 3);
    End;
    
    Procedure RandomGameTab;
    
    Var
       A: Integer;
    Begin
      A := Random(10) + 1;
      If A = 4 Then
      Begin
        GameTab(2);
        HoverSkill('mining', False);
      End
      Else GameTab(a);
      GameTab(4);
    End;
    
    Procedure SetupScript;
    
    Begin
      ClearDebug;
      ActivateClient;
      Wait(100);
      SetupSRL;
      SetupSRLMining;
      AuburyDTM := DTMFromString('78DA63AC666260C86140016FDF3230FC07D28' +
           'C40FC1F08188B816AD420724C486AB8A06A4080B18308353544A8' +
           '6920AC0600A21C11F8');
    
      BankDTM:= DTMFromString('78DA636C666260486140016FDEBC61F80FA41' +
           '981F83F1030B603D5E4A0AA79FB96814103AA060418EB816AB251' +
           'D57CFD8AAA0600B6210EA4');
    
     // SetupSRLAutoResponder;
      DeclarePlayers;
      MouseSpeed := 5;
      Rcmaster := YourRCMASTER;
      RcLoc := 'Bank';
      ScriptID := '51';
      ClearVars;
      SRLID := YourSRLstatsID;
      SRLPassword := YourSRLstatsPASS;
      CurrentPlayer := StartPlayer;
      LoginPlayer;
      Wait(1000);
      DoChats;
      EquipPick := Players[CurrentPlayer].Boolean1;
      AuburyText := CreateBitmapMaskFromText('isthine', upchars);
      BenMouse := True;
      HighestAngle;
      MakeCompass('N');
      GetAllLevels;
    End;
    
    Function ToEssence: Boolean;
    
    Begin
      If FindEssence(X, Y) Then
      Begin
        Mouse(X, Y, 0, 0, True);
        Wait(10);
        FFlag(0);
        Result := True;
      End
      Else
      Begin
        RunToPortal;
      End;
    End;
    
    begin
      ActivateClient;
      SetupScript;
      Repeat
        MakeCompass('N');
        If Players[CurrentPlayer].Loc = 'Bank' Then
        Begin
          Aubs := 0;
          ToAubury;
        End;
    
        If Players[CurrentPlayer].Loc = 'Aubury' Then
        Begin
          SetRun(True);
          ToMine;
        End;
    
        If Players[CurrentPlayer].Loc = 'Mine' Then
        Begin
          Wait(500);
          If InAbyss Then
          Begin
            GuessAbyssRandom;
            BoredHuman;
          End;
          Wait(1000);
          FindNormalRandoms;
          SymbolAccuracy := 0.4;
          Position := GetPositionInMine;
          WriteLn('Our position is '+ Position+'.');
          ToEssence;
          MarkTime(IdleMark);
          MarkTime(MiningMark);
          Repeat
            If Not LoggedIn Then Break
            If PortalBool Then Break;
    
            If TimeFromMark(IdleMark) > (40000+Random(5000)) Then
            Begin
              Status('Gametabs to avoid logging out.');
              RandomGametab;
              GameTab(4);
              MarkTime(IdleMark);
            End;
            FindNormalRandomsTimeEx;
            If FindFight Then
            Begin
              RunToPortal;
              WriteLn('Going to Portal, FindFight.');
              Break;
            End;
    
            Wait(50);
          Until ((InvFull) Or (TimeFromMark(MiningMark) > 1000 * 60 * MinutesPerLoad));
    
          If Not PortalBool Then
          Begin
            MarkTime(iMark);
            Repeat
              If Not LoggedIn Then Break;
              If (TimeFromMark(iMark) > 120000) Then
              Begin
                WriteLn('Portal Took too long..logging');
                LogOut;
                Players[CurrentPlayer].Loc := 'Portal';
              End;
              If ToPortal Then
              Begin
                FFlag(0);
                Wait(3000);
              End
              Else Wait(100);
            Until Not AtMine;
          End;
    
