post your scirpt just blank out ur passwords and names!
post your scirpt just blank out ur passwords and names!
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
Um Im not sure what help it would be posting then entire script.
Code:program EssMiner; {.include SRL/SRL.scar} {.include SRL/SRL/Skill/Mining.scar} {.include SRL/SRL/misc/trade.scar} { "Stars, Hide your fires, Let not light see my black and deep desires. The eye wink at the hand; Yet let that be, Which the eye fears when it is done to see" Macbeth - Shakespeare } Const StartPlayer = 0; NumberOfUsers = 4; MinutesPerLoad = 5; Loads = 10; VersionNumber = '1.15'; YourSRLSTATSID = ''; // Stats ID. YourSRLSTATSPASS = ''; // Stats Pass. // SRL Stats are fun, register at: // http://www.stats.srl-forums.com/ YourRCMASTER = ''; // Remote Control Master. WizzyDebug = False; Type AColor = Record Color: Integer; Amount: Integer; End; Var Colors: Array Of AColor; Var Position : String; EssencePoint : Array [0..4] Of TPoint; MiningMark, Abyss, NOAbyss, AuburyText, AuburyDTM, RuneEssenceMined, PureEssenceMined, iMark, IdleMark, Aubs, MyMark, BankDTM: Integer; PortalBool : Boolean; NormalRandomsTime, FastRandomsTime, FindTalkTime, RespondTime: LongInt; Procedure DeclarePlayers; Begin HowManyPlayers:= NumberOfUsers; NumberOfPlayers( HowManyPlayers ); CurrentPlayer := StartPlayer; Players[0].Name :=''; Players[0].Pass :=''; Players[0].Nick :=''; Players[0].Loc :='Bank'; Players[0].Active:=True; Players[0].Boolean1 := True; // Is The Pick Equipped? Players[0].Boolean2 := False; // False for brightness Check Once. Players[0].String1 := ''; // Bank PIN, If any. Players[1].Name :=''; Players[1].Pass :=''; Players[1].Nick :=''; Players[1].Loc :='Bank'; Players[1].Active:=True; Players[1].Boolean1 := True; // Is The Pick Equipped? Players[1].Boolean2 := False; // False for brightness Check Once. Players[1].String1 := ''; // Bank PIN, If any. Players[2].Name :=''; Players[2].Pass :=''; Players[2].Nick :='l'; Players[2].Loc :='Bank'; Players[2].Active:=True; Players[2].Boolean1 := True; // Is The Pick Equipped? Players[2].Boolean2 := False; // False for brightness Check Once. Players[2].String1 := ''; // Bank PIN, If any. Players[3].Name :=''; Players[3].Pass :=''; Players[3].Nick :=''; Players[3].Loc :='Bank'; Players[3].Active:=True; Players[3].Boolean1 := True; // Is The Pick Equipped? Players[3].Boolean2 := False; // False for brightness Check Once. Players[3].String1 := ''; // Bank PIN, If any. Players[4].Name :=''; Players[4].Pass :=''; Players[4].Nick :=''; Players[4].Loc :='Bank'; Players[4].Active:=True; Players[4].Boolean1 := True; // Is The Pick Equipped? Players[4].Boolean2 := False; // False for brightness Check Once. Players[4].String1 := ''; // Bank PIN, If any. Players[5].Name :=''; Players[5].Pass :=''; Players[5].Nick :=''; Players[5].Loc :='Bank'; Players[5].Active:=True; Players[5].Boolean1 := True; // Is The Pick Equipped? Players[5].Boolean2 := False; // False for brightness Check Once. Players[5].String1 := ''; // Bank PIN, If any. Players[6].Name :=''; Players[6].Pass :=''; Players[6].Nick :=''; Players[6].Active:=True; Players[6].Loc := 'Bank'; Players[6].Boolean1 := True; // Is The Pick Equipped? Players[6].Boolean2 := False; // False for brightness Check Once. Players[6].String1 := ''; // Bank PIN, If any. Players[7].Name :=''; Players[7].Pass :=''; Players[7].Nick :=''; Players[7].Active:=True; Players[7].Loc := 'Bank'; Players[7].Boolean1 := True; // Is The Pick Equipped? Players[7].Boolean2 := False; // False for brightness Check Once. Players[7].String1 := ''; // Bank PIN, If any. Writeln( IntToStr ( NumberOfUsers ) + ' Players' ); End; Function FindAuburyText: Boolean; // FindTalk by Renax, but adepted. var ExitCond, NoMoreYellow: Boolean; Yint, Xmin, diff, difflast, Xmax, XmidRec, Xmid: Integer; RawMenuText: string; begin x := 0; y := 0; Xmid := 0; Xmin := 0; Xmax := 0; NoMoreYellow := False; if (FindColor(x, y, 65535, 10, 25, 511, 334)) and (not (FindColor(x, y, 65280, 220, 130, 290, 165))) then begin Result := False; if (not (FindBitmapMaskTolerance(AuburyText, x, y, 0, 0, 516, 338, 0, 40))) then Exit; if (FindColorSpiral(x, y, 65535, x - 10, y - 10, x + 10, y + 10)) then begin Wait(10); if (GetColor(x, y) = 65535) then begin Status('Spotted aubury text'); Wait(10); NoMoreYellow := False; Yint := 0; repeat Yint := Yint + 1; y := y + Yint; x := 0; repeat ExitCond := False; x := x + 1; Xmin := x; if (GetColor(x, y) = 65535) then ExitCond := True; if (x > 500) then begin x := 0; ExitCond := True; NoMoreYellow := True; end; until (ExitCond); ExitCond := False; x := 520; while (NoMoreYellow = False) and (ExitCond = False) do begin x := x - 1; Xmax := x; if (GetColor(x, y) = 65535) then ExitCond := True; end; diff := (Xmax - Xmin); if (diff > difflast) and (diff > 25) then begin XmidRec := ((diff / 2) + Xmin); end; difflast := diff; until (NoMoreYellow) x := XmidRec; MMouse(x, y + 6, 3, 0); Wait(100); ColorToleranceSpeed(1); if IsUpTextMulti('Talk', 'lk-to', 'to') Then begin GetMousePos(x, y); Mouse(x, y + 6, 0, 0, False); if (ChooseOptionGetMenuText(RawMenuText, x, y, 'Teleport')) then begin Status('Found Aubury') FFlag(1); Wait(1000 + Random(500)) Result := True; Exit; end; end; end; end; end; end; {-------------------------------------------------------- Function FindFastRandoms: Boolean; // By WT-Fakawi. FindFastRandoms is a quicker version of FindNormalRandoms. It does not include ALL the Anti-Randoms though. --------------------------------------------------------} Function FindFastRandoms: Boolean; // By WT-Fakawi. var i: Integer; begin for i:=1 to 10 do begin case I of 1: If FindDead then Result := True; 2: If FindMod then Result := True; 3: If FindMime then Result := True; 4: If FindMaze then Result := True; 5: If FindQuiz then Result := True; 6: If FindDemon then Result := True; 7: if NoGameTab then begin Result := True; Players[CurrentPlayer].loc := 'No GameTab'; Logout; Exit; end; 8 : If RC Then Result := True; 9: If FindTalk Then Result := True; 10: If HandleTrade Then Result := True; End; Wait(1); end; end; // New Randoms Checking. Function ScanMiniMap(iFrom, iTo, Distance: Integer): Integer; Var I, iX,iY: Integer; Begin For I := iFrom To ITo Do Begin iX := Round(Distance * Sin(I * Pi / 180)) + 648; iY := Round(-Distance * Cos(I * Pi / 180)) + 80; If GetColor(iX, iY) = 0 Then Begin Result := Result + 1; End; End; End; Function FindNormalRandomsTimeEx: Boolean; Var TempTime, Time1, Time2: LongInt; Begin TempTime := GetSystemTime; If TempTime - NormalRandomsTime > 6000 Then Begin NormalRandomsTime := GetSystemTime; Time1 := GetSystemTime; Result := FindNormalRandoms; Time2 := GetSystemTime; Status('Calling FNRandoms; Took '+IntToStr(Time2-Time1)+'.'); Exit; End; If TempTime - FastRandomsTime > 2000 Then Begin FastRandomsTime := GetSystemTime; Time1 := GetSystemTime; Result := FindFastRandoms; Time2 := GetSystemTime; Status('Calling FFRandoms; Took '+IntToStr(Time2-Time1)+'.'); Exit; End; If TempTime - FindTalkTime > 500 Then Begin FindTalkTime := GetSystemTime; Time1 := GetSystemTime; Result := FindTalk; Time2 := GetSystemTime; Status('Calling FT; Took '+IntToStr(Time2-Time1)+'.'); Exit; End; If TempTime - RespondTime > 1000 Then Begin RespondTime := GetSystemTime; Time1 := GetSystemTime; // Respond; Time2 := GetSystemTime; Status('Calling RP; Took '+IntToStr(Time2-Time1)+'.'); Exit; End; End; Function InAbyss: Boolean; Var A : Integer; Begin A := ScanMiniMap(0, 359, 50); Status('In Abyss gave '+IntToStr(A)+'.'); If A = 360 Then Begin WriteLn('We are in the Abyss random.'); Result := True; End