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Thread: POMS Tutorial Runner

  1. #101
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    PHP Code:
    <------===== POMS Tuorial Runner Rev 166 Player's Report =====------>
    (InActive) -- Loc: Finished!
    (InActive) -- Loc: Finished!
    (InActive) -- Loc: Finished!
    (InActive) -- Loc: Finished!
    (InActive) -- Loc: Finished!
    [ ----------------------------------------------------------------------- ] 

  2. #102
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    Finally got it working!
    I do have a few minor issues though.
    The script is running for the first time right now, so I don't want to interrupt it to see exactly what the error message I was getting was, so I'll post that in a minute.
    Right now, I am getting
    Loaded: Server 38, Members: False, Signed: True, Super Detail: False.
    STATS: "ERROR(1): Wrong username or password!"

    I believe this is in regards to an inability to log into my script manager account.
    Any ideas?

    I just manually logged into the website to confirm the information is correct.

  3. #103
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    Using username and not STATs ID?
    Use the ID, not the Username.

  4. #104
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    Lol.
    Fail 3 for today.
    For some reason I can't load the scriptmanager site. :/ ?

    -Edit 3/4/10-
    Got it!
    Last edited by -=uber*1337=-; 03-04-2010 at 07:07 PM.

  5. #105
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    When i run this it compiles fine but it does nothing on the login screen of SMART. solutions?
    SELL AUTOED GOODS AT MID-MAX! DONT LET PRICES FALL AND GIVE US LESS PROFIT. (Put this in your sig)
    "There are only 10 types of people in the world: Those who understand binary, and those who don't." -Anon

  6. #106
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    Quote Originally Posted by easyas4 View Post
    When i run this it compiles fine but it does nothing on the login screen of SMART. solutions?
    Open runescape in your internet browser, set all the graphics to their lowest setting, screen resolution to fixed and put it in safe mode.

    Close runescape and try running it again
    NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN NYAN

  7. #107
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    No, this script uses a custom login that was designed for runescape before the March 3rd updates. That's why it doesn't work... it just needs updating.

  8. #108
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    oh darn. well then, i hope you find the time to update this pretty soon id love to test it for you.
    SELL AUTOED GOODS AT MID-MAX! DONT LET PRICES FALL AND GIVE US LESS PROFIT. (Put this in your sig)
    "There are only 10 types of people in the world: Those who understand binary, and those who don't." -Anon

  9. #109
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    my email is g0tp0t2share@gmail.com

    could u add me as dev for this? im posting a proggy soon.

    username gen says untaken names are invalid or taken, and i checked with rs2 and they are not either
    Last edited by g0tp0t; 03-23-2010 at 09:29 PM.
    Sell botted goods at mid to high prices!!! Else we lose our profit AND ruin the game!!!!

  10. #110
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    Thanks for this, i'll be sure to test it in the future and let you know how its going!

    EDIT: I'm either getting

    Code:
    Loaded: Server 38, Members: False, Signed: True, Super Detail: False.
    STATS: "ERROR(1): Wrong username or password!"
    Welcome to Runescape.
    ** Warning in LoginScreenMusic: Uhm yea, looks like this one is useless now.**
    Successfully executed
    Or what uber got:

    Loaded: Server 38, Members: False, Signed: True, Super Detail: False.
    STATS: "ERROR(1): Wrong username or password!"

    Anyone know how to fix/update/avoid this?

  11. #111
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    [ ----------------------------------------------------------------------- ]

    <------===== POMS Tuorial Runner Rev 184 Player's Report =====------>
    -- Loc: Burn pillars -- Error: Could not find Sir Vant
    -- Loc: Burn pillars -- Error: Could not find Sir Vant
    -- Loc: Burn pillars -- Error: Could not find Sir Vant
    -- Loc: Burn pillars -- Error: Could not find Sir Vant
    -- Loc: Burn pillars -- Error: Could not find Sir Vant
    [ ----------------------------------------------------------------------- ]

    D: Seeing a pattern here....
    Last edited by winteraven; 04-11-2010 at 01:33 AM.

  12. #112
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    <------===== POMS Tuorial Runner Rev 184 Progress Report =====------>
    Script run # 1 - April 11th, 2010 - 09:47:15 PM.
    Total run time: 20 Minutes and 55 Seconds
    Total succesful accounts: 0
    Total using script: 0
    Avg. total per a script run: 0
    Succesful per hour: 0
    Total unsuccesful accounts: 5
    Total using script: 5
    Avg. total per a script run: 5
    Unsuccesful per hour: 14
    Current player: Nick4
    Player currently: Right after food bowl
    Error: Could not find low wall
    [ ----------------------------------------------------------------------- ]

    <------===== POMS Tuorial Runner Rev 184 Player's Report =====------>
    Nick (InActive) -- Loc: Right after food bowl -- Error: Could not find low wall
    Nick1 (InActive) -- Loc: Right after food bowl -- Error: Could not find low wall
    Nick2 (InActive) -- Loc: Right after food bowl -- Error: Could not find low wall
    Nick3 (InActive) -- Loc: Just started -- Error: oblin time out
    Nick4 (InActive) -- Loc: Right after food bowl -- Error: Could not find low wall

  13. #113
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    This is heavily outdated and in need of an update. Please do NOT use.
    IceFire or I will get to updating it.

  14. #114
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    I'm suprised you even got as far as you did, the login system changed and the script uses a custom login lol.

  15. #115
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    Quote Originally Posted by IceFire908 View Post
    I'm suprised you even got as far as you did, the login system changed and the script uses a custom login lol.
    Timer updated the login.
    Last edited by Quickmarch; 04-20-2010 at 06:14 AM.
    lol

  16. #116
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    Talking

    Code:
    <------===== POMS Tuorial Runner Rev 186 Progress Report =====------>
               Script run # 4 - April 19th, 2010 - 05:25:31 PM.
      Total run time:                        9 Minutes and 28 Seconds
      Total succesful accounts:              0
      Total using script:                    0
      Avg. total per a script run:           0
      Succesful per hour:                    0
      Total unsuccesful accounts:            3
      Total using script:                    9
      Avg. total per a script run:           2
      Unsuccesful per hour:                  15
      Current player:                        ********
      Player currently:                      Right after plank walk
    [ ----------------------------------------------------------------------- ]
    
    <------===== POMS Tuorial Runner Rev 186 Player's Report =====------>
      ******* (InActive) -- Loc: Right after food bowl -- Error: Could not find low wall
      ******* (InActive) -- Loc: Plank walk -- Error: Could not find plank
      ******* (InActive) -- Loc: Goblin -- Error: oodness time out
      ******* (InActive) -- Loc: Right after plank walk
      ******* (InActive)  -- Loc: Right after plank walk
    [ ----------------------------------------------------------------------- ]
    
    Displayed progress report.
    NextPlayer
    SwitchToPlayer(PlayerNo: 4, Active: False);
    Player is not Active...
    All players not active!
    All players exhausted.
    Successfully executed
    I actually had to update many of the colors just to get this far. Other than that, many of the functions are very well written. The walking to the food bowl does not walk to the food dish, it walks north, and never turns and starts walking west. Beastly script other than that (so far. Haven't actually gotten past the food dish, still modifying the colors). I would love to see this script fully functional

    PS sorry if this is a bit of a gravedig, lol

  17. #117
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    Once again, this is OUTDATED.
    IceFire908 or I will get to updating it.

  18. #118
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    Quote Originally Posted by Quickmarch View Post
    Timer updated it.
    Quote Originally Posted by Timer View Post
    Once again, this is OUTDATED.
    IceFire908 or I will get to updating it.
    I think I would be confused too since the last post is by Quickmarch, stating it is updated. There's no need to act like this?



