Results 1 to 10 of 10

Thread: Detecting Ivy

  1. #1
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default Detecting Ivy

    OK, well how can I detect when the Ivy is finished??
    I am thinking of doing a simple, if Time > 1 minute then change ivy, but I would really rather it do it when it finishes.

    Cheers for any help.
    T~M

  2. #2
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    TPA all of the Ivy color, count it, when it drops a lot, change.

  3. #3
    Join Date
    May 2007
    Location
    knoxville
    Posts
    2,873
    Mentioned
    7 Post(s)
    Quoted
    70 Post(s)

    Default

    isanimating?
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  4. #4
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default

    Awkwardsaw, that is Reflection isn't it?
    And Ref is down AFAIK.

  5. #5
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by The Man View Post
    Awkwardsaw, that is Reflection isn't it?
    And Ref is down AFAIK.
    marpis' Animation.scar is Color AFAIK.

  6. #6
    Join Date
    May 2007
    Location
    UK
    Posts
    4,007
    Mentioned
    1 Post(s)
    Quoted
    12 Post(s)

    Default

    Hmm, that could work

    EDIT:
    Animating(B: TBox; Time, MinCount: Integer)
    Could someone help me fill out these parenthesis please?

  7. #7
    Join Date
    Feb 2006
    Location
    Tracy/Davis, California
    Posts
    12,631
    Mentioned
    135 Post(s)
    Quoted
    418 Post(s)

    Default

    Tbox = Tbox around the character/arm/hatchet
    Time = to check for movement
    MinCount = # Of pixel you want moving for a true result
    (I think!?)

  8. #8
    Join Date
    May 2007
    Location
    knoxville
    Posts
    2,873
    Mentioned
    7 Post(s)
    Quoted
    70 Post(s)

    Default

    Quote Originally Posted by YoHoJo View Post
    Tbox = Tbox around the character/arm/hatchet
    Time = to check for movement
    MinCount = # Of pixel you want moving for a true result
    (I think!?)
    si.
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  9. #9
    Join Date
    Oct 2006
    Posts
    468
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    From my experience, times of around 100 - 150 work well for woodcutting.

  10. #10
    Join Date
    Sep 2008
    Location
    Not here.
    Posts
    5,422
    Mentioned
    13 Post(s)
    Quoted
    242 Post(s)

    Default

    The Man, check your other thread for a present. All that needs to be done is updating those two strings every time rs updates(it is easy).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •