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Thread: Hooking openGL functions for new style reflection

  1. #176
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    I'm so glad someone with the knowledge on how to do this finally had time to it

  2. #177
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    I am going to give learning about this a shot, not sure how good i will be at it, but you never know.

    hopefully i can come up with something to help

  3. #178
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    Cool. Maybe I'll finally get off my rump and learn more about OpenGL.

  4. #179
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    Too bad he does it through the installed runescape client...

  5. #180
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    Quote Originally Posted by mormonman View Post
    Too bad he does it through the installed runescape client...
    Is that a problem?



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  6. #181
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    Quote Originally Posted by mormonman View Post
    Too bad he does it through the installed runescape client...
    Why does that matter? Isn't it just their client in a simplified browser?

  7. #182
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    Quote Originally Posted by mormonman View Post
    Too bad he does it through the installed runescape client...
    well if you do that different way then you can use browser
    like they do aimbots and stuff in quake live

  8. #183
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    Quote Originally Posted by Wizzup? View Post
    Is that a problem?
    I guess he's trying to point out that it wouldn't work with our minimize-able client.
    not sure?

  9. #184
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    Quote Originally Posted by Wizzup? View Post
    Is that a problem?
    I would rather modify the opengl32 in the java/bin...makes more sense for when you want to make a special applet like SMART.

  10. #185
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    Quote Originally Posted by mormonman View Post
    I would rather modify the opengl32 in the java/bin...makes more sense for when you want to make a special applet like SMART.
    You need to modify opengl32 in both cases, I don't see the difference?
    Working on: Tithe Farmer

  11. #186
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    Quote Originally Posted by mormonman View Post
    I would rather modify the opengl32 in the java/bin...makes more sense for when you want to make a special applet like SMART.
    That's what is happening, isn't it? Find the jagex cache, override the dll.



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  12. #187
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    Quote Originally Posted by Wizzup? View Post
    That's what is happening, isn't it? Find the jagex cache, override the dll.
    With the standalone client it installs it to a specific spot, and that cache is only used for the standalone client. So, unless you find a way to load that client, the normal web client uses the c:/program files/java/jreversion/bin/opengl32.dll which is the one that silentwolf and frement edited. Basically he is crippling his functionality...but I have no clue about loading the standalone client in a smart-type applet(ie one that can be minimized). Its probably possible.

  13. #188
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    They're most likely the same library. If the communication part with Simba is done well, it should work there too.
    Hup Holland Hup!

  14. #189
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  15. #190
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    First time seeing this, I used to write a few aim bots back in the day with openGL, gonna put some time aside to see if I can help expand the project.

  16. #191
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    Quote Originally Posted by Versus The World View Post
    First time seeing this, I used to write a few aim bots back in the day with openGL, gonna put some time aside to see if I can help expand the project.
    ^This is what I'm talking about!

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    would this still work with the update? or does it need some fixing up? Because i want to start to get into the reflection development ^^ because without we are doomed

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    Quote Originally Posted by bro433 View Post
    would this still work with the update? or does it need some fixing up? Because i want to start to get into the reflection development ^^ because without we are doomed
    no we are not doomed

    do you see any scripts?
    yes so we are not doomed, this community has run fine for years without reflection

    almost everything reflection can do, colour can do as well, its just takes a bit more thinking

    ~shut

  19. #194
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    Just move the dll to your JVM/runescape cache dir and it will work the same. as I stated in my thread on MITB I used the downloadable client because I have about 6 JVM's running and didn't want to take the time to figure out which one my browser actually uses. Just down stick it in your system folder.

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    Quote Originally Posted by Shuttleu View Post
    no we are not doomed

    do you see any scripts?
    yes so we are not doomed, this community has run fine for years without reflection

    almost everything reflection can do, colour can do as well, its just takes a bit more thinking

    ~shut
    Ahhh kk but i do miss reflection :/ one day it will be back ^^ btw isnt possible to get say an NPC in 3D and use distinctive characteristics like certain colors to identify an NPC? Its harder with color i agree but not impossible Reflection only makes it easier ^^

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    Possibilities seemed to have opened up all over the board, this is very interesting.

  22. #197
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    Quote Originally Posted by bro433 View Post
    Ahhh kk but i do miss reflection :/ one day it will be back ^^ btw isnt possible to get say an NPC in 3D and use distinctive characteristics like certain colors to identify an NPC? Its harder with color i agree but not impossible Reflection only makes it easier ^^
    Do you miss all those bots too?

  23. #198
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    Quote Originally Posted by mormonman View Post
    Too bad he does it through the installed runescape client...
    It's a she...

    My computer science teacher bought me a book on DirectX since I'm way ahead of everyone in C++, so maybe I will be able to put some of the knowledge I gain towards DirectX hooking

  24. #199
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    Quote Originally Posted by Echo_ View Post
    It's a she...

    My computer science teacher bought me a book on DirectX since I'm way ahead of everyone in C++, so maybe I will be able to put some of the knowledge I gain towards DirectX hooking
    attached is a good start for working with DXhooking.

  25. #200
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    Quote Originally Posted by PileOfSilab View Post
    attached is a good start for working with DXhooking.
    What about DX 10 and 11?

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