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  19. #119
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    Quote Originally Posted by Wizzup? View Post
    I think I would be confused too since the last post is by Quickmarch, stating it is updated. There's no need to act like this?
    Act like what? I'm just stressing it is outdated. I updated the login, not the whole script.

  20. #120
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    Code:
    VERSION = 187
    Patch Log:
    PHP Code:
    IndexTutorial Runner/POMS Tutorial Runner Run me ].scar
    ===================================================================
    --- 
    Tutorial Runner/POMS Tutorial Runner Run me ].scar    (revision 186)
    +++ 
    Tutorial Runner/POMS Tutorial Runner Run me ].scar    (working copy)
    @@ -
    93,+93,@@
     
     
    procedure DeclarePlayers;
     
    begin
    -  HowManyPlayers := 5// How many players declared?
    +  HowManyPlayers := 1// How many players declared?
       
    CurrentPlayer := 0;  // Number of player to start with.
       
    NumberOfPlayers(HowManyPlayers);
     
    @@ -
    105,+105,@@
         
    Loc := 'Not started'// Don't change unless you know what you are doing, see Readme file
         
    Active := True//If slot in use, set this to True.
       
    end;
    +{
       
    with Players[1] do
       
    begin
         Name 
    := '';
    @@ -
    113,+114,@@
         
    Loc := 'Not started'// Don't change unless you know what you are doing, see Readme file
         
    Active := True//If slot in use, set this to True.
       
    end;
    +}
    +{
       
    with Players[2] do
       
    begin
         Name 
    := '';
    @@ -
    121,+124,@@
         
    Loc := 'Not started'// Don't change unless you know what you are doing, see Readme file
         
    Active := True//If slot in use, set this to True.
       
    end;
    +}
    +{
       
    with Players[3] do
       
    begin
         Name 
    := '';
    @@ -
    129,+134,@@
         
    Loc := 'Not started'// Don't change unless you know what you are doing, see Readme file
         
    Active := True//If slot in use, set this to True.
       
    end;
    +}
    +{
       
    with Players[4] do
       
    begin
         Name 
    := '';
    @@ -
    137,+144,@@
         
    Loc := 'Not started'// Don't change unless you know what you are doing, see Readme file
         
    Active := True//If slot in use, set this to True.
       
    end;
    +}
     
    end;
     
     {*******************************************************************************
    @@ -
    1866,14 +1874,@@
             
    Mouse(MMCX 2MMCY 1533True);
             
    Wait(RandomRange(10002000));
             
    Flag;
    -        
    ZXC := GetSystemTime 60000;
    -        while (
    FindNPCChatText('ention'Nothing)) and (GetSystemTime ZXC) do
    -          
    Wait(1000);
    -        
    ZXC := GetSystemTime 15000;
    -        while (
    not ClickContinue(TrueTrue)) and (GetSystemTime ZXC) do
    -          
    Wait(50);
    -        if (
    GetSystemTime >= ZXCthen
    -          Break;
             
    SetAngle(True);
             
    MakeCompass('N');
             
    Mouse(5816933True);
    @@ -
    1899,53 +1899,19 @@
           
    end;
           if (
    Players[CurrentPlayer].Loc 'Right after food bowl'then
           begin
    -        Wait(RandomRange(10002000));
    -        
    Mouse(6719433True);
    -        
    Wait(RandomRange(10002000));
    -        
    Flag;
    -        
    Wait(RandomRange(10002000));
    -        
    Mouse(66114933True);
    -        
    Wait(RandomRange(10002000));
    -        
    Flag;
    -        
    Wait(RandomRange(20003000));
    -        
    PreFindLowWall;
    -        if (
    not (FindLowWall(P))) then
    +        if (not (WaitTilNPCText('out'80000))) then
               