End; Function GuessAbyssRandom: Boolean; Var AbyssalMark, iX, iY, I, ChosenColor, Tol, Tries: Integer; WeirdColors: Array [0..3] Of Integer; Operate: TPoint; Begin WeirdColors[0] := 13751777; WeirdColors[1] := 4953873; WeirdColors[2] := 2509833; Repeat Case Random(4) Of 0: Begin Operate.X := 252; Operate.Y := 150; End; 1: Begin Operate.X := 278; Operate.Y := 170; End; 2: Begin Operate.X := 238; Operate.Y := 200; End; 3: Begin Operate.X := 215; Operate.Y := 166; End; End; For I := 0 To 2 Do Begin Tol := 0; Repeat Tol := Tol + 1; iX := MSCX; iY := MSCY; If FindColorSpiralTolerance(iX, iY, WeirdColors[I], MSX1, MSY1, MSX2, MSY2, Tol) Then Begin ChosenColor := WeirdColors[I]; If (Distance (iX, iY, MSCX, MSCY) < 120) Then Break; End; If ChosenColor <> 0 Then Break; Until Tol > 9; End; If ChosenColor <> 0 Then Begin MMouse(iX, iY, 0, 0); Wait(100); If IsUpText('perate') Then Begin GetMousePos(iX, iY); Mouse(iX, iY, 0, 0, True); End; End; Wait(5000+Random(500)); If Not InAbyss Then Begin Abyss := Abyss + 1; ReportVars[8] := ReportVars[8] + 1; Result := True; Wait(1000); ClickToContinue; SRLRandomsReport; Exit; End; Tries := Tries + 1; If TimeFromMark(AbyssalMark) > 60000 * 5 Then Break; Until Tries > 30; Tries := 0; If InAbyss Then Begin Repeat Case Random(4) Of 0: Begin Operate.X := 252; Operate.Y := 150; End; 1: Begin Operate.X := 278; Operate.Y := 170; End; 2: Begin Operate.X := 238; Operate.Y := 200; End; 3: Begin Operate.X := 215; Operate.Y := 166; End; End; iX := Operate.X; iY := Operate.Y; If FindColorSpiralTolerance(iX, iY, 3393, MSX1, MSY1, MSX2, MSY2, Tol) Or FindColorSpiralTolerance(iX, iY, 2040150, MSX1, MSY1, MSX2, MSY2, Tol) Then Begin If (Distance (iX, iY, MSCX, MSCY) < 80) Then Begin MMouse(iX, iY, 0, 0); Wait(100); If IsUpText('perate') Then Begin GetMousePos(iX, iY); Mouse(iX, iY, 0, 0, True); Wait(5000+ Random(500)); If Not InAbyss Then Begin Abyss := Abyss + 1; ReportVars[8] := ReportVars[8] + 1; Result := True; ClickToContinue; SRLRandomsReport; Exit; End; End; End; End; Tries := Tries + 1; Tol := Tol + 2; If Tol > 20 Then Tol := 2; Until Tries > 50; End; LogOut; NOAbyss := NOAbyss + 1; ReportVars[9] := ReportVars[9] + 1; Players[CurrentPlayer].Loc := 'Abyss'; SRLRandomsReport; WriteLn('Abyss Random Event.'); End; Function GetUpTextBlue:String; Begin Result := Trim(GetTextAtEx(7, 7, 140, upchars, true, true, 0, 2, 14277634, 50, True, tr_AllChars)); End; Function IsUpTextBlue(Text: String): Boolean; Begin Result := (Pos(Text, GetUpTextBlue) <> 0) End; Function OpenVarrockEastBank: Boolean; Var x, y, T: Integer; Begin FFlag(0); Wait(500 + Random (500)); ColorToleranceSpeed(0) x := 250 + Random(20); y := 210 + Random(20); If FindColorSpiralTolerance(x, y, 2970721, MSX1, MSY1, MSX2, MSY2, 19) Then Begin MMouse(x, y, 0, 0); Wait(100+Random(150)); ColorToleranceSpeed(1); If IsUpText('ank') Then Begin Mouse(x, y, 0,0, False); Wait(50); If ChooseOption(x, y, 'uick') Then Begin T := GetSystemTime; Repeat If BankScreen Then Break; Wait(100); Until GetSystemTime - T > 6000; Result := BankScreen; ColorToleranceSpeed(1); Exit; End; End; End; ColorToleranceSpeed(1); End; Function FindEssence(Var iX, iY: Integer): Boolean; Var I, Tolerance : Integer; Begin If Not LoggedIn Then Exit; For I := 0 To 2 Do Begin Tolerance := - 1; While Tolerance < 10 Do Begin Tolerance := Tolerance + 1; iX := EssencePoint[I].X; iY := EssencePoint[I].Y; If FindColorSpiralTolerance(iX, iY, 9539996, MSX1, MSY1, MSX2, MSY2, Tolerance) Then Begin If Distance(iX, iY, EssencePoint[I].X, EssencePoint[I].Y) < 80 Then Begin MMouse(iX, iY, 0, 0); Wait(100); If IsUpTextBlue('ssen') Then Begin GetMousePos(iX, iY); Result := True; Status('Found Essence'); Exit; End; End; End; End; End; WriteLn('Did not find any essence..'); End; Function WeirdMiddle(TPA: TpointArray): TPoint; Var L, I: Integer; Begin L := GetArrayLength(TPA) - 1; For I := 0 To L Do Begin Result.X := Result.X + TPA[I].X; Result.Y := Result.Y + TPA[I].Y; End; Try Result.X := Round(Result.X Div GetArrayLength(TPA)); Result.Y := Round(Result.Y Div GetArrayLength(TPA)); Except WriteLn('Error in WeirdMiddle'); End; End; Function AtMine: Boolean; Var iX, iY: Integer; Begin Result := FindColoredAreaTolerance(iX, iY, 0, MMX1, MMY1, MMX2, MMY2, 100, 0); End; Function UsePortal: Boolean; Var Count: Integer; Portal: TPoint; PortalTPA: TPointArray; Begin If Not AtMine Then Begin Result := True; Exit; End ColorToleranceSpeed(2); Repeat FindColorsTolerance(PortalTPA, 11059142, MSX1, MSY1, MSX2, MSY2, 9); WriteLn(IntToStr(GetArrayLength(PortalTPA))); Wait(50); Count := Count + 1; If Count > 100 Then Break; Until GetArrayLength(PortalTPA) > 80; ColorToleranceSpeed(1); If Not Count > 100 Then Begin WriteLn('Portal Popped up'); Portal := WeirdMiddle(PortalTPA); MMouse(Portal.X, Portal.Y, 0, 0); GetMousePos(Portal.X, Portal.Y); Wait(100+Random(50)); If IsUpText('ort') Then Result := True; End; End; Function ToPortal: Boolean; Var iX, iY, C : Integer; Boolie : Boolean; Begin If Not LoggedIn Then Exit; If Not AtMine Then Begin Result := True; Exit; End If FindSymbol(iX, iY, 'transportation') Then Begin Mouse(iX, iY, 2, 2, True); Wait(10); FFlag(0); FindNormalRandoms; iX := MSCX; iY := MSCY; Repeat If Random(4) = 3 Then Boolie := True; If Boolie Then Begin Case Random(3) Of 0: MakeCompass('E'); 1: MakeCompass('S'); 2: MakeCompass('W'); End; End; Wait(50); C := C + 1; If Not AtMine Then Begin Result := True; Exit; End If UsePortal Then Begin GetMousePos(iX, iY); Mouse(iX, iY, 0, 0, True); Wait(10); Result := True; FFlag(0); Exit; End Else WriteLn('No Portal'); If Not AtMine Then Begin Result := True; Exit; End If FindObj(iX, iY, 'rtal', 10731205, 15) Then Begin Mouse(iX, iY, 0, 0, True); Wait(10); Result := True; FFlag(0); Exit; End Else WriteLn('No Portal'); Wait(1000); Until C > 4; End; End; Function RunToPortal: Boolean; Begin MarkTime(iMark); Repeat If Not LoggedIn Then Break; If (TimeFromMark(iMark) > 120000) Then Begin If WizzyDebug Then WriteLn('Portal Took too long..logging'); LogOut; Players[CurrentPlayer].Loc := 'Portal'; End; If ToPortal Then Begin FFlag(0); Wait(6000); End Else Wait(100); Until Not AtMine; Result := True; PortalBool := True; End; Function HighestBrightNess: Boolean; Begin GameTab(11); Wait(400); If GetColor(712, 226) <> 16777215 Then Begin Mouse(712, 226, 2, 2, True); Result := True; Wait(200); End; End; Function GetMiddle:String; Var Ex, Ey: Integer; Begin If Not LoggedIn Then Exit; If ScanMiniMap(330, 380, 55) < 35 Then Begin Result := 'MiddleSW'; Status(Result); ReportVars[4] := ReportVars[4] + 1; Ex := 610; // 605 Ey := 120; // 116 EssencePoint[0].X := 170; EssencePoint[0].Y := 240; EssencePoint[1].X := 190; EssencePoint[1].Y := 290; EssencePoint[2].X := 200; EssencePoint[2].Y := 223; End Else Begin Result := 'MiddleNE'; Status(Result); ReportVars[3] := ReportVars[3] + 1; Ex := 690; Ey := 30; EssencePoint[0].X := 360; EssencePoint[0].Y := 40; EssencePoint[1].X := 450; EssencePoint[1].Y := 100; EssencePoint[2].X := 390; EssencePoint[2].Y := 30; End; Mouse(Ex, Ey, 2, 2, True); Wait(10); FFlag(0); Wait(100); End; Function GetPositionInMine: String; Begin MakeCompass('N'); If Not LoggedIn Then Exit; If Not FindSymbol(x, y, 'transportation') Then Begin Result := GetMiddle; Exit; End; If ScanMiniMap(220, 240, 60) < 15 Then Begin Result := 'North-East'; ReportVars[5] := ReportVars[5] + 1; EssencePoint[0].X := 340; EssencePoint[0].Y := 61; EssencePoint[1].X := 295; EssencePoint[1].Y := 50; EssencePoint[2].X := 395; EssencePoint[2].Y := 120; Status(Result); Exit; End; If ScanMiniMap(125, 155, 60) < 20 Then Begin Result := 'North-West'; ReportVars[6] := ReportVars[6] + 1; EssencePoint[0].X := 140; EssencePoint[0].Y := 115; EssencePoint[1].X := 18; EssencePoint[1].Y := 70; EssencePoint[2].X := 120; EssencePoint[2].Y := 150; Status(Result); Exit; End; If ScanMiniMap(285, 325, 60) < 25 Then Begin Result := 'South-East'; ReportVars[7] := ReportVars[7] + 1; EssencePoint[0].X := 350; EssencePoint[0].Y := 160; EssencePoint[1].X := 337; EssencePoint[1].Y := 210; EssencePoint[2].X := 362; EssencePoint[2].Y := 125; Status(Result); If (ScanMiniMap(140, 170, 55) <> 31) Then Exit; End; Result := 'South-West'; ReportVars[2] := ReportVars[2] + 1; EssencePoint[0].X := 190; EssencePoint[0].Y := 60; EssencePoint[1].X := 146; EssencePoint[1].Y := 94; EssencePoint[2].X := 285; EssencePoint[2].Y := 54; Status(Result); End; Function SpotAubury: Boolean; // 10855856, 3005947, 2998011 Var iX, iY, C: Integer; Begin Repeat CloseWindow; Wait(50); If FindAuburyText Then Begin Result := True; Break; End; iX := MSCX; iY := MSCY; If AtMine Then Begin Result := True; Exit; End; If FindColorSpiralTolerance(iX, iY, 2998011, MSX1, MSY1, MSX2, MSY2, 4) Or FindColorSpiralTolerance(iX, iY, 1888494, MSX1, MSY1, MSX2, MSY2, 4) Then Begin MMouse(iX, iY, 0, 0); Wait(100); If IsupTextMulti('Talk','bury','alk-to') Then Begin Status('Aubury Found..Right Clicking now.'); Mouse(iX, iY, 0, 0, False); Result := ChooseOption(iX, iY, 'eleport'); If Result Then Exit; End; End; C := C + 1; Until C > 5; Wait(500); If Not LoggedIn Then Exit; End; Function OpenDoor: Boolean; Var x, y: Integer; Begin ColorToleranceSpeed(2); If FindObj(x, y, 'oor', 4813698, 19) Then Begin GetMousePos(x, y); Wait(100); If IsUpText('pen') Then Begin Mouse(x, y, 0, 0, True); Result := True; WriteLn('Door Found and Opened'); Wait(50); FFlag(0); End Else Result := IsUpText('lose'); End; ColorToleranceSpeed(1); End; Function ToBank: Boolean; Var iX, iY, DoorMark, C: Integer; AngleVar : Extended; Begin MarkTime(DoorMark); SetRun(True); Repeat Mouse(680, 30, 4, 4, True); Wait(100); If FlagDistance < 40 Then Begin Mouse(MMCX, MMCY, 4, 4, True); OpenDoor; Wait(3000); FFlag(0); OpenDoor; End Else Begin // Wait(7000); Wait(6000); FFlag(0); Break; End; If TimeFromMark(DoorMark) > 240000 Then Begin LogOut; Players[CurrentPlayer].Loc := 'DoorMark > 240000'; End; If Not LoggedIn Then Break; Until False; If Not LoggedIn Then Exit; C := 0; Repeat C := C + 1; If FindDTMRotated(BankDTM, iX, iY, MMX1, MMY1, MMX2, MMY2, -1.0, 2.0, 1, AngleVar) Then Begin Result := True; Mouse(iX, iY + 1, 0, 0, True); Wait(3000); FFlag(0); Break; End Else Begin If C > 19 Then Begin LogOut; Players[CurrentPlayer].Loc := 'ToBank2'; WriteLn('Bank not found'); Break; End; End; MakeCompass('N'); Wait(1000); Until C > 20; End; Function ToAubury: Boolean; Var x, y, AubMark: Integer; Angle: Extended; Begin If Not Players[CurrentPlayer].Boolean2 Then Begin HighestBrightness; Players[CurrentPlayer].Boolean2 := True; //SetRun(True); End; SetRun(False); If Not LoggedIn Then Exit; Mouse(663, 142, 6, 6, True); Wait(15000+Random(4000)); FFlag(0); MarkTime(AubMark); Repeat If FindDTMRotated(AuburyDTM, x, y, MMX1, MMY1, MMX2, MMY2, -Radians(35), Radians(35), 0.05, Angle) Then Begin Mouse(x, y, 0, 0, True); GetMousePos(x, y); Wait(100); FFlag(0); Result := True; If LoggedIn Then Players[CurrentPlayer].Loc := 'Aubury'; Exit; End; Until TimeFromMark(AubMark) > 60000; End; Function ToMine: Boolean; Var zMark, iX, iY: Integer; Begin MarkTime(zMark); Repeat FindNormalRandomsTimeEx; If (TimeFromMark(zMark) > 240000) Then Begin WriteLn('Aubury Took too long..logging'); LogOut; Players[CurrentPlayer].Loc := 'AuburyNF'; End; If Random(10) = 1 Then OpenDoor; If SpotAubury Then Begin FFlag(0); Wait(4000); End Else Begin Wait(100); ChooseOption(iX, iY, 'ancel'); End; If Not LoggedIn Then Break; Until