OK, well how can I detect when the Ivy is finished??
I am thinking of doing a simple, if Time > 1 minute then change ivy, but I would really rather it do it when it finishes.
Cheers for any help.
T~M
OK, well how can I detect when the Ivy is finished??
I am thinking of doing a simple, if Time > 1 minute then change ivy, but I would really rather it do it when it finishes.
Cheers for any help.
T~M
isanimating?
<TViYH> i had a dream about you again awkwardsaw
Malachi 2:3
Awkwardsaw, that is Reflection isn't it?
And Ref is down AFAIK.
Hmm, that could work
EDIT:
Animating(B: TBox; Time, MinCount: Integer)
Could someone help me fill out these parenthesis please?
Tbox = Tbox around the character/arm/hatchet
Time = to check for movement
MinCount = # Of pixel you want moving for a true result
(I think!?)
From my experience, times of around 100 - 150 work well for woodcutting.
The Man, check your other thread for a present. All that needs to be done is updating those two strings every time rs updates(it is easy).
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