    Break;
    -        
    Mouse(P.XP.Y00True);
    -        
    Wait(RandomRange(50007000));
    -        
    Players[CurrentPlayer].Loc := 'Dragon hide';
    -      
    end;
    -      if (
    Players[CurrentPlayer].Loc 'Dragon hide'then
    -      begin
    -        if (not (TalkToSirVant)) then
    -          Break;
    -        
    Flag;
    -        
    Wait(1000 Random(1000));
    -        
    ZXC := GetSystemTime 15000;
    -        while (
    not ClickContinue(TrueTrue)) and (GetSystemTime ZXC) do
    -          
    Wait(50);
    -        if (
    GetSystemTime >= ZXCthen
    -          Break;
    -        
    Wait(RandomRange(20003000));
    -        if (
    not (FindNPCChatText('one'ClickLeft))) then
    -          Break;
    -        
    Wait(RandomRange(20003000));
             if (
    ClickContinueExthen
               
    Break;
    -        if (
    not (WaitTilNPCText('iding'120000))) then
    -          Break;
    -        
    ZXC := GetSystemTime 15000;
    -        while (
    not ClickContinue(TrueTrue)) and (GetSystemTime ZXC) do
    -          
    Wait(50);
    -        if (
    GetSystemTime >= ZXCthen
    -          Break;
    -        if (
    not (WalkToNPCDots)) then
    -          Break;
    -        
    Wait(1000 Random(1000));
    +        
    Wait(5000 Random(2000));
             if (
    not (TalkToSirVant)) then
               
    Break;
    +        
    Flag;
    +        
    Wait(5000 Random(2000));
             if (
    ClickContinueExthen
               
    Break;
    +        
    MakeCompass('N');
    +        
    SetAngle(True);
             
    Players[CurrentPlayer].Loc := '2nd search bag';
           
    end;
           if (
    Players[CurrentPlayer].Loc '2nd search bag'then
    @@ -1954,17 +1920,@@
               Break;
             if (
    not (WaitTilNPCText('electio'30000))) then
               
    Break;
    -        
    Players[CurrentPlayer].Loc := 'Walk to pillars';
    -      
    end;
    -      if (
    Players[CurrentPlayer].Loc 'Walk to pillars'then
    -      begin
    -        Mouse(6252733True);
    -        
    Wait(RandomRange(10002000));
    -        
    Flag;
    -        
    Mouse(6027333True);
    -        
    Wait(RandomRange(10002000));
    -        
    Flag;
    -        
    Wait(RandomRange(20003000));
             
    Players[CurrentPlayer].Loc := 'Burn pillars';
           
    end;
           if (
    Players[CurrentPlayer].Loc 'Burn pillars'then
    @@ -2055,23 +2010,17 @@
             if (
    GetSystemTime >= ZXCthen
               
    Break;
             
    Wait(RandomRange(500800));
    -        
    Mouse(537181515True);
    -        
    ZXC := GetSystemTime 15000;
    -        while (
    not ClickContinue(TrueTrue)) and (GetSystemTime ZXC) do
    -          
    Wait(50);
    -        if (
    GetSystemTime >= ZXCthen
    -          Break;
    -        
    Mouse(6402600True);
    +        
    Mouse(58413455True);
             
    Players[CurrentPlayer].Loc := 'Meet roddeck';
           
    end;
           if (
    Players[CurrentPlayer].Loc 'Meet roddeck'then
           begin
    -        if (not (WaitTilNPCText('oddec'60000))) then
    +        if (not (WaitTilNPCText('odd'60000))) then
               
    Break;
    -        
    Wait(1000 Random(1000));
             if (
    ClickContinueExthen
               
    Break;
             
    Wait(RandomRange(500800));
    +        
    MakeCompass('N');
             
    SetAngle(True);
             
    Wait(RandomRange(500800));
             if (
    not (TalkToRoddeck)) then
    @@ -2285,+2234,22 @@
               
    Wait(50);
             if (
    GetSystemTime >= ZXCthen
               
    Break;
    +        
    Mouse(9039422True);
    +        
    Wait(100);
    +        
    Mouse(5742122True);
    +        
    Wait(100);
    +        
    Mouse(28439322True);
    +        
    Wait(100);
    +        
    Mouse(19542322True);
    +        
    Wait(100);
    +        
    Mouse(39039422True);
    +        
    Wait(100);
    +        
    TypeSend('1990');
    +        
    Wait(100);
    +        
    Mouse(44839622True);
    +        
    Wait(100);
    +        
    Mouse(17421422True);
    +        
    Wait(100);
             
    WriteLn('DONE!');
             
    Inc(TotalScript[1]);
             
    Inc(Total[1]);
    IndexEssence Miner/POMS Essence Miner Run me ].scar
    ===================================================================
    --- 
    Essence Miner/POMS Essence Miner Run me ].scar    (revision 186)
    +++ 
    Essence Miner/POMS Essence Miner Run me ].scar    (working copy)
    @@ -
    67,+67,@@
     {.Include ..\
    Includes\Updater.SCAR}
     {.Include ..\
    Includes\SRLStats.SCAR}
     {.Include ..\
    Includes\Walker.SCAR}
    -
    //{.Include ..\Includes\Debug.SCAR} // <-- UnComment this line to Enable Debug (This is for DEV purposes, or if you want to see the intense debug / tpa debugging. lols.)
    +{.Include ..\Includes\Debug.SCAR// <-- UnComment this line to Enable Debug (This is for DEV purposes, or if you want to see the intense debug / tpa debugging. lols.)
     
     
    {*******************************************************************************
                                       
    CONSTANTS
    @@ -86,+86,@@
       
    RealTimeDebugUpdate False;    // (*SCAR ONLY*) Requires Debug.scar to be un commented.  Suggested you have a good processor.
       
    UseFasterReflectionWalking True//Walks with reflection faster (speeds up mouse, if you're cautious about mouse speed, change this to false.)
                                          //Default is True.
    -
    +                                     
     function 
    BoxRewardTStringArray;
     
    begin
       Result 
    := ['XP''oins'];               // Box rewards
    @@ -355,+355,@@
     *******************************************************************************}
     function 
    ToMineTPointArray;
     
    begin
    -  Result := [Point(32583409), Point(32533401)];
    +  
    Result := [GetMyPosPoint(32583409), Point(32533401)];
     
    end;
     
     {*******************************************************************************
    @@ -
    365,+365,56 @@
     *******************************************************************************}
     function 
    ToBankTPointArray;
     
    begin
    -  Result := [Point(32583411), Point(32533420)];
    +  
    Result := [GetMyPosPoint(32583411), Point(32533420)];
     
    end;
     
    +function 
    FlagExx(DistIntegerPathTPointArray): Boolean;
    +var
    +  
    TxTyMD1D2iiInteger;
    +  
    LLCLTPoint;
    +  
    Path2PTTPointArray;
    +
    begin
    +  Result := False;
    +  
    := GetSystemTime;
    +  
    LL := GetMyPos;
    +  while (
    FindColor(TxTyFlagColorMMX1MMY1MMX2MMY2)) do
    +  
    begin
    +    wait(50);
    +    
    D1 := Distance(TxTy 14MMCXMMCY);
    +    if (
    D1 <= Distthen
    +    begin
    +      Result := True;
    +      Exit;
    +    
    end;
    +    
    Wait(100);
    +    if (
    GetColor(66) <> clWhitethen
    +      if (GetSystemTime 5000then
    +      begin
    +        if (D1 D2then Exit;
    +        
    D2 := D1;
    +        
    := GetSystemTime;
    +      
    end;
    +    if (
    Random(20) = 0then IdleTime(50010000.005);
    +    if 
    SRL_Procs[SRL_AntiBan] <> nil then
    +      SRL_Procs[SRL_AntiBan]();
    +    {
    $IFDEF POMS_DEBUG}
    +      
    CL := GetMyPos;
    +      if (
    LL.<> CL.x) or (LL.<> CL.ythen
    +      begin
    +        SetLength(Path2Length(Path));
    +        for 
    ii := 0 to High(Path) do
    +          
    Path2[ii] := TileToMM(Path[ii]);
    +        
    PT := MakeSplinePath(Path20.005);
    +        
    ClearTPA;
    +        
    DDebugTPA(PT);
    +        
    LL := GetMyPos;
    +      
    end;
    +    {
    $ENDIF}
    +  
    end;
    +  
    Wait(RandomRange(200400));
    +  
    ClearTPA;
    +
    end;
    +
     {*******************************************************************************
     function 
    WalkOurPath(PathTPointArray): Boolean;
     
    ByTimer
    @@ -375,11 +422,21 @@
     *******************************************************************************}
     function 
    WalkOurPath(PathTPointArray): Boolean;
     var
    -  
    itMouseTTHInteger;
    -  
    PTPoint;
    +  
    iiitMouseTTHInteger;
    +  
    PLLTPoint;
    +  
    PTPath2TPointArray;
     
    begin
       TH 
    := High(Path);
    -  for 
    := 0 to TH do
    +  {
    $IFDEF POMS_DEBUG}
    +    
    SetLength(Path2Length(Path));
    +    for 
    ii := 0 to High(Path) do
    +      
    Path2[ii] := TileToMM(Path[ii]);
    +    
    PT := MakeSplinePath(Path20.005);
    +    
    ClearTPA;
    +    
    DDebugTPA(PT);
    +    
    LL := GetMyPos;
    +  {
    $ENDIF}
    +  for 
    := 1 to TH do
       
    begin
         
    if (not TileOnMM(Path[i])) then
           
    Exit;
    @@ -
    393,+450,@@
         
    end else
           
    Mouse(P.xP.y88True);
         
    Wait(250);
    -    
    Flag;
    +    
    FlagExx(0Path);
         if (
    not UseFasterReflectionWalkingthen
           Wait
    (1500 Random(500));
       
    end;
    IndexIncludes/Debug.scar
    ===================================================================
    --- 
    Includes/Debug.scar    (revision 186)
    +++ 
    Includes/Debug.scar    (working copy)
    @@ -
    17,28 +17,30 @@
       
    BMPBMP2IUslessIIIIIInteger;
       
    TPATPointArray;
     
    begin
    -  POMS_DEBUGLINE('Clearing SMART Canvas....');
    -  
    BMP := BitmapFromString(765503'');
    -  
    SCanvas := GetBitmapCanvas(BMP);
    -  
    SCanvas.handle := SmartGetDebugDC;
    -  
    BMP2 := BitmapFromString(765503'');
    -  
    TPA := LoadTextTPA('POMS rev' IntToStr(POMS_Current_Revision), StatCharsUsless);
    -  for 
    := 0 to High(TPA) do
    -    
    FastSetPixel(BMP2TPA[I].25TPA[I].35clWhite);
    -  
    TPA := LoadTextTPA(POMS_SCRIPTStatCharsUsless);
    -  for 
    := 0 to High(TPA) do
    -    
    FastSetPixel(BMP2TPA[I].25TPA[I].45clWhite);
    -  for 
    II := 0 to High(POMS_VARIABLES) do
    -  
    begin
    -    TPA := LoadTextTPA(POMS_VARIABLES[II], StatCharsUsless);
    -    for 
    III := 0 to High(TPA) do
    -      
    FastSetPixel(BMP2TPA[III].25TPA[III].35 + ((II 3) * 10), clWhite);
    -  
    end;
    -  
    Canvas := GetBitmapCanvas(BMP2);
    -  
    CopyCanvas(CanvasSCanvas0076550300765503);
    -  
    FreeBitmap(BMP);
    -  
    FreeBitmap(BMP2);
    -  
    POMS_DEBUGLINE('Cleared SMART Canvas!!');
    +  try
    +    
    POMS_DEBUGLINE('Clearing SMART Canvas....');
    +    
    BMP := BitmapFromString(765503'');
    +    
    SCanvas := GetBitmapCanvas(BMP);
    +    
    SCanvas.handle := SmartGetDebugDC;
    +    
    BMP2 := BitmapFromString(765503'');
    +    
    TPA := LoadTextTPA('POMS rev' IntToStr(POMS_Current_Revision), StatCharsUsless);
    +    for 
    := 0 to High(TPA) do
    +      
    FastSetPixel(BMP2TPA[I].25TPA[I].35clWhite);
    +    
    TPA := LoadTextTPA(POMS_SCRIPTStatCharsUsless);
    +    for 
    := 0 to High(TPA) do
    +      
    FastSetPixel(BMP2TPA[I].25TPA[I].45clWhite);
    +    for 
    II := 0 to High(POMS_VARIABLES) do
    +    
    begin
    +      TPA := LoadTextTPA(POMS_VARIABLES[II], StatCharsUsless);
    +      for 
    III := 0 to High(TPA) do
    +        
    FastSetPixel(BMP2TPA[III].25TPA[III].35 + ((II 3) * 10), clWhite);
    +    
    end;
    +    
    Canvas := GetBitmapCanvas(BMP2);
    +    
    CopyCanvas(CanvasSCanvas0076550300765503);
    +    
    FreeBitmap(BMP);
    +    
    FreeBitmap(BMP2);
    +    
    POMS_DEBUGLINE('Cleared SMART Canvas!!');
    +  
    except end;
     