AtMine; Result := True; If LoggedIn Then Players[CurrentPlayer].Loc := 'Mine'; End; Function MyOpenBank: Boolean; Var C, iX, iY: Integer; Angle: Extended; Begin Repeat C := C + 1; If OpenVarrockEastBank Then Begin Result := True; Exit; End; OpenBankGlass('veb',False,False); FFlag(0); Wait(2000); If BankScreen Or PinScreen Then Begin Result := True; If PinScreen Then InPin(Players[CurrentPlayer].String1); Exit; End; If FindDTMRotated(BankDTM, iX, iY, MMX1, MMY1, MMX2, MMY2, -1.0, 2.0, 0.05, Angle) Then Begin Mouse(iX, iY, 0, 0, True); Wait(3000); FFlag(0); End // If OpenBankQuiet('veb') Then Result := True; If PinScreen Then InPin(Players[CurrentPlayer].String1); Until (C > 4); End; Function BankStuff: Boolean; Var RuneEss, PureEss: Integer; Begin If Not BankScreen Then Exit; RuneEss := BitmapFromString(8, 12, 'z78DA8DCD3112C3200C44D1' + '2BE1B02B9B1288B9FF91222315149107EFCCAFF4B08037BB584F0' + 'E0E6F9143D724EBAC5F79BE0F1BABF7DDCEB25374B3925858BCC1' + '3BBC78E82AA1DBB07EBFAAC8DA3D3130BC1B8A191DFD8F8A6C424' + '57515D945E1C685D35564973FA23DD4D48ED5ABACDB560092CED4' + 'BB9DF73F7ACE7D1F'); PureEss := BitmapFromString(11, 10, 'z78DAA5CF490E03211003C' + '02FB1B56D8E0CCBFF9F1492CC012962B2B5251F4B6E451616192B' + 'ABC8CEA62CC771F6A120AFA638D39594B213841C342F27151536A' + '6994110F214A59DB9D1783032FCE39018E8CCF474BF693434B48F' + '9C555B1CBAF98A185050BED0963DE8B8DFA3DF689BEF90E1670EA' + '4994F9C65D5D38159B736596763AB5D3A362C5B46B46AF5D4AE57' + 'BD3837C02891A6'); RuneEssenceMined := RuneEssenceMined + CountItemBmpTol(RuneEss, 15); PureEssenceMined := PureEssenceMined + CountItemBmpTol(PureEss, 15); ReportVars[1] := ReportVars[1] + 1; ReportVars[0] := CountItemBmpTol(RuneEss, 15) + CountItemBmpTol(PureEss, 15); Players[CurrentPlayer].Integer1 := Players[CurrentPlayer].Integer1 + CountItemBmpTol(PureEss, 15) + CountItemBmpTol(RuneEss, 15); ClickAllItemsBmpTolWait('All', RuneEss, 15, 1500); ClickAllItemsBmpTolWait('All', PureEss, 15, 1500); If EquipPick Then Deposit(1, 28, 2) Else Deposit(2, 28, 2); FreeBitMap(RuneEss); FreeBitMap(PureEss); If BankScreen Then CloseBank; Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1; Banks := Banks + 1; Result := True; End; Procedure PlayerReport; Var Active: String; I:Integer; Begin For I := 0 to HowManyPlayers - 1 Do Begin If Players[i].Active=True Then Active := 'T' Else Active := 'F'; WriteLn( (IntToStr(I))+' : '+Players[I].nick+ ' = '+ Active+ +'; Loc = '+Players[I].Loc+'; Banked: '+IntToStr(Players[I].Integer1) +' Ess; M lvl:'+IntToStr(Players[i].Level[15])); End; End; Procedure CurrentPlayerReport; Begin WriteLn('----------------------------------------------') WriteLn(Players[CurrentPlayer].Name+'.'); WriteLn('Mined ' + IntToStr(Players[CurrentPlayer].Integer1) + ' Essence.'); WriteLn('Mining level is ' + IntToStr(Players[CurrentPlayer].Level[15])); WriteLn('Location is ' + Players[CurrentPlayer].Loc+ '.'); WriteLn('----------------------------------------------') End; Procedure ProgressReport; Begin WriteLn('----------------------------------------------') WriteLn('') WriteLn('Essence Miner by Wizzup?.') WriteLn('Version: '+VersionNumber) WriteLn('') If RuneEssenceMined > 0 Then WriteLn('Rune Essence Mined and Banked : '+IntToStr(RuneEssenceMined)+'.'); If PureEssenceMined > 0 Then WriteLn('Pure Essence Mined and Banked : '+IntToStr(PureEssenceMined)+'.'); If Abyss > 0 Then WriteLn('Solved '+IntToStr(Abyss)+' Abyssal Random Events.'); If NOAbyss > 0 Then WriteLn('Missed '+IntToStr(NoAbyss)+' Abyssal Random Events.'); Writeln('Worked for '+ TimeRunning); WriteLn('') WriteLn('----------------------------------------------') WriteLn('') PlayerReport; CurrentPlayerReport; SRLRandomsReport; End; Procedure ClearVars; Var I : Integer; Begin For I := 1 To 19 Do ReportVars[I] := 0; End; Procedure DoChats; Begin