I am making a scar script for hunter but i have some questions..
When u set the trap down on the floor, and if a ferret goes in it, its the same color as if no ferret went it, for the most part its the same size , any ideas on how i could detect it..? DTMS are not good for the main screen yohojo said to me on msn..
Right = inv
Top Left = Ferret thats inside
Bottom Left = No Ferret inside







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I would make example but i dont have time atm.