    end;
     
     
    procedure DebugTPA(TPATPointArray);
    @@ -
    47,29 +49,32 @@
       
    BMPBMP2IUslessIIIIIInteger;
       
    TPAATPointArray;
     
    begin
    -  POMS_DEBUGLINE('Found ' IntToStr(Length(TPA)) + ' colours!');
    -  
    POMS_DEBUGLINE('Debugging TPA!');
    -  
    BMP := BitmapFromString(765503'');
    -  
    SCanvas := GetBitmapCanvas(BMP);
    -  
    SCanvas.handle := SmartGetDebugDC;
    -  
    BMP2 := BitmapFromString(765503'');
    -  for 
    := 0 to High(TPA) do
    -    
    FastSetPixel(BMP2TPA[I].xTPA[I].yclRed);
    -  
    TPAA := LoadTextTPA('POMS rev' IntToStr(POMS_Current_Revision), StatCharsUsless);
    -  for 
    := 0 to High(TPAA) do
    -    
    FastSetPixel(BMP2TPAA[I].25TPAA[I].35clWhite);
    -  
    TPAA := LoadTextTPA(POMS_SCRIPTStatCharsUsless);
    -  for 
    := 0 to High(TPAA) do
    -    
    FastSetPixel(BMP2TPAA[I].25TPAA[I].45clWhite);
    -  for 
    II := 0 to High(POMS_VARIABLES) do
    -  
    begin
    -    TPAA := LoadTextTPA(POMS_VARIABLES[II], StatCharsUsless);
    -    for 
    III := 0 to High(TPAA) do
    -      
    FastSetPixel(BMP2TPAA[III].25TPAA[III].35 + ((II 3) * 10), clWhite);
    +  try
    +    
    POMS_DEBUGLINE('Found ' IntToStr(Length(TPA)) + ' colours!');
    +    
    POMS_DEBUGLINE('Debugging TPA!');
    +    
    BMP := BitmapFromString(765503'');
    +    
    SCanvas := GetBitmapCanvas(BMP);
    +    
    SCanvas.handle := SmartGetDebugDC;
    +    
    BMP2 := BitmapFromString(765503'');
    +    for 
    := 0 to High(TPA) do
    +      
    FastSetPixel(BMP2TPA[I].xTPA[I].yclRed);
    +    
    TPAA := LoadTextTPA('POMS rev' IntToStr(POMS_Current_Revision), StatCharsUsless);
    +    for 
    := 0 to High(TPAA) do
    +      
    FastSetPixel(BMP2TPAA[I].25TPAA[I].35clWhite);
    +    
    TPAA := LoadTextTPA(POMS_SCRIPTStatCharsUsless);
    +    for 
    := 0 to High(TPAA) do
    +      
    FastSetPixel(BMP2TPAA[I].25TPAA[I].45clWhite);
    +    for 
    II := 0 to High(POMS_VARIABLES) do
    +    
    begin
    +      TPAA := LoadTextTPA(POMS_VARIABLES[II], StatCharsUsless);
    +      for 
    III := 0 to High(TPAA) do
    +        
    FastSetPixel(BMP2TPAA[III].25TPAA[III].35 + ((II 3) * 10), clWhite);
    +    
    end;
    +    
    Canvas := GetBitmapCanvas(BMP2);
    +    
    CopyCanvas(CanvasSCanvas0076550300765503);
    +    
    FreeBitmap(BMP);
    +    
    FreeBitmap(BMP2);
    +    
    POMS_DEBUGLINE('Debuged TPA Successfully!');
    +  
    except
       end
    ;
    -  
    Canvas := GetBitmapCanvas(BMP2);
    -  
    CopyCanvas(CanvasSCanvas0076550300765503);
    -  
    FreeBitmap(BMP);
    -  
    FreeBitmap(BMP2);
    -  
    POMS_DEBUGLINE('Debuged TPA Successfully!');
     