SetChat('On', 1); SetChat('On', 1); SetChat('Friends', 2); SetChat('Friends', 2); SetChat('Friends', 3); SetChat('Friends', 3); End; Procedure RandomGameTab; Var A: Integer; Begin A := Random(10) + 1; If A = 4 Then Begin GameTab(2); HoverSkill('mining', False); End Else GameTab(a); GameTab(4); End; Procedure SetupScript; Begin ClearDebug; ActivateClient; Wait(100); SetupSRL; SetupSRLMining; AuburyDTM := DTMFromString('78DA63AC666260C86140016FDF3230FC07D28' + 'C40FC1F08188B816AD420724C486AB8A06A4080B18308353544A8' + '6920AC0600A21C11F8'); BankDTM:= DTMFromString('78DA636C666260486140016FDEBC61F80FA41' + '981F83F1030B603D5E4A0AA79FB96814103AA060418EB816AB251' + 'D57CFD8AAA0600B6210EA4'); // SetupSRLAutoResponder; DeclarePlayers; MouseSpeed := 5; Rcmaster := YourRCMASTER; RcLoc := 'Bank'; ScriptID := '51'; ClearVars; SRLID := YourSRLstatsID; SRLPassword := YourSRLstatsPASS; CurrentPlayer := StartPlayer; LoginPlayer; Wait(1000); DoChats; EquipPick := Players[CurrentPlayer].Boolean1; AuburyText := CreateBitmapMaskFromText('isthine', upchars); BenMouse := True; HighestAngle; MakeCompass('N'); GetAllLevels; End; Function ToEssence: Boolean; Begin If FindEssence(X, Y) Then Begin Mouse(X, Y, 0, 0, True); Wait(10); FFlag(0); Result := True; End Else Begin RunToPortal; End; End; begin ActivateClient; SetupScript; Repeat MakeCompass('N'); If Players[CurrentPlayer].Loc = 'Bank' Then Begin Aubs := 0; ToAubury; End; If Players[CurrentPlayer].Loc = 'Aubury' Then Begin SetRun(True); ToMine; End; If Players[CurrentPlayer].Loc = 'Mine' Then Begin Wait(500); If InAbyss Then Begin GuessAbyssRandom; BoredHuman; End; Wait(1000); FindNormalRandoms; SymbolAccuracy := 0.4; Position := GetPositionInMine; WriteLn('Our position is '+ Position+'.'); ToEssence; MarkTime(IdleMark); MarkTime(MiningMark); Repeat If Not LoggedIn Then Break If PortalBool Then Break; If TimeFromMark(IdleMark) > (40000+Random(5000)) Then Begin Status('Gametabs to avoid logging out.'); RandomGametab; GameTab(4); MarkTime(IdleMark); End; FindNormalRandomsTimeEx; If FindFight Then Begin RunToPortal; WriteLn('Going to Portal, FindFight.'); Break; End; Wait(50); Until ((InvFull) Or (TimeFromMark(MiningMark) > 1000 * 60 * MinutesPerLoad)); If Not PortalBool Then Begin MarkTime(iMark); Repeat If Not LoggedIn Then Break; If (TimeFromMark(iMark) > 120000) Then Begin WriteLn('Portal Took too long..logging'); LogOut; Players[CurrentPlayer].Loc := 'Portal'; End; If ToPortal Then Begin FFlag(0); Wait(3000); End Else Wait(100); Until Not AtMine; End; WriteLn('Through The portal'); Wait(2000 + Random(500)); MakeCompass('N'); SymbolAccuracy := 0.8; PortalBool := False; If LoggedIn Then Players[CurrentPlayer].Loc := 'ToBank'; If InventoryCount <> 28 Then Begin Players[CurrentPlayer].Loc := 'Aubury'; If Aubs <> 0 Then WriteLn(IntToStr(Aubs) + ' Aubs'); Aubs := Aubs + 1; End Else Aubs := 0; If Aubs > 9 Then Begin LogOut; //TerminateScript; WriteLn('9 times and still no ess. stopping player'); Players[CurrentPlayer].Loc := 'TooManyAubs'; End; End; If Players[CurrentPlayer].Loc = 'ToBank' Then Begin Wait(500); ToBank; MyOpenBank; BankStuff; If LoggedIn Then Players[CurrentPlayer].Loc := 'Bank'; End; ProgressReport; If ( LoggedIn And (Players[CurrentPlayer].Banked Mod Loads = 0 ) And (Players[CurrentPlayer].Banked <> 0) ) Then Begin MarkTime(MyMark); SetChat('off',1); Repeat FindNormalRandomsTimeEx; Wait(10); If TimeFromMark(MyMark) > 240000 Then Begin Logout; Break; End; Until Not LoggedIn; Wait(1000); NextPlayer(True); EquipPick := Players[CurrentPlayer].Boolean1; DoChats; SetRun(True); FindPickHeadColor; GetAllLevels; End; If Not LoggedIn Then Begin NextPlayer(False); DoChats; EquipPick := Players[CurrentPlayer].Boolean1; SetRun(True); FindPickHeadColor; GetAllLevels; End; Until False; FreeDTM(BankDTM); end.
