Nothing hard. I just thought that since we had ones for color, it wouldn't have been a bad idea to have ones for the bitmaps.
Code:function FindBitMapMSTolRaiser(Bitmap, StartTol, EndTol: integer; var x, y: integer): boolean; begin if(FindBitmapTolRaiser(Bitmap, x, y, StartTol, EndTol, MSX1, MSY1, MSX2, MSY2))then Result:= True; end;Code:function FindBitMapMMTolRaiser(Bitmap, StartTol, EndTol: integer; var x, y: integer): boolean; begin if(FindBitmapTolRaiser(Bitmap, x, y, StartTol, EndTol, MMX1, MMY1, MMX2, MMY2))then Result:= True; end;Code:function FindBitMapInvTolRaiser(Bitmap, StartTol, EndTol: integer; var x, y: integer): boolean; begin if(FindBitmapTolRaiser(Bitmap, x, y, StartTol, EndTol, MIX1, MIY1, MIX2, MIY2))then Result:= True; end;Code:function FindBitMapInv(Bitmap, StartTol, EndTol: integer; var x, y: integer): boolean; begin if(FindBitmapTolRaiser(Bitmap, x, y, StartTol, EndTol, MIX1, MIY1, MIX2, MIY2))then Result:= True; end;Code:function FindBitMapMS(Bitmap, StartTol, EndTol: integer; var x, y: integer): boolean; begin if(FindBitmapTolRaiser(Bitmap, x, y, StartTol, EndTol, MSX1, MSY1, MSX2, MSY2))then Result:= True; end;Like I said, nothing difficult at all. I just changed the coords around, basically :\Code:function FindBitMapMM(Bitmap, StartTol, EndTol: integer; var x, y: integer): boolean; begin if(FindBitmapTolRaiser(Bitmap, x, y, StartTol, EndTol, MMX1, MMY1, MMX2, MMY2))then Result:= True; end;




Reply With Quote
great job pwnd



but anyways Good idea