          WriteLn('Through The portal');
          Wait(2000 + Random(500));
          MakeCompass('N');
          SymbolAccuracy := 0.8;
          PortalBool := False;
          If LoggedIn Then Players[CurrentPlayer].Loc := 'ToBank';
          If InventoryCount <> 28 Then
          Begin
            Players[CurrentPlayer].Loc := 'Aubury';
            If Aubs <> 0 Then WriteLn(IntToStr(Aubs) + ' Aubs');
            Aubs := Aubs + 1;
          End
          Else Aubs := 0;
          If Aubs > 9 Then
          Begin
            LogOut;
            //TerminateScript;
            WriteLn('9 times and still no ess. stopping player');
            Players[CurrentPlayer].Loc := 'TooManyAubs';
          End;
        End;
    
        If Players[CurrentPlayer].Loc = 'ToBank' Then
        Begin
          Wait(500);
          ToBank;
          MyOpenBank;
          BankStuff;
          If LoggedIn Then Players[CurrentPlayer].Loc := 'Bank';
        End;
    
        ProgressReport;
        If ( LoggedIn And (Players[CurrentPlayer].Banked Mod Loads = 0 ) And (Players[CurrentPlayer].Banked <> 0) ) Then
        Begin
          MarkTime(MyMark);
          SetChat('off',1);
          Repeat
            FindNormalRandomsTimeEx;
            Wait(10);
            If TimeFromMark(MyMark) > 240000 Then Begin Logout; Break; End;
          Until Not LoggedIn;
          Wait(1000);
          NextPlayer(True);
          EquipPick := Players[CurrentPlayer].Boolean1;
          DoChats;
          SetRun(True);
          FindPickHeadColor;
          GetAllLevels;
        End;
    
        If Not LoggedIn Then
        Begin
          NextPlayer(False);
          DoChats;
          EquipPick := Players[CurrentPlayer].Boolean1;
          SetRun(True);
          FindPickHeadColor;
          GetAllLevels;
        End;
      Until False;
      FreeDTM(BankDTM);
    end.

  3. #2178
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    How many players you using?
    are they all starting off in the bank?
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  4. #2179
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    3, all starting off in the bank.

  5. #2180
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    about the miner thanks foryour help
    ill try it out

  6. #2181
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    you tried the scirpt again?
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  7. #2182
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    Default

    if i have scar 2.0.3. should i change 185 to 184?

  8. #2183
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    I use scar 3.06 thats better!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  9. #2184
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    for all u people having trouble with the banking i think i figured it out at least this is what worked for me...

    i took out the part about the bank pin because i dont have one and it worked for me this may be the case for others also it not then idk why it worked for me oh and im useing divi 3.06

  10. #2185
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    Its cause some people have to change 185 - 184!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  11. #2186
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    Default

    @ Oriente Please read the links I posted on the previous page.......@ kingmatt ....Thanks for trying to help him, but you sure are causing a lot of SPAM in the process....
    I'm pretty sure his problem is that because he is using less than the recommended number of players, he is not commenting "{ }" the remaining unused players out, this must be done in relation to declaring the players....However, your running time using this script will be sacrificed...declaring the players twice is not an alternative either or increasing the loads...the only fix for this, is to create more players....however, if you still insist on only using a few players, please follow the links I posted above, so you completely understand what it is your are changing and the consequences that come with this.....

    @ FUZBALL109...... OMG KID......YOU ARE STILL HERE AND MAKING YET 1 MORE POST REGARDING THE BANK QUESTION ?????

    http://www.villavu.com/forum/showthr...=11943?t=13296

    OK FUZBALL, I will try for the VERY LAST TIME TO HELP YOU........

    let's head over to Freddy's place.......

    http://www.freddy1990.com/scar.php

    (CLICK ON THAT LINK !!!!!!!) Download the latest version of SCAR, then download the latest version of SRL and the OTHER INCLUDES ...... THE BANK FIX IS INCLUDED IN IT !!!!!!

    IF YOU MAKE ANOTHER POST about fixing your Bank...I am sending a giant Sumo Wrestler to your house, to give you a SWIRLY



    ~RAM


  12. #2187
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    Default Only 2 Problems

    hey i know u get a lot of complaints and all and im sure u cant answer all of them, but can anyone answer my problems?