    end;
    No newline at end of file 
    It works again---YAY?

  21. #121
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    Thumbs up

    Quote Originally Posted by Timer View Post
    Code:
    VERSION = 187
    Patch Log:
    PHP Code:
    Blah blah blah blah blah 
    It works again---YAY?
    Wow, Nice! I was just about to see if it was ok to post a few of the tweaks i did. but this seems to cover them all (so far).

    -gathering the stuff, riping said stuff and attaching/lighting the fire - works
    -escaping - works
    -farewells - works
    -Waiting for the cutscene to end (when the dragons comes to get the food) - works

    Thats what I've tested so far. Masterfully done Timer *Clappity Cappity*

  22. #122
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    thx

  23. #123
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    Default

    I'll test really quick, lemme make a few people.

    EDIT: xD i'll make people later.
    Too tired.
    Last edited by winteraven; 04-20-2010 at 04:16 AM.

  24. #124
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    Default

    Note: For new accounts, you must login to lobby on each and select Explore Lobby when you login to lobby [you will be asked..], then just logout after you click explore lobby--for each account.

  25. #125
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    Default

    Phenom script guys, just ran 5 guys through in under an hour. Excellent. Progress report:
    Code:
    <------===== POMS Tuorial Runner Rev 187 Progress Report =====------>
               Script run # 1 - April 19th, 2010 - 11:46:10 PM.
      Total run time:                        57 Minutes and 48 Seconds
      Total succesful accounts:              5
      Total using script:                    5
      Avg. total per a script run:           5
      Succesful per hour:                    5
      Total unsuccesful accounts:            0
      Total using script:                    0
      Avg. total per a script run:           0
      Unsuccesful per hour:                  0
      Current player:                        XXXXXXXX
      Player currently:                      Finished!
    [ ----------------------------------------------------------------------- ]
    
    <------===== POMS Tuorial Runner Rev 187 Player's Report =====------>
      XXXXXXXXXX (InActive) -- Loc: Finished!
      XXXXXXXXXX (InActive) -- Loc: Finished!
      XXXXXXXXXX (InActive) -- Loc: Finished!
      XXXXXXXXXX (InActive) -- Loc: Finished!
      XXXXXXXXXX (InActive) -- Loc: Finished!
    [ ----------------------------------------------------------------------- ]
    Suggestion though: Option to train woodcutting in tutorial island also? Also, what are you referring to Timer? I didn't have to do anything like that

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