The function using it is
.. and yes I've restarted scarCode:Function NextTreeGroup: boolean; var TreeGroups: TPointArray; begin SymbolAccuracy := 0.6; writeln('set symbol accuracy'); if(FindSymbols(TreeGroups, 'rare trees'))then begin writeln('found symbols works'); if(Length(TreeGroups) <= 1)then begin result := false; Exit; end else begin writeln('length works'); if(Distance(TreeGroups[0].x, TreeGroups[0].y, MMCx, MMCy) > Distance(TreeGroups[1].x, TreeGroups[1].y, MMCx, MMCy))then begin writeln('distance works'); Mouse(TreeGroups[0].x, TreeGroups[0].y, 2, 2, true); FFlag(0); end; if(Distance(TreeGroups[0].x, TreeGroups[0].y, MMCx, MMCy) < Distance(TreeGroups[1].x, TreeGroups[1].y, MMCx, MMCy))then begin writeln('distance works'); Mouse(TreeGroups[1].x, TreeGroups[1].y, 2, 2, true); FFlag(0); end; result := true; end; end else begin writeln('didnt find symbols'); result := false; end; end;
If someone could figure out what the problem is or just put that in a script and see if it crashes scar for them, that would be great.






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Thanks for checking.