    1. Stops Mining After it lvls:
    So far im sure that I need to edit the part FastFindRandom in the SCAR 3.06 folder. The new code is susposedly this

    Function FindFastRandoms: Boolean; // By WT-Fakawi.
    var
    i: Integer;
    begin
    for i:=1 to 11 do
    begin
    case I of
    1: If FindDead then
    Result := True;
    2: If FindMod then
    Result := True;
    3: If FindMime then
    Result := True;
    4: If FindMaze then
    Result := True;
    5: If FindQuiz then
    Result := True;
    6: If FindDemon then
    Result := True;
    7: if NoGameTab then
    begin
    Result := True;
    Players[CurrentPlayer].loc := 'No GameTab';
    Logout;
    Exit;
    end;
    8 : If RC Then Result := True;

    9: If FindTalk Then Result := True;

    10: If HandleTrade Then Result := True;
    11: ClickToContinue;
    End;
    Wait(1);
    end;
    end;

    The only thing I dont know what to do is exactly WHERE is the file ( I checked the entier SCAR 3.06 and cant find it also i had 3.8 SRL )

    2. I get this error:
    [Runtime Error] : Out Of Range in line 303 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar

  13. #2188
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    which one is the newest version???????????

  14. #2189
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    Oh, thanks Ram.

  15. #2190
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    If the script stops when you lvl look for my post on it!!!!!
    http://adbux.org/?r=rando152 free real money!$$$$

  16. #2191
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    @ kingmatt ....Thanks for trying to help him, but you sure are causing a lot of SPAM in the process....

    ( Il keep my mouth shut)

    I take it 8 is the best amount of players to be using? As im only using 3!


    Ran the scirpt all night , one of my people was in the atlar builiding near auldrly
    Other one was on the way to lumbridge ( forgort to change the part about whther his pickaxe was wieled or not)

    Other then that seems to be ok!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  17. #2192
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    Default

    as useall my report

    Code:
    Essence Miner by Wizzup?.
    Version: 1.15
    
    Rune Essence Mined and Banked : 979.
    Solved 1 Abyssal Random Events.
    Worked for 2 Hours, 1 Minutes and 16 Seconds
    
    ----------------------------------------------
    
    0 : zim= T; Loc = Bank; Banked: 979 Ess; M lvl:99
    ----------------------------------------------
    Zezima.
    Mined 979 Essence.
    Mining level is 64
    Location is Bank.
    ----------------------------------------------
    NextPlayer

  18. #2193
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    Default

    I seem to be having a problem with going in to the magic shop. The script usually goes to the left of the shop and then freaks out.



    Is there a fix for this?

  19. #2194
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    It dos that to me sometimes he will be there fot 30 secs then he will tele!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

  20. #2195
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    Quote Originally Posted by where100 View Post
    I seem to be having a problem with going in to the magic shop. The script usually goes to the left of the shop and then freaks out.



    Is there a fix for this?
    You forgot the basic rules about autoing. Firstly, low detail. You're using high detail. Secondly, on to highest brightness. When you're on low detail, the script will be able to detect Aubury on your screen even if you're not on his hut.

    Btw Wizzy, ur door function works good. Opened a door for me once.
    If you know any permanent Reg Ess buyer at 40 each, please pm me.
    Proud User of Wizzup Ess Miner Script, the best Ess Miner ever..
    Retired User
    http://www.fenjer.com/adnan/SRLStats/304.png

  21. #2196
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    can someone please tell me on what page the problem where when it lvls and stops mining was solved.

  22. #2197
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    Quote Originally Posted by HanTu View Post
    You forgot the basic rules about autoing. Firstly, low detail. You're using high detail. Secondly, on to highest brightness. When you're on low detail, the script will be able to detect Aubury on your screen even if you're not on his hut.

    Btw Wizzy, ur door function works good. Opened a door for me once.
    it never opened the door for me...

    They are sisters...
    Runescape Classic

  23. #2198
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    ya hantu just let it be when it gets stuck it willl fix its self in time trust me happens to me all the time

    oh ya i ran it last night for like 6 hrs and i got about 6k ess with 1acc lvl 51 mingin but i turned of the computer with out saving the proggy srry

  24. #2199
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    Quote Originally Posted by HanTu View Post
    You forgot the basic rules about autoing. Firstly, low detail. You're using high detail. Secondly, on to highest brightness. When you're on low detail, the script will be able to detect Aubury on your screen even if you're not on his hut.
    I had the same problem, bugged the hell outta me. I'll try switching the detail. Thanks!

  25. #2200
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    please wizzup release a update with the click2continue bug i told u about fixed without effecting randoms

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