How many players you using?
are they all starting off in the bank?
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
3, all starting off in the bank.
about the miner thanks foryour help
ill try it out
you tried the scirpt again?
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
if i have scar 2.0.3. should i change 185 to 184?
I use scar 3.06 thats better!
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
for all u people having trouble with the banking i think i figured it out at least this is what worked for me...
i took out the part about the bank pin because i dont have one and it worked for me this may be the case for others also it not then idk why it worked for me oh and im useing divi 3.06
Its cause some people have to change 185 - 184!
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
@ Oriente Please read the links I posted on the previous page.......@ kingmatt ....Thanks for trying to help him, but you sure are causing a lot of SPAM in the process....
I'm pretty sure his problem is that because he is using less than the recommended number of players, he is not commenting "{ }" the remaining unused players out, this must be done in relation to declaring the players....However, your running time using this script will be sacrificed...declaring the players twice is not an alternative either or increasing the loads...the only fix for this, is to create more players....however, if you still insist on only using a few players, please follow the links I posted above, so you completely understand what it is your are changing and the consequences that come with this.....
@ FUZBALL109...... OMG KID......YOU ARE STILL HERE AND MAKING YET 1 MORE POST REGARDING THE BANK QUESTION ?????
http://www.villavu.com/forum/showthr...=11943?t=13296
OK FUZBALL, I will try for the VERY LAST TIME TO HELP YOU........
let's head over to Freddy's place.......
http://www.freddy1990.com/scar.php
(CLICK ON THAT LINK !!!!!!!) Download the latest version of SCAR, then download the latest version of SRL and the OTHER INCLUDES ...... THE BANK FIX IS INCLUDED IN IT !!!!!!
IF YOU MAKE ANOTHER POST about fixing your Bank...I am sending a giant Sumo Wrestler to your house, to give you a SWIRLY
~RAM
hey i know u get a lot of complaints and all and im sure u cant answer all of them, but can anyone answer my problems?
1. Stops Mining After it lvls:
So far im sure that I need to edit the part FastFindRandom in the SCAR 3.06 folder. The new code is susposedly this
Function FindFastRandoms: Boolean; // By WT-Fakawi.
var
i: Integer;
begin
for i:=1 to 11 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Logout;
Exit;
end;
8 : If RC Then Result := True;
9: If FindTalk Then Result := True;
10: If HandleTrade Then Result := True;
11: ClickToContinue;
End;
Wait(1);
end;
end;
The only thing I dont know what to do is exactly WHERE is the file ( I checked the entier SCAR 3.06 and cant find it also i had 3.8 SRL )
2. I get this error:
[Runtime Error] : Out Of Range in line 303 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar
which one is the newest version???????????
Oh, thanks Ram.![]()
If the script stops when you lvl look for my post on it!!!!!
http://adbux.org/?r=rando152 free real money!$$$$
@ kingmatt ....Thanks for trying to help him, but you sure are causing a lot of SPAM in the process....
( Il keep my mouth shut)
I take it 8 is the best amount of players to be using? As im only using 3!
Ran the scirpt all night , one of my people was in the atlar builiding near auldrly
Other one was on the way to lumbridge ( forgort to change the part about whther his pickaxe was wieled or not)
Other then that seems to be ok!
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
as useall my report
Code:Essence Miner by Wizzup?. Version: 1.15 Rune Essence Mined and Banked : 979. Solved 1 Abyssal Random Events. Worked for 2 Hours, 1 Minutes and 16 Seconds ---------------------------------------------- 0 : zim= T; Loc = Bank; Banked: 979 Ess; M lvl:99 ---------------------------------------------- Zezima. Mined 979 Essence. Mining level is 64 Location is Bank. ---------------------------------------------- NextPlayer
I seem to be having a problem with going in to the magic shop. The script usually goes to the left of the shop and then freaks out.
Is there a fix for this?
It dos that to me sometimes he will be there fot 30 secs then he will tele!
http://www.youtube.com/user/YoHoJoSRL
Good scripting guides on youtube
Formerly known as (djcheater)
You forgot the basic rules about autoing. Firstly, low detail. You're using high detail. Secondly, on to highest brightness. When you're on low detail, the script will be able to detect Aubury on your screen even if you're not on his hut.
Btw Wizzy, ur door function works good. Opened a door for me once.
If you know any permanent Reg Ess buyer at 40 each, please pm me.
Proud User of Wizzup Ess Miner Script, the best Ess Miner ever..
Retired User
http://www.fenjer.com/adnan/SRLStats/304.png
can someone please tell me on what page the problem where when it lvls and stops mining was solved.
ya hantu just let it be when it gets stuck it willl fix its self in time trust me happens to me all the time
oh ya i ran it last night for like 6 hrs and i got about 6k ess with 1acc lvl 51 mingin but i turned of the computer with out saving the proggy srry
please wizzup release a update with the click2continue bug i told u about fixed without effecting randoms
There are currently 1 users browsing this thread. (0 members and 1 guests)